Hire the Best Texture Mapping Specialists
in Armenia
Yerevan, Armenia
With over a decade of experience in the CG industry, I’ve developed a broad and adaptable skill set, mastering various techniques and tools along the way. My extensive knowledge allows me to handle diverse tasks and navigate complex challenges with ease. Whether working independently or as part of a team, I’m committed to delivering creative, high-quality results that align with the unique needs of each project.
- Texture Mapping
- 3D Texturing
- 3D Rendering
- Autodesk 3ds Max
- V-Ray
- 3D Modeling
- UV Mapping
- Topology Optimization
- 3D Sculpting
- Game Development
- Augmented Reality
- Virtual Reality
- MarvelousDesigner
- Substance Painter
- AR & VR
Yerevan, Armenia
As a dedicated 3D Graphics Specialist, I focus on scan cleaning and optimization, transforming raw 3D scans into high-quality, precise models. With expertise in tools such as Agisoft Metashape, 3ds Max, and Substance Painter, I ensure every project is refined to perfection. My services include: - Creating 3d model from photos (photogrammetry)and scanned date - Detailed scan cleaning for improved accuracy - Noise reduction and model smoothing - Texture optimization and enhancement With a passion for precision and quality, I am committed to bringing your scanned data to life with clarity and detail. Let's collaborate to elevate your 3D projects to the next level."
- Texture Mapping
- 3D Texturing
- UV Mapping
- 3D Modeling
- SolidWorks
- 3D Design
- Autodesk 3ds Max
- Adobe Photoshop
- Chaos Corona
- Headus UVLayout
- Photogrammetry
- Substance Painter
- Substance Designer
Gyumri, Armenia
3D generalist focusing on low poly hard surface modeling and environments. Have been working in freelance for 2 years now. My skill set includes modeling, sculpting, texturing, UV mapping, baking high to low. Proficient with Blender and Substance 3D Painter. Also use GIMP, Substance 3D Designer, and Inkscape. Familiar with Unity (Entry to Intermediate), Unity 5 (Entry). Have experience creating for VR and WebGL platforms.
- Texture Mapping
- 3D Texturing
- GIMP
- 3D Modeling
- Inkscape
- Blender
- Texturing & Shading
- Raster Graphic
- Vector Graphic
- Vector Art
- Low Poly
- Unity
- Substance Painter
- Substance Designer
- Unreal Engine
Yerevan, Armenia
I'm Artyom, a senior 3D character artist with 10+ years of professional experience specializing in AAA-quality game characters, custom Metahumans, and CC4 avatars for games, XR, cinematics, and virtual productions. In today's rapidly advancing AI landscape, I provide clients with not only visually stunning works but also the best workflows to ensure their perfection. AI video generation in various styles, AI image generation, AI workflows (building diverse skills), and mass production workflow construction. What I deliver: Custom Metahuman characters: facial likeness, body, rigging, and UE5 integration —Building AI video and audio, image generation, and mass production workflows — AI-generated mesh cleanup & retopology: take any Meshy / Tripo3D / Kaedim output and deliver a clean, animation-ready, game-optimized character — ZBrush high-poly sculpting → retopology → UV mapping → PBR texturing (Substance Painter/Designer) — Stylized and realistic characters: FPS, RPG, open world, sci-fi, fantasy, horror — Marvelous Designer / CLO 3D clothing: simulated garments, skinned and blendshape-ready — XR-optimized avatars: AR, VR, WebAR, WebVR (Quest 3, Vision Pro, WebXR) — Game trailers and cinematics: Unreal Engine 5 real-time cutscenes Past work includes: — sci-fi humanoid characters for an XR experience — AAA-quality surreal portrait characters combining 3D/2D hybrid pipelines — Game character sculpts with full turnaround sheets (front/side/back/wire), delivered in FBX + textures for UE5 and Unity Software: Maya · ZBrush · Substance Painter · Substance Designer · Marvelous Designer · CLO 3D · Marmoset Toolbag · Metahuman Creator · Unreal Engine 5 · Photoshop · After Effects Deliverables are always: clean topology · proper UV layout · PBR textures · rig-ready or fully rigged · exported in your required format (FBX, OBJ, UASSET, GLB) I respond within 0–4 hours and deliver with clear milestone breakdowns. If you have a character concept in mind — or an AI-generated mesh that needs to become a real game asset — let's talk.
- 3D Avatar
- AR & VR
- Game Art
- 3D Animation
- 3D Modeling
- 3D Texturing & Lighting
- 3D Sculpting
- 3D Rendering
- Game Trailer
- Character Modeling
- Unreal Engine
- Unity
- Pixologic Zbrush
- Three.js
- Concept Design
Yerevan, Armenia
Greetings, I'm Robert, a seasoned freelance graphic designer with over 6 years of experience. My journey began with 3D modeling and rendering, and I've since expanded my skills to encompass drawing, photo editing, and illustration. Notably, I've had the privilege of contributing to the design, modeling, and illustrations for prominent establishments in Armenia, including Play City, ACBA-Credit Agricole Bank, Birthright Armenia, and more. My specialization lies in crafting 3D models with optimized polygonal counts, ensuring high quality, and delivering graphic design solutions that prioritize both speed and excellence, resulting in swift and top-tier illustrations and vector art. One of my favorite endeavors is creating visually stunning video game content using the Unity and Unreal engine. This includes crafting immersive lighting, post-processing effects, level design, 3D models, textures, and captivating particle effects. When you choose to collaborate with me, our process unfolds as follows: We initiate open and effective communication. We meticulously delve into all project details, covering aspects such as color schemes, functionality, and more. I embark on the work with unwavering concentration, committed to achieving successful outcomes. With the comprehensive skill set at my disposal, satisfaction and delight are assured. This is a guarantee I proudly stand by. If this aligns with your requirements, I am eager to commence this exciting journey. I look forward to embracing new challenges and embarking on rewarding adventures with you. Warm regards,
- Texture Mapping
- Vector Graphic
- Vector Art
- Unity
- Photo Editing
- Video Editing
- Digital Illustration
- Drawing
Ashtarak, Armenia
I’m a 3D Artist with 4+ years of experience creating stylized and realistic visuals for games, products, and digital projects. My work focuses on hard-surface modeling, game assets, environments, and real-time ready workflows using multiple 3D tools, including Unreal Engine. I create both optimized low-poly assets and detailed realistic models depending on the project needs, with strong attention to silhouette, topology, materials, and presentation quality. Alongside 3D, I also have experience in graphic design. I enjoy working on creative projects involving environments, vehicles, props, stylized scenes, and game-ready assets, and I’m always open to long-term collaboration.
- 3D Texturing
- 3D Modeling
- 3D Product Rendering
- Unreal Engine
- Adobe Photoshop
- Adobe Illustrator
- Graphic Design
- Branding
- Autodesk 3ds Max
- Game Asset
- Low Poly
- 3D Rendering
- High Poly
- 3D Game Art
- 3D Lighting
- Substance Painter
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