Hire the Best Texture Mapping Specialists
in India

More than 3,000 reviews on G2
Rating is 4.5 out of 5.
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of Upwork by G2 peer reviewers
Debjit D.

Kolkata, India

$26/hr
4.9
164 jobs

3D Asset Artist | AAA Games & Film | 11+ Years Experience I’m a Senior 3D Artist with 11+ years of experience across AAA games, VFX, and CG animation, delivering high-quality assets for professional production pipelines. I've contributed to projects including Sonic 2, Detective Pikachu, Call of Duty: Cold War, and FIFA 2022, consistently maintaining a 5-star client track record on Upwork. I specialize in creating: Characters Vehicles Weapons Props Game-ready and cinematic assets - from concept art, scans, or creative briefs. Expertise High-poly sculpting & hard-surface modeling Retopology & scan cleanup PBR texturing, UV mapping & look development Game-ready optimization & 3D print prep Realistic and stylized workflows Software Maya, ZBrush, Substance Painter, Mari, Mudbox, and Marvelous Designer. Focused on delivering production-ready assets with strong artistic quality, clean topology, and efficient workflows for games, film, and realtime applications.

  • 3D Texturing
  • 3D Modeling
  • 3D Design
  • 3D Texturing & Lighting
  • Digital Art
  • 3D Game Art
  • Game Background & Environment
  • Adobe Substance 3D
  • Character Modeling
  • 3D Sculpting
  • Texturing & Shading
  • Prop Design
  • 3D Rigging
  • AI Image Generator
  • AI Content Creation
Ashu T.

Mohali, India

$15/hr
4.9
36 jobs

If your 3D assets look good in renders but fail in real-time engines, feel heavy, or don’t animate correctly, that’s exactly where I help. I’m a 3D Game Artist | 3D Modeler | 3D Animator at ChicMic Studios (100% Job Success), helping studios and founders build game-ready, optimized assets for Unity, Unreal, and AR/VR that actually work in production. I don’t just create models, I make sure they perform, animate, and integrate seamlessly. 🧠 Real Problems I Solve (From Production Experience) • Models look great but break inside Unity/Unreal due to poor optimization • Characters lack realism → weak 3d character design / 3d character artist output • Broken rigs → unusable 3d character rigging and stiff animations • Heavy assets → performance drops in game environment scenes • Flat or inconsistent materials → weak 3d texturing / 3d texture artist quality • Environments feel empty → poor game environment designer execution • Assets not scalable across mobile, PC, and AR/VR pipelines I solve these at a production level, not just visually. ⚙️Core Expertise (End-to-End Ownership) I work as a complete 3D Modeler Unreal / unity 3d artist / 3d game developer support across the full pipeline: • 3D Modeling / 3d modeling animation (high-poly to game-ready assets) • 3d character design / 3d character designer / 3d character artist • Stylized + realistic + animal character 3D creation • 3d character rigging (clean rigs for animation pipelines) • 3D Animation / maya animation / 3D Animator workflows • Sculpting with zbrush / zbrush sculptor • Production work in autodesk maya / maya / blender / blender expert • Specialized workflows: blender character / blender rigging • 3d texturing / 3d texture artist (PBR, game-ready materials) • Environment design: 3d game environmen / game environment / game environment designer • Additional workflows: sketchup 3D modeling for AR/VR & architectural use 🚀What I Build (Use Case Driven) • Game-ready characters for Unity & Unreal (3d game artist pipelines) • High-quality 3d character design for games & cinematics • AR/VR optimized assets for real-time performance • Stylized + realistic game environment creation • Mobile-optimized assets (low poly + efficient textures) • Props, characters, and worlds that work smoothly in-engine ⚡How I Work • Start with clear understanding of your use case (game, AR/VR, animation) • Build with performance + usability in mind from day one • Share iterative previews to avoid rework • Optimize assets for Unity/Unreal before final delivery • Deliver clean, organized, production-ready files You don’t just get assets, you get production-ready results. 🤝Happy to review your project and suggest the best approach, even if it’s just improving your current assets 👍 Regards Ashu - 3D Artist ChicMic Studios Last updated - April 14, 2026

  • Midjourney AI
  • Pixologic Zbrush
  • 3D Vehicle Modeling
  • Autodesk Maya
  • 3D Avatar
  • 3D Clothing Design
  • NFT Character
  • NFT Art
  • 3D Game Art
  • 3D Modeling
  • Gaming NFT
  • 3D Rendering
  • Game Art
  • Game Background & Environment
  • Photorealistic Rendering
Amit G.

