Hire the Best Blender Developers
in the United States

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Rating is 4.8 out of 5.
4.8/5
Based on 277 client reviews
Mitchell W.

Kennesaw, Georgia

$56/hr
4.8
115 jobs

I build interactive 3D web experiences end-to-end — Three.js, WebGL, React, full-stack — for clients who need browser-based 3D done right. Most teams either subcontract the 3D out to specialists (slow, expensive) or hand a 3D file to a generic React dev (looks bad). I'm the rare combo: 10+ years in Blender + production full-stack JavaScript engineering. One person, one timeline, one accountable point of contact. ▶ What I Build 🌐 Interactive 3D Web Applications ▸ Real-time multiplayer experiences (Three.js + WebSocket) ▸ Product configurators, virtual showrooms, training simulators ▸ Custom WebGL and shader work ▸ Cross-device support, performance-tuned for production 💻 Full-Stack Web Applications & SaaS ▸ React, TypeScript, Node.js, real-time data sync ▸ Auth, subscriptions, payments, OAuth integrations ▸ Postgres / Supabase, cloud deployment ▸ From MVP to production-ready platform ✔ Architect with 9+ years at a Fortune 15 company 🎨 3D Assets Built for the Web ▸ Models, animations, and exports purpose-built for browser delivery ▸ Optimized GLB/GLTF, Draco compression, texture budgets ▸ Mixamo / Rokoko motion capture integration when characters are needed 🔧 Custom Blender Tools (Python) ▸ Automation scripts and addons for studios with repetitive pipeline work ▸ Custom export tools, batch processing, integration with non-Blender systems ▸ Tools that save your team hours per project ▶ Recent Shipped Work ▸ A Blender plugin for navigation-grid generation and game-ready map export ▸ A Blender lip-sync plugin with both cloud and local TTS engine support ▸ A real-time multiplayer virtual tabletop built in Three.js + WebSocket (Masterwork Campaign Workshop) ▸ A conversational 3D avatar widget with TTS, viseme-synced lip sync, and embedded lead capture. If you need interactive 3D on the web, I can build the whole thing — design through deployment.

  • Blender
  • 3D Rigging
  • Character Design
  • Autodesk Maya
  • Character Animation
  • WebGL
  • iClone
  • Photogrammetry
  • Unity
  • 3D Modeling
  • 3D Motion Tracking
  • Tutoring
  • Deep Learning
  • Motion Capture
  • Character Modeling
Abdul Ahad S.

Barrington, Illinois

$30/hr
4.3
57 jobs

🎮Need polished 3D animation or a Unity game that doesn’t feel like it was assembled during a coffee emergency? I help turn game ideas, scripts, storyboards, references, products, and half-built Unity projects into polished 3D animations, playable game experiences, cinematic visuals, and game-ready assets. My strongest areas are 3D Animation and Unity Game Development, backed by many 5-star Upwork reviews. I also work with Unreal Engine for cinematic scenes, real-time environments, and visual production, with 5-star client feedback as well. What I can help with: 🎥 3D Animation Product animations, game trailers, cinematic videos, character animation, explainer videos, technical visuals, and promotional content. 🎮Unity Game Development Unity 3D games, gameplay prototypes, game mechanics, mobile/PC builds, UI setup, level design, bug fixing, optimization, and interactive experiences. 🧱 Game-Ready Assets Characters, props, environments, textures, PBR materials, optimized models, UVs, retopology, and Unity/Unreal-ready assets. 🧩Unreal Engine Support Real-time scenes, cinematic environments, lighting, materials, Blueprints, walkthroughs, and visual production. 🎬Cinematics & Visual Production Game trailers, product videos, camera animation, lighting, rendering, scene composition, editing, and final video output. 𝐓𝐨𝐨𝐥𝐬 𝐈 𝐮𝐬𝐞: 𝐔𝐧𝐢𝐭𝐲, 𝐔𝐧𝐫𝐞𝐚𝐥 𝐄𝐧𝐠𝐢𝐧𝐞, 𝐁𝐥𝐞𝐧𝐝𝐞𝐫, 𝐌𝐚𝐲𝐚, 𝟑𝐝𝐬 𝐌𝐚𝐱, 𝐙𝐁𝐫𝐮𝐬𝐡, 𝐒𝐮𝐛𝐬𝐭𝐚𝐧𝐜𝐞 𝐏𝐚𝐢𝐧𝐭𝐞𝐫, 𝐀𝐟𝐭𝐞𝐫 𝐄𝐟𝐟𝐞𝐜𝐭𝐬, 𝐏𝐫𝐞𝐦𝐢𝐞𝐫𝐞 𝐏𝐫𝐨, 𝐏𝐡𝐨𝐭𝐨𝐬𝐡𝐨𝐩, 𝐕-𝐑𝐚𝐲, 𝐂𝐨𝐫𝐨𝐧𝐚, 𝐚𝐧𝐝 𝐓𝐰𝐢𝐧𝐦𝐨𝐭𝐢𝐨𝐧. I am not here to just “make a model,” “animate something,” or deliver a file that only looks good from one camera angle. I help shape the final experience so it looks clean, feels polished, performs well, and is actually usable for your game, trailer, product launch, campaign, pitch, or interactive project. Have a rough idea, half-built Unity project, or 3D animation concept that needs direction? Send me an invite with the details. I’ll review it and help you figure out the most practical next step.

