Hire the Best Game Artists
in Spain

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Patrice A.

Elche, Spain

$40/hr
4.9
31 jobs

Most board and card games don’t struggle because of ideas. They struggle when the visuals are confusing, inconsistent, or not designed for real gameplay. I help creators turn concepts and prototypes into clear, playable, and visually cohesive tabletop games. My work focuses on readability, structure, and visual systems that support gameplay rather than distract from it. Whether it’s a full board game, a card deck, or an early prototype, I design illustrations and layouts that make rules easier to understand and games more enjoyable to play. Beyond illustration, I also support visual development, art direction, and project coordination. I think in systems: how cards relate to each other, how a board reads at a glance, and how icons, colors, and hierarchy guide players naturally. When needed, I can also help manage the visual side of a project and coordinate other creatives to keep the style consistent and the production pipeline moving smoothly. My work typically includes: - Board and card game illustration - Card layout systems and component design - Visual development and art direction - Game boards, icons, and UI for tabletop games - Project coordination and creative team management - Print-ready production files for manufacturing - Illustrated maps and structured visuals for games - AI image generation, cleanups and in-game integration If you’re developing a board game, card game, or tabletop prototype and need visuals that are clear, engaging, and production-ready, feel free to reach out or invite me for a small test task. Keywords board game artist, board game illustration, board game layout, board game designer, tabletop game illustration, tabletop game artist, card game illustrator, card deck illustrator, card layout design, trading card game artist, TCG illustrator, TCG card art, game board layout, game prototype illustration, tabletop visual development, indie board game art, tabletop game design, game component design, board game graphics, illustrated maps

  • Character Design
  • Illustration
  • Map Illustration
  • Thematic Map
  • Card Game
  • Board Game
  • Map Integration
  • Game Background & Environment
  • Book Cover Design
  • Isometric Style
  • Children's Book Illustration
  • T-Shirt Design
  • Cartoon Art
  • Adobe Photoshop
  • Vector Art
Therese S.

Barcelona, Spain

$45/hr
5.0
10 jobs

I’m a versatile game artist with 10+ years of experience in concept art, character design, 3D modeling, and art direction. I’ve helped bring multiple projects to life—from early ideas and prototypes all the way to launch. I'm comfortable working with both 2D and 3D, creating stylized, game-ready assets for mobile, VR, and indie games. I enjoy working with small, creative teams and I’m happy to jump in wherever I’m needed, whether it’s brainstorming ideas, building assets, or adding the final touches.

  • Concept Artistry
  • Drawing
  • Game Art
  • Illustration
  • 3D Modeling
  • Video Game
  • 3D Game Art
  • 2D Art
  • Unity
  • AR & VR Development
  • Game Development
  • Virtual Reality
  • Visualization Concept
Marcelo Adolfo G.

Jaen, Spain

$40/hr
5.0
30 jobs

3D Artist Specialized in Photorealistic Visuals and Realtime Cinematics I am a skilled 3D Artist from Chile living in Spain. I have a strong foundation in industry standard workflows, adept at creating photorealistic visuals and dynamic real time cinematics primarily using Unreal Engine and Arnold Renderer for Maya. My approach ensures that every project aligns with professional standards from concept through modeling, texturing, and advanced lighting, rendering and postprocessing. While specializing in photorealism, I also have the capability to produce stylized visuals when required. Core Competencies: - Photorealistic Rendering: Proficient in producing high quality, realistic visuals with Unreal Engine and Arnold for Autodesk Maya. - Real Time Cinematics: Expertise in crafting dynamic real time visuals for cinematic sequences and interactive experiences. - Artistic Direction: Strong in Look Development, Art Direction, and Lighting, effectively enhancing the narrative and visual impact of projects. - Software Proficiency: Experienced with Autodesk Maya, Substance Painter, ZBrush, Embergen, Unreal Engine, DaVinci Resolve, and Nuke. I incorporate ACES workflow to maintain color fidelity across all outputs. With a commitment to maintaining industry standard practices, my focus on delivering high fidelity visuals and my ability to adapt to various artistic styles make me a versatile asset to any project. I am committed to excellence and ready to elevate your next project with professional grade visuals.

  • Game Art
  • 3D Animation
  • 3D Modeling
  • AR & VR
  • Rendering
  • Unreal Engine
  • 3D Texturing & Lighting
  • 3D Rigging
  • Pixologic Zbrush
  • Autodesk Maya
  • Arnold
  • Adobe Substance 3D
  • 3D Architectural Rendering
  • 3D Art
  • Blender
Denys I.

