Hire the Best Icefaces Specialists

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Edita M.

Yerevan, Armenia

$20/hr
4.9
13 jobs

Hi! I’m Edita, a 3D Artist specializing in game ready characters, props, environments, and hard surface assets. I work mainly in Blender, ZBrush, Substance Painter, Maya, and Unreal Engine, and I’m comfortable taking an asset from the initial idea all the way to a clean, optimized final model. My background is a mix of artistic and technical work, so I care not only about how a model looks, but also about topology, UVs, textures, optimization, and how the final asset will actually be used in a project. I’ve worked on different types of 3D projects, from characters and props to larger game environments and visual development. I also have experience working with production pipelines and adapting assets to specific technical requirements. If you already have a concept, reference, rough model, or even just an idea, I can help turn it into a clean and usable 3D asset. I’m easy to communicate with, pay attention to details, and I prefer to understand what the client actually needs before starting rather than just making something that looks good in a viewport. Feel free to message me about your project I’d be happy to take a look.

  • 3D Modeling
  • Adobe Photoshop
  • 3D Texturing
  • Art & Design
  • Drawing
  • Digital Illustration
  • 3D Sculpting
  • Sketching
  • Autodesk Maya
  • Pixologic Zbrush
  • 3D Illustration
  • Character Design
  • Illustration
  • Sketch
Manh Ha D.

Ninh Binh, Vietnam

$12/hr
5.0
3 jobs

I design and digitize embroidery based on many years of real production experience. My work has been used by large factories and well-known international fashion brands. I create production-ready embroidery files for a wide range of products, including caps, apparel, and commercial textiles. Every design is built for real machine behavior, not just how it looks on screen. With over 20 years of hands-on production experience, I have digitized thousands of designs for export factories and international apparel brands. My files are created to run cleanly, consistently, and efficiently in mass production environments. Cap embroidery — especially 3D puff — is one of my strongest specialties, requiring precise stitch control, foam handling, and sequencing. However, the same production standards I apply to caps are used across all embroidery work I deliver. I work daily with industrial embroidery machines such as Tajima, Barudan, Ricoma, SWF, and Brother. I understand how stitch structure, density, pull compensation, sequencing, and trims directly affect real production results. ⭐ What I specialize in: • Production-ready embroidery digitizing from scratch for caps, apparel, and commercial products • Cap embroidery (flat & 3D puff) — my strongest area • Logo digitizing and complex stitch structures • Appliqué and mixed flat + 3D embroidery • Fixing files that look fine on screen but fail on machines • Reducing thread breaks, improving registration, and optimizing stitch paths ⭐ My approach: I don’t digitize for “look only.” I digitize for real machine production. Every file is optimized to minimize thread breaks, registration issues, material distortion, and unnecessary trims, ensuring smooth operation even in high-speed mass production. If you need an embroidery digitizer who can handle a wide range of products — and excels at cap embroidery — I can help.

  • Embroidery
  • Embroidery Digitization
  • Wilcom Embroidery Digitization
  • Wilcom EmbroideryStudio
  • Logo Design
  • Vector Tracing
  • Graphic Design
  • Adobe Illustrator
  • CorelDRAW
  • Pattern Design
  • Digital Design
  • Product Design
  • T-Shirt Design
Maksym V.

Kyiv, Ukraine

$65/hr
4.9
20 jobs

3D Motion Designer & Creative Technical Director with 11+ years of experience delivering high-end visuals and scalable technical workflows. I bridge the gap between artistic vision and production efficiency, specializing in photorealistic rendering, complex animation, and pipeline optimization. Core Competencies • Motion & Animation: 3D Motion Design, VFX, Product Rendering, Environment Creation • Technical Art: UV Mapping, Retopology, Lighting Setup, Handpainted Textures, Maps Baking • Production: 3D Modeling, Texturing, Video Editing, Compositing Technical Toolkit • 3D & Motion: Cinema 4D (Primary), Zbrush, Unreal Engine, Houdini • Rendering: Redshift, Octane, Corona • Texturing: Substance Painter/Designer • Compositing & Post: Blackmagic Fusion, Davinci Resolve, Rizom UV Portfolio Daily renders and case studies: @thodos998 (Instagram) Let’s collaborate to bring your technical and creative goals to life with precision and quality.

  • Maxon Cinema 4D
  • 3D Animation
  • Interior Design
  • Motion Design
  • Motion Graphics
  • Exterior Rendering
  • 3D Modeling
  • 3D Rendering
  • Redshift3D
  • Octane Render
  • Substance Designer
  • Houdini
  • Art Direction
Ken P.

