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Klein B.

Sรฃo Leopoldo, Brazil

$30/hr
5.0
144 jobs

Iโ€™m a Unity Game Developer with 100+ Unity-based games, mobile games, video games, AR/VR applications, and interactive experiences built from scratch for startups, small businesses, and enterprise clients. As a Unity developer, Iโ€™ve worked on Game Development, Mobile Game Development, Video Game Software, AR & VR Development, Augmented Reality, Virtual Reality, Photon Unity Networking, and cross-platform projects for iOS, Android, PC, Windows, Steam, and VR devices. ๐™ƒ๐™ค๐™ฌ ๐™„ ๐˜พ๐™–๐™ฃ ๐™ƒ๐™š๐™ก๐™ฅ ๐™”๐™ค๐™ช: 1๏ธโƒฃ Unity Game Development: I build complete Unity games and mobile games with smooth gameplay mechanics, clean scenes, engaging UI, strong performance, and scalable project structure. 2๏ธโƒฃ Mobile Game Development: I develop mobile games and interactive apps for iOS and Android using Unity and C#, making sure the game runs smoothly across smartphones, tablets, and mobile platforms. 3๏ธโƒฃ AR/VR Development: I create AR applications, Augmented Reality experiences, Virtual Reality projects, and AR & VR interactive solutions for training, education, entertainment, simulation, and business use. 4๏ธโƒฃ Online Multiplayer & Photon Unity Networking: I can integrate multiplayer features, real-time gameplay, user systems, matchmaking, and online game functionality using Photon Unity Networking and Unity multiplayer tools. 5๏ธโƒฃ Bug Fixing, Optimization & Game Improvement: I fix bugs, clean up Unity projects, improve performance, reduce load times, optimize gameplay, and make existing games feel smoother, faster, and more polished. 6๏ธโƒฃ Game Prototypes & Full Builds: I help turn ideas into playable game prototypes, MVPs, demos, and complete video games ready for testing, pitching, or launch. ๐™†๐™š๐™ฎ ๐˜ผ๐™˜๐™๐™ž๐™š๐™ซ๐™š๐™ข๐™š๐™ฃ๐™ฉ๐™จ: ๐Ÿ”น Built 100+ Unity games, mobile games, AR/VR apps, and interactive applications. ๐Ÿ”น Delivered a Unity mobile game with 50,000+ downloads. ๐Ÿ”น Improved Unity game performance by up to 40% through debugging and optimization. ๐Ÿ”น Integrated AR/VR features and Photon Unity Networking multiplayer systems in 20+ projects. ๐Ÿ”น Built game prototypes that helped startups present their ideas, test gameplay, and attract investor interest. ๐Ÿ”น Worked with designers, developers, and business teams to deliver polished, scalable Unity projects on time. ๐™€๐™ญ๐™ฅ๐™š๐™ง๐™ฉ๐™ž๐™จ๐™š: ๐Ÿ”น Game Engines: Unity, Unity3D, Game Engine, Video Game Software ๐Ÿ”น Game Development: Game Development, Mobile Game Development, Video Game, Game, Mobile Game ๐Ÿ”น AR/VR: AR & VR, AR/VR Development, Augmented Reality, Virtual Reality, AR Applications, AR/VR Devices & Platforms ๐Ÿ”น Multiplayer: Photon Unity Networking, online multiplayer, real-time gameplay systems ๐Ÿ”น Platforms: iOS, Android, PC, Microsoft Windows, Steam, VR devices, smartphones, tablets ๐Ÿ”น Tools & Languages: C#, Unity Editor, Visual Studio, Git, debugging tools, asset management ๐Ÿ”น Services: Bug fixing, performance optimization, game prototypes, gameplay systems, UI, animations, project cleanup, and full Unity development The best way to start is with a free call and a quick review of your Unity game, mobile game, or AR/VR project needs. Send me a message, and Iโ€™ll help you figure out the best next step.

  • Mobile Game
  • Video Game
  • Game
  • Unity
  • Mobile Game Development
  • AR & VR
  • Game Development
  • Game Testing
  • PC Game
  • Game Prototype
  • Game Controller
  • Game Mechanics
  • Game Customization
  • AR & VR Applications
  • AR & VR Development
  • Game Engine
  • Photon Unity Networking
  • Augmented Reality
  • AR Application
  • Virtual Reality
Changyi L.

