Hire the Best Augmented Reality Developers
in Pakistan

Clients rate our Augmented Reality developers
Rating is 4.7 out of 5.
4.7/5
Based on 128 client reviews
Akif I.

Lahore, Pakistan

$30/hr
5.0
73 jobs

I build Unity XR products that solve real business problems: Meta Quest training simulations, WebGL demos, AR product visualizers, and performance fixes. Top Rated Plus, 100% JSS, clear communication, production-ready delivery. If you need an VR developer who can turn a brief, asset pack, CAD export, or rough prototype into a polished Unity build, I can help. My strongest work fits three categories: • Meta Quest VR training simulations Guided workflows, SOP-based training, interactive tools and control panels, scoring flows, and clean Quest-ready performance. • AR product visualization Product placement, interactive demos, variant switching, 3D configurators, and customer-facing experiences for sales, retail, and marketing teams. • Unity XR optimization and project rescue Performance bottlenecks, broken interactions, Quest deployment issues, cleanup, feature delivery, and maintainable handover. Typical deliverables: • Playable Unity build or APK • Clean Unity project and source files • Performance-minded implementation • Documentation or handover notes • Demo video or walkthrough when needed Core stack: Unity, C#, OpenXR, XR Interaction Toolkit, AR Foundation, WebGL, Android, iOS, Meta Quest, Photon, Firebase, UI systems, interaction design, and optimization for standalone VR. What clients value in my work: • Clear milestones and fast communication • Practical solutions instead of unnecessary complexity • Strong focus on usability, comfort, and performance • Clean project structure that is easier to extend If you already have a brief, models, CAD, UI references, or an existing Unity project, send me the details. I can review the scope, identify the fastest route to a working prototype or MVP, and tell you what I would prioritise first.

  • Augmented Reality
  • AR & VR
  • Virtual Reality
  • Unity
  • C#
  • Game Development
  • Meta Quest
  • Simulation Game
  • Interactive Mockup
  • Mobile Game
  • Training
  • Game Design
  • In-App Purchases
  • AR Application
  • Multiplayer
  • Photon Unity Networking
  • Oculus Rift Game
  • Game Engine
  • Game Prototype
  • Game Development Bug Fix
Ehtisham Y.

