Hire the Best Pixologic Zbrush Specialists
in the United States
Lyndhurst, Ohio
I’m a U.S. Licensed Architect and the Founder & Principal Architect of Reynolds Architecture LLC. With over a decade of experience, I turn ideas into fully realized designs — from permit-ready architectural drawings to high-end 3D visuals, physical prototypes, and AI-powered digital platforms. I specialize in bridging architecture, advanced 3D modeling, 3D printing, and emerging AI technologies to create smarter, faster, and more scalable solutions for clients. Whether you need: • Detailed architectural models • Permit-ready drawing sets • High-quality 3D renderings • Custom product or character modeling • AI-enhanced design workflows • A full 3D printing solution • A modern web-based platform I bring both technical depth and strategic thinking to every project. What Sets Me Apart Unlike most freelancers, I combine: Professional architectural licensure (U.S.) Real-world construction knowledge Advanced 3D modeling expertise In-house 3D printing capabilities (FDM & Resin) AI integration and automation experience Full-stack web development skills You’re not hiring just a renderer or drafter — you’re working directly with a firm principal who understands how projects get designed, permitted, built, and scaled. Core Expertise Architecture & Design Residential, renovations, and custom homes Permit-ready construction documents Concept through construction documentation Zoning & feasibility analysis Software: Rhino, Chief Architect, AutoCAD, SketchUp, ZBrush, Lumion 3D Modeling & Visualization Architectural visualization Product modeling Character modeling Detailed presentation graphics 3D Printing & Prototyping FDM & Resin printing (in-house) Print optimization & custom G-code Prototype refinement & post-processing AI Integration & Custom Platforms I’ve developed proprietary AI tools for the design and construction industry, including: A building code review system that helps architects identify compliance issues before submission An AI-driven rendering platform that transforms sketches and drawings into high-quality visualizations I actively build AI pipelines for: Generative 3D & imagery Prompt engineering Workflow automation Scalable web applications Hourly Rate: $50/hr Flat-rate pricing available for defined scopes.
- Pixologic Zbrush
- SketchUp
- Adobe Illustrator
- Autodesk AutoCAD
- Adobe Photoshop
- Rhinoceros 3D
- AI Image Generator
- 3D Printing
- 3D Modeling
- Architecture
- Architectural Design
- Adobe After Effects
Delhi, California
I am a character artist with over a decade of experience working in 3D and a bachelor's degree in Game Art. I specialize in stylized realism and am especially influenced by art history, classical sculpture and contemporary AAA games. I have ample experience working on both games and collectables for 3D printing across a wide variety of styles. I am available for communication around the clock and will usually reply within a day.
- Pixologic Zbrush
- Autodesk 3ds Max
- Autodesk Maya
- Adobe Photoshop
- 3D Design
- 3D Texturing
- 3D Rendering
- Unreal Engine
- 3D Modeling
- Blender
- Character Design
- Substance Painter
- Marmoset Toolbag
- 3D Rigging
- MarvelousDesigner
Tucson, Arizona
3D Design and illustration since 1985. Expert knowledge of Adobe Suite, ArtCam, Zbrush, children's illustration, bas-relief, and Photoshop actions. Honest, quality work at affordable prices. Native English speaker. I have been asked about the number of open jobs I have. I never have more than three active jobs at any given time. The reason for the open jobs is because I have many clients who need occasional help, so we leave the jobs open and available for their return. Professional accomplishments include: -- Consistently top-rated among 3D modelers and illustrators -- Designed gift shop products for Smithsonian Institution, National Zoo, and Kennedy Space Center -- Designed licensed textile products for Frank Lloyd Wright Foundation -- Designed jewelry for Sundance Film Festival -- Illustrator for iBird Pro -- Invented seamless process of computer-to-loom weaving -- Designed and recreated hand-painted period billboards for movie props for TNT -- Created backdrops for Bob Hope's USO tours -- Product photography for Target Online -- Designed textiles of licensed products for Hans Christian Andersen Foundation -- Designed textiles for JCPenney and Cracker Barrel -- Assisted in the design of Canadian National Hockey League championship rings
- Pixologic Zbrush
- 3D Illustration
- 3D Art
- Adobe Photoshop
- Illustration
- Photography
- ArtCam
- Adobe After Effects
- 3D Animation
- CAD
- 3D Modeling
- KeyShot
- 3D Rendering
Falls Church, Virginia
💵Value 🌟High Quality ⏱️Fast Turn Around Engaged in the field of 3D modeling since 2018, my goal is to combine the highest quality and artistic approach to each project with a fast turnaround time. I can offer unique strategies for every project with your vision in mind. My professional and artistic skill set will bring your ideas to high quality, compelling and a visually impactful final result. Why Clients Choose Me? -Problem solver and open minded. -Artistically and tastefully intuitive. -Possessing deep comprehension of hard surfaces, anatomy, perspective and composition. -Integrity, eye for detail and resilience. -Responsive, on schedule, over-delivering and goal-oriented. -Fix any issues with your 3D printing files. -Research & analysis and reverse engineering. -Precise manual sketching and concept development. -Experience working in big organizations or with solo clients. -Continuous communication and feedback incorporation. -Expert in but not limited to ZBrush, Bambu Studio, 3DS Max, Maya, Fusion 360, Substance Painter, and Photoshop. Keywords: Digital Sculpting, Hard Surface Modeling, Organic Modeling, Characters, Props, Environments, Assets, High Poly, Low Poly, PBR Textures, STL, OBJ, FBX, 3MF, STEP, Gaming, Animation, VFX, Product Design, 3D Printing, Bambu Lab 3D printer, Prototyping, Manufacturing, Custom Parts, Figurines, Medical Models.