Tianjin, China

$25/hr
4.9
65 jobs

Hi, I'm Leo, a Top-Rated Plus Unity Developer with 13 years of experience. I've been a full-time freelancer on Upwork for over 9 years, maintaining 100% Job Success across 15,000+ hours. Clients rely on me for steady, responsive collaborationโ€”I'm here every weekday, reply quickly, and keep projects moving. I take on both new builds and the work many developers shy away from: bringing legacy or broken Unity projects back to life. What I do best: โ€ข Gameplay Systems โ€“ Building puzzle mechanics, racing physics, casual games, VR/AR interactions, etc. โ€ข Integrations โ€“ Setting up ads, analytics, and platform tools (Meta Quest, SteamVR, VRChat, Map SDK). โ€ข Optimization โ€“ Profiling and fixing performance issues so everything runs smoothly on target devices. โ€ข Project Modernization & Rescue โ€“ Upgrading outdated Unity versions, fixing deprecated code, refactoring messy codebases, and porting old projects to modern platforms (WebGL, mobile, VR/AR). What clients say about working with me: "Didn't just follow instructions โ€“ added creative touches and smart improvements at every step." I focus on those extra details that make your project better. "Made everything easy and efficient... professionalism stood out." Clear communication and on-time delivery. "Always communicates... puts his heart into his work." Collaboration is smooth and straightforward. "Would hire again in a heartbeat." I aim to be your long-term partner. My specialties: โ€ข Fun games (Puzzles, Casual, Racing โ€“ Mobile / PC) โ€ข VR & AR experiences (Meta Quest apps and games) โ€ข Interactive tools and applications โ€ข Quick prototypes and test versions โ€ข Legacy project recovery, upgrades, and platform porting If you have an old Unity project that needs a steady hand, or a new idea you want built right the first time, let's talk. I'm ready to help bring it to life.

  • Mobile Game
  • 3D Modeling
  • Unity
  • Mobile Game Development
  • Virtual Reality
  • Augmented Reality
  • Meta Quest
  • Game Development
  • Android
  • Mixed Reality
  • iOS Development
  • C#
  • Game Design
  • Firebase
Abhishek P.

Surat, India

$10/hr
4.9
74 jobs

Iโ€™m a Unity Game Developer & Designer with 5+ years of professional experience building high-quality games and interactive experiences for mobile, PC, WebGL, AR, and VR platforms. I specialize in transforming ideas into polished, scalable, and visually engaging games โ€” from gameplay systems and multiplayer networking to optimization, UI/UX, animations, VFX, and complete game architecture. Iโ€™ve worked on multiplayer games, racing games, simulation projects, AR/VR applications, real-money game systems, casual games, and large-scale Unity projects for both companies and international clients. My experience allows me to handle the full development cycle independently while maintaining production-level quality and performance. What makes me different is that I combine both technical development and creative game design skills, helping clients not only build games that work smoothly, but games that actually feel professional and enjoyable to play. Expertise *Unity 2D & 3D Game Development *Multiplayer Systems (Photon, Mirror, Netcode) *Mobile, PC & WebGL Optimization *AR & VR Application Development *Gameplay Systems & Game Mechanics *API Integration, Backend & SocketIO โ€ข Shader Graph, VFX & Particle Systems โ€ข Animation, Timeline & Rigging โ€ข Lighting, Post Processing & Environment Design โ€ข Blender 3D, Terrain & Level Design โ€ข UI/UX Design using Photoshop & Figma โ€ข 2D & 3D Animation Integration What You Can Expect *Clean, scalable, production-ready code *Fast communication and professional workflow โ€ข Strong focus on gameplay feel and user experience โ€ข High-quality visuals with optimized performance โ€ข Ability to handle complete projects from prototype to release --Whether you need a multiplayer game, mobile game, AR/VR experience, game prototype, or a complete polished product, I can help bring your vision to life with professional quality and attention to detail.

  • Mobile Game
  • Unity
  • Online Multiplayer
  • Game Development
  • 3D Animation
  • Photon Unity Networking
  • AR & VR
  • Blockchain, NFT & Cryptocurrency
  • Game Design
  • 3D Modeling
  • 2D Design
  • Mobile UI Design
Zain Ul Abideen I.