Davao, Philippines

$10/hr
5.0
3 jobs

I'm a detail-oriented professional with a strong background in data annotation, customer service, content moderation, and real estate administration. Over the past six years, I’ve worked with annotation tools such as CVAT, Label Studio, Labelbox, and LiDAR, helping teams build accurate datasets for machine learning projects. I’m also comfortable using Anaconda and PowerShell to support data workflows. In addition to my technical skills, I bring 4 years of customer service experience and 2 years of experience working in real estate administration, where I handled scheduling, document management, and client communications. I also spent 1 year as a content moderator, reviewing and managing digital content for safety and compliance. I take pride in being detail-focused, efficient, and adaptable across different industries. Beyond my work experience, I’ve also invested in my professional growth by completing training in social media management, GoHighLevel CRM, lead generation, and executive virtual assistance. These skills have prepared me to handle tasks from managing online presence and campaigns to supporting executives and clients efficiently. Overall, my blend of hands-on experience, technical skills, and continuous learning makes me a great match for this role, especially if you're looking for someone adaptable, proactive, and results-driven. Tools - Bounding boxes. - Polygon Annotation - Semantic segmentation. - LiDAR annotation. - Landmark/key-point annotation. - Line Annotation (for example, road lines, Streetlights & Road signs). - Cuboid Annotation. - Live annotation (using Anaconda PowerShell tool for sports event) -Calendly Annotation Platform -Remotask 3d&2d Lidar/Lidar lite & segmentation projects -Label Studio -Anaconda Powershell Prompt -CVAT -LabelBox -SuperAnnotation Let us discuss the project and have the best quality for your data set.

  • Data Annotation
  • Data Analysis
  • Data Entry
  • Image Annotation
  • Video Annotation
  • Transaction Data Entry
  • Real Estate Virtual Assistance
  • Virtual Assistance
  • Email Management
  • Administrative Support
  • Lidar
  • 3D Image
  • CVAT
  • Labelbox
  • Roboflow
  • Image Segmentation
  • Semantic Segmentation
  • Project Management
  • Data Labeling
  • LabelMe
Ashot H.

Armavir, Armenia

$15/hr
5.0
1 jobs

Did you ever receive 3D models with broken UVs, bad lighting, or the wrong dimensions? When you are developing a game or launching a product, you need optimized, production-ready 3D assets that actually work in your pipeline, rather than causing extra cleanup work. AND, that is exactly what I do. While a lot of 3D art looks great in a portfolio, you know it often falls apart during implementation. Whether you need a dimensionally accurate product render or a game-ready asset, your team shouldn't have to spend hours cleaning up messy topology, fixing unrealistic materials, or converting the wrong file formats. I focus entirely on clean technical execution, so you get assets that are ready from day one. I take full ownership of my work and am 100% committed to delivering value. If for any reason, you are NOT happy with the assets I built, and I don’t fix it, you get a full refund. Over the last 6+ years, independent game studios, developers, and industrial designers like you have utilized my 120+ production-ready models (both hard surface and organic) to skip the technical cleanup phase entirely. To ensure you receive files that are immediately ready to use, your project will go through a structured workflow called CSO ⬇️ Concept & Blocking: Getting your base shapes and exact dimensions right. High-Poly Sculpting: Adding the realistic, accurate detailing your project requires. Optimization & Baking: Delivering clean topology and optimized meshes tailored perfectly for your specific platform (Games, VR/AR, or Production). Tools & Specialties: • 3D Modelling & Sculpting (Hard Surface & Organic) • Texturing & Materials (Substance Painter, 3D Coat) • Rendering & Lighting (3DS Max, Marmoset Toolbag) • If you want a reliable 3D artist who understands the technical side of your development or manufacturing process - SIMPLY DO THIS ⬇️ Send me your project details, and I will come back within 2-4 hours with a customized plan on how we can build models that look premium and drop flawlessly into your pipeline. To your success, Ashot (Ash) The Only 3D Modeller You’ll Ever Work With (If you hire me once).

  • 3D Modeling
  • 3D Texturing
  • Adobe Photoshop
  • 3D Design
  • Autodesk 3ds Max
  • Automotive
  • Pixologic Zbrush
  • Art & Design
  • 3D Game Art
  • 3D Sculpting
  • Game Background & Environment
  • Character Modeling
  • Game Asset
  • Game Prop
  • 3D Vehicle Modeling
Mikhail K.

Warsaw, Poland

$35/hr
5.0
7 jobs

If your 3D model is going into a configurator, I already know what can go wrong before it reaches the browser. I build product assets for runtime control from the start: clean components, predictable materials, optimized GLB/glTF files, and a structure developers can actually work with. I prepare 3D products for component switching, material variations, tiled textures, configurable options, animation, and real-time use. My main focus is furniture, products, technical objects, vehicles, interiors, and other hard-surface assets for Web, AR, VR, e-commerce, and interactive product configurators. I understand the entire life of a configurable 3D product - from geometry in Blender to the customer clicking options in the browser. I also work with React and Three.js, which helps me understand both sides of the pipeline: how the asset should be built and how it will be controlled at runtime. My work includes: - 3D product modeling - GLB/glTF preparation - low-poly and mid-poly optimization - clean topology and UVs - PBR materials and texturing - scan and CAD cleanup - configurable component structure - material and product variants - real-time and web optimization 3D: Blender, 3ds Max, Substance Painter, Photoshop Web 3D: Three.js, React, WebGL Formats: GLB/glTF, FBX, OBJ and other production formats If you already have a model, CAD file, scan, drawings, or product references, send them along with the target platform. I can help prepare the asset correctly from the start.

  • Blender
  • 3D Modeling
  • AR & VR
  • Furniture
  • WebGL
  • Low Poly
  • Substance Painter
  • Marmoset Toolbag
  • High Poly
  • UV Mapping
  • 3D Texturing & Lighting
  • 3D Animation

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