Faisalabad, Pakistan

$20/hr
4.9
59 jobs

𝐖𝐢𝐭𝐡 𝟖+ 𝐲𝐞𝐚𝐫𝐬 𝐨𝐟 𝐞𝐱𝐩𝐞𝐫𝐢𝐞𝐧𝐜𝐞 𝐢𝐧 𝐔𝐧𝐢𝐭𝐲 𝐝𝐞𝐯𝐞𝐥𝐨𝐩𝐦𝐞𝐧𝐭, I work across𝐀𝐑/𝐕𝐑, 𝐠𝐚𝐦𝐞𝐬, 𝐢𝐧𝐭𝐞𝐫𝐚𝐜𝐭𝐢𝐯𝐞 𝟑𝐃 𝐚𝐩𝐩𝐥𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬, 𝐚𝐧𝐝 𝐬𝐢𝐦𝐮𝐥𝐚𝐭𝐢𝐨𝐧𝐬 for startups, businesses, and product teams. My work includes building new Unity-based products from scratch, improving existing projects, continuing incomplete systems, modernizing older applications, and helping technically demanding real-time products move toward polished, production-ready results. 𝐀𝐑/𝐕𝐑 𝐃𝐞𝐯𝐞𝐥𝐨𝐩𝐦𝐞𝐧𝐭 — immersive applications, headset-based experiences, product visualization, training-focused systems, and real-time interaction workflows built in Unity. 𝐆𝐚𝐦𝐞 𝐃𝐞𝐯𝐞𝐥𝐨𝐩𝐦𝐞𝐧𝐭 — gameplay systems, feature development, UI implementation, bug fixing, and support for both new and existing Unity games. 𝐈𝐧𝐭𝐞𝐫𝐚𝐜𝐭𝐢𝐯𝐞 𝟑𝐃 & 𝐒𝐢𝐦𝐮𝐥𝐚𝐭𝐢𝐨𝐧𝐬 — WebGL experiences, simulation tools, technical visualizations, and custom real-time interactive workflows. From a technical execution perspective, I also work on optimization, debugging, refactoring, system cleanup, and practical problem-solving, including 𝐄𝐂𝐒-𝐛𝐚𝐬𝐞𝐝 𝐚𝐫𝐜𝐡𝐢𝐭𝐞𝐜𝐭𝐮𝐫𝐞 where performance, scalability, or system complexity require a more structured approach. I also work with connected product workflows involving 𝐀𝐏𝐈𝐬, multiplayer services, authentication systems, databases, and cloud platforms such as 𝐅𝐢𝐫𝐞𝐛𝐚𝐬𝐞, 𝐀𝐳𝐮𝐫𝐞, 𝐚𝐧𝐝 𝐀𝐖𝐒 to support production-ready functionality. I use 𝐀𝐈-𝐚𝐬𝐬𝐢𝐬𝐭𝐞𝐝 𝐝𝐞𝐯𝐞𝐥𝐨𝐩𝐦𝐞𝐧𝐭 𝐰𝐨𝐫𝐤𝐟𝐥𝐨𝐰𝐬 with tools such as 𝐂𝐥𝐚𝐮𝐝𝐞 𝐂𝐨𝐝𝐞, 𝐂𝐮𝐫𝐬𝐨𝐫, 𝐆𝐢𝐭𝐇𝐮𝐛 𝐂𝐨𝐩𝐢𝐥𝐨𝐭, 𝐚𝐧𝐝 𝐂𝐨𝐝𝐞𝐱 to speed up prototyping, debugging, iteration, and technical exploration. For projects where it makes sense and the client wants that approach, I also stay current with AI-driven production workflows around intelligent characters, 3D asset generation, and content pipelines, using tools such as 𝐂𝐨𝐧𝐯𝐚𝐢, 𝐈𝐧𝐰𝐨𝐫𝐥𝐝, 𝐌𝐞𝐬𝐡𝐲, 𝐚𝐧𝐝 𝐒𝐜𝐞𝐧𝐚𝐫𝐢𝐨 selectively and under human supervision. I also work with 𝐀𝐈 𝐍𝐏𝐂𝐬, intelligent interactions, dynamic behaviors, and other AI-supported Unity features where they meaningfully improve gameplay, immersion, or product capability. My approach to development is 𝐫𝐞𝐥𝐢𝐚𝐛𝐥𝐞, 𝐩𝐫𝐨𝐝𝐮𝐜𝐭-𝐟𝐨𝐜𝐮𝐬𝐞𝐝, 𝐚𝐧𝐝 𝐩𝐫𝐚𝐜𝐭𝐢𝐜𝐚𝐥. I care about clear communication, accountability, sensible technical decisions, and professional execution throughout the project. That means respecting timelines, staying transparent about progress, and delivering work that is stable, maintainable, and aligned with long-term product goals. If you need a 𝐔𝐧𝐢𝐭𝐲 𝐝𝐞𝐯𝐞𝐥𝐨𝐩𝐞𝐫 for 𝐀𝐑/𝐕𝐑, 𝐠𝐚𝐦𝐞𝐬, 𝐢𝐧𝐭𝐞𝐫𝐚𝐜𝐭𝐢𝐯𝐞 𝟑𝐃, 𝐨𝐫 𝐬𝐢𝐦𝐮𝐥𝐚𝐭𝐢𝐨𝐧𝐬, I’d be happy to discuss your project and see how I can help.

