Hire the Best Unreal Engine Developers
in the United States

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Rating is 4.6 out of 5.
4.6/5
Based on 148 client reviews
Tan D.

Charlotte, North Carolina

$35/hr
5.0
46 jobs

Key strengths I bring to every project: - Quick to learn and adapt to new tools and environments - Strong analytical and problem solving skills - Consistently driven and dedicated to high quality work With a strong foundation in Unity3D, and experience in Unreal Engine 5 my role has centered on architecting robust game systems and enhancing the gaming experience through meticulous debugging and feature development. The skills I've honed through collaboration with multidisciplinary teams are crucial in my current position, where I actively contribute to the game's lifecycle.

  • Unreal Engine
  • C++
  • Game Development
  • Game Testing
  • Java
  • C#
  • Unity
  • GitHub
  • Academic Writing
  • REST API
  • Version Control
  • Amazon Web Services
  • Python
  • Microsoft Azure
  • HTML
Simon M.

Elkins Park, Pennsylvania

$40/hr
5.0
16 jobs

Hi there! I’m Simon. Governor of Games, Duke of Development, and Unreal Engine Specialist I help studios, indie developers, and creative teams bring unforgettable games to life with smart AI systems, immersive gameplay, and emotionally engaging design. While I’m new to Upwork, I’m not new to game development. With 20+ years of coding experience and a rare blend of Unreal Engine mastery + player psychology insight, I craft games that don’t just work, they resonate. 🚀 What I’ve Helped Games Do AI & NPC Systems - Designed advanced Behavior Trees and Blackboards for dynamic NPC combat. - Built responsive sensory systems (EQS, perception, and reactions) for lifelike character behavior. - Created full blueprint-based NPC logic for puzzle and exploration games. Gameplay & Systems Design - Developed prototypes to polished gameplay mechanics in Unreal Engine 5. - Structured progression systems to teach mechanics naturally (e.g., The Vault). - Balanced systems that make gameplay rewarding without overwhelming players. Narrative & Player Psychology - Integrated storytelling frameworks rooted in my MSc in Psychology. - Applied cultural and historical insights (Brown University, BA) to world-building. - Crafted emotionally rich experiences like Stellaris, a meditative exploration game. Collaboration & Workflow - Skilled with Jira, Trello, Confluence, Perforce for agile sprint cycles. - Strong background in team leadership, task prioritization, and conflict resolution. - Reliable communication: stand-ups, change logs, and detailed version control updates. 💡 How I Can Help You - Need smarter NPCs? → I’ll design AI that feels alive, strategic, and engaging. - Want to prototype gameplay fast? → I’ll build, test, and refine mechanics in UE5. - Building a story-driven game? → I’ll align mechanics with narrative to keep players hooked. - Struggling with team collaboration? → I’ll plug seamlessly into your process with clear comms. - Looking for atmosphere and immersion? → I’ll design worlds that players feel. ⚙️ My Process - Discovery & Game Concept Alignment - System & AI Design (Blueprints, NPCs, Combat, Behavior Trees) - Iterative Development & Playtesting - Narrative Integration & Player Psychology Layering - Sprint-based Execution with Agile Tools - Delivery + Optimization 🏆 Why Studios Work With Me ✔️ 20+ years coding & systems design ✔️ Unreal Engine 5 expert with advanced AI focus ✔️ MSc Psychology + BSc Game Design — rare insight into player behavior ✔️ Portfolio across puzzle, exploration, platformer, and atmospheric games ✔️ Fluent in 6 languages, adaptable across cultures and teams ✔️ Independent, organized, and highly collaborative ⸻ 📩 Let’s Connect Ready to build a prototype, AI system, or full game experience? Send me a message here on Upwork, let’s create something players will never forget.

  • Unreal Engine
  • C++
  • Game Development
  • Game Design
  • AI Development
  • JavaScript
  • Level Design
  • SQL
  • Project Management
  • Jira
  • Git
Syed M.

