Hire the Best Unreal Engine Developers
in Romania
Bucharest, Romania
Are you looking for an Experienced Game Developer that can bring your ideas to life or dive into your codebase and adapt to it really fast, no matter how big it is? I am Silviu, a Senior Game Engineer with over 7+ years of experience in the game industry. From indie teams and startups to big studios like Gameloft and Bandai Namco, I have contributed to more than 8 games. Just to name some of the titles I have worked on : The Shadow Beneath, Gangstar New York, Tales of Symphonia and Sniper Champions. Here is my personal website : silviuilie.com Technical Skills : - C++ - C# - DirectX - OpenGL - shaders and materials - gameplay scripting - UI - performance optimization Software : - Unreal Engine - Unity Engine - Git - SVN Platforms that I have experience with: - Mobile(Android and iOS) - Desktop and consoles (Xbox One, Nintendo Switch, PlayStation 4) - MacOS - VR and XR ( Hololens )
- Unreal Engine
- C++
- Game Development
- Unity
- C#
- C
- Python
- DirectX
- OpenGL
- .NET Core
Bucuresti, Romania
Successfully developed several video games ranging from AAA to indie games, working with Unreal engine, Unity, Blender, Maya, 3ds Max, Substance Painter, Character Creator, Metahuman Character Creator iOS and Android software development,Meta Quest 3, ARKit, ARCore, Oculus Quest, Nreal. I have over 10 years of experience working in game development and 3d animation, special effects,3d modelling) Developed proprietary Augemented Reality and Virtual Reality technology for creating photorealistic AR and VR holograms at Holosee.
- Unreal Engine
- C++
- Game Development
- Autodesk Maya
- Autodesk 3ds Max
- 3D Modeling
- 3D Motion Tracking
- Virtual Reality
- C#
- 3D Animation
- 3D Rigging
- Augmented Reality
- Three.js
- Unity
- WebGL
Iasi, Romania
⭐ Experienced Game & Software Developer | Unity Specialist | Unreal | Cocos | Passionate ⭐ 🎮Experienced developer with a deep passion for my work🎮 ⭐ My priority is always the quality of the final result ⭐ 📃🎓 Bachelor’s Degree in Video Game Development (Computer Science) – Complutense University of Madrid 📃🎓 Video game development is an iterative process, which requires adaptation and flexibility to changes. My analytical and versatile mind is perfect for this kind of jobs. 🔖 Skills ✅ Deep work ✅ Game development ✅ Plugin integration ✅ Project management ✅ Software architecture ✅ QA Testing ✅ Android Studio ✅ Analytical problem-solving ✅ Usability and UX design ✅ Customer support ✅ Blender, Photoshop, and Video Edition Tools 📱Available Devices 💻 - Windows Computer - Android Phone - iPhone - macOS Computer Through my experience as a gamer and a game developer, I’ve gained a comprehensive understanding of what it takes to create engaging, fun and immersive video games. Additionally, my strong software development background allows me to apply my skills to not just game projects but a wide variety of software solutions. I excel in problem-solving, project management and analysis. I am communicative, open-minded, self-critical and always eager to learn and improve. Feel free to share your ideas with me at any moment!
- Unreal Engine
- C++
- Game Development
- C#
- Java
- Software QA
- Unity
- Android Studio
- Game Design
- Scrum
- Mobile QA
- QA Testing
- Problem Resolution
- Data Analysis
Bucuresti, Romania
I’m a versatile Unreal Engine 5 developer and technical artist with over 13 years of professional experience in 3D modeling, procedural content creation, and game development. Having led teams and served as a Technical Lead at MetaScapes3D (formerly 3DCityScapes), I helped deliver some of the world’s highest-quality digital twin projects, including the Toronto Digital Twin at a stunning 1:1 cm scale. My recent work includes building complex procedural tools and multiplayer gameplay features from the ground up — including matchmaking systems, replay/ghost functionality, and spline-based environment generation — all within Unreal Engine 5. I’m passionate about creating efficient, high-quality solutions that empower artists and designers while delivering engaging player experiences. Core Skills: Unreal Engine 5 Blueprints development Procedural tools and environment automation Multiplayer matchmaking, lobby systems, and replay mechanics Shader creation, optimization, and tech art pipelines 3D asset modeling and PBR texturing Skilled in capturing and editing original gameplay and cinematic footage using Unreal Engine’s Sequencer, producing polished trailers and promotional videos that showcase your project’s best features I pride myself on clear communication, meeting deadlines, and consistently exceeding client expectations. Whether you need a custom toolset, gameplay system, or polished content, I deliver reliable results tailored to your vision. I’m currently accepting new contracts — let’s discuss how I can help bring your project to life!
- Unreal Engine
- Game Development
- 3D Modeling
- Autodesk 3ds Max
- Adobe Premiere Pro
- Substance Painter
- Substance Designer
- Architectural Rendering
- Virtual Reality
Brasov, Romania
I am a level designer and environment artist specialized in recreating digital twins of real world locations in Unreal Engine for video games, video production, architectural visualization and simulation applications.
- Unreal Engine
- C++
- Level Design
- Blender
- C#
- Python
- Microsoft Visual Studio
- 3D Architectural Visualization
Bucharest, Romania
Level Designer and Game Designer who takes great pride in developing well-designed and fun gameplay mechanics. I love crafting interactive spaces where players can discover and immerse themselves into. My primary tools are Unreal Engine and Blender, using them to develop levels and prototypes quickly and easily. No matter if it is designing gameplay or crafting an asset, you can always find me in those. Alongside game design, I have experience with 3D art and programming, allowing me to help bring any idea from a prototype stage to implementation. It helps me see the process through and collaborate more easily with other members. I pay attention to detail while always keeping the bigger picture in mind-player experience comes first. Whether it’s prototyping gameplay, designing levels, or supporting with visuals and code, I aim to deliver work that feels polished, immersive, and intentional. I like to keep things real, stay flexible, and get things done properly. Let’s build something great.
- Game Development
- Blender
- 3D Art
- 3D Modeling
- 3D Game Art
- 3D Lighting
- 3D Animation
- 3D Landscape Rendering
- 3D Design
- Game Design
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