  • Augmented Reality
  • AR & VR Development
  • AR & VR
  • Virtual Reality
  • Unity
  • C#
  • Game Development
  • Meta Quest
  • Metaverse
  • Interactive Design
  • Simulation Game
  • WebGL
  • Photon Unity Networking
  • Performance Optimization
  • API Integration
  • Claude
  • AI Development
  • Firebase
  • Amazon Web Services
  • Microsoft Azure
Saif U.

Faisalabad, Pakistan

$18/hr
5.0
98 jobs

𝟏𝟏+ 𝐲𝐞𝐚𝐫𝐬 𝐨𝐟 𝐞𝐱𝐩𝐞𝐫𝐢𝐞𝐧𝐜𝐞 | 𝟏𝟒𝐊+ 𝐔𝐩𝐰𝐨𝐫𝐤 𝐡𝐨𝐮𝐫𝐬 | 𝟖𝟎+ 𝐉𝐨𝐛𝐬 | 𝐓𝐨𝐩 𝐑𝐚𝐭𝐞𝐝 𝐏𝐥𝐮𝐬 I am a 𝐒𝐞𝐧𝐢𝐨𝐫 𝐔𝐧𝐢𝐭𝐲 𝐃𝐞𝐯𝐞𝐥𝐨𝐩𝐞𝐫 with experience building 𝐀𝐑/𝐕𝐑 𝐞𝐱𝐩𝐞𝐫𝐢𝐞𝐧𝐜𝐞𝐬, 𝐠𝐚𝐦𝐞𝐬, 𝐢𝐧𝐭𝐞𝐫𝐚𝐜𝐭𝐢𝐯𝐞 𝟑𝐃 𝐚𝐩𝐩𝐥𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬, 𝐚𝐧𝐝 𝐬𝐢𝐦𝐮𝐥𝐚𝐭𝐢𝐨𝐧𝐬 for startups, studios, product teams, research projects, and growing businesses. I help clients build new Unity-based products, improve existing projects, continue incomplete systems, modernize older applications, and deliver real-time 3D solutions that are polished, scalable, and ready for production use. My work covers entertainment, immersive experiences, training tools, WebGL applications, and other technically demanding Unity projects that require both strong execution and practical problem solving. A key advantage in my work is the ability to use modern 𝐀𝐈-𝐚𝐬𝐬𝐢𝐬𝐭𝐞𝐝 𝐝𝐞𝐯𝐞𝐥𝐨𝐩𝐦𝐞𝐧𝐭 𝐚𝐧𝐝 𝐩𝐫𝐨𝐝𝐮𝐜𝐭𝐢𝐨𝐧 𝐰𝐨𝐫𝐤𝐟𝐥𝐨𝐰𝐬 where they add real value and fit the client’s goals, workflow, and preferences. When suitable, I work with tools such as 𝐔𝐧𝐢𝐭𝐲 𝐀𝐈, 𝐂𝐥𝐚𝐮𝐝𝐞 𝐂𝐨𝐝𝐞, 𝐂𝐨𝐝𝐞𝐱, 𝐆𝐢𝐭𝐇𝐮𝐛 𝐂𝐨𝐩𝐢𝐥𝐨𝐭, 𝐚𝐧𝐝 𝐂𝐮𝐫𝐬𝐨𝐫 to support faster iteration, debugging, refactoring, and code quality. I can also work with platforms like 𝐈𝐧𝐰𝐨𝐫𝐥𝐝 𝐀𝐈, 𝐂𝐨𝐧𝐯𝐚𝐢, 𝐍𝐕𝐈𝐃𝐈𝐀 𝐀𝐂𝐄, 𝐌𝐞𝐬𝐡𝐲, 𝐒𝐜𝐞𝐧𝐚𝐫𝐢𝐨, 𝐃𝐞𝐞𝐩𝐌𝐨𝐭𝐢𝐨𝐧, 𝐚𝐧𝐝 𝐌𝐞𝐭𝐚𝐇𝐮𝐦𝐚𝐧 𝐀𝐧𝐢𝐦𝐚𝐭𝐨𝐫 for projects that need intelligent NPCs, procedural systems, voice-driven experiences, or AI-assisted content production. The goal is always the same: practical delivery, better workflows, and stronger products under clear human direction. 