Lahore, Pakistan

$30/hr
5.0
163 jobs

๐—ง๐˜‚๐—ฟ๐—ป๐—ถ๐—ป๐—ด ๐—ข๐—ฟ๐—ถ๐—ด๐—ถ๐—ป๐—ฎ๐—น ๐—–๐—ผ๐—ป๐—ฐ๐—ฒ๐—ฝ๐˜๐˜€ ๐—ถ๐—ป๐˜๐—ผ ๐—š๐—น๐—ผ๐—ฏ๐—ฎ๐—น ๐—ฆ๐˜‚๐—ฝ๐—ฒ๐—ฟ๐—ต๐—ถ๐˜๐˜€ ๐˜„๐—ถ๐˜๐—ต ๐Ÿญ๐Ÿฌ+ ๐—ฌ๐—ฒ๐—ฎ๐—ฟ๐˜€ ๐—ผ๐—ณ ๐—œ๐—ป๐—ฑ๐˜‚๐˜€๐˜๐—ฟ๐˜† ๐— ๐—ฎ๐˜€๐˜๐—ฒ๐—ฟ๐˜†. I am a Senior Unity Developer with over 10 years of professional experience and a portfolio of 100+ successfully launched titles. From high-fidelity Open-World games to highly optimized WebGL/Instant-Play experiences, I build for ๐— ๐—ผ๐—ฏ๐—ถ๐—น๐—ฒ๐˜€, ๐—ฃ๐—–๐˜€, ๐—ง๐—ฎ๐—ฏ๐—น๐—ฒ๐˜๐˜€, ๐—–๐—ผ๐—ป๐˜€๐—ผ๐—น๐—ฒ๐˜€, ๐—ฎ๐—ป๐—ฑ ๐—ช๐—ฒ๐—ฏ. My work is fully compatible with ๐—ฆ๐˜๐—ฒ๐—ฎ๐—บ, ๐—ถ๐—ข๐—ฆ, ๐—ช๐—ฒ๐—ฏ๐—š๐—ฃ๐—Ÿ, ๐—š๐—ผ๐—ผ๐—ด๐—น๐—ฒ ๐—ฃ๐—น๐—ฎ๐˜†, ๐—ฎ๐—ป๐—ฑ ๐—–๐—ผ๐—ป๐˜€๐—ผ๐—น๐—ฒ ๐—ก๐—ฒ๐˜๐˜„๐—ผ๐—ฟ๐—ธ๐˜€. Message me now for a ๐—™๐—ฟ๐—ฒ๐—ฒ ๐——๐—ฒ๐—บ๐—ผ ๐—ผ๐—ฟ ๐—ฆ๐˜๐—ฟ๐—ฎ๐˜๐—ฒ๐—ด๐˜† ๐—–๐—ผ๐—ป๐˜€๐˜‚๐—น๐˜๐—ฎ๐˜๐—ถ๐—ผ๐—ป. Letโ€™s build your vision! โœ… ๐—˜๐—ซ๐—ฃ๐—˜๐—ฅ๐—ง ๐—š๐—”๐— ๐—˜ ๐——๐—˜๐—ฉ๐—˜๐—Ÿ๐—ข๐—ฃ๐— ๐—˜๐—ก๐—ง & ๐—˜๐—ก๐—š๐—œ๐—ก๐—˜๐—˜๐—ฅ๐—œ๐—ก๐—š โ€ข ๐—Ÿ๐—ฒ๐—ฎ๐—ฑ ๐—จ๐—ป๐—ถ๐˜๐˜† ๐——๐—ฒ๐˜ƒ๐—ฒ๐—น๐—ผ๐—ฝ๐—ฒ๐—ฟ: Expert in ๐—จ๐—ป๐—ถ๐˜๐˜† ๐Ÿฒ, URP, HDRP, and DOTS/ECS for massive performance. โ€ข ๐—–๐—ผ๐—ฑ๐—ถ๐—ป๐—ด ๐— ๐—ฎ๐˜€๐˜๐—ฒ๐—ฟ๐˜†: Advanced C#, C++, Python for AI integration, and Rust for high-speed backends. โ€ข ๐—”๐—œ ๐—œ๐—ป๐˜๐—ฒ๐—ด๐—ฟ๐—ฎ๐˜๐—ถ๐—ผ๐—ป: Expert in ๐—Ÿ๐—Ÿ๐—  (๐—š๐—ฃ๐—ง-๐Ÿฐ/๐—š๐—ฒ๐—บ๐—ถ๐—ป๐—ถ) NPCs, AI-driven procedural generation, and Unity Sentis. โ€ข ๐— ๐˜‚๐—น๐˜๐—ถ๐—ฝ๐—น๐—ฎ๐˜†๐—ฒ๐—ฟ ๐—˜๐—ป๐—ด๐—ถ๐—ป๐—ฒ๐—ฒ๐—ฟ๐—ถ๐—ป๐—ด: Photon Fusion, PUN2, Mirror, Unity Netcode, and Dedicated Server management. โ€ข ๐—–๐—ฟ๐—ผ๐˜€๐˜€-๐—ฃ๐—น๐—ฎ๐˜๐—ณ๐—ผ๐—ฟ๐—บ: Seamless deployment across Android, iOS, Windows, Mac, Linux, and WebGL. ๐ŸŽจ ๐—˜๐—ซ๐—ฃ๐—˜๐—ฅ๐—ง ๐—š๐—”๐— ๐—˜ ๐——๐—˜๐—ฆ๐—œ๐—š๐—ก & ๐—–๐—ฅ๐—˜๐—”๐—ง๐—œ๐—ฉ๐—˜ ๐—ง๐—ข๐—ข๐—Ÿ๐—ฆ โ€ข ๐—จ๐—œ/๐—จ๐—ซ ๐——๐—ฒ๐˜€๐—ถ๐—ด๐—ป: Immersive Spatial UI, Mobile-first UX, and responsive layouts for all aspect ratios. โ€ข ๐Ÿฏ๐——/๐Ÿฎ๐—— ๐—”๐—ฟ๐˜: Blender