FASHION DESIGNER AND TECH PACK SPECIALIST
My name in Lucia and I've been working in Fashion Industry for over 15 years.
I worked with Activewear & High End Brands such as Macy's/ Fabletics/ Hunter/ Juicy Couture/ Free People
My main focus is to develop your clothing line and create detailed Factory Tech Packs for your High End fashion brand / Active-wear/ Golf-wear/ Streetwear collection/ Sportwear Collection for Men, Women and Children.
I create Mood Boards, Line Sheets, Spec Sheets, Textile Design and Illustrations of all kinds and get any clothing line ready for production.
I have a great eye for color and prints/patterns. If you're looking to hire someone to develop your clothing line from scratch including creating technical design for production than look no further.
Many years of experience in working with Factories in overseas and creating Factory Ready Tech Packs.
Other areas of expertise include Textile Design, Graphic Design, Flats, Illustrations, T-Shirt Design ....basically if it needs to be designed, I have done it, and done it very well!
Capabilities / Skills
- 3D Design and Rendering
- Tech pack development and maintenance
- Line Sheets/ Spec Sheets/ Mood Boards
- Fashion(figure) and Flat (technical) Design
- Trend & market research
- Presentation and line development
- Production management
- Pattern development
-Adobe Illustrator
-Adobe Photoshop
-3D Design in Marvelous Designer
- Sample Making
Activewear
Fashion Design
Clothing
Sportswear
Swimwear
Loungewear
Adobe Illustrator
Textile Design
Technical Illustration
Clothing & Merchandise Design
CAD
Children's Clothing
Tech Pack
Streetwear
Design for Manufacturing
Carrie Esther L.
Delhi, California
$25/hr
5.0
60 jobs
I am a character artist with over a decade of experience working in 3D and a bachelor's degree in Game Art. I specialize in stylized realism and am especially influenced by art history, classical sculpture and contemporary AAA games.
I have ample experience working on both games and collectables for 3D printing across a wide variety of styles.
I am available for communication around the clock and will usually reply within a day.
MarvelousDesigner
Autodesk 3ds Max
Autodesk Maya
Adobe Photoshop
3D Design
3D Texturing
3D Rendering
Unreal Engine
3D Modeling
Blender
Pixologic Zbrush
Character Design
Substance Painter
Marmoset Toolbag
3D Rigging
Santiago D.
Queens County, New York
$30/hr
5.0
5 jobs
I'm a creative 3D designer & CAD Specialist with 10+ years of experience creating digital 3D garments, characters, prototypes, and merchandise for global brands (Disney, Apple, Coca-Cola, Converse, Target). Expert in CLO3D, Marvelous Designer, Blender, Maya, ZBrush, and Substance Painter, with a strong background in fabric simulation, Mocap, CAD construction, and PBR texturing workflows, and the entire Adobe Creative Cloud.
MarvelousDesigner
Blender
Substance Painter
Pixologic Zbrush
CLO 3D
3D Design
3D Modeling
3D Art
3D Clothing Design
3D Avatar
Fashion Design
Adobe Illustrator
Adobe Photoshop
Graphic Design
3D Game Art
Cristin Kibodeaux T.
Lake Charles, Louisiana
$30/hr
5.0
2 jobs
Hi, I'm Cristin - Senior 3D Artist & 3D Modeling Specialist.
3D Artist | 500+ Completed Projects | Game-Ready & 3D Printing Specialist
Expertise: 3D Modeling, Sculpting, Hard Surface, Retopology, Texturing, UV Unwrapping, Rendering & Print Optimization.
Software: Blender, ZBrush, Substance Painter, Maya, Marvelous Designer, Cura / PrusaSlicer.
Let's collaborate! With two decades of hands-on expertise and your vision, we will achieve something remarkable. Message me today to get started!
๐ฅ Senior 3D Artist & Digital Sculptor
โฑ 20+ Years of Experience
โ๏ธ 800+ Production-Ready Models Delivered
๐ Proficient in Blender, ZBrush & Substance Painter
โญ๏ธ Specialized in Game-Ready Assets & 3D Printable Models
๐ช Proactive Communication & Complete Pipeline Management
๐จ Consistent Top-Rated Client Satisfaction
๐ Delivering Clean Topology, Flawless UVs & Optimized Meshes
With over two decades of dedicated experience in the 3D industry, I specialize in bringing ideas to life through high-quality 3D modeling, detailed digital sculpting, and production-ready asset creation. Whether you need hyper-optimized assets for game engines or watertight, manifold models designed specifically for 3D printing, I combine classic artistic principles with modern technical workflows to deliver exceptional results every single time.
Throughout my career, I have collaborated with game developers, tabletop creators, indie studios, product designers, and entrepreneurs across the globe. My focus is always on understanding your creative and technical requirements from day oneโsaving you time, reducing revisions, and ensuring your project runs effortlessly.
๐ช My Technical & Creative Process
Every project I take on receives meticulous attention to detail. My workflow is structured to fit seamlessly into standard studio pipelines or independent project workflows:
Concept Analysis: Understanding aesthetic goals, poly-count restrictions, texture requirements, or print specifications.
