Hire the Best Blender Developers
in Germany
Moenchengladbach, Germany
Hello, my name is Arkady and I am a Senior Unity Developer with over 10 years of experience creating high-quality, well-optimized games for Android, iOS, PC, and WebGL. If you can imagine your idea, I can turn it to an engaging application. I’m a true generalist who handles the full scope of a project — clean C# architecture, polished GUI/UX design, 3D modeling & texturing, particle systems, performance optimization, and multi-platform deployment (mobile, PC, browser, and headsets). As a freelance Unity Developer for over 15 years, I’ve built: • PC / Desktop • Mobile Apps, iOS / Android • Virtual Reality ( VR ) • Augmented Reality ( AR ) Core Skills • Unity 3D (Certified by Unity Technologies 2017) • C# • Blender • Photoshop • Backend integration (PHP, MySQL) Clients appreciate transparent work and clear comunication. Whether you need an educational tool, a medical training simulation, a product visualizer, a game, or an immersive experience, I bring both technical depth and creative problem-solving to every project. Ready to make your Unity 3D a reality? Send me a message — I’d love to hear about your idea.
- Blender
- Adobe Photoshop
- C#
- PHP
- Unity
- VR Application
- Vuforia
- AR & VR
- Educational
- Photon Unity Networking
- Texture Mapping
Chemnitz, Germany
Do you need to automate complex Blender tasks, generate scenes from data, or move your rendering pipeline to the cloud? I engineer scalable, intelligent systems using Headless Blender, Python, and robust backend integrations. With over 8 years of experience as a Software Engineer and Technical Artist, I specialize in the engineering side of Blender. I build tools that turn raw data into 3D content, automate animation pipelines, and integrate Blender seamlessly into cloud architectures. How I can help: - Headless & Cloud: Configuring Blender for server-side processing, creating optimized Docker images, and handling AWS integrations. - Data-Driven Automation and Rendering: Programmatically generating complex scenes and procedural animations from external data (JSON, XML, CSV) and server-side rendering at scale. - AI Integration: Connecting Blender to LLMs (OpenAI, Claude) for automation and using OpenCV for computer vision/QC tasks. - Pipeline Tools: Handling USD/glTF interoperability and building bridges for Unity and Unreal Engine. - Professional Add-ons: Developing stable, maintainable add-ons with clean, native-feeling UIs. Tech Stack: Python, Blender API (bpy), Docker, AWS, REST APIs, SQL, Git, HTML/CSS, Javascript. I prioritize clean, maintainable code and scalable architecture. Whether you need a headless server-side renderer or a polished commercial add-on, I can help you build the tools you need. I'd love to look into your project!
- Blender
- Python
- Automation
- Plugin Development
- Docker
- Python Script
- Scripting
- Git
- JavaScript
- Unity
- Java
- Django
- Server
- AWS Development
- API Integration
Munich, Germany
I am Alexandros, a Generalist 3D Artist and Game Developer. Specialized in game-ready asset creation with Blender and Unreal Engine 5. I am focusing on my personal artistic ideas and real time optimization and we can always combine our imaginations to bring your ideas into life! Whether you're building a video game or need Unreal Engine system intergration, I can help. I am up to date with the latest industry standards and I can apply a complete production pipeline in a practical environment integrating AI tools. For 3D Asset I work in Blender and can deliver your requests in various formats depending on your needs. Let’s work together!
- Blender
- Unreal Engine
Hamburg, Germany
High-Performance Technical UI Developer & Unity Specialist I bridge the gap between artistic vision and technical implementation. With 5+ years of experience in the game industry, I specialize in creating optimized, responsive, and player-centric UI systems using Unity and C#. What I bring to your project: Technical UI Mastery: Expert in uGUI, Canvas optimization (reducing Rebuilds/Draw Calls), and responsive layouts for Mobile (iOS/Android) and WebGL. Engineering Excellence: Advanced C# logic for UI systems, including modular architectures, Event-driven menus, and seamless IPointer interactions. Design-to-Code Pipeline: Proficient in Figma and Adobe Creative Suite, ensuring pixel-perfect translation from design to functional, ready-to-use Unity prefabs. Proven Track Record: Author of professional tools on the Unity Asset Store and contributor to 5+ successfully launched mobile titles. My Goal: To deliver UI that isn't just a pretty picture, but a high-performance, scalable system that enhances your game's UX without draining the device's battery. Let’s build something visually stunning and technically superior together!
- Blender
- Game Design
- Android App Development
- Mobile Game
- Figma
- Unity
- Technical Design
- GUI Design
- UIKit
- Menu Design
Stuttgart, Germany
✅ TOP-RATED PLUS | 🥇 Top 3% of freelancers | Full-time freelancer on Upwork with extensive professional experience in concept and reverse engineering of Robotics/Automation solutions, either using 3D Printing or Industrial machining processes, Qualitative Detail R&D, 2D/3D CAD Modeling, Photorealistic rendering, ROS2 control, testing, and debugging, AI ML/RL, Metaverse, Blockchain NFT marketplace. ✅ I am a Robotics/Automation Engineer with 5+ years of professional experience in various fields. I am willing to travel internationally for work. I specialize in developing real-time motion control RL-based policies for humanoid robots, such as the Unitree G1, encompassing simulation, gait optimization, hardware deployment, and neural inference. I am proficient in: • Smart robotics engineering (from mechanical to software end-to-end solution) • A passion for robots that solve problems or provide a meaningful purpose • New concept R&D design and development of any SPM system, Automation Conveyor system, Humanoid robot, Robotic Arms, etc. • Path planning and navigation planning system on ROS, Isaac Sim, MuJoCo simulation • 3D modeling, 2D drawing, and Engineering Drawing using SolidWorks and Inventor • 3D model rendering/animation utilizing Blender, Unity, Unreal Engine, and Keyshot • ML / RL & AI algorithms, LLM model development, and also experts in RoboDK • Highly experienced in working with actuators and motors in machinery development • Brief evolution in Reverse engineering • Have worked with many companies, from startups to corporate R&D groups • I have an extensive network of industry specialists and vendor suppliers, both domestic and international. If it can be defined, it can be made ✅ As a blockchain developer, I led a team under my supervision. All of them are working nowadays and have many clients. We have worked mainly on services in Crypto NFT, Blockchain, Unity 3D, and Metaverse development. ✅ I am eager to work with you to meet your expectations and build a long-term relationship. Please get in touch with me to discuss your project.
- Robotics
- SolidWorks
- Reinforcement Learning
- Reverse Engineering
- Engineering Simulation
- Concept Design
- 3D Printing
- Automation
- Robot Operating System
- Artificial Intelligence
- Mechatronics
- 3D Animation
- Computer Vision
- Machine Learning
- AI Model Development
- Design Simulation
- AI Agent Development
- Research & Development
- NVIDIA Omniverse
- LLM Prompt
Ingolstadt, Germany
Providing : Automotive Design Concepts / ArchViz Visualization Packages, Animation Sequences, all with a very Professional and Fine-Quality of Designs
- Blender
- Autodesk 3ds Max
- 3D Modeling
- 3D Rendering
- Adobe Photoshop
- Floor Plan Design
- Interior Design
- Industrial Design
- Animation
- Design Thinking
- Architectural Design
- Automotive
- Photorealistic Rendering
- Unreal Engine
- KeyShot
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