Hire the Best WebGL Developers in Tokyo, JP
Tokyo, Japan
Hi I’m Christian and I’m a professional game developer with over 10 years of experience. I have worked on both client and server side, and have developed many types of multiplatform games, including VR and AR games. For me user experience is very important, so rest assured I will deliver you intuitive and easy to use optimized games. Here is what I can offer to you: ➡️ Game Development: - Over 10 years of experience ( 10,000+ hours on Upwork ) developing games. - Client & Server side development experience. - Great communication skills. Recently I have worked as development team leader, twice. - Plenty of experience using Git. - Use of Software Architecture patterns for a high quality and easy to mantain game. - UX design skills to adjust the application to different screen resolutions. ➡️ Unity 3D - More than 10 years of experience making games and apps using Unity and C# - High quality code for an optimized and light size game builds. - Strong knowledge in all areas of Unity: Ui, Shaders / Materials, Animation, Unity Backend Services, etc. - Implementation of Addressables for remote assets loading. - Implementation of external APIs ( RESTful API, WebSockets, Firebase, etc. ) - Deployment in multiple platforms Android, IOS, WebGL, Windows, Mac, etc. - Augmented Reality and Virtual Reality development. ➡️ Web Game Development - Plenty of experience in pure Web Game Development - Knowledge in HTML5, CSS, Javascript and libraries like JQuery and Phaser. ➡️ Game Development without Engine - Solid knowledge in C++ - Experience using Dirext X as Graphics API. - HSL Shader development and other effets implementation like Shadow Maps. ➡️ Backend Development and CI/CD - Server setup and backend services development using Java or Node JS. - Database implementation using MySql or MongoDB. - CI/CD for automatic Client and Server builds deployment, making development faster. I'm a very easy to work with developer, who not only understand the requirements of the job but can also suggest improvements or ideas to make your project even more succesful. Looking forward to work with you!
- Game Development
- Unity
- C#
- C++
- DirectX
- JavaScript
- Mobile App Development
- Flutter
- Java
- Node.js
- MySQL
- Git
- User Experience Design
- Virtual Reality
- AR & VR
Tokyo, Japan
Full-Stack engineer specializing in building visually engaging, intuitive SaaS applications that both delight users and drive business growth. I approach software development as a creative craft, blending deep technical expertise with strong design sensibilities to deliver elegant, high-impact solutions. - More that 12 years of professional Frontend development experience in an Agile environment - Expertise in enhancing user experience and business scalability - Unity3D, AR/VR app development, card/slot game development, meta quest2/3 app build, 8thwall, ARKit/ARCore - Highly skilled in react, Next.js, and Typescript. Proficient with GraphQL, styled Components, SCSS, MUI, Tailwind - Love building 3D web applications using WebGL, Three.js and Babylon.js - Love building data or map visualization using D3.js, Mapbox, Leaflet and Deck.gl - Experienced in configuring frontend dev tooling, CI/CD processes, establishing quality standards - Love building an efficient, performance, scalable, and user-friendly Frontend. Thank you.
- WebGL
- Web Development
- App Development
- Mobile Game
- Game
- Unity
- Three.js
- Data Visualization
- Mapbox
- D3.js
- React
- TypeScript
- SaaS Development
- GraphQL
- Agile Software Development
Tokyo, Japan
I am a seasoned software engineer, entrepreneur, and product manager with over 20 years of experience in the game and tech industry. My career spans a wide range of roles, from developing engaging games to leading cross-functional teams and defining strategies for successful product launches. I excel at blending technical expertise with business and product management skills to create user-focused, innovative solutions that drive growth and engagement. After spending 10+ years as a software engineer, I transitioned into entrepreneurship and founded a mobile game publishing company in Japan. I played a pivotal role in the end-to-end lifecycle of products, from conception to market success. My responsibilities included: • Product Strategy: Defining product visions, roadmaps, and KPIs to align with market needs and business objectives. • Development Processes: Selecting architecture and backend technologies, and streamlining workflows for efficient development cycles. • Publishing Management: Designing acquisition-to-publishing workflows, incorporating KPI tracking, localization, and cultural adaptation to maximize product appeal. • Budget Planning: Preparing detailed budgets, balancing promotion costs, expected revenues, and labor expenses to optimize ROI. • Team Leadership: Managing a diverse team of 20+ collaborators, including software engineers, game directors, artists, and business developers. Core Skills and Expertise: • Product Management: Proven ability to define, plan, and execute product roadmaps, ensuring alignment with user needs and business goals. • Game Development: End-to-end development of mobile and console games, focusing on engaging user experiences. • Gamification & User Engagement: Designing mechanics, reward system and achievement to increase retention, drive progression, and enhance overall satisfaction. • Backend Architecture: Building scalable and secure systems to support real-time analytics, multiplayer features, and dynamic configurations. • Team Management: Leading multidisciplinary teams, fostering collaboration, and ensuring timely delivery of high-quality products. Notable Achievements: • TinyHoopers: Creator and lead developer of TinyHoopers, a mobile sandbox-style basketball game combining 2D pixel art with 3D environments. The game has grown to include 6K iOS and 6.5K Android beta players, 20K newsletter subscribers, 48.1K Instagram followers, and an 8.5K-member Discord community. I drove the product vision, mechanics design, backend development, and community engagement strategy. • Mobile Game Publishing: Successfully launched multiple mobile games tailored for the Japanese market, achieving sustainable growth through KPI-driven strategies and cultural customization. • Entrepreneurship: Built and managed a successful publishing company, gaining hands-on experience in product lifecycle management and scaling operations. Product Management Strengths: • Market-Driven Strategy: Strong ability to identify market trends, analyze user behavior, and prioritize features that maximize product value. • Roadmap Execution: Proven success in delivering projects on time and within budget by balancing resources, timelines, and objectives. • Data-Driven Decision Making: Extensive experience leveraging KPIs and analytics to inform product direction and optimize performance. • User-Centric Focus: Deep understanding of how to create compelling user experiences that meet the needs of diverse audiences. Why Choose Me: I bring a unique combination of product management expertise, technical skills, and entrepreneurial experience. Whether you need someone to define a product vision, lead a multidisciplinary team, or ensure a successful launch, I have the experience and track record to deliver results.
- WebGL
- Unity
- RESTful API
- Game Development
- Technical Documentation
- Gamification
- Software Consultation
- Front-End Development
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