Hire the Best Unity Developers
in Japan
Naha, Japan
I help clients turn game ideas, prototypes, and existing Unity projects into playable, reliable systems that can be tested, improved, shipped, and maintained. My main focus is Unity development: gameplay programming, UI-driven game loops, mobile/WebGL builds, scoring systems, progression, player interactions, content workflows, and production features. I work especially well on projects that need more than just code implementation: I can help structure the gameplay flow, identify missing requirements, improve usability, and make sure the system is practical to maintain after delivery. What I can help with: • Gameplay systems, interactions, and core game loops • Playable prototypes, MVPs, and vertical slices • Improving or completing existing Unity projects • UI, menus, scoring, timers, progression, feedback, and game flow • Mobile, WebGL, desktop, and browser builds • Data-driven content using JSON/CSV • Custom tools to make content easier to update • Bug fixing, polish, project cleanup, and stability improvements • External service/API integration when needed I also have experience with Unreal Engine 5, Godot 4, Construct 3, Blender, Git, and general production workflows, so I can communicate well across technical, design, and asset-related parts of a project. My Upwork history includes shipped mobile games, Unity ports, long-term production work, WebGL builds, prototypes, gameplay systems, and production support across desktop, mobile, and browser platforms. I work best with clients who want a practical developer who can think through both the technical implementation and the game design direction.
- Unity
- C#
- Game Design
- Game Development
- Unreal Engine
- Performance Optimization
- Game Mechanics
- Game Prototype
- Mobile Game
- WebGL
- Godot
- Construct 3
- Game UI/UX Design
Saitama, Japan
I have over 15 years of experience with Unity3D. Over the last 15 years I have developed a wide range of mobile apps including iPhone & Android games. I am currently game developer working mostly with Unity game engine, covering multi-platform. Experienced on gameplay, rewards system, user interface, accelerometer, social media/game centre integration, augmented reality, advance lightning, shadows casting, in-app purchases, iAds, Mopub, Admob, Chartboost, RevMob and many other SDK integration with Unity. I also have experience in submit your app to Apple app-store, Google Play or Amazon app-store. Through my years of work in the game field, I acquired a good knowledge about technique be it code implementation or graphical asset optimization. So whatever project you have in the game field, I will be happy to contribute to it. I love what I'm doing daily, and I'm dedicated to my work.
- Unity
- C#
- Lua
- C++
- PHP
- Android App Development
- iOS Development
Tokyo, Japan
I help indie developers and small studios turn game ideas into playable prototypes quickly. Making games since 2016, I've shipped titles on Steam and Google Play Store, and won a gold award at the HAL Tokyo Game Jam. I'm currently studying game programming at HAL Tokyo, one of Japan's top game development schools. What I'm good at: - Building prototypes and game mechanics quickly in Unity - Taking a concept from idea to playable in days, not weeks If you have a game idea that needs to become real, feel free to contact me.
- Unity
- Game Development
- Mobile Game Development
- Godot
- Mobile Game
- App Development
- Swift
- iOS Development
Tsukuba, Japan
iOS Engineer, Tech lead at SmartNews, Inc. 【Summarized Professional Experiences】 - While attending the graduate school of Tokyo Metropolitan University, experienced part-time jobs and internship programs in more than one company including Talknote Inc. CyberAgent, Inc. and GREE, Inc. - After graduating from the graduate school, entered CyberAgent, Inc. and seconded to AbemaTV, Inc. where responsible for the development of iOS applications - In 2018, transferred to an in-company professional organization named CATS when it is newly established and involved in the launch of multiple new businesses - Launched WINTICKET, Inc. from scratch in 2019 and established CyberLDH, Inc. being a joint venture company with LDH JAPAN Inc. in 2020 - Working on SmartNews, Inc. since 2021. I'm focus on payment feature for JP users as tech lead 【Skills】 - iOS development with Objective-C and Swift (7 years of work experience) - Work experience of reactive programming (RxSwift, ReactiveSwift) - OSS activities (publication and contribution) - Flux, Redux, MVVM, VIPER-based architecture understanding and work experience - Work experience of CI / CD (Bitrise / CircleCI, GithubActions) - Managed a team (5-6 members) as its sub-leader 【Awards and Grants】 - 2018 【CATS MVP Award】 Received this award to be given to an employee who had achieved particularly significant results in the launch of WinTitcket - 2017 【Monthly MVP, AbemaTV, Inc. 】 Only 3 months after my staffing, won the best player award to be given to an employee among all members of Development Headquarters including engineers, designers and directors - 2017 【Highest Award in Training Program for New Graduates】 The problem of how to complete an iOS application in 2 weeks was given to all teams consisting of 2 members responsible for the server and 1 member for the iOS application; Responsible for the development of iOS applications as a member of the team which received the highest award to be given to the best one among about 50 members - 2015 【First Prize in Swift2 UI/UX Challenge】 Awarded the first prize in the development of UI-related libraries in a hackathon when participating in an internship program hosted by CyberAgent, Inc.
- iOS Development
- iOS
- Swift
- Objective-C
- SwiftUI
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