I am a Unity 3D developer specializing in game development, C# programming, and Virtual Reality (VR) experiences. With hands-on experience in gameplay engineering, multiplayer network development, and user experience design, I create immersive and engaging interactive systems that merge technical precision with enjoyable gameplay on a professional level.
I have successfully delivered multiple titles, including Melon Shooter Dimension and STAR APP (iOS/Android mobile apps), as well as NASA's Space Telescope WebbVR (Quest/Vive) to Steam delivering major ongoing updates. I've also worked with Fortune 500 company Applied Materials to deliver multiple Virtual Reality educational training experiences. My experience also spans with professional QA testing work for Bethesda Games on titles such as Elder Scrolls Legends and Wolfenstein. My experience spans the full software development lifecycle, from prototyping, coding, testing and release, ensuring polished applications that meet both user and client expectations.
Collaboration is a cornerstone of my work style. I work well with cross cross-disciplinary teams, working closely with artists, designers, and engineers to bring projects from concept to release. I communicate clearly and always deliver on time, making me a reliable partner for both solo and team-driven projects in VR, gaming, educational and interactive media.
Please let me know if you have any questions.
I Looking forward to working with you!~
Unity
Game Testing
Mobile App Development
Graphic Design
Game Design
3D Modeling
Game Development
Josh R.
San Francisco, California
$125/hr
4.8
48 jobs
JOSH FOUNDER | 30 YEARS BUILDING AND SHIPPING SOFTWARE PRODUCTS
I've founded studios, exited them, and shipped apps to both the Apple and Google app stores. Now I lead a US-based senior engineering team that directs AI agents across the full build. You get the speed. We stay accountable for what ships.
This is not vibe coding. It is senior engineering judgment combined with AI execution, built for founders and operators who need to move faster without losing control of the codebase. We embed as a partner, not a vendor. Most clients stay and keep building with us as their de-facto tech team.
WHY CLIENTS WORK WITH ME
Many software and AI projects fail because the wrong decisions get made early. Scope is unclear. Architecture is rushed. Costs balloon. AI-generated code looks complete but breaks under real-world use.
I help clients avoid that by putting senior technical judgment at the center of the build from day one: before development begins, before costs lock in, before the wrong decisions get baked in.
WE'RE PROBABLY A FIT IF YOU
Have a validated need but no technical team to build what comes next
Have a spreadsheet or prototype that proved the idea but won't scale
Have a vibe-coded app generating MRR but need a stable foundation under it
Started building but need architecture and senior oversight to finish
Want to use AI without losing control of your codebase
Run knowledge-heavy operations you want to automate without losing human control
WHAT WE DO: TWO SERVICE LINES, ONE ENGINE
Every build runs on AI agents working alongside senior engineers. That engine powers both:
Agentic Software Development. We build the product your customers use: apps, web platforms, games, AI products, and AR/VR, from MVP to scale.
Agentic Workflow Automation. We automate the knowledge-heavy processes your team runs on: operations, data pipelines, and document workflows, with AI agents and human-in-the-loop control.
The difference is simple. One builds the product your customers use. The other builds the process your team runs on.
WHAT WORKING WITH ME LOOKS LIKE
Full team: senior engineers, product owner, designer, and QA. I lead. AI executes. Nothing ships without senior review.
Advisory: I come in as your fractional technical leader. Same judgment, scoped to what you need.
Either way, your code stays clean. Your IP stays yours. We bill for outcomes and architectural judgment, not manual hours.
REAL RESULTS
Delivered a $1.2M-class enterprise platform for under $95K, same deliverables, fraction of the cost
Designed infrastructure that scaled through 500% traffic growth post-launch, with no added admin staff
Running 79M pricing combinations in the first 30 days of live production, a lifetime of manual work
Drove a 70% increase in R&D utilization through higher AI adoption
Turned 20 years of institutional knowledge into a single searchable, trusted source
WHAT WE'VE BUILT
Maritime AI (Dolgo): voice-first RAG platform for offline expert knowledge capture
Automotive SaaS (Ben's Best Price): 79M real-time pricing combinations, replaced manual ops
Chemical R&D (Private): 70% increase in AI usage, faster project completion
Live Broadcast AI (Pickford AI): first-of-its-kind multi-agent storytelling engine with real-time audience adaptation
Nonprofit / Education (5 Keys): 20 years of institutional knowledge made searchable
TECH STACK
AI/ML: LLMs, RAG, vector search, multi-agent, computer vision
Mobile: React Native, Swift, Kotlin, Flutter
Game/AR/VR: Unity, Unreal, ARKit, ARCore
Backend: Python, Node.js, C#, Firebase, PlayFab
Cloud: AWS, Azure, Google Cloud, Supabase, Docker, Kubernetes
BEFORE YOU SPEND MORE BUDGET
Send me a message first. Honest read on the risks, the gaps, and what it would actually take to ship. No pitch. No commitment. NDA first.
