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John Matthew Joshua L.

Taguig, Philippines

$10/hr
5.0
5 jobs

My name is John, and I'm a Roblox Developer in the Philippines, I've worked with multiple clients and I'm currently looking to work with new people and to bring their game ideas and creativity to life. I work well with other developers and able to adapt to different frameworks on the front and back end. I'm experienced in working with game mechanics and systems on the front and backend, I can also animate avatars, make dynamic GUI's, and upload and configure UGC's to the Marketplace. If you're one of those who had a great game idea, or a simple game concept that you need help with, I can help work on it for you and provide daily updates of my progress. I can adjust with my rate as well. Looking forward to working with you.

  • Game Development
  • Roblox Studio
  • Animation
  • Scripting
Rock G.

Cebu City, Philippines

$20/hr
5.0
22 jobs

Hi! I develop games for mobile, browsers, and PCs. I mainly use Godot as my engine to make them. I also actively participate in game jams. To try out different types of genre and explore new game mechanics for a new innovative kind of gameplay.

  • Game Design
  • Godot
  • Android
  • .io Game
Eugene F.

Davao, Philippines

$20/hr
5.0
3 jobs

As a Unity C# Programmer and innovative game developer, I specialize in creating scalable, data-driven game systems. My expertise lies in implementing advanced design patterns such as Scriptable Object Architecture, Observer, and Factory Patterns, which ensure my codebases are both maintainable and dynamic. I excel in transforming creative ideas into polished gameplay, prioritizing player experience through rigorous debugging and seamless UI/UX integration. Additionally, I bring skills in video editing and 2D pixel art, enhancing the overall aesthetic of the projects I work on. If you're looking for a developer who combines technical prowess with a creative mindset to elevate your gaming project, let's connect and discuss how I can contribute to your vision. As a QA Game Tester, I don't just merely find bugs and report it to you, I create a full written report with detailed descriptions, I show you screenshots and videos for your guidance and I also apply my skills as a Data entry and use Excel where I show you a graph of the level progression, player experience, feature relevance, etc. As a Video editor, I specialize in crafting engaging and visually compelling content that enhances storytelling and player engagement. I have experience in editing gameplay footage, trailers, and promotional videos, ensuring smooth pacing, clean transitions, and impactful visual effects. I focus on delivering high-quality edits that align with the project’s vision, whether it's for marketing, social media, or in-game content. My goal is to create videos that not only look professional but also capture and retain audience attention.

  • Game Development
  • Game
  • Unity
  • Godot
  • Game Mechanics
  • C#
  • Game Development Skills
  • Game Testing
  • Data Entry
  • QA Testing
Stephen John G.

Himamaylan, Philippines

$15/hr
5.0
13 jobs

I build responsive, polished gameplay systems in Unity—focused on mechanics, AI, and performance. If your game feels “almost there” but lacks smooth mechanics, smart AI, or optimization—I can help turn it into a complete, playable experience. I’m a mid-level Unity developer with 2+ years of experience, specializing in 2D and 3D gameplay systems using C#. I focus on building mechanics that feel good to play, not just systems that work. 🎮 What I can do for your project: Gameplay mechanics (movement, combat, abilities, physics-based systems) AI systems (state machines, behaviors, enemy logic) Full game systems (core loops, progression, interactions) Optimization (fix FPS drops, improve performance for mobile/PC) UI & animation integration (including Spine) Debugging and fixing broken Unity projects 🚀 Featured Projects 🕸️ Swingfall (Rogue-like 2D Platformer) A unique side-scrolling game built around a physics-based swinging mechanic. Developed custom swinging system using Unity physics Implemented enemy AI (state-based behavior) Integrated VFX, Spine animations, and gameplay systems Focused on responsive movement and performance 🎣 Angler’s Journey A complete game built from scratch, showing my ability to design, implement, and finish core gameplay systems independently. Designed and implemented full gameplay systems independently Built core mechanics without prior professional experience Demonstrates strong problem-solving and self-learning ability 🌌 Take Me To Elysium (Capstone Project) A fully developed game created without AI assistance—pure engineering and research. Built complete system architecture Integrated UI, animations, and VFX Focused on clean implementation using Unity documentation 💡 Why clients work with me: I focus on game feel, not just code I can take a system from idea → fully working feature I understand both technical implementation and player experience I communicate clearly and can work long-term 🤝 Let’s work together I’m open to indie projects, startups, and long-term collaborations. If you need a developer who can build solid gameplay systems and make your game actually feel good, send me a message. *Unity *C# *Game Development *Gameplay Programming *Artificial Intelligence (Game AI) *2D Game Development *3D Game Development *Mobile Game Development *Game Mechanics *Debugging *Performance Optimization *Spine Animation *UI Development (Unity) *Physics Systems *Animation Integration I don’t just write code—I make sure your game feels good to play.