West Lafayette, Indiana

$40/hr
4.5
57 jobs

I support teams in delivering polished games and real-time 3D applications to production. I work with studios, startups, and organizations to create games, simulations, and interactive real-time 3D experiences using Unity and Unreal Engine. With 8+ years of experience, I handle the entire real-time production pipeline, from 3D asset creation and animation to engine integration, optimization, and interaction, bringing together art, gameplay, and technical systems into cohesive, production-ready results. What I Do Best 🎮 Game Development (Unity & Unreal) - Gameplay mechanics, systems, and interaction - Level design, real-time implementation, and optimization - Cinematics, cutscenes, and in-engine storytelling 🎨 3D Art & Real-Time Assets - Game-ready characters, environments, and props - Clean topology, efficient UVs, and PBR workflows - Assets optimized for performance and scalability 🧠 VR / AR / XR Applications - Training, medical, industrial, and educational experiences - Interactive simulations and real-time visualization - Performance-focused development for immersive platforms 🎥 Animation, Cinematics & Motion - Character animation, rigging, and motion cleanup - Real-time cinematics and camera work - In-engine animation and motion graphics ✨ Technical Art & Optimization - Shaders, VFX, particle systems, and materials - Performance tuning and real-time rendering optimization - Bridging art and engine-level implementation 🏗️ Product, Architectural & Scientific Visualization - Real-time or pre-rendered visualizations - Interactive walkthroughs and explorable scenes - Accurate, presentation-ready visuals Tools & Workflow - Engines: Unity, Unreal Engine - 3D & Sculpting: Blender, Maya, ZBrush, 3ds Max - Texturing: Substance Painter, Quixel, Photoshop - Rendering: V-Ray, Corona, Twinmotion - Post & Motion: After Effects, Premiere Pro, Illustrator, Adobe Animate Why Clients Choose Me ✅ Senior-level experience across games and real-time 3D ✅ Strong understanding of Unity and Unreal pipelines ✅ Clean, optimized, and scalable project delivery ✅ Clear communication and reliable timelines ✅ Ability to take work from DCC tools all the way into a working engine Whom am I a Good Fit For - Game studios needing reliable Unity or Unreal development support - Teams building real-time, interactive, or immersive experiences - Clients who want both strong visuals and solid technical execution - Projects that require assets to be created and implemented properly If you’re looking for someone who can build the assets, integrate them into Unity or Unreal, and deliver a polished interactive experience, I’d be glad to discuss your project.

  • Unreal Engine
  • Game Development
  • 3D Design
  • 3D Modeling
  • 3D Rendering
  • 3D Animation
  • Architectural Rendering
  • 3D Product Rendering
  • Photorealistic Rendering
  • Unity
  • C#
  • AR & VR
  • Mobile Game Development
  • Game Audit
  • WebGL
Rabia A.

Lewisville, Texas

$25/hr
5.0
1 jobs

Hi I am Rabia Ali I have completed over a dozen successful Unreal Engine projects globally, I specialize in full-cycle game development from concept to polished product. I work across both traditional Unreal Engine and Unreal Editor for Fortnite (UEFN), offering in-depth expertise in programming, visual scripting, UI, cinematics, and multiplayer systems. 🎮 Technical Expertise Blueprints & C++: Deep experience with Blueprint visual scripting and C++ for custom logic, gameplay systems, and engine-level modifications. Performance Optimization: Skilled in profiling, asset optimization, and memory management to ensure stable, high-performance gameplay. 🎥 Animation & Cinematic Workflows Creation of high-quality cutscenes using Sequencer, including dynamic camera systems and animation blending. Expert in building Animation Blueprints, State Machines, and Blendspaces for fluid character animation. 🛠 Gameplay Systems & UI Design Built responsive and engaging game mechanics: from combat and AI to player progression. Designed modern UIs using Common UI, Slate, and UMG, including HUDs, inventories, and menus. 🌐 Multiplayer & Networking Proficient in Lyra Multiplayer Framework, session handling, and replication logic. Implemented multiplayer gameplay with dedicated server support, matchmaking, and reliable networked features. 🧱 UEFN & Fortnite Creative Designed custom Fortnite experiences using UEFN tools. Developed scripted mechanics, levels, and game logic optimized for both PC and console platforms. 🌍 Level Design & Interactive Environments Created immersive levels that balance design aesthetics with smooth player flow. Integrated physics-based gameplay, scripted events, and interactive environments. I focus on delivering immersive gameplay experiences that combine technical excellence with creative storytelling. Whether you need core mechanics, a multiplayer prototype, or a cinematic sequence, I’m here to help bring your project to life. 📬 Let’s work together to build something exceptional!

