Hire the Best Texture Artist Specialists
in Pakistan
Lahore, Pakistan
Hello and Welcome to my Profile! 🔥 Senior 3D Model creation Specialist ⏱ 6+ Years of Experience in 3D Models 💎 Skilled in Blender & Substance Painter 🎨 100% Client Satisfaction 🚀 High-Quality 3D Models and Renders I will create 3D Models and Renders for games to be used in Unreal and Unity game engines. Model creation for games requires a deeper knowledge of 3d Modelling, UV unwrapping, Texturing, Rigging and much much more. Let me help you create the best looking 3d asset for your game. ✅High quality 3d model creation both high and low poly ✅Clean, optimized, production-standard models ✅4k texture sets PBR workflow ✅Humanoid and non-character rigging ✅HD to 4k renders ✅Fast communication + reliable delivery • Services Not Included (Mobile game development or any aspect related to coding is not covered in this service) • The models will be created based on references or concept art you send me. I can advice you about the approach you want for the model and where will you use it. Looking forward to working with you! Regards Irfan
- 3D Texturing
- 3D Modeling
- Blender
- UV Mapping
- 3D Design
- Game Design
- 3D Rendering
- 3D Printing
- 3D Model
- Game Asset
- 3D Rigging
- 3D Art
- Unity
- 3D Animation
- Graphic Design
Lahore, Pakistan
I am Zohaib, a 3D Artist with 5+ years of experience in modeling, texturing, and rendering. I work on game assets, VR environments, rigged characters, and product visualization. Over those five years I have learned exactly what game developers and product clients actually need when they hire a 3D artist. They need files that work, communication that does not require follow up, and a deadline that means something. That is what I show up with on every project. Every model I deliver has clean topology, correct UV layouts, and proper PBR textures. You bring it into Unity or Unreal and it behaves exactly as it should. Every file I deliver has clean topology, proper UV unwrapping, PBR textures, and baked normals. You bring it into your engine and it works exactly as expected. No surprises. What I Work On: 3D Modeling and Texturing: I model props, weapons, vehicles, characters, and environment pieces with clean geometry and correct UV layouts. Texturing is done using full PBR workflows in Blender and Substance Painter. Every asset is built to run well inside Unity and Unreal Engine without any extra work on your side. 3D Rendering and Visualization: I create product renders, architectural visuals, and marketing images with proper lighting, material setups, and compositing. Final files are delivered as high resolution PNG or MP4, ready to use in your store, ads, or presentations. VR and Game Environments: I build complete modular environments including stylized villages, lava worlds, fantasy dungeons, and open world scenes. Every piece is built to be reused across your project and tested to run at real time VR frame rates. I built a full multi-room lava VR world for a client that went from first concept to final delivery with zero revision issues. Characters and Clothing: I model and rig game ready characters, clothing pieces, armor sets, and accessories. The geometry is built with clean edge loops and proper deformation so it moves correctly in animation. I have delivered multiple character assets for game clients who had tight deadlines and needed things done right the first time. 3D Animation and Product Videos I produce mechanical product animations, installation walkthrough videos, and step by step explainer videos for marketing and e-commerce. Clients who needed automotive and product installation videos have described the results as exactly what they were looking for. Why Clients Keep Coming Back: I hold a Unity Certified 3D Artist credential and an Autodesk Certified Professional certification in 3D Modeling and Visualization. My Upwork profile sits at 100% Job Success with a Top Rated badge. I communicate clearly from the start, send daily progress updates on longer projects, and flag any issues early so nothing catches you off guard at the end. Files are delivered organized and named properly in whatever format you need, including FBX, OBJ, GLB, GLTF, BLEND, STL, USDZ, PNG, and MP4. If something needs a small adjustment after delivery, I take care of it. That is what unlimited minor revisions actually means. Tools I Use: Blender, Substance Painter, Autodesk Maya, 3ds Max, Unity, Unreal Engine, Photoshop, After Effects What Clients Have Said: "Great artist, hard worker and the turnaround was great. Would pick him up again for other projects." "This is my second time working with Zohaib. He was an excellent choice for my needs." "Very responsive and cooperative. I will work with him again for sure." How To Start: Send me a message with your project details. Include reference images if you have them, the engine you are using, your polygon budget if you know it, and your deadline. I will get back to you within 4 hours with the right questions, a realistic timeline, and a clear price.