Oculus Rift
Mobile App Development
iOS
Android
Native App Development
React
Firebase
API
Artificial Intelligence
Game Development
Desktop Application
WebGL
Gaming NFT
Blockchain
LLM Prompt Engineering
Daniel D.
Brookline, Massachusetts
$40/hr
5.0
3 jobs
Lead developer for a VR arcade, a degree in computer science and frequent hack-a-thon attendee. I have worked with Unity3D for over 10 years on games and applications including virtual reality for Quest 3, Vive, Oculus, Windows MR, and HoloLens. I like to experiment with new tech and tools which gives me a lot of choices on how to design systems and solve problems.
Virtual Reality
Game Design
JavaScript
Java
Prototyping
C++
Python
React
Unity
Game Development
Alix O.
Durham, North Carolina
$55/hr
5.0
17 jobs
I'm the solo developer behind Balloon Bats, a multiplayer VR game on the Meta Quest Store that ranks in the top 5% of all Quest titles by rating count. I designed, built, and shipped the full product — from concept and mechanics design through QA, publishing, and post-launch updates — using Unity/C# and a fully LLM-assisted development workflow.
I hold both Unity Certified Professional and Associate Programmer credentials and studied game design and CS at USC's Games program. My technical strengths include Meta Quest SDK, XR Interaction Toolkit, multiplayer gameplay, locomotion systems, and iterative playtesting.
Whether you need a VR experience prototyped quickly, a Quest app taken from concept to store submission, or an existing Unity project improved, I bring the rare combination of having actually shipped and maintained a live title on the platform.
C#
Unity
Virtual Reality
Augmented Reality
Game Development
Game Design
3D Graphics Framework
Multiplayer
Varun S.
Seattle, Washington
$75/hr
5.0
8 jobs
I help businesses, startups, and institutions turn real-world workflows into interactive AR/VR/MR experiences that improve learning, productivity, and engagement — blending technology, storytelling, and human-centered design.
With 7+ years of experience in Unity 3D, HoloLens, ARKit, ARCore, and MRTK, I’ve successfully delivered 75+ XR projects across enterprise training, healthcare, digital twins, and smart city simulations — driving measurable results through immersive innovation.
🎯 What I Deliver
AR/VR Industrial Training Solutions – Hands-on simulations for manufacturing, field operations, and logistics
Spatial App Development – HoloLens 2, Meta Quest, and cross-platform AR experiences for enterprise and education
Digital Twins & Interactive Prototypes – 3D visualization, environment modeling, and real-time data integration
AI + XR Integration – Emotion-aware, adaptive, and data-driven learning systems powered by AI frameworks
Product Strategy & Management – Agile delivery, user research, and roadmap execution for XR applications
🧠 Core Technical Stack
Unity 3D • MRTK • ARKit • ARCore • Vuforia • Meta Quest SDK • Blender • Azure Spatial Anchors • Photon PUN • C# • GitHub
I combine deep technical knowledge with design thinking and cross-disciplinary leadership — ensuring that every XR experience is intuitive, scalable, and outcome-driven.
🏆 Featured Accomplishments
Developed NYC AR Skyline, a live AR visualization app integrating real-time data and spatial anchors
Delivered HoloLens industrial training simulators for global engineering clients
Built digital twin environments for smart-city and sustainability projects
Designed immersive education frameworks adopted by EdTech partners for STEM learning
Managed distributed XR teams across the US and India under my agency, VeeRuby Inc, ensuring consistent delivery and quality
🤝 Why Clients Choose Me
✅ End-to-end ownership – From ideation to deployment, I manage the entire XR lifecycle
✅ Strategic mindset – Strong background in product management and AI-driven UX
✅ Transparent communication – Weekly updates, milestone tracking, and measurable deliverables
✅ Scalable collaboration – Support for both individual consulting and agency-level execution through VeeRuby Inc
🌍 Let’s Build the Future of Reality
ARCore
Vuforia
ARKit
Unity
Augmented Reality
Virtual Reality
Microsoft HoloLens
Meta Quest
3D Model
AR & VR Applications
3D File Format
AR & VR Development
3D Animation
Project Management
Product Management
Connor S.
Sylva, North Carolina
$100/hr
5.0
2 jobs
I'm a games developer with 5+ years of experience. The vast majority of my experience is with the Unity engine and C#. I have a significant amount of professional experience with AR and VR development, though I also have plenty of experience with general-purpose desktop development as well.
Game Development
Unity
C#
Microsoft Visual Studio
AR & VR Development
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