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Yohan G.

Tokyo, Japan

$30/hr
5.0
3 jobs

Hi, I'm Yohan—a former programmer at two Japanese studios, now a full-time indie developer and consultant. I build fun, polished games and prototypes fast, then help you take them all the way to launch. What I can do for you End-to-End Game Development PC, console, Android, iOS Unity (C#), Unreal Engine 5 (C++/Blueprints) & Godot (C#/GDScript) Optimised builds, store-ready packages Multiplayer & Live Ops Photon Fusion / Mirror / PlayFab Unreal Networking & EOS Matchmaking, leaderboards, live events Next-Gen AI-Assisted Development (Optional) Fast Concept Validation – I use AI to quickly prototype and pressure-test ideas, so we know a mechanic is fun before investing in production code. Efficient Feature Scaling – Once I've built a rock-solid architecture, I offload routine feature work to AI to accelerate delivery while keeping review tight. No Blind Automation – I never hand complex debugging or core architecture to AI. Keeping humans in control of the foundations avoids the performance hits and technical debt that AI-generated code often introduces. Game Design & Documentation Original concepts, monetisation hooks GDDs, technical specs, task breakdowns QA & Play-Testing In-depth bug hunts, balance reviews Actionable reports with clear fixes Why clients hire me Pro studio background – shipped hyper-casual mobile titles, VR experiences, and console/PC projects in Japan. Full-stack mindset – code, design, art pipelines, build automation, Web3/NFT integration. Speed with quality – clear milestones, frequent builds, no surprises. Creative partner – I don't just execute; I suggest fresh ideas and better workflows. Let's talk.

  • Game Design
  • Unity
  • Level Design
  • Japanese
  • French
  • English
  • Unreal Engine
  • C++
  • C#
  • Game Prototype
  • Blockchain
  • Cardano
  • Game Trailer
  • Web Design
  • Framer
Ilia K.

Tokyo, Japan

$20/hr
5.0
1 jobs

I help indie developers and small studios turn game ideas into playable prototypes quickly. Making games since 2016, I've shipped titles on Steam and Google Play Store, and won a gold award at the HAL Tokyo Game Jam. I'm currently studying game programming at HAL Tokyo, one of Japan's top game development schools. What I'm good at: - Building prototypes and game mechanics quickly in Unity - Taking a concept from idea to playable in days, not weeks If you have a game idea that needs to become real, feel free to contact me.

  • Game Development
  • Unity
  • Mobile Game Development
  • Godot
  • Mobile Game
  • App Development
  • Swift
  • iOS Development
Nazarii L.

Sengoku, Japan

$15/hr
5.0
2 jobs

Make every hour count. For game dev jobs - also provide discounts. Member of "Visionary Impact" team on Steam (game: Cycle of Struggle: Ardengrad) Founder of non-profit community-driven organization: "Shade of Singularity" (SoG): We strive to provide best solutions on the market, so you won't need to trade off performance and security for convenience and nice development experience. It's all about people after all. I also offer up to 25% discount for game development jobs ^-^ - 20-25% for free games or with one-time payment model. - 15-25% for games with ads-only or mild monetization. - 10% for games with high reliance on micro-transactions. One-time payment model is a lot riskier. That's why I support it more. But personally - I like to experiment! And I like it a lot! I have 5 years of commercial experience with C#, Unity and Java, and over 7 of non-commercial. My field of expertise is Software Development, of any kind, with high performance in mind. Performance is enforced not by rules, but rather by creation of intuitive API, whenever possible. And optimizations work around this intuitive development workflow. Very experienced in planning-out systems from a ground up for extremely large applications. With my team we develop games and software for players and streamers; we setup servers for community events, proxy servers and servers for SaaS for our ideas. We also develop mods for games and collaborate on smaller things all the time. Besides that, for work I wrote applications for all devices: Android, Linux, Windows, thanks to C#, Java and Node.js (deployment on Versel). Video players for TV & Internet provider company, and participated in smaller projects. Open for work on C++ as well. Other languages, depending on a circumstances, will require some preparation. Quick learner, especially with explicit practice. If you need any help with planning - hit me up! If I have a free minute - it will be my pleasure to think through some solutions and problems your project might encounter, it's very fun)

  • Game
  • Unity
  • C#
  • .NET Framework
  • Project Planning
  • Software Design
  • Game Engine
  • Performance Optimization
  • Software Development
  • Network Architecture
  • Network Engineering
  • Computer Engineering
  • Team Management
  • Art & Design
Hein Htet N.