𝐖𝐡𝐚𝐭 𝐈 𝐜𝐚𝐧 𝐡𝐞𝐥𝐩 𝐰𝐢𝐭𝐡: 𝐀𝐑/𝐕𝐑 & 𝐗𝐑 𝐃𝐞𝐯𝐞𝐥𝐨𝐩𝐦𝐞𝐧𝐭 Meta Quest, Apple Vision Pro, AR Foundation, ARCore, Vuforia, immersive apps, mixed reality, headset, and mobile experiences 𝐆𝐚𝐦𝐞 𝐃𝐞𝐯𝐞𝐥𝐨𝐩𝐦𝐞𝐧𝐭 Game development from scratch, gameplay systems, feature development, multiplayer & networking, monetization, bug fixing, project continuation, cross-platform delivery, long-term production support 𝐈𝐧𝐭𝐞𝐫𝐚𝐜𝐭𝐢𝐯𝐞 𝟑𝐃, 𝐖𝐞𝐛𝐆𝐋 & 𝐒𝐢𝐦𝐮𝐥𝐚𝐭𝐢𝐨𝐧𝐬 Real-time 3D applications, WebGL experiences, product visualization, research tools, utility apps, training systems, healthcare and educational simulations 𝐎𝐩𝐭𝐢𝐦𝐢𝐳𝐚𝐭𝐢𝐨𝐧 & 𝐓𝐞𝐜𝐡𝐧𝐢𝐜𝐚𝐥 𝐏𝐫𝐨𝐛𝐥𝐞𝐦 𝐒𝐨𝐥𝐯𝐢𝐧𝐠 Performance optimization, memory optimization, ECS-based architecture, stabilization, debugging, refactoring, existing project improvement, production-ready technical support 𝐀𝐈-𝐄𝐧𝐡𝐚𝐧𝐜𝐞𝐝 𝐔𝐧𝐢𝐭𝐲 𝐒𝐲𝐬𝐭𝐞𝐦𝐬 AI NPCs, intelligent interactions, procedural systems, voice-enabled characters, computer vision, AI-assisted real-time features, Coplay, and MCP-based workflows/integrations 𝐁𝐚𝐜𝐤𝐞𝐧𝐝 & 𝐂𝐨𝐧𝐧𝐞𝐜𝐭𝐞𝐝 𝐏𝐫𝐨𝐝𝐮𝐜𝐭𝐬 APIs, Firebase, Azure, cloud-connected Unity apps, data-driven features, backend integrations, production-ready support I work well independently and within teams, adapt to different workflows and time zones, and focus on shipping 𝐡𝐢𝐠𝐡-𝐪𝐮𝐚𝐥𝐢𝐭𝐲 𝐔𝐧𝐢𝐭𝐲 𝐬𝐨𝐥𝐮𝐭𝐢𝐨𝐧𝐬 𝐭𝐡𝐚𝐭 𝐚𝐫𝐞 𝐫𝐞𝐥𝐢𝐚𝐛𝐥𝐞, 𝐬𝐜𝐚𝐥𝐚𝐛𝐥𝐞, 𝐚𝐧𝐝 𝐛𝐮𝐢𝐥𝐭 𝐟𝐨𝐫 𝐫𝐞𝐚𝐥 𝐮𝐬𝐞.

  • Augmented Reality
  • AR & VR Development
  • Mixed Reality
  • Virtual Reality
  • Vuforia
  • C#
  • Unity
  • Game Development
  • WebGL
  • Simulation Game
  • Interactive Design
  • 3D Design
  • Multiplayer
  • API
  • Firebase
  • Artificial Intelligence
  • Computer Vision
  • Unreal Engine
  • Meta Quest
  • Microsoft Azure
Fareed T.

