My core talents lie in 3D design and modeling using Blender, developing usable assets for animation, games and 3D environments. To further my skills as a games developer (a long-time passion of mine), I am currently studying for a degree in Computer Games Design and Production, and have just completed my first year.
That being said, the past year of freelancing has given me a lot of experience in areas outside of mobile/computer games. Notable examples:
- Interior modeling/design for both domestic and business purposes.
- Simulating different lighting environments in which to render a model.
- Blender tutor for two clients who wished to learn 3D modeling themselves.
(See portfolio for images)
I also enjoy 3D artistry in my spare time, creating simple environments to test out new techniques and ideas. Again, see portfolio for details.
On the more soft-skills side of things, I have always believed that my job as a freelancer is to be as transparent as possible about timeframes, skills and limitations. Honesty, integrity and responsiveness are the virtues I try to live by, and I believe that my success rate thus far is a direct result of this.
On that subject, I'd like to quickly mention the areas in which I would be hesitant in promising a grade of work suitable for my usual rates:
- Character/Organic modeling
- VFX (such as smoke, explosions etc)
- Complex animation
If you have any questions about work, don't hesitate to contact me. Thanks for taking the time to check out my profile!