- 3D Model
- 3D Modeling
- 3D Rendering
- Game Art
- 3D Design
- Blender
- Unity
- Unreal Engine
- Environmental Design
- 3D Texturing & Lighting
- 3D Rigging
- 3D Product Animation
- Low Poly
- 3D Product Rendering
- Autodesk Maya
- Graphic Design
- Photorealistic Rendering
- Autodesk 3ds Max
- Animation
- 3D Animation
Lahore, Pakistan
Hi, I’m Abid, I work directly with clients as freelancer, And i am running an Outsource studio called Outcast Interactive. I create AAA-quality Props and Environments. I handle the modeling, texturing, setup ( Anything related to 3d) and communication myself, So the process stays clear and direct." Realistic, game-ready environments and props for Unreal Engine and Unity are my main focus. The work usually involves modular kits, believable spaces, detailed world-building, clean assets and scenes that are optimized enough to actually use in production. For the last two years, I have been working closely with a client in Iceland on large Unreal Engine projects, including a detailed virtual version of Perlan Museum and a large environment based on Harpa Concert Hall in Reykjavík. These projects involve real-world reference, large architectural spaces, museum interiors, optimization and long-term environment production. Previous work also includes projects with Leartes Studios and the BBC. The projects I enjoy most are the ones with atmosphere. A game level, a museum, an architectural space, a natural landscape or even a single prop all need to feel like they belong in the world. That is the part of environment art I care about most. Clear communication is important to me. I ask questions when something is unclear, keep the process simple for the client and enjoy working with people from different countries and creative backgrounds. Film, music, games and architecture are a big part of my life, so visual references from Western movies, games, buildings and real-world locations usually feel very familiar to me. Some of the work I can help with: ● Unreal Engine environments ● Game-ready props ● Modular environment kits ● Architectural spaces ● Museum and exhibition environments ● Natural landscapes ● Hard-surface modeling ● Organic world-building ● PBR texturing ● UVs and retopology ● Lighting, rendering and optimization Tools I use: ● Unreal Engine ● Unity ● Blender ● 3ds Max ● Substance Painter ● ZBrush ● Gaea ● World Machine ● SpeedTree ● Marmoset Toolbag ● Photoshop ● Illustrator I am comfortable with both small tasks and longer production projects. Whether the project needs" Outside of 3D work, I’m a big fan of films, TV series, and music, from rock to country. These influences are a regular part of my life and help me quickly connect with the style, tone, and atmosphere clients are aiming for.
- 3D Texturing
- 3D Modeling
- Blender
- 3D Art
- 3D Lighting
- 3D Rendering
- Level Design
- Pixologic Zbrush
- Environmental Design
- Game Design
- Unreal Engine
- Unity
- Game Art
- Game Prop
- Game Asset
- Game Background & Environment
- Game Level
- Modeling
- 3D Modeling Software
- Substance Painter
Peshawar, Pakistan
Game studios and indie developers hire me when they need hard surface assets that work the first time — no rework, no broken UVs, no pipeline surprises. I've worked with game developers, indie studios, and 3D printing clients across the US, UK, Germany and Australia — delivering assets that go straight into production without extra fixes. I'm Abbas, a hard surface 3D artist with 5+ years of experience specializing in weapons, firearms, military props, sci-fi equipment, and mechanical assets — everything built to real pipeline standards, not just pretty renders. 🎮 For Game Developers & Studios → Low-poly & high-poly hard surface assets optimized for Unity, Unreal Engine, mobile & AR/VR → Weapons, firearms, military gear, sci-fi props, mechanical parts & vehicle components → Clean topology, correct LOD-ready geometry, no wasted polygons → Full PBR texture sets: Albedo, Normal, Roughness, Metallic, AO → UV unwrapped, named correctly, engine-ready — plug in and use → Formats: FBX, OBJ, GLB 🖨️ For 3D Printing Clients → Print-ready STL & OBJ models with correct wall thickness & manifold geometry → Watertight meshes that won't fail in your slicer → Accurate scaling for FDM, resin, and SLS printers → STL repair & mesh cleanup — fix broken files so your prints succeed first time → Formats: STL, OBJ, 3MF ✅ What you get on every project: → Clean source files — Blender native + all export formats → Milestone updates so you always know where the project stands → Fast response time — I don't disappear mid-project → Revisions handled until you're satisfied 🛠️ Tools: Blender · Substance Painter · Marmoset Toolbag Ready to get assets that work the first time? Send me a message — I respond within a few hours.
