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in Jordan

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Hazem S.

Amman, Jordan

$40/hr
5.0
2 jobs

I build interactive Unity experiences that work flawlessly under pressure — live events, exhibitions, and public installations where there's no room for error. With 3+ years in Unity and VR development, I've shipped mobile games on Google Play and the App Store, built real-time depth-sensor installations for events, and developed VR applications for Meta Quest and PC. What I deliver: • Interactive installations & event experiences (depth cameras, real-time systems) • VR applications for Meta Quest, PCVR, and mixed reality • Mobile games — casual, arcade, and educational • Clean, optimized builds ready for live deployment I work fast, communicate clearly, and treat every project like it's going live in front of an audience — because most of mine do. Tools: Unity, C#, Meta Quest SDK, Blender, RealSense, Python (for sensor integration)

  • Game Development
  • Game Design
  • Game
  • Unity
  • Beta Testing
  • Alpha Testing
  • Static Testing
  • Software QA
  • Quality Assurance
  • Software Testing
  • Game Asset
  • Meta Quest
  • AR & VR
  • AR & VR Development
  • Virtual Reality Game
Yazan S.

Irbid, Jordan

$20/hr
5.0
6 jobs

Do you need someone to develop or help you in creating an engaging and enjoyable video game? Hello there! My name is Yazan. I am a professional video game developer specializing in both 2D and 3D games using the Unity engine. I also write game scenarios, test games, and have experience as a game project supervisor. I've been working in this field since 2020, and I am delighted with the success and feedback I have received from all my clients. In fact, I am ranked as one of the top developers among 400,000 developers in my country, Jordan. I love what I have achieved so far as a game developer, and I aspire to achieve even more milestones with my clients. For any type of projects or inquiries, feel free to say hello! :) Primary Job Specializations: ✅ 2D game development ✅ 3D game development ✅ Game debugging and bug fixing ✅ Game development and modification ✅ Project supervision and planning for success ✅ Game testing ✅ Building game systems ✅ Training clients on various aspects in Unity 💌 Contact me for free advice!

  • Game Design
  • Game
  • Unity
  • Java
  • C#
  • Google Play
  • Firebase
  • XML
  • Gaming
  • Game Art
  • Gaming Video
Abdulsalam A.

Amman, Jordan

$50/hr
5.0
23 jobs

20+ published games. 25+ shipped apps. Millions of downloads. 10+ years in the field. Every review on Upwork is 5 stars. I build games, apps, and the systems behind them, and I ship them to real users. Not prototypes that die on a hard drive. Live products on Google Play and the App Store. Games and 3D Unity, Godot, and Unreal. Gameplay and combat systems built from scratch, dialogue and interaction systems, custom editor tools, and real-time multiplayer with Photon PUN2, Photon Fusion, Netcode for GameObjects, FishNet, and PlayFab. Full ad monetization pipelines with AdMob, Unity Ads, LevelPlay, and Meta mediation. 2D mobile game, 3D multiplayer arena, or something in between, I have built and shipped it. AR, VR and XR AR and VR for Meta Quest, mobile, and desktop. ARCore and ARKit, interactive 3D apps, and training and education experiences. Including apps built to Google Play Families policy and the Apple Kids Category, which have their own compliance rules most developers have never dealt with. Mobile apps Native and cross-platform for Android and iOS using Flutter, React Native, Kotlin, and Swift. Clean architecture, Firebase and Supabase backends, real-time data, push notifications, in-app purchases, and everything needed to get an app store-ready and approved. Web and backend When an app needs a real backend, I build it rather than handing you a integration problem. NestJS, Next.js, REST APIs, Postgres, authentication, admin dashboards, and WordPress and WooCommerce integrations for e-commerce. The store side, which is where most projects stall I have set up and managed Google Play and App Store accounts, individual and organization, for clients worldwide. Policy compliance, Data Safety and App Privacy forms, signing and release management, and rejections. If your app got rejected or your account needs setup, I have done it before. What clients say about working with me: I understand requirements fast, I communicate clearly, I don't need to be told the same thing twice, and I deliver on time. That's not my opinion, that's straight from my reviews. Tell me what you're building and I'll tell you honestly whether I'm the right fit.

