Game Programmer / Game Designer / Unity Developer / QA Tester
Everything about me:
Hello. I am George Moutran
1) Unity Game Development and Design:
As a versatile game designer and skilled programmer, I bring a comprehensive understanding of game development to every project. With hands-on experience across various game development fields, I specialize in designing engaging gameplay mechanics, crafting detailed game design documents, implementation and improving overall game quality and user experience.
I have a deep passion for the creative and technical aspects of game development, making me proficient in both design and programming. This combination allows me to seamlessly communicate my ideas with other developers, ensuring that the vision for the game is executed efficiently and cohesively. Whether it's developing advanced mechanics, optimizing game flow, or refining user interaction, I am dedicated to delivering games that captivate players and provide a rewarding experience.
My Game Developer Skills:
3+ years of experience on the Unity Engine
Strong C# Programming skills
Problem solving skills
Technical writing and documentation
Implementation
Narrative Design
System Design
Strong communication skills
Driven by passion and determination
Relevant Degree: Bachelor in Computer Science
2) QA Testing:
I am experienced with quality assurance and testing technics. Creating test cases, running tests, documenting results and analyzing data are some of the technics i use to test non-game and game applications.
My QA skills:
Document checklists for each application function tested.
Document and run test cases .
Analyze application feedback and find missing features and system flaws.
Detailed bug reports through any project management app.
Ensure information is clear for developers to easily fix problems
Relevant Certificates
Game Development
Game Design
Game Design Document
Game
Unity
Game Development Bug Fix
Scripting
Mobile Game
Construction Document Preparation
C#
Game Mechanics
PC Game
QA Testing
Quality Assurance
Game Testing
Christos T.
Thessaloniki, Greece
$12/hr
5.0
5 jobs
Software developer and computer scientist with experience in a range of mainstream analog and digital technologies.
- Excellent communication skills in English and Greek.
- Experienced in Software, Game, Website & App development. Windows/Web/Unity/Android
- Specialized in rapid prototyping, debugging and extensive UX/UI testing.
- Beta testing, case testing, debugging, text & video reviews
- Good understanding of AC and DC electricity, circuits, ICs, microcontrollers
- Advanced knowledge about Audio production, sound engineering and speaker manufacturing
Game Development
Unity
C#
Rapid Prototyping
WordPress
Cryptocurrency
Software Debugging
WooCommerce
Shopify
VASILEIOS K.
Athens, Greece
$9/hr
5.0
14 jobs
I am a junior game developer. I have worked on mini projects in Godot, Unity. I have knowledge of Inkle, GDevelop and know how to use blender for basic 3D assets. Looking for more experience to get better and make my own game!
Game Development
Game Design
Game Art
Game Asset
QA Testing
Game Testing
Software QA
Beta Testing
Alpha Testing
Efstratios T.
Thessaloniki, Greece
$25/hr
5.0
21 jobs
I’m Stratos Tzelepis, a 2D Artist with love for storytelling through visuals. My goal is creating top-notch 2D game art, tailored to meet the specific needs of indie game developers.
From expressive splash art to eye-catching 2D game art and memorable game logos, I dive deep into your game's identity to make sure every visual element feels cohesive and exciting.
I understand the importance of time and strive to deliver high-quality designs efficiently. I believe that my clients deserve the best value for their investment and always aim to exceed expectations.
Video Game
2D Design
Character Design
Concept Design
Game Background & Environment
Storyboard
Character Illustration
2D Illustration
Illustration
Digital Art
Poster Design
Adobe Photoshop
2D Art
2D Design & Drawings
2D Game Art
Nikolaos A.
Thessaloniki, Greece
$35/hr
4.8
10 jobs
Game Developer & Designer, experienced in Godot and a little in Unity. 6 years of experience in multiple genres.
Skills include :
-Game/Level design
-Game mechanics analysis
-Developing small/medium scale projects (Godot)
-Sound design (Music/SFX)
-Visual design (vibe/aesthetics/theme)
Software I'm using on a daily basis :
-Godot
-Reaper
-Github
-Jira
Software I'm familiar with :
-Unreal
-Unity
Other skills (not so relevant) :
-Drums
-Saxophone
-Very, very very long designed campaigns for DnD 5e
-Music nerd
More into detail? Alright,
I try to design games with very clear pictures in my head. I imagine myself booting up the game as a person that knows nothing, and I try to use the "info" gathered while playing to answer questions about the game's design. Is this mechanic properly explained? If not, is it on purpose? If it's on purpose, is it to create mystery or to bundle that mechanic up with something else down the road?
Is this balanced? Does it matter if it's balanced? Do we want the players to have more freedom to explore mechanics/stat combinations and break the game, or do we want a more closed path? If we want freedom, do we feel ok with players disregarding entire mechanics, or do we want them to experience them?
A lot of questions need to be answered before making up a GDD, which include the emotions we want to invoke on a player, the purpose of the game, and how we're going to achieve that. Want to achieve mystery? A dark atmosphere isn't enough. A non-existent tutorial neither. How are we going to make the player question stuff around them? Are mechanics going to be changing? Should X thing that worked in Y way change mid-game to confuse the player? If yes, how will we make the player understand that this isn't a "bug" or a misstep in our own part, but a design? Are we going to connect Y way to Y+1 way? How?
There are lots and lots of interesting things you can do in a game, and having broad pictures and scenarios on your head about a game's direction is a good place to start, but a lot of stuff needs to be said & written before we start working on it.
I try to avoid development hell, and the number one cause (so far) is a not clear enough path or purpose for the game. Some mechanics/ideas/anything will come down the road during development, some will be discarded because they weren't fun or just didn't stick, and of course a lot of things will change. But the pillars of the game need to be intact, otherwise the game is risking re-purposing it's entire self because we didn't built strong enough foundations.
Game Development
Game Design
Game Design Document
Godot
Kyriakos F.
Nafplio, Greece
$30/hr
5.0
36 jobs
Hi there! Thanks for stopping by.
I'm Kyriakos Farris, a solo indie developer with over 10 years of experience in game and app development, graphic design, motion graphics, animation, and more.
Game Development
Game Customization
Game Design
Unity
Construct 3
Android
iOS
HTML5
Computer Graphics
Adobe Photoshop
Maxon Cinema 4D
Adobe Illustrator
Adobe After Effects
Adobe Premiere Pro
Visual Effects
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