- 3D Texturing
- Blender
- Substance Painter
- 3D Design
- Game Prop
- 3D Modeling
- Game Asset
- 3D Game Art
- 3D Model
- Marmoset Toolbag
- UV Mapping
- Low Poly
- Unreal Engine
- Unity
- Game Development
Karachi East, Pakistan
I help game studios, indie developers, and creative teams bring projects to life through high-quality, game-ready 3D art optimized for Unreal Engine and Unity. Senior 3D Game Artist with 12+ years of experience specializing in environment art, hard-surface props, and modular asset pipelines for AAA and indie titles. My specialization is creating clean, efficient, and visually strong assets with a focus on performance, scalability, and engine compatibility. What I deliver: ✔ Environment Art & Modular Kits ✔ Hard Surface Props, Weapons & Vehicles ✔ Stylized & Realistic Game Assets ✔ PBR Texturing & Material Creation ✔ Low/High Poly Modeling & Retopology ✔ Unreal Engine 5 & Unity-Ready Assets ✔Digital Twins & VR Training Simulations Technical Pipeline: ZBrush · 3ds Max · Blender · Substance Painter · Marmoset Toolbag · Photoshop Why clients choose me: ✔ 12+ years of professional 3D production experience ✔ Strong understanding of real-time optimization and engine constraints ✔ Clean topology, efficient UVs, and production-ready workflows ✔ Reliable delivery with clear communication and milestones I also bring experience from industrial real-time simulation projects, which adds an engineering-level approach to optimization, precision, and performance. If you need a senior artist who can deliver game-ready assets that work in real production environments, let’s talk.
- 3D Game Art
- 3D Modeling
- Low Poly
- Texturing & Shading
- Unity
- Game Asset
- UV Mapping
- Character Modeling
- Game Prop
- Pixologic Zbrush
- Game Background & Environment
- High Poly
- Substance Painter
- Game Development
- Unreal Engine
Lahore, Pakistan
⭐️3 years of professional experience ⭐️Quality project delivery ⭐️20+ projects completed & delivered ⭐️ Fluent English communication and Fast Turnaround With a strong background in Product & Industrial Design & over 3 years of professional experience in 3D modeling, rendering, and visualization. I help businesses, product designers, and game developers bring their ideas to life or drive sales through rapid prototyping, clean topology, optimized geometry & visually compelling 3D assets. My work spans across industries like 3d printing, product visualization, game asset creation, Real time rendering, with a strong focus on performance, realism, and user experience. ➡️My 3d Expertise: 1. 3D Modeling (Low Poly / High Poly) 2. PBR Texturing & UV Mapping/Unwrapping 3. Retopology for Animation or Optimization 4. Game Asset Creation ( Unity / WebGL Ready) 5. AR/VR-Ready 3d Models & GLTF/GLB Export 6. Photorealistic Rendering & Lighting 7. High Quality 3d Printable Models 8. Product Visualization for E-commerce Marketing / Amazon, shopify, Etsy Listing 9. 360° Turntable Product Views & Animation Loops 10. Cinematic shots and product Visualization videos ➡️Tools I Use: Blender 3ds Autodesk Max Substance Painter Rizom UV Marmoset Toolbag Unity Photoshop Keyshot ➡️Why Choose Me? My design-focused mindset and technical expertise, helps me to approach every project with the goal of solving problems and creating value. Whether that means clean topology for an animation, fast-loading assets for real-time engines, stunning product renders to help drive sales, or watertight 3d models for rapid prototyping. Let’s bring your vision to life in 3D — with quality, precision, and style.
- 3D Modeling
- 3D Rendering
- 3D Texturing & Lighting
- UV Mapping
- Low Poly
- Product Design
- Topology Optimization
- Blender
- Substance Painter
- Game Asset
- AR & VR
- 3D Animation
- 3D Game Art
- 3D Printing
- 3D Product Animation
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