Lahore Cantt, Pakistan

$25/hr
5.0
13 jobs

I help startups, agencies, and product teams build immersive AR/VR applications using Unity, ARKit, ARCore, WebAR, Meta Quest, Firebase, AWS, and mobile-first XR workflows. If you are building a VR training simulator, AR mobile app, location-based AR experience, WebAR campaign, or interactive 3D prototype, I can help you turn the idea into a working product. My recent work includes: • VR Stumble Guy: a Unity-based VR obstacle game focused on movement, balance, and immersive player interaction. • Spot Me Find Friends: an AR location-based mobile app where users can share and view each other’s locations in augmented reality. • DexiHunter: a Unity3D AR mobile app combining AR interactions, NFTs, gamification, Firebase, AWS, and blockchain integrations. • VR Fire Extinguisher Training Simulator: an immersive VR training experience for safety education and interactive learning. Core skills: Unity3D, C#, ARKit, ARCore, WebAR, Meta Quest, Oculus, VR training simulations, mobile AR apps, Firebase, AWS, multiplayer systems, 3D interaction design, and performance optimization. Clients usually hire me when they need someone who can handle both the technical development and the user experience of immersive products. I can work from your Figma, concept, existing Unity project, prototype, or rough idea. I can help with: • Unity AR/VR app development • Meta Quest / Oculus VR development • ARKit and ARCore mobile apps • WebAR experiences • VR training simulators • Interactive 3D apps • Unity performance optimization • Firebase / AWS backend integration • Bug fixing and feature development in existing Unity projects Share your idea or current build, and I’ll suggest the cleanest way to move it forward. Let’s build immersive reality together 🚀

  • Augmented Reality
  • AR & VR Development
  • ARCore
  • ARKit
  • Mixed Reality
  • Virtual Reality
  • VR Application
  • Vuforia
  • WebGL
  • Unity
  • Microsoft HoloLens
  • Meta Quest
  • Metaverse
  • C#
  • Android App
  • iOS Development
Ali R.

Lahore, Pakistan

$20/hr
5.0
7 jobs

Your Vision Pro app idea deserves more than a generic developer. It needs someone who lives and breathes ARKit, RealityKit, and visionOS, and has shipped real apps to prove it. With 5+ years of iOS development experience and a laser focus on AR/VR and spatial computing, I help startups, enterprises, and product teams build immersive Apple platform apps that actually work in the real world, not just in demos. What I build for clients: ✅ ARKit & RealityKit apps for iPhone and iPad (iOS 16, 17, 18) ✅ Apple Vision Pro / visionOS immersive experiences and spatial computing apps ✅ 3D product visualization and AR try-before-you-buy apps for e-commerce and retail ✅ Interior design and real estate AR apps with room scanning and furniture placement ✅ SwiftUI-based apps with MVVM architecture, Combine, and clean scalable code ✅ Unity + iOS AR integrations and cross-platform AR pipelines ✅ Enterprise training simulations and e-learning AR modules ✅ Custom 3D animations, lighting, physics, and real-world object tracking Industries I've shipped apps for: Retail & E-commerce · Real Estate & Interior Design · Enterprise Training · E-learning · Entertainment & Gaming · Healthcare Visualization Why clients keep coming back: I write clean, documented, and scalable code using MVVM and modern Apple frameworks, so your app is easy to maintain and extend long after launch. I stay current with every WWDC release, which means your product is always built on Apple's latest APIs, not deprecated workarounds. You get fast response times, milestone-based updates, and zero guesswork on project status. I work on a milestone-based model, so you only pay for delivered, tested results. Tech stack: ARKit · RealityKit · SceneKit · SwiftUI · UIKit · visionOS · Xcode · Core ML · Metal · Unity AR Foundation · REST APIs · Firebase · Git I take on 2–3 new projects per month to ensure every client gets my full attention. If your timeline fits, send me a message, I typically respond within 2 hours.

