Hire the Best Texture Mapping Specialists
in India
Kolkata, India
3D Asset Artist | AAA Games & Film | 11+ Years Experience I’m a Senior 3D Artist with 11+ years of experience across AAA games, VFX, and CG animation, delivering high-quality assets for professional production pipelines. I've contributed to projects including Sonic 2, Detective Pikachu, Call of Duty: Cold War, and FIFA 2022, consistently maintaining a 5-star client track record on Upwork. I specialize in creating: Characters Vehicles Weapons Props Game-ready and cinematic assets - from concept art, scans, or creative briefs. Expertise High-poly sculpting & hard-surface modeling Retopology & scan cleanup PBR texturing, UV mapping & look development Game-ready optimization & 3D print prep Realistic and stylized workflows Software Maya, ZBrush, Substance Painter, Mari, Mudbox, and Marvelous Designer. Focused on delivering production-ready assets with strong artistic quality, clean topology, and efficient workflows for games, film, and realtime applications.
- 3D Texturing
- 3D Modeling
- 3D Design
- 3D Texturing & Lighting
- Digital Art
- 3D Game Art
- Game Background & Environment
- Adobe Substance 3D
- Character Modeling
- 3D Sculpting
- Texturing & Shading
- Prop Design
- 3D Rigging
- AI Image Generator
- AI Content Creation
Indore, India
Hi! I am Sourabh Singh Parmar 3d artist and level design for games. I have 5+Years of Experience, Skilled in Autodesk Maya, Autodesk 3ds Max, Blender, Substance Painter, unreal engine, Unity, Zbrush, Rigging, and Animation. Through my work, I am trying to improve myself every day, both by studying more of what I do and learning new techniques and also can be easily updated if necessary, I'm mostly Looking For Long Terms Projects.
- Character Design
- 3D Modeling
- Game Asset
- Unreal Engine
- Autodesk 3ds Max
- UV Mapping
- Blender
- Substance Painter
- Autodesk Maya
- Level Design
- 3D Design
- 3Design
- Game Design
- Texture Pattern
Kannur, India
Game artist with 7+ years of experiences working for many Console,PC,Mobile,and VR / AR contents.Being a 3D artist requires more than just the technical skills but also the creativity that makes art come to life in a 3D manner. This is something that I take very passionately and that shows throughout my work which can be found in my portfolio of samples. I really enjoy to be a part of any kind of 3d modeling and texturing, level designing work for Games, VR/AR content. Software knowledge: 3ds max, Substance painter, Unity , Photoshop, ZBrush, Quixel suit, Marvelous Designer etc.. SKILLS SUMMARY • Experience using 3ds max, Photoshop, Z brush, Substance Painter,Unity Marmoset toolbag, Quixel Suite • Experience in low-poly modeling, efficient UV mapping, normal baking, Texturing, and optimizing next-gen game assets • Experience in hi-res modeling for transferring normal and ambient occlusion maps onto low-res models • Experience in creating realistic textures from photo reference and from scratch • Experience in optimizing and prepping outsourced game assets for pipeline integration • Experience working on various gaming consoles including PC/XBOX 360/ PS3 • Experience working on iPad/I phone/Online games • Experience in creating environments in unity. • Experience in creating LOD for games • Experience in creating complete environments and props for multiple VR projects • Created more than 100 AR 3d models
- 3D Texturing
- 3D Game Art
- 3D Modeling
- Game Asset
- Virtual Reality
- MarvelousDesigner
- Autodesk 3ds Max
- Unity
- Pixologic Zbrush
- UV Mapping
- Substance Painter
- Adobe Photoshop
- 3D Sculpting
- Augmented Reality
Mohali, India
If your 3D assets look good in renders but fail in real-time engines, feel heavy, or don’t animate correctly, that’s exactly where I help. I’m a 3D Game Artist | 3D Modeler | 3D Animator at ChicMic Studios (100% Job Success), helping studios and founders build game-ready, optimized assets for Unity, Unreal, and AR/VR that actually work in production. I don’t just create models, I make sure they perform, animate, and integrate seamlessly. 🧠 Real Problems I Solve (From Production Experience) • Models look great but break inside Unity/Unreal due to poor optimization • Characters lack realism → weak 3d character design / 3d character artist output • Broken rigs → unusable 3d character rigging and stiff animations • Heavy assets → performance drops in game environment scenes • Flat or inconsistent materials → weak 3d texturing / 3d texture artist quality • Environments feel empty → poor game environment designer execution • Assets not scalable across mobile, PC, and AR/VR pipelines I solve these at a production level, not just visually. ⚙️Core Expertise (End-to-End Ownership) I work as a complete 3D Modeler Unreal / unity 3d artist / 3d game developer support across the full pipeline: • 3D Modeling / 3d modeling animation (high-poly to game-ready assets) • 3d character design / 3d character designer / 3d character artist • Stylized + realistic + animal character 3D creation • 3d character rigging (clean rigs for animation pipelines) • 3D Animation / maya animation / 3D Animator workflows • Sculpting with zbrush / zbrush sculptor • Production work in autodesk maya / maya / blender / blender expert • Specialized workflows: blender character / blender rigging • 3d texturing / 3d texture artist (PBR, game-ready materials) • Environment design: 3d game environmen / game environment / game environment designer • Additional workflows: sketchup 3D modeling for AR/VR & architectural use 🚀What I Build (Use Case Driven) • Game-ready characters for Unity & Unreal (3d game artist pipelines) • High-quality 3d character design for games & cinematics • AR/VR optimized assets for real-time performance • Stylized + realistic game environment creation • Mobile-optimized assets (low poly + efficient textures) • Props, characters, and worlds that work smoothly in-engine ⚡How I Work • Start with clear understanding of your use case (game, AR/VR, animation) • Build with performance + usability in mind from day one • Share iterative previews to avoid rework • Optimize assets for Unity/Unreal before final delivery • Deliver clean, organized, production-ready files You don’t just get assets, you get production-ready results. 🤝Happy to review your project and suggest the best approach, even if it’s just improving your current assets 👍 Regards Ashu - 3D Artist ChicMic Studios Last updated - April 14, 2026
- Midjourney AI
- Pixologic Zbrush
- 3D Vehicle Modeling
- Autodesk Maya
- 3D Avatar
- 3D Clothing Design
- NFT Character
- NFT Art
- 3D Game Art
- 3D Modeling
- Gaming NFT
- 3D Rendering
- Game Art
- Game Background & Environment
- Photorealistic Rendering
Pune, India
👋Hello, I’m a 3D Environment and Prop Artist with over 4+ years of professional experience creating high quality, game ready assets for both Unreal Engine and Unity. And, I also have experience in creating .glb assets for web and app based applications. My expertise lies in designing and optimizing 3D assets, including props, weapons, vehicles, and environments, for realtime applications and video game applications. I focus on delivering clean, highpoly and lowpoly (as needed) models with efficient topology, detailed PBR textures, and strong attention to both technical accuracy and artistic appeal. 🟢 Services Include: ✔ 3D Modeling ✔ Low Poly Modeling ✔ PBR Texturing ✔ Rendering ✔ Level of Details(LODs) ✔ Weapon Modeling ✔ Props Modeling ✔ Hard Surface Modeling 🖥 Software I use: ✔ Blender ✔ Maya ✔ Zbrush ✔ Substance Painter ✔ Photoshop ✔ Marmoset Toolbag
- 3D Texturing
- Blender
- Autodesk Maya
- Substance Painter
- Pixologic Zbrush
- 3D Game Art
- 3D Modeling
- Prop Design
- Game Prop
- Game Asset
- Game Art
- Low Poly
- High Poly
- 3D Texturing & Lighting
- Texturing & Shading
- AR & VR
- Web Embedding
- AI-Generated Art
Chandigarh, India
I help companies and studios transform products, spaces, and systems into high-performance digital twins and real-time 3D experiences for AR, VR, games, and Web platforms. With 15+ years of experience in 3D production and real-time pipelines, I specialize in building assets and environments that balance visual fidelity, performance, and scalability, whether deployed in game engines, simulations, training systems, or interactive marketing experiences. 𝐂𝐨𝐫𝐞 𝐄𝐱𝐩𝐞𝐫𝐭𝐢𝐬𝐞 ✅ Digital Twins & Real-Time Visualization ✅ AR / VR / XR Experiences ✅ Game Art & Real-Time Assets (AAA-Ready Pipelines) ✅ Virtual Try-On & Interactive Product Experiences ✅ Rigging, Animation & Motion ✅ Optimization & Technical Cleanup ✅ Consulting & Technical Direction 𝐒𝐨𝐟𝐭𝐰𝐚𝐫𝐞 & 𝐓𝐨𝐨𝐥𝐬 ✅ Maya •Blender • 3ds Max • ZBrush • Character Creator ✅ Substance 3D Painter • Photoshop • Clo3d, Keyshot ✅ Unreal Engine • Unity ✅ AR Platform • WebGL • WebXR ✅ Photogrammetry • Magica Voxel 𝐈𝐧𝐝𝐮𝐬𝐭𝐫𝐢𝐞𝐬 𝐒𝐞𝐫𝐯𝐞𝐝 ✅ AR / VR / XR & Digital Twins ✅ Gaming & Interactive Media ✅ Product Configurators & E-commerce ✅ Architecture & Industrial Visualization 𝐖𝐡𝐲 𝐲𝐨𝐮 𝐧𝐞𝐞𝐝 𝐭𝐨 𝐡𝐢𝐫𝐞 𝐦𝐞: ✅ 15+ years of experience across games, AR/VR, and real-time 3D production ✅ Deep understanding of game-engine constraints, optimization, and enterprise requirements ✅ Experience collaborating with studios, startups, and enterprise teams ✅ Reliable communication, structured delivery, and a long-term partnership mindset I don’t just deliver 3D assets, I help teams build production-ready, scalable real-time solutions that perform reliably across engines, platforms, and use cases. If you’re looking for a senior 3D generalist and real-time production partner who understands both creative quality and technical reality, let’s discuss how to move your project forward with clarity and confidence. Need production-ready 3D built for performance and scale? 👉 𝐇𝐢𝐫𝐞 𝐦𝐞
- Autodesk Maya
- 3D Modeling
- AR & VR
- 3D Game Art
- 3D Animation
- 3D Rigging
- Game Asset
- Metaverse
- Blender
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Top cities for Texture Mapping Specialists in India
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