Kobe, Japan

$30/hr
5.0
6 jobs

I’m a game development student at ECC College of Computer & IT in Japan, with a strong background in web development and system engineering. My journey started with freelance web projects using React.js and PHP, where I built responsive and animated websites. I later worked as a system engineer, maintaining office and branch network infrastructure. Currently, I specialize in 3D game development using C++, DirectX, and shader programming. I’ve developed gameplay systems, integrated 3D models with animation in Three.js, and created interactive UI/UX experiences with GSAP and React. I’m passionate about delivering immersive gaming experiences and have a deep appreciation for series like Story of Seasons and Tales of.

  • Unity
  • React
  • JavaScript
  • Node.js
  • Flutter
  • C#
  • HTML5
  • Laravel
  • CSS
  • Bootstrap
  • Tailwind CSS
Richard C.

Saitama, Japan

$44/hr
5.0
39 jobs

I have over 15 years of experience with Unity3D. Over the last 15 years I have developed a wide range of mobile apps including iPhone & Android games. I am currently game developer working mostly with Unity game engine, covering multi-platform. Experienced on gameplay, rewards system, user interface, accelerometer, social media/game centre integration, augmented reality, advance lightning, shadows casting, in-app purchases, iAds, Mopub, Admob, Chartboost, RevMob and many other SDK integration with Unity. I also have experience in submit your app to Apple app-store, Google Play or Amazon app-store. Through my years of work in the game field, I acquired a good knowledge about technique be it code implementation or graphical asset optimization. So whatever project you have in the game field, I will be happy to contribute to it. I love what I'm doing daily, and I'm dedicated to my work.

  • Unity
  • Lua
  • C++
  • C#
  • PHP
  • Android App Development
  • iOS Development
Frederic N.

Tokyo, Japan

$50/hr
4.7
6 jobs

I am a seasoned software engineer, entrepreneur, and product manager with over 20 years of experience in the game and tech industry. My career spans a wide range of roles, from developing engaging games to leading cross-functional teams and defining strategies for successful product launches. I excel at blending technical expertise with business and product management skills to create user-focused, innovative solutions that drive growth and engagement. After spending 10+ years as a software engineer, I transitioned into entrepreneurship and founded a mobile game publishing company in Japan. I played a pivotal role in the end-to-end lifecycle of products, from conception to market success. My responsibilities included: • Product Strategy: Defining product visions, roadmaps, and KPIs to align with market needs and business objectives. • Development Processes: Selecting architecture and backend technologies, and streamlining workflows for efficient development cycles. • Publishing Management: Designing acquisition-to-publishing workflows, incorporating KPI tracking, localization, and cultural adaptation to maximize product appeal. • Budget Planning: Preparing detailed budgets, balancing promotion costs, expected revenues, and labor expenses to optimize ROI. • Team Leadership: Managing a diverse team of 20+ collaborators, including software engineers, game directors, artists, and business developers. Core Skills and Expertise: • Product Management: Proven ability to define, plan, and execute product roadmaps, ensuring alignment with user needs and business goals. • Game Development: End-to-end development of mobile and console games, focusing on engaging user experiences. • Gamification & User Engagement: Designing mechanics, reward system and achievement to increase retention, drive progression, and enhance overall satisfaction. • Backend Architecture: Building scalable and secure systems to support real-time analytics, multiplayer features, and dynamic configurations. • Team Management: Leading multidisciplinary teams, fostering collaboration, and ensuring timely delivery of high-quality products. Notable Achievements: • TinyHoopers: Creator and lead developer of TinyHoopers, a mobile sandbox-style basketball game combining 2D pixel art with 3D environments. The game has grown to include 6K iOS and 6.5K Android beta players, 20K newsletter subscribers, 48.1K Instagram followers, and an 8.5K-member Discord community. I drove the product vision, mechanics design, backend development, and community engagement strategy. • Mobile Game Publishing: Successfully launched multiple mobile games tailored for the Japanese market, achieving sustainable growth through KPI-driven strategies and cultural customization. • Entrepreneurship: Built and managed a successful publishing company, gaining hands-on experience in product lifecycle management and scaling operations. Product Management Strengths: • Market-Driven Strategy: Strong ability to identify market trends, analyze user behavior, and prioritize features that maximize product value. • Roadmap Execution: Proven success in delivering projects on time and within budget by balancing resources, timelines, and objectives. • Data-Driven Decision Making: Extensive experience leveraging KPIs and analytics to inform product direction and optimize performance. • User-Centric Focus: Deep understanding of how to create compelling user experiences that meet the needs of diverse audiences. Why Choose Me: I bring a unique combination of product management expertise, technical skills, and entrepreneurial experience. Whether you need someone to define a product vision, lead a multidisciplinary team, or ensure a successful launch, I have the experience and track record to deliver results.

  • Game Development
  • Unity
  • RESTful API
  • WebGL
  • Technical Documentation
  • Gamification
  • Software Consultation
  • Front-End Development

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