Valencia, Spain

$35/hr
4.9
31 jobs

⭐ 12+ Years as a Lead 3D Game Artist and Art Director | 60+ Game Projects | Game Art | Unreal Engine | Unity⭐ Hey! I’m Denys — a senior 3d game artist with 12+ years in game production. I help teams (from solo indie game developer projects to AAA studios) create solid, production-ready Game Art: characters, vehicles, weapons, props, environments — the stuff that has to look good and work properly in real-time engines like Unreal Engine and Unity. If you’ve ever dealt with assets that look nice in renders but fall apart in production — I totally get it. Many clients come to me after losing time and budget on "cheap solutions" out there — inconsistent quality, poor optimization, broken UVs, incorrect naming, missing LODs, or artists disappearing when the work becomes difficult. My role as a game artist is to do the job properly from the start, so you end up with assets you can plug into the engine and use without headaches. 🏆 Some projects I’ve contributed to: Exoborne, Metro Exodus, Microsoft Flight Simulator 2020/2024, DCS World, World of Tanks, War Thunder, Battlefield, Payday 2-3, World of Warships, War Robots, Stellaris, Enlisted, Escape Simulator 2 🔧Services: - Full-cycle 3D game art production - Character and creature creation (realistic & stylized) - Hard-surface modeling: vehicles, aircrafts, weapons, machinery, mechs - Environment art & level design - Props & modular asset packs - High-poly sculpting and game-ready low-poly assets - PBR texturing & material setup - Rigging | skinning and animation - Engine integration (Unreal Engine | Unity | custom) - Optimization for PC, VR, console, and mobile Beyond asset production, I often work at the intersection of 3D Design, Game Design, and visual direction. A strong Game is built not only on solid mechanics, but also on cohesive visual language — and that’s where my background in Concept Art, Concept Artistry, and Character Design becomes valuable. Before moving into full 3D Game Art production, I spent years refining fundamentals in Drawing, Illustration, 2D Art, and 2D Design. That foundation in Digital Art and Graphic Design helps me translate early ideas into production-ready assets. Whether it starts as Concept Art in Adobe Photoshop or vector-based exploration in Adobe Illustrator, I’m comfortable bridging 2D thinking into efficient 3D Modeling workflows. My work covers both realistic and stylized Video Game production — from detailed hard-surface assets to expressive characters and environments. I handle full 3D Modeling pipelines, high-poly sculpting in Pixologic Zbrush, clean topology in Blender / Autodesk 3ds Max / Autodesk Maya, and final material setup for optimized 3D Rendering inside Unity or Unreal Engine. When needed, I also support 3D animation and Animation setup for real-time engines, ensuring that assets integrate smoothly into gameplay systems. This applies equally to AAA-scale development and Mobile Game production, where optimization and clarity of 3D Design are critical. So, in short, I operate as a Game Artist who understands how Concept Art, Illustration, 3D Modeling, and Animation connect inside an actual Game production pipeline — from idea to fully functional asset inside Unity or Unreal Engine.

  • Character Design
  • Game Art
  • Game Asset
  • Game Design
  • 3D Animation
  • 3D Modeling
  • Video Game
  • 3D Game Art
  • Mobile Game
  • Unity
  • Game
  • Blender
  • Autodesk 3ds Max
  • Autodesk Maya
  • Pixologic Zbrush
  • 3D Rendering
  • Game Prop
  • Game Engine
  • Game Development
  • 2D Game Art
Jeff C.

Madrid, Spain

$45/hr
4.8
12 jobs

I'm a 2D and 3D artist and animator. I’m proficient with the entire 3D asset workflow as well as the suite of adobe tools. 2D animation from motion graphics to traditional animation.

  • Game Art
  • 3D Texturing
  • 3D Animation
  • 3D Modeling
  • 2D Animation
  • Traditional Animation
  • 3D Rendering
  • Digital Illustration
  • 3D Rigging
  • 3D Sculpting
  • Cartoon Animation
Antonio José R.

San Sebastian de los Reyes, Spain

$35/hr
4.9
6 jobs

Hey there! My name is Antonio Pacheco and I am a concept artist and illustrator with more than 4 years of experience in the entertainment industry with an artistic skill set ranging from traditional drawing to 3D design and digital sculpting. I use these skills to adapt to any level of stylization required by the artistic guidelines set for the project. I am passionate about RPG games in any of their variants and enjoy creating new worlds and stories with which to develop original and useful concepts. If you have a project for video games, film or board games where concept art or illustration tasks are required and you think I could fit in, don't hesitate to give me a touch in the chat, I'd love to discuss it. Greetings!

  • Character Design
  • Concept Artistry
  • Game Art
  • Illustration
  • Game
  • Concept Design
  • Board Game
  • Cover Art
  • Prop Design
  • Splash Screen
  • Digital Painting
  • Sketching
  • Creature Design
  • 2D Drawing

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