- Pixologic Zbrush
- Autodesk 3ds Max
- Autodesk Maya
- Adobe Photoshop
- 3D Modeling
- 3D Design
- Unity
- Video Game
- Virtual Reality
- 3D Animation
- 3D Game Art
- Translation
- Portuguese
- Vietnamese
- Contract Translation
New Orleans, Louisiana
Hello, My name is Jeff Hardouin and I have been working in 3D and video games, film and tv for the last 8 years. I have done 3D Characters, props, lighting, texturing 3D printing, for film, tv and mainly real time video game production. I am versatile and have been used to fill in any gaps in production pipeline while finishing projects while also being able to maintain high level of detail in specific fields. I get approached for consulting of 3D related jobs. I have also branched out and started Teaching others how to create 3D art in the last few years at Tulane SOPA. If you would like to find out how I can help you for your project, please feel free to reach out. Hope to hear from you soon. My skills: ► Sculpting ► Zbrush sculpture ► 3D Jewelry ► Painting ► Design ► Rendering ► 3D Characters ► 3D modeling Tools I use: ► Zbrush 2022 ► 3ds Maya 2022 ► 3ds Max 2018 ►KeyShot 9 ► Adobe Photoshop CC 2020 ► Unreal Engine ► Unity Engine ► Blender ► Marvelous Designer
- Pixologic Zbrush
- 3D Game Art
- 3D Modeling
- 3D Printing
- 3D Design
- Jewelry Design
- Unreal Engine
- Autodesk Maya
- 3D Rendering
- Anatomy
- 3D Texturing
- 3D Sculpting
- Character Design
- Character Modeling
- Blender
Delaware, Ohio
I have over 10 years of experience in 3D across studio, contract, and entrepreneurial work, covering the full environment pipeline from concepting to final production. My background also includes graphic design and traditional art, along with experience guiding creative direction, mentoring artists, and supporting tools, documentation, and production workflows. 𝗦𝗼𝗳𝘁𝘄𝗮𝗿𝗲 𝗣𝗿𝗶𝗺𝗮𝗿𝘆 𝟯𝗗 Unreal Engine, 3ds Max, Blender, ZBrush, RealityScan, RizomUV, Substance 3D Painter, Substance 3D Sampler, Quixel Mixer, SpeedTree, Gaea 𝗦𝘂𝗽𝗽𝗼𝗿𝘁𝗶𝗻𝗴 𝟯𝗗 Substance 3D Designer, Marvelous Designer, World Machine, Simplygon, PTGui 𝗔𝗱𝗼𝗯𝗲 𝗧𝗼𝗼𝗹𝘀 Photoshop, Illustrator, Premiere, Acrobat 𝗣𝗿𝗼𝗱𝘂𝗰𝘁𝗶𝗼𝗻 𝗧𝗼𝗼𝗹𝘀 Jira, ClickUp, Trello, Slack, Miro, Confluence, GitHub, Perforce, Plastic SCM 𝗔𝗜 𝗧𝗼𝗼𝗹𝘀 Custom GPTs, agentic coding, ComfyUI, Veo, MidJourney, Magnific, among others I am an Unreal Engine artist, from concept and asset creation to level design, whether for natural landscapes or interior architecture. My work includes modeling, texturing, materials, lighting, post processing, cinematics, landscapes, and foliage. Photogrammetry and spherical panorama creation are also part of my workflow when needed. I also work on the more technical side of Unreal, including PCG, Chaos, Geometry Script, complex material functions, optimization, and performance profiling, Additionally, I have handled UI systems, Blueprint work, and other production support beyond environment art.
- Pixologic Zbrush
- Unreal Engine
- Level Design
- Game Background & Environment
- Game Art
- 3D Modeling
- 3D Rendering
- 3D Texturing
- 3D Lighting
- Photogrammetry
- 3D Architectural Visualization
- Substance Painter
- Game Asset
- Autodesk 3ds Max
- Blender
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