modeling, Adobe Photoshop, Illustrator, and Substance Painter texturing. โ€ข ๐—”๐—ป๐—ถ๐—บ๐—ฎ๐˜๐—ถ๐—ผ๐—ป: Procedural rigging, Timeline, Cinema 4D, and Shader Graph for high-end visual effects. โ€ข ๐—š๐—ฎ๐—บ๐—ฒ ๐—”๐—ฟ๐—ฐ๐—ต๐—ถ๐˜๐—ฒ๐—ฐ๐˜๐˜‚๐—ฟ๐—ฒ: Modular, data-driven design patterns for long-term scalability and clean code. ๐Ÿ’ฐ ๐— ๐—ข๐—ก๐—˜๐—ง๐—œ๐—ญ๐—”๐—ง๐—œ๐—ข๐—ก, ๐—ฃ๐—จ๐—•๐—Ÿ๐—œ๐—ฆ๐—›๐—œ๐—ก๐—š & ๐—”๐——๐—ฆ โ€ข ๐—š๐—ผ๐—ผ๐—ด๐—น๐—ฒ ๐—”๐—ฑ๐—บ๐—ผ๐—ฏ: Interstitial, Banners, App Open Ads, and Rewarded Video integration. โ€ข ๐—จ๐—ป๐—ถ๐˜๐˜† ๐—”ds & ๐—œ๐—ฟ๐—ผ๐—ป๐—ฆ๐—ผ๐˜‚๐—ฟ๐—ฐ๐—ฒ: Advanced LevelPlay mediation and yield optimization strategies. โ€ข ๐—”๐—ฝ๐—ฝ๐—น๐—ผ๐˜ƒ๐—ถ๐—ป / ๐—™๐—ฎ๐—ฐ๐—ฒ๐—ฏ๐—ผ๐—ผ๐—ธ ๐—”๐—ฑ๐˜€: High-conversion ad integration and event tracking for ROAS. โ€ข ๐—œ๐—”๐—ฃ ๐—ฆ๐˜†๐˜€๐˜๐—ฒ๐—บ๐˜€: Recurring subscriptions, consumables, and secure server-side payment validation. โ€ข ๐—ฆ๐˜๐—ผ๐—ฟ๐—ฒ ๐— ๐—ฎ๐—ป๐—ฎ๐—ด๐—ฒ๐—บ๐—ฒ๐—ป๐˜: Full handling of App Store Connect, Google Play Console, ๐ŸŒ ๐—”๐——๐—ฉ๐—”๐—ก๐—–๐—˜๐—— ๐—ง๐—˜๐—–๐—›, ๐—ช๐—˜๐—•๐Ÿฏ & ๐—•๐—”๐—–๐—ž๐—˜๐—ก๐—— โ€ข ๐—–๐—น๐—ผ๐˜‚๐—ฑ ๐—•๐—ฎ๐—ฐ๐—ธ๐—ฒ๐—ป๐—ฑ: PlayFab, Google Firebase, AWS GameLift, and custom Node.js/ASP.NET servers. โ€ข ๐—”๐—ป๐—ฎ๐—น๐˜†๐˜๐—ถ๐—ฐ๐˜€: GameAnalytics, AppsFlyer, and custom data-driven game balancing tools. ๐ŸŽฎ ๐——๐—˜๐—ง๐—”๐—œ๐—Ÿ๐—˜๐—— ๐—š๐—˜๐—ก๐—ฅ๐—˜ ๐—˜๐—ซ๐—ฃ๐—˜๐—ฅ๐—ง๐—œ๐—ฆ๐—˜ ๐Ÿญ) ๐—”๐—ฐ๐˜๐—ถ๐—ผ๐—ป & ๐—–๐—ผ๐—บ๐—ฏ๐—ฎ๐˜: FPS/TPS, Battle Royale, and Fighting games with tight physics. ๐Ÿฎ) ๐—ข๐—ฝ๐—ฒ๐—ป-๐—ช๐—ผ๐—ฟ๐—น๐—ฑ ๐—”๐—ฑ๐˜ƒ๐—ฒ๐—ป๐˜๐˜‚๐—ฟ๐—ฒ: Massive world streaming, mission systems, and crafting logic. ๐Ÿฏ) ๐Ÿฏ๐—— ๐—ฅ๐—ฎ๐—ฐ๐—ถ๐—ป๐—ด: Realistic vehicle physics, drifting mechanics, and competitive AI opponents. ๐Ÿฐ) ๐—ฆ๐—ถ๐—บ๐˜‚๐—น๐—ฎ๐˜๐—ถ๐—ผ๐—ป & ๐—ง๐˜†๐—ฐ๐—ผ๐—ผ๐—ป: Complex resource systems, AI worker logic, and offline progression. ๐Ÿฑ) ๐—œ๐—ป๐˜€๐˜๐—ฎ๐—ป๐˜ ๐—ฃ๐—น๐—ฎ๐˜† & ๐—ช๐—ฒ๐—ฏ๐—š๐—Ÿ: Ultra-optimized builds for Poki, CrazyGames, and Facebook