  • Blender
  • 3D Modeling
  • 3D Rendering
  • Photorealistic Rendering
  • 3D Animation
  • Architecture & Interior Design
  • Character Modeling
  • 3D Product Animation
  • Autodesk 3ds Max
  • Unity
  • Unreal Engine
  • Game Development
  • C#
  • WebGL
  • AR & VR Development
Mario T.

Midvale, Utah

$30/hr
5.0
5 jobs

I am an award-winning Game Developer with expertise in scripting and game development in VR/Mobile/Desktop. Proficient in Unity C#, Unreal C++ & Blueprint, and Javascript, I specialize in designing engaging gameplay mechanics, level design, and user experiences, as well as creating custom materials and particle effects. I'm also a strong 3D Artist, with proficiency in Blender and have experience with Maya as well. My skills include rigging with FK/IK, animating, 3D modeling, Geometry Nodes, and Shaders. I do what I love. 3D animation and game development are my passions, and I'm always working on something even when I'm not working for a client, so I'm always keeping my skills sharp. ***Check out my portfolio for examples of my work at ArtStation/marigo8 and YouTube/marigo8_3D*** Awards: Utah Indie Game Jam 2022 - Grand Prize Game: Tethered in the Middle of Nowhere (details below) UVU Digital Media Showcase 2022 - Open Division Gold Game: The Warden’s Key (details below) Highlight Projects: UVU/NORTHROP GRUMMAN VR DRIVING SIM - UVU Senior Capstone Unreal Engine, Team of 4 Lead development for a prototype VR driver training simulation for Northrop Grumman. I wrote most of the code for the project, including truck physics, ensuring that it met Northrop Grumman's requirements and delivered a high-quality user experience. TETHERED IN THE MIDDLE OF NOWHERE - Utah Indie Game Jam Unreal Engine, Blender, Solo A short game I made for the Utah Indie Game Jam 2022. I made all of the code and 3D assets in under 48 hours. This project won the grand prize. THE WARDEN’S KEY - Published Mobile Game Unity 3D, Blender, Solo 3D puzzle game I made for my junior project at UVU. Made all of the assets (aside from music) and coded several different game mechanics using Unity C# and Blender. I published it to the App Store and Google Play Store. This project won a gold award in the Digital Media Showcase at UVU. FORENSICS VR - UVU Student Employee Unreal Engine, Team of 2 A VR training simulator for forensics students. Researched actual forensics tools and implemented each of them from scratch, making sure they behave as accurately as possible.

  • Blender
  • Unity
  • C++
  • C#
  • Python
  • Unreal Engine
  • Game
  • Perforce
  • Git
  • 3D Modeling
  • TortoiseSVN
  • Game Design
  • 3D Rigging
  • Autodesk Maya
  • Game Development
Syed M.

