Hire the Best The Foundry NUKE Specialists in Ho Chi Minh City, VN

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Phuoc N.

Ho Chi Minh City, Vietnam

$25/hr
4.9
6 jobs

Realtime VFX Artist with a strong 3D art background. Experienced in Unity, Particle systems, Amplify Shader, Shader Graph, and game-ready asset creation. Able to bridge art and technical implementation for real-time effects. Please feel free to contact me to discuss all the details.

  • Adobe Photoshop
  • Autodesk Maya
  • Game Art
  • 3D Modeling
  • 3D Rendering
  • Adobe After Effects
  • Unity
  • Visual Effects
  • Particle Illusion
Vu N.

Ho Chi Minh City, Vietnam

$25/hr
4.7
5 jobs

I help brands, agencies, and filmmakers create polished VFX, CGI, FOOH, and cinematic advertising content—from individual shots to complete post-production. With 10+ years of professional experience, I have worked across high-end commercials, music videos, cinematic trailers, and full-CGI productions as a VFX/CGI Supervisor, Compositor, and Video Editor. ⚡ What I do best: - Complete post-production: Video Editing, Color Grading, Roto, Cleanup, and Compositing. - Full CGI product rendering & environment creation. - 3D Modeling, Texturing, Lighting (Maya, Arnold, Unreal Engine). - Rendering & Multipass Compositing. - Color grading and final delivery in cinematic quality. 🧠 Main Tools & Software: - Editing / Color: Adobe Premiere Pro, DaVinci Resolve - Roto / Compositing / Tracking: Nuke, After Effects, Mocha Pro - MatchMove: PFTrack, 3DEqualizer - 3D / CGI: Maya, Unreal Engine, ZBrush. - Texturing / Lookdev: Substance Painter, Arnold, Redshift 💡 Why clients work with me: Fast turnaround with cinematic precision Strong sense of visual storytelling and emotion Ability to manage the entire pipeline — from concept, edit, and CGI, to final delivery 🎬 Let’s collaborate to bring your ideas to life — whether it’s a cinematic ad, a CGI product film, or a full 3D storytelling project.

  • Nuke
  • Visual Effects
  • Compositing
  • Rotoscoping
  • Autodesk Maya
  • Adobe After Effects
  • Adobe Premiere Pro
  • DaVinci Resolve
  • Unreal Engine
  • Video Editing
  • Arnold
  • Redshift3D
  • CGI
  • Animation
  • Match Moving
Tien N.

Ho Chi Minh City, Vietnam

$25/hr
5.0
8 jobs

Hi! I'm Tien, a VFX Artist with over 10 years of experience in visual effects and 6 years working on feature films for both local and international productions. I've worked on theatrical films, TV commercials, music videos, and streaming projects for platforms such as Netflix, Amazon Prime, and HBO... I also spent 3 years as a VFX Lead and 3D Supervisor at Bonjour Saigon, collaborating closely with directors, agencies, and international clients on high-end commercial productions. Besides working in production, I'm also a lecturer teaching Cinematic Visual Effects at a university in Vietnam. I enjoy sharing knowledge just as much as creating visual effects. ### What I do * Compositing * Green screen / Keying * CG Integration * Matchmove & Camera Tracking * Cleanup & Paint * Rotoscoping * Motion Graphics * Video Editing * Color Finishing ### Software * Nuke * After Effects * 3DEqualizer * Silhouette FX * Mocha Pro * Houdini * Blender * Premiere Pro * DaVinci Resolve I believe good VFX should support the story, not distract from it. My approach is always practical: understand the shot, choose the right technique, communicate clearly, and deliver work that blends naturally into the final image. If you're looking for someone reliable, easy to work with, and experienced in both commercial and film production, I'd be happy to help. Feel free to send me a message and tell me about your project.

  • Visual Effects
  • Compositing
  • Animation
  • 3D Motion Tracking
  • Video Editing & Production
  • Motion Graphics
  • Match Moving
  • Keying
  • Rotoscoping
  • Video Cleanup
  • Special Effects
  • Infographic
Phung L.