Gaming. ๐Ÿฒ) ๐—”๐—ฅ/๐—ฉ๐—ฅ/๐—ซ๐—ฅ: Immersive experiences for Meta Quest 3, Vision Pro, and Industrial VR Training. ๐Ÿณ) ๐—ฃ๐˜‚๐˜‡๐˜‡๐—น๐—ฒ & ๐—ฆ๐˜๐—ฟ๐—ฎ๐˜๐—ฒ๐—ด๐˜†: Grid-based logic, Match-3, Roguelike deck-builders, and turn-based AI. ๐Ÿด) ๐—›๐˜†๐—ฝ๐—ฒ๐—ฟ๐—ฐ๐—ฎ๐˜€๐˜‚๐—ฎ๐—น: Satisfying game loops, swipe controls, and rapid-level prototyping. ๐Ÿต) ๐—˜๐—ฑ๐˜‚๐—ฐ๐—ฎ๐˜๐—ถ๐—ผ๐—ป๐—ฎ๐—น & ๐—ž๐—ถ๐—ฑ๐˜€: Interactive learning, quizzes, and COPPA-compliant safety standards. ๐Ÿญ๐Ÿฌ) ๐—ฆ๐—ฎ๐—ป๐—ฑ๐—ฏ๐—ผ๐˜… & ๐— ๐— ๐—ข: Player-driven economies, building systems, and persistent worlds. ๐—ช๐—›๐—”๐—ง ๐—œ ๐——๐—˜๐—Ÿ๐—œ๐—ฉ๐—˜๐—ฅ ๐—–๐˜‚๐˜€๐˜๐—ผ๐—บ ๐——๐—ฒ๐˜ƒ๐—ฒ๐—น๐—ผ๐—ฝ๐—บ๐—ฒ๐—ป๐˜: Full end-to-end production from GDD concept to final store launch. ๐—š๐—ฎ๐—บ๐—ฒ ๐—ข๐—ฝ๐˜๐—ถ๐—บ๐—ถ๐˜‡๐—ฎ๐˜๐—ถ๐—ผ๐—ป: Draw call batching, memory profiling, and frame rate stabilization. ๐—ฅ๐—ฒ๐˜€๐—ธ๐—ถ๐—ป๐—ป๐—ถ๐—ป๐—ด & ๐—ฃ๐—ผ๐—น๐—ถ๐˜€๐—ต: High-end asset overhauls and UI/UX modernization for existing titles. ๐—•๐˜‚๐—ด ๐—™๐—ถ๐˜…๐—ถ๐—ป๐—ด & ๐—ฅ๐—ฒ๐—ณ๐—ฎ๐—ฐ๐˜๐—ผ๐—ฟ๐—ถ๐—ป๐—ด: Cleaning legacy code and fixing complex multiplayer synchronization bugs. ๐—ช๐—›๐—ฌ ๐—ฃ๐—”๐—ฅ๐—ง๐—ก๐—˜๐—ฅ ๐—ช๐—œ๐—ง๐—› ๐— ๐—˜? ๐—ค๐˜‚๐—ฎ๐—น๐—ถ๐˜๐˜†-๐—™๐—ถ๐—ฟ๐˜€๐˜: I write clean, documented, and modular code that developers love to work with. ๐—ฅ๐—ฎ๐—ฝ๐—ถ๐—ฑ ๐—œ๐˜๐—ฒ๐—ฟ๐—ฎ๐˜๐—ถ๐—ผ๐—ป: Frequent updates, playable builds, and agile project management. ๐—ฃ๐—ฟ๐—ผ๐˜ƒ๐—ฒ๐—ป ๐—ฆ๐˜‚๐—ฐ๐—ฐ๐—ฒ๐˜€๐˜€: My expertise is backed by a consistent track record of high-retention releases. ๐—Ÿ๐—ถ๐—ณ๐—ฒ๐˜๐—ถ๐—บ๐—ฒ ๐—ฆ๐˜‚๐—ฝ๐—ฝ๐—ผ๐—ฟ๐˜: I provide post-launch maintenance, updates, and scalability advice. ๐—ฆ๐—ฒ๐—ฎ๐—ฟ๐—ฐ๐—ต ๐—ง๐—ฒ๐—ฟ๐—บ๐˜€: Unity Developer, Lead Game Developer, Senior Unity Developer, Unreal Engine 5 Expert, Multiplayer Game Engineer, WebGL Optimization, AI Game Integration, Meta Quest Developer, AR/VR Expert, Playable Ads Developer, Expert Unity Developer, Game Developer, Senior Game Developer, Web Games, PC Games

