Hire the Best Unreal Engine Developers
in Uzbekistan
Tashkent, Uzbekistan
I’m an Unreal Engine developer with over 6+ years of hands-on experience building both multiplayer and singleplayer games from the ground up. I’ve successfully released 4 games on Steam, handling everything from gameplay systems and level design to optimization and packaging. I understand not just how to build games, but how to ship them. My core strengths: Multiplayer systems (replication, sessions, Steam integration) Singleplayer gameplay mechanics and systems Level design (gameplay-focused, optimized environments) Blueprint scripting and rapid prototyping Performance optimization and packaging for release I can take a project from idea to a working, polished build — or jump into an existing project and fix what’s broken. If you need someone who understands both the technical side and the actual production pipeline of game development, I can help.
- Unreal Engine
- Game Development
- Gaming Console
- Level Design
- Virtual Reality Game
- Game
- Virtual Reality
- PC Game
- Game Engine
- Interactive Design
- Environmental Design
Tashkent, Uzbekistan
Hey:)) If you are here to get help with developing video games or interactive platforms from scratch or refactor and improve the existing ones, then you are at the RIGHT place! My approach is always straightforward: CLEAR communication, attention to DETAIL, and a COMMITMENT to delivering results that feel PROFESSIONAL and polished. Every project, big or small, is an opportunity to create something meaningful — and I’d love to help bring your ideas to life Alongside my personal expertise, I lead a small team at 51X Entertainment. We’re a group of skilled modelers, animators, and designers who can step in whenever a project requires extra creative muscle. This means I can offer clients the flexibility of working directly with me for focused tasks, or scaling up to deliver full productions with custom assets and high-quality design By removing the fear of not getting what YOU pay for, I achieve high quality of products with the proven software development process. I am proficient at these softwares: ✔️Unreal Engine 4/5 ✔️Cinema 4D ✔️Houdini ✔️Autodesk Softwares ✔️Adobe Softwares ✔️Davinci Reslove ✔️Blender My skills: ✔️Unreal Engine C++/Kismet2(Blueprints)/Python ✔️Unreal Engine Networking, Replication system ✔️Unreal Engine Online Subsystem, Epic Online Services, Steamworks ✔️Optimization of CPU time and Ping at multiplayer games ✔️AWS, Amazon Gamelift, Firebase ✔️Rest APIs, Websockets ✔️Pixel Streaming, Streaming Projects to the Web ✔️Data Structures, Computer Architecture ✔️Working with dedicated servers, DevOps ✔️Plugin creation for Unreal Engine ✔️Metahuman, Metahuman Animator ✔️Character rigging and animating ✔️VFX/Particle System/Niagara Particle System ✔️Cross Platform Projects ✔️VR/AR projects with perfect optimization ✔️UI/UX, Unreal Engine HUD, Widget Blueprint System ✔️Realistic teaser/promotional videos for commercial projects ✔️3D Modelling, Animations, Character designing, Rigging I am expert at this fields: ✔️Computer/mobile game development ✔️VR/AR applications development ✔️3D Visualisation ✔️3D Simulation ✔️Architectural visualisations ✔️Level Design in Unreal Engine ✔️Cinematic videos creation ✔️Optimization ✔️DevOps ✔️3D asset creation 💬"It's a 5 out of 5 for me working with Shuhrat. My project wasn't simple and he was so patient with my lack of tech knowledge and pulled it through flawlessly. Communication was great and he was always proactive on things and went beyond the ask. Really enjoyed working together." 💬"Shuhrat is an A+ professional. Fantastic at what he does, extremely responsive and adaptable. He turned around a complex job very quickly, one that normally would take an entire team. I have more major projects and look forward to working with Shuhrat again, any time! It's a pleasure working with him." 💬"The quality of work delivered on this game development project was impressive, and I found it enjoyable to collaborate with him." ⬆️ These are just honest feedbacks from my clients! Regards, Shuhrat Khurramov
- Unreal Engine
- Game Development
- Video Game
- Interactive Design
- Game
- Level Design
- Game Engine
- PC Game
- Virtual Reality
- Prototyping
- Game Level
- Game Design
- Game Mechanics
- Video Game Software
- First-Person Shooter
Bukhara, Uzbekistan
I build games and interactive applications in Unreal Engine — from gameplay systems and UI to cinematics, AI, and multiplayer. My main stack is C++ and Blueprints. I take on projects where things need to actually work: responsive gameplay, clean save systems, proper AI behavior, good performance across platforms. Beyond games I've worked on simulation and training applications, interactive experiences, and engineering tools inside Unreal. Different domains, same approach — understand the problem, build it properly. I learn fast and take on tasks I haven't done before when it makes sense. I'll say upfront if something is outside my current experience rather than figure it out on your time. What I work with: Gameplay systems — mechanics, save/load, progression, inventory Multiplayer — replication, Steam/EOS integration, dedicated servers Cinematics & animation — Sequencer, cutscenes, MetaHuman, procedural animation AI systems — behavior trees, perception, decision logic Simulations & training apps — engineering tools, interactive applications Performance — mobile optimization, Lumen, Nanite, profiling Open to long-term projects and one-time tasks. I communicate clearly and work without needing constant direction.