  • Augmented Reality
  • AR & VR Applications
  • Mixed Reality
  • Virtual Reality
  • iOS Development
  • SwiftUI
  • Swift
  • Apple Xcode
  • RealityKit
  • Computer Vision
  • Unity
  • API Integration
  • Mobile App Development
  • Mobile App Design
  • Deep Learning
Sundas F.

Lahore, Pakistan

$28/hr
4.9
19 jobs

I build immersive AR/VR experiences and production-ready 3D assets that solve real business problems — from a WebAR try-on that runs directly in the browser to a VR training simulation that replaces costly in-person sessions. Whether you need a fully interactive experience or optimized 3D assets to power your XR project, I cover the full pipeline from concept to delivery. Top Rated · 100% Job Success · Available Now Let's talk about your project — click Invite or Contact and I'll respond within a few hours. 🎯 What I Build: WebAR & Native AR Browser-based AR via 8th Wall, WebXR, and A-Frame — no app download required. Or production-grade native apps built on Unity AR Foundation with full ARKit and ARCore support. Face tracking, image tracking, SLAM world tracking, virtual try-on (VTO), and geo-based AR — all optimized for real mobile hardware. VR Experiences Training simulations, virtual showrooms, architectural walkthroughs, and branded VR environments for Meta Quest, PC VR, and WebVR. Ideal for enterprise training, real estate, education, and marketing activations. Interactive 3D Web Experiences High-performance product visualizers, 3D configurators, and immersive landing pages using Three.js, React Three Fiber, and WebGL. Customers rotate, customize, and interact with your product in real time — before they ever hit "add to cart." 3D Assets for AR/VR Game-ready and XR-optimized characters, environments, props, and objects built in Blender and Maya. Every asset is delivery-ready — glTF/GLB format, PBR materials, Draco compression, optimized polygon counts — so it loads fast and looks stunning across all device tiers. 🛠 Core Tech Stack: WebAR: 8th Wall (Niantic Lightship), A-Frame, WebXR, Zappar, Banuba Web SDK Native AR: Unity AR Foundation, ARKit, ARCore, LiDAR, XR Interaction Toolkit VR: Unity, Meta Quest SDK, OpenXR, WebXR Interactive 3D Web: Three.js, React Three Fiber, Babylon.js, WebGL, GLSL Shaders, GSAP 3D Asset Pipeline: Blender, Maya, Substance Painter, PBR, glTF/GLB, Draco Compression Backend & Cloud: Firebase, REST APIs, AWS S3, Niantic VPS, Mixpanel 💼 Problems I Solve: E-commerce & Retail — Virtual try-on for eyewear, jewelry, footwear & cosmetics; view-in-room furniture placement; real-time 3D product configurators that reduce return rates Enterprise Training — Step-by-step AR maintenance overlays and VR simulations that cut training costs Architecture & Real Estate — On-site 1:1 scale BIM/CAD visualization and virtual property walkthroughs for off-plan developments Marketing & Events — Scan-to-launch brand activations, AR product packaging, gamified experiences, stadium fan engagement Beauty & Cosmetics — Real-time foundation shade matching, lipstick and eyeshadow try-ons using facial color analysis XR Projects Needing Assets — Optimized characters, environments, and props for any AR/VR project, game engine ready 📦 What You Get Working With Me: ✅ Technical scoping document before a single line of code is written ✅ Regular build deliverables with video walkthroughs — no black-box development ✅ Fully documented, commented source code at project close ✅ Optimized 3D assets with performance reports — polygon counts, draw calls, load times ✅ Post-launch support and guidance to measure real impact

  • Augmented Reality
  • ARCore
  • ARKit
  • Vuforia
  • AR Quick Look
  • EasyAR
  • Unity
  • AR Application
  • AI Instruction

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