  • Mobile Game
  • Video Game
  • Game
  • Game Development
  • Mobile Game Development
  • PC Game
  • Game Prototype
  • Game Controller
  • Unity
  • Game Mechanics
  • Game Design Document
  • Game Development Bug Fix
  • Game Customization
  • Game Design
  • Game Testing
Georgios M.

Athens, Greece

$20/hr
5.0
16 jobs

Game Programmer / Game Designer / Unity Developer / QA Tester Everything about me: Hello. I am George Moutran 1) Unity Game Development and Design: As a versatile game designer and skilled programmer, I bring a comprehensive understanding of game development to every project. With hands-on experience across various game development fields, I specialize in designing engaging gameplay mechanics, crafting detailed game design documents, implementation and improving overall game quality and user experience. I have a deep passion for the creative and technical aspects of game development, making me proficient in both design and programming. This combination allows me to seamlessly communicate my ideas with other developers, ensuring that the vision for the game is executed efficiently and cohesively. Whether it's developing advanced mechanics, optimizing game flow, or refining user interaction, I am dedicated to delivering games that captivate players and provide a rewarding experience. My Game Developer Skills: 3+ years of experience on the Unity Engine Strong C# Programming skills Problem solving skills Technical writing and documentation Implementation Narrative Design System Design Strong communication skills Driven by passion and determination Relevant Degree: Bachelor in Computer Science 2) QA Testing: I am experienced with quality assurance and testing technics. Creating test cases, running tests, documenting results and analyzing data are some of the technics i use to test non-game and game applications. My QA skills: Document checklists for each application function tested. Document and run test cases . Analyze application feedback and find missing features and system flaws. Detailed bug reports through any project management app. Ensure information is clear for developers to easily fix problems Relevant Certificates

  • Mobile Game
  • Game
  • Game Design
  • Game Design Document
  • Game Development
  • Game Development Bug Fix
  • Unity
  • Scripting
  • Construction Document Preparation
  • C#
  • Game Mechanics
  • PC Game
  • QA Testing
  • Quality Assurance
  • Game Testing
Lewis S.