Chandigarh, India

$35/hr
5.0
30 jobs

I help companies and studios transform products, spaces, and systems into high-performance digital twins and real-time 3D experiences for AR, VR, games, and Web platforms. With 15+ years of experience in 3D production and real-time pipelines, I specialize in building assets and environments that balance visual fidelity, performance, and scalability, whether deployed in game engines, simulations, training systems, or interactive marketing experiences. 𝐂𝐨𝐫𝐞 𝐄𝐱𝐩𝐞𝐫𝐭𝐢𝐬𝐞 ✅ Digital Twins & Real-Time Visualization ✅ AR / VR / XR Experiences ✅ Game Art & Real-Time Assets (AAA-Ready Pipelines) ✅ Virtual Try-On & Interactive Product Experiences ✅ Rigging, Animation & Motion ✅ Optimization & Technical Cleanup ✅ Consulting & Technical Direction 𝐒𝐨𝐟𝐭𝐰𝐚𝐫𝐞 & 𝐓𝐨𝐨𝐥𝐬 ✅ Maya •Blender • 3ds Max • ZBrush • Character Creator ✅ Substance 3D Painter • Photoshop • Clo3d, Keyshot ✅ Unreal Engine • Unity ✅ AR Platform • WebGL • WebXR ✅ Photogrammetry • Magica Voxel 𝐈𝐧𝐝𝐮𝐬𝐭𝐫𝐢𝐞𝐬 𝐒𝐞𝐫𝐯𝐞𝐝 ✅ AR / VR / XR & Digital Twins ✅ Gaming & Interactive Media ✅ Product Configurators & E-commerce ✅ Architecture & Industrial Visualization 𝐖𝐡𝐲 𝐲𝐨𝐮 𝐧𝐞𝐞𝐝 𝐭𝐨 𝐡𝐢𝐫𝐞 𝐦𝐞: ✅ 15+ years of experience across games, AR/VR, and real-time 3D production ✅ Deep understanding of game-engine constraints, optimization, and enterprise requirements ✅ Experience collaborating with studios, startups, and enterprise teams ✅ Reliable communication, structured delivery, and a long-term partnership mindset I don’t just deliver 3D assets, I help teams build production-ready, scalable real-time solutions that perform reliably across engines, platforms, and use cases. If you’re looking for a senior 3D generalist and real-time production partner who understands both creative quality and technical reality, let’s discuss how to move your project forward with clarity and confidence. Need production-ready 3D built for performance and scale? 👉 𝐇𝐢𝐫𝐞 𝐦𝐞

  • Autodesk Maya
  • 3D Modeling
  • AR & VR
  • 3D Game Art
  • 3D Animation
  • 3D Rigging
  • Game Asset
  • Metaverse
  • Blender
Monomoy D.

Bangalore, India

$50/hr
5.0
13 jobs

Your 3D Artist for Real-Time Assets for Games, Simulators, and Visualizations I help studios, simulation teams, and indie developers turn complex ideas into production-ready 3D assets that are optimized for performance, realism, and smooth integration into their pipeline — without constant back-and-forth or technical issues. (Currently available for freelance and long-term work.) I don’t just make models — I solve production problems. Whether you need clean, optimized meshes, modular assets that run smoothly in-engine, or realistic aircraft parts with solid UVs and materials, I make sure everything is built to work properly inside real-time engines, not just look good in a viewport. I’m used to working with tight deadlines, incomplete references, and evolving requirements. I know how to ask the right questions, plan the work, and deliver assets that are easy to integrate and maintain. Why clients hire me Game-ready, optimized assets with clean topology and efficient UVs High-quality texturing and materials that hold up even in close-ups Strong understanding of real-time pipelines, trims, decals, and LODs Experience on AAA titles and flight simulation projects Clear communication and reliable delivery What I deliver Aircraft interiors and exteriors for simulators Modular environments and props High-poly to low-poly game assets 3D assets for product and technical visualization Decals, trim sheets, and tileable materials What clients say “Excellent work provided by Monomoy. His communication is excellent and he replies quickly with suggestions that make the project better. The textures based on real-world buildings looked realistic and were exactly what we needed. The project was completed successfully and we will continue working with him.” Highlights Top Rated on Upwork Worked on Microsoft Flight Simulator (2024), Alan Wake 2, and other AAA titles Nearly 7 years of studio and freelance experience If you’re tired of re-doing assets or fixing files from other artists, I can help. Send me a message and let’s make your project smoother, faster, and better.

