Hire the Best Texture Artist Specialists
in the Philippines

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Ramirez J.

Marilao, Philippines

$6/hr
5.0
6 jobs

3D models for games or 3D printing? I can do them all! I'm an enthusiastic and creative 3D Graphic Artist with a passion for crafting immersive gaming experiences. Leveraging a year of experience in 3D modeling, texturing, and sculpting, I bring digital worlds to life using Autodesk Maya, Blender, Substance Painter, and ZBrush. Hire me! Lets talk. #3DGAME #BLENDER #STL #3DART

  • Video Game
  • Tech & IT
  • Modeling
  • Adobe Inc.
  • 3D Game Art
  • Blender
  • 3D Modeling
  • 3D Design
  • Autodesk Maya
  • Adobe Illustrator
  • 3D Art
  • 3D Rigging
Trina P.

Imus, Philippines

$20/hr
4.9
7 jobs

My name is Trina, a professional 3D Artist working in the game development industry. I am based in the Philippines, but I am fluent in the English language and am accustomed to working in different time zones. I enjoy developing small games in Unity in order to expand my knowledge as an artist while learning to work with C# and Shaders to improve overall visuals and feel, while also having significant experience in creating 3D assets based on concept art and references. Software: -Maya -Blender -Substance 3D Painter -Substance 3D Designer -Photoshop -Procreate -Unity Engine Skills: -Knowledgeable on the high-poly to low-poly workflow -Hard surface and organic modeling -Source control asset management (Github, Sourcetree) -Experience with stylized 3D aesthetics -Experience working with procedural and hand-painted textures -Basic familiarity with C# and scripting in the Unity engine -Ability to optimize 3D assets within a set poly budget -Ability to model and texture a 3D asset based on references and concept art Feel free to message me for any questions or inquiries that you may have!

  • 3D Texturing
  • 3D Game Art
  • 3D Art
  • 2D Game Art
  • 2D Art
  • Pixel Art
  • Blender
  • Unity
  • UV Mapping
  • 3D Modeling
  • Low Poly
  • 3D Rendering
  • Game Asset
  • 3D Sculpting
  • 3D Modeling Software
Cedric Erold D.

Santa Maria, Philippines

$18/hr
5.0
3 jobs

Detail-oriented 3D Technical Artist with three years of end-to-end game development experience. Starting as a 3D Artist focused on hard surface modeling and pipeline workflows, I advanced to a technical role specializing in asset optimization and seamless integration within Unity. Adept at cross-departmental coordination, managing Git repositories, and resolving complex visual bugs across a variety of 3D environments

  • Unreal Engine
  • 3D Modeling
  • 3D Sculpting
  • Character Design
  • Pixel Art
  • UV Mapping
  • Concept Design
  • 3D Design
  • Voxel
  • MagicaVoxel
Jefferson I.

Cebu City, Philippines

$10/hr
5.0
19 jobs

I’m a 3D Artist with 7 years of experience creating high-quality, game-ready assets for studios and indie developers. My focus is on producing optimized, PBR-textured models that look great and perform well in Unreal Engine and Unity. ✅ My expertise includes: Game Assets → characters, props, weapons, environments Optimized Topology & UV Mapping → clean meshes ready for animation/game engines High-to-Low Poly Workflow → ZBrush sculpting → Blender retopology PBR Texturing → Substance Painter for realistic materials Baking & Rendering → Marmoset Toolbag for texture maps & presentation I make sure every model is optimized, polished, and ready to drop into your project—saving you time and ensuring top-notch results. If you need a reliable 3D modeler who understands both artistic detail and technical requirements for games, let’s work together to bring your vision to life.

  • 3D Modeling
  • Character Modeling
  • Low Poly
  • High Poly
  • Game Asset
  • Realistic
  • Substance Painter
  • Blender
  • Pixologic Zbrush
  • UV Mapping
Kevin B.

Manila, Philippines

$25/hr
5.0
50 jobs

I’m Kevin Buenviaje, a 3D technical artist and project lead with 10+ years of production experience creating game-ready and AR/VR-ready assets for studios, agencies, and brands. I specialize in: Clean, production-ready topology (games, cinematics, real-time) Optimized assets for AR / WebAR / real-time engines Photogrammetry & 3D scanning clean-up (retopo, UVs, baking, PBR) End-to-end asset pipelines from concept → model → texture → real-time I currently lead a small 3D team, so I can support: Single hero assets (products, furniture, props, environments) Bulk / catalog work for eCommerce, furniture, and product libraries Ongoing production support as an external 3D/AR content partner 🔧 What I can help you with - Game-ready & AR-ready models Low-poly & mid-poly assets with clean UVs LODs, light mesh, and performance-focused optimization - PBR texturing & lookdev Metal/Roughness workflows for real-time and offline renderers - Photogrammetry & scan clean-up Reality Capture / Metashape pipelines Retopology, UVs, texture baking, and final optimization - Technical art & pipelines Scene optimization for Unreal Engine and real-time viewers Asset naming, folder structures, and repeatable workflows - Project & team coordination Clear communication, version control discipline, and delivery schedules Comfortable bridging artists, developers, and non-technical stakeholders 🧰 Software & Tools Modeling / Sculpting: Autodesk Maya, ZBrush UVs: RizomUV Texturing: Substance 3D Painter Simulation / FX: RealFlow (water & fluid dynamics) Cloth: Marvelous Designer Environment / Foliage: SpeedTree Engines: Unreal Engine Photogrammetry: Reality Capture, Agisoft Metashape Retopo: Wrap 4D & traditional manual retopo workflows Motion Capture: Capture, clean-up, and animation tweaking 🎓 Background Bachelor of Arts, Animation – De La Salle–College of Saint Benilde 9+ years in 3D production, including roles as: 3D Generalist 3D Scan / Photogrammetry Specialist Technical Artist & Team Lead ✅ How I work I focus on clean, predictable assets that plug smoothly into your pipeline. I’m used to taking vague briefs and turning them into clear steps and deliverables. I can scale up with my team for larger batches of assets when needed. 📩 Send me a message with your project brief or sample reference, and I’ll let you know: What’s feasible A clear timeline A realistic scope & approach Let’s build 3D content that works beautifully in games, AR/VR, and real-time experiences.

  • Pixologic Zbrush
  • Substance Painter
  • Houdini
  • Autodesk Maya
  • 3D Printing
  • Photogrammetry
  • 3D Design
  • Augmented Reality
  • Visualization
  • Architectural Rendering
  • iClone
  • 3D Modeling
  • 3D Rendering
  • MarvelousDesigner
  • Virtual Reality
James Michael D.

Cagayan de Oro City, Philippines

$15/hr
4.2
4 jobs

Producing high-quality organic (e.g., shrubs) and hard surface (e.g., buildings) models and texture maps in line with brief and reference material, including interpreting abstract ideas Presenting work in a turntable style environment with acceptable lighting for progress reviews and approval (including scale reference) Ensuring consistency of UV mapping and polygonal subdivisions Working closely with Design and Art Directors to ensure their geo (and textures maps) are working as they should be and addressing mesh fixes as required Optimizing the topology of assets in their scene so the environment runs at a manageable frame rate Mapping out scenery elements and props that help drive the story of the game. Please drop by my portfolio jamesdelrose.artstation.com

  • Unreal Engine
  • 3D Design
  • 3D Modeling
  • Game Development
  • Texture Mapping
  • 3D Rendering
  • Autodesk Maya
  • Vector Graphic
  • Graphic Design
  • Autodesk 3ds Max
  • Vector Art
  • Vector Tracing
  • CorelDRAW
  • Adobe Illustrator

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