  • Unreal Engine
  • C++
  • Game Development
  • Game Testing
  • Video Game
  • Game Design
  • Level Design
  • Game Mechanics
  • Game Prototype
  • Steam
  • Steam API
  • Online Multiplayer
  • Combat Game
  • Game Development Bug Fix
  • Mobile Game Development
Mason B.

Austin, Texas

$40/hr
4.3
13 jobs

I don't just build gameplay systems in Unreal Engine; I architect the pipelines, manage the backend data, and fine-tune the microscopic details that make an experience feel incredible. As a highly versatile UE developer, I adapt to exactly what the project demands, whether that means acting as a specialized technical engineer or driving the entire vision forward. Currently, my Unreal Engine work spans the entire development spectrum: • Backend & Systems Infrastructure: Architecting complex backend data systems, database integrations, and overarching gameplay logic. • Full-Scope Development: Executing end-to-end development, handling every single aspect of a project from initial prototype to final deployment and storefront management for commercial Steam releases. • Physics & Flight Tuning: Meticulously fine-tuning flight dynamics, sub-T/FPV models, and complex hardware integrations for high-fidelity military simulations. CORE UNREAL ENGINE EXPERTISE • Systems Architecture (C++ & Blueprints): Developing robust "Game Feel," inventory economies, and highly scalable data architectures designed for easy iteration. • UI/UX Engineering: Bridging the gap between design and functionality. Specializing in responsive, modular interfaces using UMG and Slate C++. • Backend & Web Infrastructure: Setting up server hosting logistics, managing DNS, and deploying custom data tracking via platforms like Railway, Vercel, and Cloudflare. TECHNICAL QA & PIPELINE LEADERSHIP • Version Control & Logistics: Managing massive 500GB+ Git LFS repositories, streamlining task tracking through Jira, and optimizing storage for distributed teams. • Performance Profiling: Optimizing physics collisions, stabilizing frame rates, and identifying critical memory bottlenecks. • Automation & Validation: Moving beyond simple "bug hunting" by designing "Cold Install" protocols, White-Box QA strategies, and comprehensive smoke tests to stabilize chaotic release cycles. WHAT I DELIVER • Versatility: From bespoke UE features to full gameplay loops (Movement, Combat, Crafting), I have the technical discipline to handle it all. • Pipeline Architecture: Bulletproof CI/CD workflows, Steamworks deployment pipelines, and reliable branching strategies. • Quality Assurance: Rigorous test plans that guarantee a flawless, release-ready end-user experience. Whether you need a specialized system built from scratch, flight physics tuned to perfection, or a massive development pipeline stabilized for launch, I bring the expertise to get it done right. Let's discuss your project's needs. Send me a message to get started.

  • Unreal Engine
  • Game Testing
  • Video Game
  • Software Development
Raven H.

Willow Creek, California

$30/hr
5.0
6 jobs

I am a game designer, I use Unreal Engine to create immersive experiences for people to enjoy. I am familiar with all aspects of game design and production. I am eager to learn everything I can to improve my design methods and programming techniques. -Experience using Unreal Engine and Perforce for source control -experience with scrum production methods (Confluence, Jira)

  • Unreal Engine
  • Game Development
  • Game Design
  • Level Design
  • Scrum
  • Quality Assurance
  • Alpha Testing
  • Beta Testing
  • Product Management
  • Software QA

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