West Lafayette, Indiana

$40/hr
4.5
61 jobs

I support teams in delivering polished games and real-time 3D applications to production. I work with studios, startups, and organizations to create games, simulations, and interactive real-time 3D experiences using Unity and Unreal Engine. With 8+ years of experience, I handle the entire real-time production pipeline, from 3D asset creation and animation to engine integration, optimization, and interaction, bringing together art, gameplay, and technical systems into cohesive, production-ready results. What I Do Best 🎮 Game Development (Unity & Unreal) - Gameplay mechanics, systems, and interaction - Level design, real-time implementation, and optimization - Cinematics, cutscenes, and in-engine storytelling 🎨 3D Art & Real-Time Assets - Game-ready characters, environments, and props - Clean topology, efficient UVs, and PBR workflows - Assets optimized for performance and scalability 🧠 VR / AR / XR Applications - Training, medical, industrial, and educational experiences - Interactive simulations and real-time visualization - Performance-focused development for immersive platforms 🎥 Animation, Cinematics & Motion - Character animation, rigging, and motion cleanup - Real-time cinematics and camera work - In-engine animation and motion graphics ✨ Technical Art & Optimization - Shaders, VFX, particle systems, and materials - Performance tuning and real-time rendering optimization - Bridging art and engine-level implementation 🏗️ Product, Architectural & Scientific Visualization - Real-time or pre-rendered visualizations - Interactive walkthroughs and explorable scenes - Accurate, presentation-ready visuals Tools & Workflow - Engines: Unity, Unreal Engine - 3D & Sculpting: Blender, Maya, ZBrush, 3ds Max - Texturing: Substance Painter, Quixel, Photoshop - Rendering: V-Ray, Corona, Twinmotion - Post & Motion: After Effects, Premiere Pro, Illustrator, Adobe Animate Why Clients Choose Me ✅ Senior-level experience across games and real-time 3D ✅ Strong understanding of Unity and Unreal pipelines ✅ Clean, optimized, and scalable project delivery ✅ Clear communication and reliable timelines ✅ Ability to take work from DCC tools all the way into a working engine Whom am I a Good Fit For - Game studios needing reliable Unity or Unreal development support - Teams building real-time, interactive, or immersive experiences - Clients who want both strong visuals and solid technical execution - Projects that require assets to be created and implemented properly If you’re looking for someone who can build the assets, integrate them into Unity or Unreal, and deliver a polished interactive experience, I’d be glad to discuss your project.

  • 3D Design
  • 3D Modeling
  • 3D Rendering
  • 3D Animation
  • Architectural Rendering
  • 3D Product Rendering
  • Photorealistic Rendering
  • Unity
  • C#
  • Unreal Engine
  • AR & VR
  • Game Development
  • Mobile Game Development
  • Game Audit
  • WebGL
Nelson Joseph M.

Tucson, Arizona

$21/hr
5.0
25 jobs

Hello! I'm a Unity game developer with nine years of experience creating a wide variety of games. I've worked on 3D and 2D projects across PC, mobile, and console platforms, handling everything from core gameplay mechanics to UI and networking. Beyond game development, I have extensive IT experience, managing and maintaining computer systems, servers, and operating systems for over seven years. This gives me an edge when working with backend systems, networking, and cloud solutions for multiplayer and persistent game worlds. Some highlights of my experience include: - Developer for RaceJam – Developed a high-speed racing game, handling programming, optimization, and multiplayer functionality. - AI Training & Implementation – Worked on AI behavior and decision-making for NPCs and strategic gameplay. - Indie Game Development – Creator of Asteroid Demolition Corps, currently in its 6th major update. - Strong Coding & Art Skills – Proficient in C#, JavaScript, Go, and TypeScript. Experienced in Blender for 3D modeling and pixel art for characters, props, and backgrounds. I pride myself on clean, well-documented code that makes collaboration easy for clients who want to expand upon my work. I'm passionate about crafting immersive experiences and always eager to take on new challenges. Looking forward to working with you!

  • Blender
  • Game Design
  • Character Design
  • Pixel Art
  • Unity
  • C#
  • JavaScript
  • Concept Development
  • Concept Design
Stewart M.

Lexington, Kentucky

$20/hr
5.0
10 jobs

I'm a 3D artist who uses Blender. I'm best when it comes to things such as 3D modeling, texturing, fluid simulations, lighting, and general scene management. While I excel at the skills I just listed, I can use pretty much any tool at my disposal in Blender to create a variety of 3D renders and animations.

  • Blender
  • 3D Animation
  • 3D Art
  • 3D Game Art
  • 3D Modeling
  • 3D File Format
  • Photorealistic Rendering
  • Simulation Game
  • 3D Rendering

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