  • Game
  • Unity
  • Video Game
  • C#
  • Java
  • Python
  • Unreal Engine
  • Drawing
  • Poetry
  • Programming Bug Fix
  • Adobe Photoshop
  • Adobe Illustrator
  • Adobe Premiere Pro
  • C4D
  • Audacity
Jexter B.

Argao, Philippines

$10/hr
5.0
7 jobs

100% Job Success Rate, assuring client I am always at the PIQ (Productivity, Integrity, Quality) Proficiency in C# Programming – Senior Level 1. Core Language Features ● Variables, Data Types, Enums, Constants ● Classes, Structs, Interfaces, Inheritance, Polymorphism ● Delegates, Events, Lambda Expressions, Extension Methods ● Generics, Reflection, Attributes 2. Functional & LINQ Programming ● LINQ Queries (Select, Where, GroupBy, Join) ● Functional patterns and Expressions ● Higher-order functions, Predicate & Func/Action 3. Asynchronous & Parallel Programming ● Async/Await, Tasks, Task Parallel Library (TPL) ● Multithreading, Thread-safe patterns, Synchronization ● Concurrency patterns for game loops & server systems 4. Software Architecture & Design Patterns ● Singleton, Observer, Factory, Strategy, Command ● Dependency Injection, Event-driven architecture ● SOLID principles & maintainable system design 5. Tooling & Optimization ● Debugging, Profiling, Memory Management ● Reflection & Dynamic Programming ● Performance optimization in Unity games -Unity Engine Expertise- ● Extensive experience with Unity core systems: GameObjects, Components, Physics, Colliders, UI Toolkit, and Animation (Mecanim). ● Proficient in performance optimization using Unity Profiler, asset management, and memory optimization techniques. ● Expertise in Shader Graph for creating and customizing shaders, advanced lighting, materials, and post-processing effects. ● Understanding of rendering pipelines (Built-In, URP, HDRP) for high-quality visuals. -Problem-Solving and Debugging- ● Proven ability to troubleshoot and debug complex C# code and Unity projects. Experienced in optimizing performance, minimizing bugs, and creatively addressing edge cases. ● Skilled in integrating third-party assets and plugins from the Unity Asset Store. Familiar with .NET libraries for extending Unity’s capabilities, and experienced with version control tools like Git for efficient team collaboration. -Creativity and Design Collaboration- ● Proficient in creating 2D/3D assets using Maya, Photoshop, and Illustrator. ● Skilled in 3D asset optimization with Normal Maps and Height Maps, reducing poly count. ● Experienced in optimizing performance with Texture Atlasing and advanced LOD and Occlusion Culling techniques. ● Advanced rigging and animation skills for creating lifelike character interactions. ● Adept at integrating visual and audio elements for immersive gameplay.

  • Game Design
  • Game
  • Mobile Game
  • iOS Development
  • Android App Development
  • App Development
  • Desktop Application
Jared P.

Malinao, Philippines

$20/hr
5.0
7 jobs

I'm a senior-level Unity game developer with 10+ years of verifiable experience, specializing in multiplayer gameplay architecture, and crafting extensible, maintainable codebases. I'm also a top-rated Asset Store publisher, building tools and templates used by developers worldwide since 2016. ⮞ Main skillsets: ⮩ Deep hands-on Unity engine expertise (2D/3D) ⮩ General senior-level gameplay programming ⮩ Multiplayer gameplay architecture ⮩ Project architecture design (single/multiplayer) ⮩ Performance optimization (PC/mobile) ⮩ Comprehensive technical documentation ⮩ General game UX refinement (PC/Mobile) ⮩ Custom Unity editor tools development ❕ Something about me: I'm a geek for good, data-driven modular design; no nonsense systems that are scalable, clean and clearly structured.

  • Game Development
  • Game Design
  • Unity
  • C#
  • Online Multiplayer
  • User Experience Design
  • Lua

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