  • 3D Texturing
  • 3D Modeling
  • Autodesk 3ds Max
  • Autodesk Maya
  • Substance Painter
  • Unreal Engine
  • Marmoset Toolbag
  • Texturing & Shading
Sourabh S.

Indore, India

$5/hr
5.0
18 jobs

Hi! I'm Sourabh, a Top Rated 3D Game Artist with 5+ years of experience creating game-ready Characters, Props, and Environments for Unreal Engine 5 and Unity. I focus on high-quality models, clean topology, optimized assets, and PBR texturing. My Skills: Character Modeling Props & Environment Modeling PBR Texturing UV Mapping & Retopology Rigging & Basic Animation Unreal Engine 5 & Unity Integration Software: Blender | Autodesk Maya | Marmoset | ZBrush | Substance Painter | Unreal Engine 5 | Unity I'm committed to delivering high-quality work, meeting deadlines, and building long-term relationships with clients. Let's bring your ideas to life!

  • Character Design
  • 3D Modeling
  • Game Asset
  • Unreal Engine
  • Autodesk 3ds Max
  • UV Mapping
  • Blender
  • Substance Painter
  • Autodesk Maya
  • Level Design
  • 3D Design
  • 3Design
  • Game Design
  • Texture Pattern
Ranjit Singh R.

Moradabad, India

$40/hr
4.9
119 jobs

Good production isn't just about creating great-looking models—it's about delivering work that's practical, optimized, and ready to move smoothly through development. Whether you need a game-ready character, a modular customization system, real-time assets, or optimize existing 3D assets, my focus is on creating solutions that fit seamlessly into your workflow. Every project is built with production, performance, and usability in mind—not just presentation. With over 18 years of commercial production experience, I've worked with studios, businesses, and independent developers on projects ranging from game-ready characters and modular systems to product visualization and commercial 3D assets. While character creation is my primary focus—including game-ready characters, customizable avatars, and real-time character systems—my experience also includes props, products, furniture, collectibles, and commercial 3D assets across a wide range of industries. I regularly deliver assets for Unreal Engine, Unity, GLB/glTF workflows, VRM and GLB avatar workflows, and other real-time applications where optimization, compatibility, and clean integration are essential. Character & Avatar Solutions ✔ Game-Ready Characters ✔ Stylized Characters ✔ Realistic Characters ✔ GLB Avatars ✔ VRM Avatars ✔ Character Customization ✔ Modular Character Systems ✔ Creatures & Monsters ✔ Clothing & Accessories Game & Commercial Assets ✔ Props ✔ Environment Assets ✔ Product Modeling ✔ Furniture ✔ Collectibles ✔ Visualization Assets Production Pipeline ✔ Optimization & LODs ✔ Unreal Engine Integration ✔ Unity Integration ✔ GLB / glTF Assets ✔ High & Low Poly Modeling ✔ Digital Sculpting ✔ Retopology ✔ UV Mapping ✔ Baking ✔ PBR Texturing ✔ Rig-Ready Delivery I'm comfortable working independently or as part of an established production pipeline, adapting to your team's workflow and technical requirements. Whether you need a single production-ready asset or ongoing support throughout development, I value clear communication, reliable delivery, and building long-term relationships by creating assets that help move your project forward.

  • Pixologic Zbrush
  • Unreal Engine
  • Unity
  • Substance Painter
  • Autodesk Maya
  • MarvelousDesigner
  • 3D Modeling
  • 3D Clothing Design
  • Character Modeling
  • Creature Design
  • Game Art
  • 3D Sculpting
  • Topology Optimization
  • 3D Rigging
  • UV Mapping
  • Game Asset
  • Avatar
  • Character
  • Character Development
  • Cartoon Character

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