High-Poly Sculpting: Crafting detailed forms, hard-surface elements, or organic characters with artistic precision.
Optimization & Retopology: Creating clean, efficient edge loops designed for real-time rendering and performance.
UV Unwrapping & Texturing: Generating clean UV maps and high-detail PBR textures (Albedo, Roughness, Metallic, Normal, AO).
Print Preparation: Ensuring models are 100% watertight (manifold), properly scaled, keyed, hollowed, and split for 3D printing.
Final Delivery: Delivering organized source files in all required export formats (.FBX, .OBJ, .STL, .BLEND, .ZTL).
๐ Tools & Software Stack
Blender: Modeling, Retopology, UV Mapping, Cycles/EEVEE Rendering
ZBrush: Digital Sculpting, High-Detail Characters, Organic Forms
Substance 3D Painter: PBR Texturing, Material Creation, Baking
Autodesk Maya: Hard-Surface Modeling, Asset Prep, Pipeline Integration
Marvelous Designer: 3D Cloth Simulation & Garment Creation
Slicers: Cura, PrusaSlicer, Chitubox for 3D Print Analysis
๐จ Areas of Core Expertise
Game-Ready Asset Creation: Low-poly and mid-poly models fully optimized for Unity, Unreal Engine, and mobile platforms.
3D Printable Modeling: Watertight STL/OBJ models optimized for FDM, SLA, and Resin printing (miniatures, collectibles, functional parts).
Digital Sculpting & Detailing: Organic creatures, characters, busts, and intricate surface details.
Hard Surface Modeling: Props, weapons, industrial designs, vehicles, and mechanical components.
Clean Retopology & UV Unwrapping: Animation-friendly mesh structures with zero overlapping geometry.
PBR Texturing & Materials: Realistic, stylized, and hand-painted texturing tailored to your project style.
High-Quality Product Renders: Studio-lit 3D renders perfect for marketing, e-commerce, and client presentations.
๐ค Why Clients Work With Me
Experience You Can Trust: With 20+ years in the industry, I know how to avoid common technical pitfalls and solve complex modeling challenges before they impact your timeline.
Flawless Technical Execution: Zero inverted normals, clear naming conventions, proper scene scales, and clean organization.
Clear & Dependable Communication: I keep you updated at every major milestone so you are never left guessing about progress.
On-Time Delivery: I respect deadlines and honor project commitments without compromising quality.
๐ Keywords: 3D artist, 3D modeling specialist, Blender artist, ZBrush sculptor, 3D game assets, game-ready models, 3D printable models, STL files, miniatures modeling, hard surface modeling, organic sculpting, retopology, UV unwrapping, PBR texturing, Substance Painter, low poly, high poly, 3D print optimization, product rendering, digital sculpting, character modeling, prop design, Unity assets, Unreal Engine models, watertight 3D models.
3D Art
3D Model
3D Avatar
3D Rigging
3D Game Art
3D Illustration
3D Vehicle Modeling
3D Product Animation
3D Architectural Visualization
3D Product Rendering
Matthew P.
Oro Valley, Arizona
$52/hr
5.0
145 jobs
Greetings!
I specialize in character and prop modeling for games and I have a work flow to make sure assets are well optimized for game engines. I can animate and make shaders/ materials in Unity and Unreal. I've worked on projects for big named companies such as Coca-Cola and AT&T involving VR and demos for products. I've also worked on a few games for Steam and mobile.
My skill sets include 3D modeling/ sculpting, 3D animation, texturing, special FX, and rigging. My software knowledge includes but is not limited to Blender, Zbrush, Substance Painter, 3D Coat, Unreal Engine 4, Photoshop, and Unity 3D.
3D Modeling
Blender
3D Texturing
Pixologic Zbrush
3D Rendering
3D Design
Unreal Engine
3D Animation
Substance Painter
Substance Designer
3D Rigging
3D Sculpting
Character Design
Game Design
Fares H.
Los Angeles, California
$35/hr
5.0
39 jobs
With over 10 years of professional experience in 3D modeling, rendering, and animation, I have honed my skills in delivering high-quality results for a wide range of industries. My expertise spans both high-poly and low-poly modeling, creating photorealistic renders, and crafting engaging animations.
As the leader of a dedicated team of highly skilled professionals, we handle large-scale projects efficiently, ensuring precision, creativity, and timely delivery. Using cutting-edge software such as 3ds Max, V-Ray, Corona, Lumion, ZBrush, Marvelous Designer, Substance Painter, Photoshop, and Premiere, we bring your vision to life.
Letโs work together to create extraordinary visuals that exceed your expectations.
3D Floor Plan
3D Lighting
3D Design
3D Modeling
3D Rendering
Adobe Photoshop
Autodesk 3ds Max
Pixologic Zbrush
3D Product Rendering
3D Mockup
Visualization
Architectural Rendering
3D Animation
Architecture
3D Model
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