Ho Chi Minh City, Vietnam

$15/hr
4.8
16 jobs

I have entered the game industry for ten years now and I have gained expertise in Unity Engine. I have over six years of experience working as a Technical Artist in game studios. Previously, I was a VFX artist.

  • Adobe After Effects
  • Autodesk 3ds Max
  • Blender
  • Autodesk Maya
  • Adobe Photoshop
  • Visual Effects
  • Game
  • Unity
  • Technical Support
  • AR & VR
  • Special Effects
  • Camera Effects
  • Mobile Game
  • Cinematic Video
Sang T.

Ho Chi Minh City, Vietnam

$30/hr
5.0
10 jobs

Senior Real-Time VFX and Technical Artist with 7+ years of experience delivering high-end visuals for shipped AAA PlayStation titles, Netflix cinematics, and premium CGI loops. I specialize in bridging the gap between artistic vision and technical performance. By combining AAA-grade pipelines with custom automation workflows, I help game studios, developers, and brands produce stunning real-time visual effects, optimized shaders, and cinematic environments. My Core Expertise: - Real-Time VFX (Niagara & Unity VFX Graph): Creating optimized combat skills, magic effects, and environmental particles that scale smoothly across platforms. - Technical Art & Shader Development: Authoring custom HLSL/node-based materials, setting up dynamic Blueprint parameters, and optimizing performance (LODs, draw calls). - Houdini Simulations: Baking high-fidelity fluid, fire, smoke, and destruction simulations into real-time pipelines. - Cinematics & Look-Dev: Setting up premium lighting, camera pathing in Sequencer, and generating seamless ultra-wide loops for LED installations and web hero elements. AAA Game & Movie Credits: - Marvel's Spider-Man 2 (PS5): Real-time VFX and lighting. - Until Dawn Remake (PS5): Cinematic VFX and post-production. - Black Knight (Netflix): Complex Houdini destruction and physics simulations. Technical Stack: - Unreal Engine 5 (Niagara, Blueprints, Materials, UMG/CommonUI) - Houdini FX, Blender, Maya, EmberGen - Unity (URP/HDRP, VFX Graph, Shader Graph) - After Effects, Nuke, ComfyUI / Stable Diffusion I focus on premium visual execution and clean, developer-friendly project structures. Let's discuss your technical art requirements!

  • 3D Animation
  • Video Editing & Production
  • Visual Effects
  • Game Engine
  • AR & VR
  • Finance & Accounting
Tuan M.

Ho Chi Minh City, Vietnam

$34/hr
4.2
32 jobs

ツ Welcome to my profile! ツ With 12 years in the 3D animation industry, including projects for Disney and Lucasfilm, I specialize in both artistic and technical aspects of production across Maya, Unreal Engine 5. As a veteran character animator, rigger, and technical artist, I’ve contributed to cinematic and in-game content, as well as developed custom tools to streamline animation pipelines in studio environments. If your team or project needs someone who can handle both creative and technical tasks, here’s what I offer: ✔ Character Animation – Human and creature animation (quadrupeds, multi-limbed, etc.) ranging from realistic (using mocap) to stylized and cartoon styles ✔ Unreal Engine – Animation Blueprint setup, including State Machines, Animation Layers, Control Rig (Forward/Backward Solve), GAS, and Lyra framework workarounds. ✔ Maya/Unreal Rigging – Body/facial rigging for game and film characters in Maya; Control Rig setups in Unreal for mocap cleanup or keyframe animation, with support for deformers, corrective shapes, and more. ✔ Pipeline Tools – Custom Python tools for Maya and Unreal to improve team productivity and automation Feel free to reach out, I'm happy to discuss how I can support your project. Thank you.

  • Nuke
  • 3D Rigging
  • Graphic Design
  • Python Script
  • 3D Animation
  • Houdini
  • Autodesk Maya
  • Animation

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