Murrieta, California

$50/hr
5.0
10 jobs

I have over 10 years experience, including working at Zynga across Harry Potter: Puzzles & Spells, Wizard of Oz, and FarmVille โ€” designing and tuning live games played by tens of millions of players. My work covers levels, features and mechanics, progression models, onboarding โ€” all intended to improve the user experience and optimize player retention Some examples of situations I'm a strong fit for: โ€ข Games that need stronger progression, onboarding, or early retention โ€ข Products needing help designing features, mechanics or events โ€ข Teams looking for level design work, progression flow planning โ€ข Teams exploring A/B testing, connecting player psychology to analytic outcomes โ€ข Products in soft launch or live ops that need clearer structure and better player flow โ€ข Developers who need practical design documentation, audits, or actionable recommendations ๐Ÿ’กCore Expertise: โ€ข Level Design & Guiding Design Principles โ€ข Core Systems, Mechanics & Feature Design โ€ข Progression/Pacing Structuring & Economy Systems โ€ข FTUE tutorials & Onboarding Optimization โ€ข Retention, Monetization & UX Audits โ€ข LiveOps & Performance Refinement โ€ข Game Design Documentation & Production Specs โ€ข Competitive Analysis & Design Consultations Services I provide: ๐Ÿ”น Level Design Creation & Cadence Tuning Hands-on level creation and win-rate calibration for both new and live products, balancing learning pressure, satisfaction, retention, and monetization. ๐Ÿ”น Gameplay, Mechanics & Feature Design Design and refinement of core systems and features โ€” from early concept structuring to stabilizing underperforming live content. ๐Ÿ”น Progression & Economy Architecture Structured progression and economy design that supports long-term engagement, retention pacing, and sustainable monetization. ๐Ÿ”นFTUE & Early Retention Optimization Onboarding and tutorial design that builds player confidence, aligns early difficulty, and improves D1โ€“D7 performance in both new and existing products. ๐Ÿ”น Design Strategy, Product Reviews & Retention Audits Targeted product analysis to identify progression risks, UX friction, and balance gaps โ€” delivering clear, actionable improvement plans. ๐Ÿ”น LiveOps Planning & Content Cadence Recurring event and content systems that sustain engagement and revenue without burning out players. ๐Ÿ”น GDDs, Specs & Spreadsheet Documentation Clear, detailed production-ready documentation that can be used to strengthen the foundations or outlines of levels, concepts, features or systems ๐Ÿ”น Puzzle Design & F2P Performance Expertise Over 15,000 levels built and tuned across live environments with tens of millions of players. Deep experience calibrating win-rate cadences, progression pacing, FTUE structure, and monetization pressure to strengthen retention stability and player confidence at scale. โœ… Iโ€™m available for both hourly or project-based work. If you have a defined scope, an idea that needs structuring, or need a focused review, feel free to reach out or send a contract directly.

  • Mobile Game
  • Game Consultation
  • Game Design Document
  • Data Analytics
  • Level Design
  • Competitive Analysis
  • Game Tuning
  • Game Design
  • Design Analysis
  • Mobile Game Development
  • Game Development
  • User Experience Design
  • Unity
  • Android
  • iOS

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Don't just take our word for it

What does a mobile game developer do?

A mobile game developer codes interactive entertainment software specifically for iOS and Android devices. This role requires adapting complex game logic to run on hardware with limited battery life, processing power, and memory. The developer writes code that responds to touch inputs while maintaining smooth frame rates across thousands of different phone models. They prepare the final application package for submission to digital storefronts like the Apple App Store and Google Play.

  • The developer implements core gameplay mechanics and user interface elements using engines such as Unity or Unreal. They write scripts that control character movement, physics interactions, and scoring systems. This work involves translating design documents into functional code that runs reliably on smartphones. The developer makes touch controls feel responsive and intuitive for players who tap and swipe on glass screens.
  • Performance optimization forms a critical part of the daily workflow because mobile devices have strict thermal and power constraints. The developer uses profiling tools like the Unity Profiler to identify bottlenecks in CPU usage or GPU rendering. They adjust texture sizes, reduce polygon counts, and manage memory allocation to prevent crashes on older phones. This process often involves rewriting inefficient code segments to employ specialized compilers like the Burst compiler for faster execution.
  • Testing and distribution require navigating specific platform rules and technical requirements for each operating system. The developer creates beta builds and uploads them to TestFlight for iOS or the Google Play Console for Android testing. They monitor crash reports and user feedback during these closed testing phases to fix bugs before public release. Once the game meets quality standards, they package the final build and submit it for review by platform moderators.