- Unreal Engine
- C++
- Game Development
- Code Refactoring
- GitHub
- Physics
- CUDA
- Blender
- Cinematic Video
- Modeling
- GPU
Tashkent, Uzbekistan
I create high-quality real-time 3D environments and VR-ready scenes in Unreal Engine 5. I focus on building environments that look great and run smoothly in real-time applications and VR (Meta Quest). What I can help you with: • Game environments and level design • VR scene setup and optimization (Meta Quest ready) • 3D assets (props and environments) • Lighting, materials, and scene composition • Performance optimization for real-time • Full pipeline: modeling → texturing → Unreal integration I work with Unreal Engine 5 (Blueprints), Maya, and Substance Painter. I have hands-on experience building and shipping VR projects, so I understand real production constraints: performance, usability, and player experience. If you need someone who can turn your idea into a clean, optimized, and working scene — I’m ready to help.
- Unreal Engine
- Game Development
- AR & VR
- Augmented Reality
- Game Art
- Autodesk Maya
- Substance Painter
- 3D Modeling
- 3D Animation
- Character Animation
- Environmental Design
- Level Design
- 3D Texturing
Tashkent, Uzbekistan
I help game studios and indie teams build production-ready multiplayer and gameplay systems in Unreal Engine 5. With 1,600+ hours delivered and $100K+ earned on Upwork, I specialize in clean, scalable architecture that performs under real player load — not just in demos. What I Do: • Multiplayer architecture using Steam & Epic Online Services (EOS) • Replication optimization and bandwidth-efficient gameplay systems • Lobby systems, matchmaking, sessions, and backend integration • Advanced gameplay mechanics and reusable system design • Blueprint & C++ hybrid architecture • Fortnite UEFN custom experiences • VR experiences What you get working with me: • Clean, well-structured code that your team can maintain and scale • Clear communication and regular updates throughout the project • Systems designed for production — not just prototypes • A developer who treats your deadline as seriously as you do If you're building a multiplayer game or need solid gameplay systems in UE5, let's talk.
- Unreal Engine
- Game Development
- Video Game
- Interactive Design
- Level Design
- Game
- Game Engine
- PC Game
- Virtual Reality Game
- Virtual Reality
- Prototyping
- Game Level
- Game Design
- Game Mechanics
- Video Game Software
- First-Person Shooter
- Oculus Rift Game
- Oculus Go Game
Tashkent, Uzbekistan
I specialize in Unreal Engine development, leveraging both C++ and Blueprints to create efficient, scalable, and high-performance game systems. My expertise covers a wide range of development areas, from core gameplay mechanics to UI, AR/VR applications, and optimization. Areas of Expertise • Plugin & Tool Development Developing custom Unreal Engine plugins, editor tools, and automation scripts to improve workflow efficiency and extend engine functionality. • System Design & Implementation Building core game mechanics, AI behavior, physics-based interactions, and procedural systems using a structured and modular approach. • UI/UX Development Designing and implementing responsive UI systems, including menus, HUDs, in-game interfaces, and VR-friendly interaction systems. • Multiplayer & Networking Working with Unreal’s networking framework to develop multiplayer mechanics, including replication, lag compensation, and server optimization. • AR/VR Application Development Creating immersive AR and VR applications for simulations, training, and interactive experiences, with a focus on performance and usability. • Source Control & Workflow Management Experienced with Git, Perforce, and other version control systems to ensure structured collaboration and project stability. • Asset & SDK Integration Integrating third-party assets, SDKs, and APIs while maintaining performance, compatibility, and scalability. • Performance Optimization Optimizing game performance by fine-tuning rendering, memory management, physics calculations, and CPU/GPU resource usage. • Debugging & Maintenance Identifying and resolving technical issues, ensuring stability, and refining gameplay systems throughout development. Let’s discuss how I can contribute to your project.
- Unreal Engine
- C++
- Game Development
- AR & VR
- Metaverse
- Artificial Intelligence
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