Hire the Best Pixologic Zbrush Specialists
in Spain
Barcelona, Spain
With over 7 years of professional experience, I am a versatile 3D Artist specializing in organic and hard-surface modeling, high-precision sculpting, and production-ready 3D assets. I have extensive expertise in 3D printing, including detailed sculpting for both artistic and technical applications, as well as medical-grade models when required. My work spans character and creature creation, product design, architectural visualization, and functional prototypes, always delivered with clean topology, proper optimization, and attention to printability. I combine strong artistic skills with technical precision, adapting quickly to different project needs while maintaining high quality and efficiency. Software Proficiency 3ds Max Blender Maya ZBrush Substance Painter Marvelous Designer Mari Adobe Photoshop Unity & Unreal Engine Marmoset Toolbag After Effects Core Technical Skills Advanced human anatomy knowledge and organic modeling High-detail sculpting optimized for 3D printing Hard-surface modeling and complex asset creation Clean retopology, UV mapping, and mesh optimization Realistic texturing and material development Cloth simulation Professional lighting and rendering Post-processing and color matching Model preparation for 3D printing (manifold, wall thickness, support-ready) Whether you need highly detailed characters, props, product prototypes, architectural assets, or precise 3D printed models (including medical applications), I deliver polished, production-ready results that meet your exact specifications. I’m committed to quality, clear communication, and exceeding expectations on every project. Let’s bring your ideas to life with precision and professionalism!
- Pixologic Zbrush
- 3D Modeling
- Autodesk Maya
- 3D Design
- Autodesk 3ds Max
- Character Design
- 3D Clothing Design
- MarvelousDesigner
- UV Mapping
- Substance Painter
- Clothing
- 3D Game Art
- 3D Art
- 3D Sculpting
- 3D Printing
Barcelona, Spain
My name is Ricard Ramos. I'm a 3D modeler and digital sculptor. I love human and animal anatomy. During the last decade, I’ve been working as a 3D modeler and digital sculptor doing architectural visualization, games, cartoon animation models, miniatures, anatomy, props, NFTs... I've been working in companies and also as a freelancer. I try always to do my best work, no matter how big or small the project is. I treat my teammates with care and attention and I listen to the clients. I always study and learn. If you need any information then please do not hesitate to contact me. In the meantime I thank you for taking the time to read this little bio. Best wishes.
- Pixologic Zbrush
- 3D Modeling
- Autodesk Maya
- 3D Design
- Adobe Photoshop
- Autodesk 3ds Max
- 3D Rendering
- 3D Game Art
- MarvelousDesigner
- Substance Painter
- 3D Scanning
- 3D Printing
- 3D Art
- 3D Model
- 3D Modeling Software
Madrid, Spain
Senior Digital Matte Painter and Environment Artist with over 10 years of experience in feature films and television. Credits include Fast X, Fast & Furious 9, Foundation, Loki, Queen Charlotte, Constellation and Godzilla: King of the Monsters. I create photorealistic environments, set extensions, digital matte paintings, environment concepts and high-end visual development for film, television and games. My background in architecture, LiDAR scanning and photogrammetry allows me to build environments with a strong understanding of real-world scale, design and technical accuracy. Software: Photoshop, Nuke, Maya, 3ds Max, ZBrush, Gaea, RealityCapture, Unreal Engine and Substance tools.
- Pixologic Zbrush
- Architectural Design
- 3D Architectural Rendering
- Autodesk 3ds Max
- Autodesk Maya
- Nuke
- Adobe Photoshop
- Lidar
- 3D Scanner
- Photogrammetry
- Modeling
- AI Image Editing
- 3D Printing
- Laser Cutting & Engraving Software
- Drawing
Madrid, Spain
I'm Anyer Pierri, a multidisciplinary 3D artist with 6+ years of experience as a freelance 3D artist and a strong background in design, digital and traditional art. I've had the pleasure of working on amazing projects creating game-ready characters, stylized and realistic environments, 3D assets and product visualizations for commercials, games, AR/VR and ecommerce. I am proficient in software such as Blender, ZBrush, Substance Painter, Unreal Engine, Adobe Photoshop, Adobe Illustrator, Premier Pro, Marmoset Toolbag and V-Ray. My training includes courses in modeling, digital sculpting, advanced texturing, lightining, rendering and 3D product visualization. I have also invested hundreds of hours learning about the fundamentals and workflows of 3D art for games and films, as well as traditional art principles.
- Pixologic Zbrush
- 3D Modeling
- 3D Design
- 3D Texturing
- Unreal Engine
- Product Design
- 3D Art
- 3D Animation
- 3D Game Art
- 3D Logo Reveal
- Blender
- 3D NFT
- Adobe Creative Cloud
- 3D Product Animation
- 3D Sculpting
Granada, Spain
Hello! I'm a 3d character artist specialized on models for videogames, the last 4 years I've worked both in studio and freelance and in that time I had to do some characters for games, avatar systems, advertisement and 3d printing. I've worked for various clients and projects such as Hometopia, Zoria: Age of Shattering and the upcoming game Glory of the Colosseum. My skills are: -3d modelling -Texturing -Retopology
- Pixologic Zbrush
- Autodesk 3ds Max
- Blender
- 3D Modeling
- 3D Design
- 3D Rigging
- 3D Sculpting
- Character Design
- Game Art
- Unreal Engine
- Gaming
- Unity
- 3D Texturing
Barcelona, Spain
3D Character Artist with over three years of experience modeling and texturing characters, creatures and props for video games. Solid knowledge in organic and hard surface modeling using Maya, 3ds Max and ZBrush.
- Pixologic Zbrush
- 3D Rendering
- 3D Modeling
- Autodesk 3ds Max
- 3D Texturing
- Adobe Photoshop
- Autodesk Maya
- 3D Design
- Game Asset
- 3D Printing
- Substance Painter
- Game Art
- Character Design
- Unity
- Marmoset Toolbag
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