How to hire a mobile game developer on Upwork

Step 1: Post a job

Define your technical stack and performance targets to attract qualified candidates. Use the Job Post Generator powered by Umaโ„ข, Upwork's Mindful AI to draft your listing in seconds. Describe your needs in a few sentences and Uma drafts a job post for the role. You can write a new post, update a saved draft, or reuse an existing post.

  • Specify whether you need iOS, Android, or cross-platform development using engines like Unity.
  • List required optimization skills such as GPU profiling and memory management for mobile hardware.
  • Include details about your distribution goals on the App Store or Google Play Console.

Step 2: Evaluate candidates

Review portfolios for shipped titles that run smoothly on actual devices. Uma can run instant video interviews and build shortlists with side-by-side comparisons to help you filter applicants efficiently.

  • Look for evidence of performance tuning using tools like the Unity Profiler.
  • Check for experience with platform-specific submission workflows and beta testing programs.
  • Verify their ability to reduce battery drain and maintain stable frame rates on older phones.

Step 3: Interview your top choices

Discuss their approach to mobile constraints and rendering pipelines. Interviews can be scheduled and conducted within Upwork Messages with an immediate transcript and summary after each one.

  • Ask how they handle asset compression to minimize download sizes without sacrificing quality.
  • Request examples of bugs they fixed during closed beta testing phases.
  • Evaluate their familiarity with TestFlight or Google Play internal testing tracks.

Step 4: Agree on scope and begin work

Set clear milestones for builds, optimizations, and store submissions. Use Upwork Messages and the contract workroom for communication and project management, plus identity verification, payment protection, hourly tracking, and project funds for security.

  • Define deliverables such as optimized game builds ready for App Review.
  • Schedule regular check-ins to review performance metrics and profiling data.
  • Establish a process for iterating on feedback from platform review teams.

Upwork is not affiliated with and does not sponsor or endorse any of the tools or services discussed in this article. These tools and services are provided only as potential options, and each reader and company should take the time needed to adequately analyze and determine the tools or services that would best fit their specific needs and situation.

The rates and information provided in this article are based on current data and industry sources available at the time of publication. Freelance rates can vary depending on factors such as experience, location, project scope, and market conditions. Readers are encouraged to conduct their own research to confirm current rates and trends, as this information may change over time.

How much does hiring a mobile game developer cost?

$500-$2,500 per project is a typical range for focused mobile game developer work. Final pricing depends on scope, technical complexity, required integrations, source-material quality, revision needs, and the freelancer's experience level.

Performance profiling and optimization

$500-$1,200/project

Entry-level to mid-level
  • Identified CPU and GPU bottlenecks using Unity Profiler
  • Refactored scripts to reduce frame drops on mobile hardware
  • Tested release candidate confirming improved performance metrics

Core gameplay implementation

$1,200-$3,000/project

Mid-level
  • Coded character controls and interaction mechanics
  • Connected UI elements to backend game state systems
  • Compiled APK or IPA file for internal team testing

Platform testing and beta management

$3,000-$5,500/project

Mid-level to senior-level
  • Configured iOS beta distribution groups and access links
  • Managed closed testing tracks and collected user feedback
  • Submitted updated build addressing critical issues found during beta

App store submission and review

$5,500-$8,000/project

Senior-level
  • Prepared screenshots and metadata for App Store Connect
  • Uploaded final binary and responded to Apple or Google review queries
  • Published approved version to public production channels

Full lifecycle mobile game development

$8,000-$15,000/project

Expert-level
  • Defined scalable code structure for long-term maintenance
  • Built complete game loop from menu to gameplay to scoring
  • Delivered signed bundles ready for global app store release

Frequently asked questions

Is hiring a mobile game developer worth it?

For most businesses, yes: hiring a mobile game developer is worthwhile. These specialists build interactive experiences that run smoothly on iOS and Android devices with limited hardware resources. They handle the complex optimization required to maintain high frame rates across diverse smartphones.

How do I evaluate mobile game developer candidates?

Look for candidates who demonstrate specific experience with mobile performance profiling and platform distribution workflows. A strong candidate will describe how they used tools like Unity Profiler to identify CPU bottlenecks and reduce draw calls for smoother gameplay.

What tools do mobile game developers use for testing?

Developers use TestFlight for Apple beta testing and Google Play Console tools for Android pre-launch checks. These platforms allow them to validate functionality on real devices before submitting builds for public review.

How do mobile game developers optimize performance?

They measure frame times and memory usage to find bottlenecks in rendering paths or script execution. Developers then apply targeted fixes such as object pooling or texture compression to improve speed on mobile hardware.