  • Game Development
  • Game Design
  • Unity
  • Mobile App Development
  • Mobile Game Development
  • Godot
  • Flutter
  • Augmented Reality
  • Virtual Reality
  • Android App Development
  • iOS Development
  • React Native
  • Kotlin
  • Swift
  • Photon Unity Networking
  • Online Multiplayer
  • Firebase
  • AR & VR Development
  • C#
  • App Store Upload
Mohammad Q.

Amman, Jordan

$35/hr
5.0
11 jobs

Software Engineer skilled in Unity, Flutter, C#, Go, ASP.NET and Python. I specialize in Firebase and PlayFab backends, in-app purchases, ad monetization, mobile app development, and full game publishing.

  • Game Development
  • Unity
  • C#
  • Android
  • iOS SDK
Motasem Z.

Amman, Jordan

$35/hr
5.0
15 jobs

Senior game developer & team lead (since 2016) I worked on almost all genres and i built so many systems (combat, AI, multiplayer, consoles, tooling) and run the process that gets them shipped: roadmaps, code reviews, and a team that knows what it's building. What I Do: 🎮 Gameplay and Combat: Player controllers, multi phase boss fights (attack patterns, counters, telegraphs), hit detection, damage & stats systems, special-attack pipelines. custom physics built from scratch to suit the needs of projects, i also built large scale interaction systems to support story driven games. 🧠 Enemy/NPC AI: Very versatile architecture that allows for almost any kind of behavior for your NPCs or AI agents, ai group controllers so that they move and orchestrate their own attacks cleanly, i used FSMs, Behavior Trees, Pool Theory, GOAP, you name it. 🏗️ Systems and Architecture: Reusable, modular systems: interaction frameworks, branching dialogue, cutscene sequencers, inventories, save/load, localization, object pooling, multi-input support (keyboard/gamepad/touch). My core principle when writing code is writing code that is easy to read. 🛠️ Editor Tools and Pipeline: Custom Unity Editor windows, inspectors, and level building tools; sprite and animation import automation, custom automatic bash scripts for your projects. 🌐 Multiplayer and Backend: Authoritative game servers in Go: real-time WebSocket messaging, matchmaking & lobbies, persistent worlds, SQLite and PostgreSQL player data, secure authentication (Steam session tickets, token auth, rate limiting), friends/chat/DMs, and almost everything you need for a backend for a multiplayer game. 🕹️ Consoles and Platforms: Console development experience (Nintendo Switch, Xbox) alongside Steam, I've built a cross-platform abstraction layer covering platform services, achievements, and controller input. 👥 Team Leadership: I've led development teams by handling project roadmaps, milestone timelines and task/schedule tables, code review standards, architecture reviews before implementation, and team documentation/wikis so knowledge doesn't live in one person's head. I can run your dev side, coordinate with artists and designers, and keep the project honest about scope. 🌍 Arabic and Localization: Native Arabic speaker; proper RTL text, UI mirroring, localization pipelines. If you are targeting MENA? I've already solved the problems you're about to hit. Engines and Stack: Unity (expert, 9+ years), Godot, Golang, SQLite, PostgreSQL, 2D & 3D Games, Raylib (C++), and Monogame (C#). On all kinds of genres: RPG, FPS, multiplayer RTS, adventure, puzzle, top-down shooter, bullet hell, and even scientific simulations. How I Work: • Senior autonomy: give me a goal and a clear design, or iterate quickly with me, and we'll achieve the results as closely as possible to your vision. • Estimates you can plan around, and early warnings when scope shifts. • I am also capable of using AI Assisted workflows, in fact, i did my master thesis on neural networks, i know LLMs on a very deep level, their strengths, and weaknesses. Tell me about your game, Don't hesitate to reach out.

  • Game Development
  • Game Customization
  • Game Design
  • Game Design Document
  • In-Game Advertising
  • Level Design
  • Photon Unity Networking
  • Real-Time Strategy
  • In-App Purchases
  • Godot
  • Performance Optimization
  • Online Multiplayer

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