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Mario G.

Burgos, Spain

$45/hr
5.0
9 jobs

Software Engineering at Complutense University (Madrid) Game Developer. Working and experimenting with HTML5 as gaming platform since 2012. Experienced on developing single and multiplayer games over CANVAS and WebGL, available for multiple platforms (Desktop / Mobile / Tablets ...). - Phaser - PixiJS - PlayCanvas - NodeJS - TypeScript - ThreeJS - BabylonJS - Microsoft Kinect

  • Game Development
  • Game Design
  • TypeScript
  • Objective-C
  • Java
  • C#
  • Phaser
  • JavaScript
  • CSS 3
  • HTML5
  • Three.js
  • WebGL
  • PixiJS
  • PlayCanvas
  • Babylon.js
Serhii S.

Barcelona, Spain

$50/hr
5.0
1 jobs

With over 15 years in mobile game development, I focus on creating systems that are both scalable and maintainable. My experience spans Unity and software architecture, applying both Data-Oriented Design (ECS) and Object-Oriented Design (OOP) to solve complex challenges. I’ve contributed to large-scale projects with millions of players worldwide, always ensuring performance and stability through feature flags, safe rollouts, and thoughtful system design.

  • Game
  • Unity
  • C#
  • iOS
  • Swift
  • Solidity
  • .NET Core
  • Blockchain
Lucas G.

Barcelona, Spain

$125/hr
5.0
20 jobs

I help mobile and F2P studios fix retention and monetization. PM of C.A.T.S. by ZeptoLab — 100M+ downloads, $60M+ gross booking, Google Play Game of the Year. 20 years in games (13 in F2P), 50+ projects with EA, Microsoft Studios, Disney, Gameloft, Zeptolab, FunPlus, Yodo1, Voicemod, Xsolla and more. My thesis: games retain when they teach well. Most retention problems are teaching problems — an FTUE that doesn't teach, an economy players don't understand, progression that stops making sense. ✅ What I do: - Game & app audits: spot retention, engagement, and monetization issues; deliver a prioritized, actionable roadmap - FTUE & onboarding design - F2P monetization design (IAP, ads) and game economy - Product management: KPIs, A/B tests, soft launch, LiveOps roadmaps - Game concept creation and creative direction - Process audits, team mentoring and coaching 🏆 Recognition: BAFTA nominee, IGF finalist, GDC speaker, IGF judge, European Commission expert evaluator, features in Game Developer (Gamasutra). 💬 Client testimonials: - "One of the best game designers I have had the pleasure to work with... a magnificent blend of game design and product management." - "Skills to bring value in several areas of our studio: vision, strategy, process optimization, product management and winning tactics." Typical engagement: fixed-price diagnostic first (play, deconstruct, written findings + roadmap), then ongoing advisory if it makes sense.

  • Game Development
  • Game Design
  • Game Design Document
  • Video Game
  • Mobile Game
  • In-App Purchases
  • Monetization
  • Product Management
  • Customer Retention
Lucas G.

Valencia, Spain

$40/hr
5.0
47 jobs

5+ years building games, gameplay systems, and polished playable experiences. B.S. in Computer Science. Senior Game Developer & Gameplay Systems Engineer focused on gameplay programming, systems architecture, game mechanics, and production-ready implementation. Specialized in Unity and Godot. Top Rated Freelancer. I'm a Senior Game Developer and Gameplay & Systems Engineer with 5+ years of experience turning game ideas, designs, and prototypes into playable, reliable, and polished game systems. I specialize in gameplay programming and systems engineering, building the core technology that makes games work and feel good to play, from player controllers and combat mechanics to AI, progression, interaction systems, multiplayer features, and reusable gameplay architecture. My primary focus is Unity and Godot. I adapt my technical approach to the needs of each project, whether you need to prototype a gameplay idea, implement a new mechanic, develop a complete gameplay system, or turn an existing design into clean, production-ready code. What I Offer ✓ Gameplay Programming: Player controllers, movement, combat, weapons, abilities, interaction systems, physics, enemies, and core gameplay mechanics. ✓ Gameplay & Systems Engineering: Architecture and implementation of gameplay loops, progression systems, economies, inventories, quests, rewards, upgrades, abilities, and interconnected game systems. ✓ Game Prototyping: Rapidly turning concepts into playable prototypes to validate mechanics, game feel, and core gameplay loops before full production. ✓ Unity Development: 2D/3D gameplay, gameplay systems, multiplayer, tools, optimization, and cross-platform development. ✓ Godot Development: 2D/3D gameplay, systems programming, prototyping, tools, and rapid iteration. ✓ Enemy AI & Game Logic: State machines, navigation, combat AI, enemy behaviors, spawning systems, encounters, and dynamic gameplay logic. ✓ Multiplayer Gameplay: Real-time and turn-based multiplayer systems, networking, matchmaking, lobbies, chat, leaderboards, and server-authoritative gameplay. ✓ Game Feel & Polish: Improving controls, responsiveness, feedback, camera behavior, animations, effects, UI interactions, and moment-to-moment gameplay. ✓ Performance Optimization: Rendering, physics, memory usage, asset optimization, gameplay code, and performance across different platforms. ✓ Gameplay Architecture: Modular gameplay systems, reusable components, clean architecture, SOLID principles, and maintainable codebases. ✓ AI-Assisted Development: Using modern AI development tools, including Claude Code, to accelerate prototyping, development, debugging, and iteration while maintaining code quality. Why Work With Me? * B.S. in Computer Science. * 5+ years of professional game development experience. * Strong focus on gameplay programming and systems engineering. * Specialized in Unity and Godot. * Top Rated Freelancer. * Comfortable working from a game design document, concept, or early prototype. * Strong understanding of gameplay systems, architecture, and game mechanics. * Focus on responsive gameplay and polished player experiences. * Clean, modular, and maintainable code. * Clear communication and reliable delivery. * Comfortable working independently or as part of a development team. Whether you need a gameplay prototype, new mechanic, complete gameplay system, enemy AI, combat system, progression system, multiplayer feature, or help engineering and polishing an existing game, I can help turn your ideas into solid, scalable, and playable systems. Let's discuss your project and build something great together.

  • Game Development
  • Game Design
  • Unity
  • C#
  • JavaScript
  • Phaser
  • HTML5
  • Mobile Game
  • TypeScript
  • Godot
  • Unreal Engine
  • WebGL
  • Three.js
  • Multiplayer
  • PixiJS
Ignacio Maria M.

Badajoz, Spain

$35/hr
5.0
1 jobs

Your game is stuck mid-development and the previous dev left? I rescue troubled game projects. 4 shipped titles, 6+ years in Unity and Godot, and a track record of taking over broken codebases and shipping them. I took over Hometopia — a Unity sandbox game on Steam — after the team collapsed. I rebuilt the multiplayer system from scratch, cleaned up years of tech debt, and shipped it. I also rescued Fleet Commander: Pacific mid-development after the previous programmer left, delivering a WW2 strategy game with multiplayer and AI systems. What I do: → Project rescue — take over stalled/broken codebases and ship them → Unity & Godot game development — gameplay, UI, tools, multiplayer → Mobile game development — performance-first architecture for low-end devices → Rapid prototyping — full game jam entries shipped in under 72 hours → Multiplayer networking — real-time co-op, lobbies, state sync → Custom tools & pipelines — narrative editors, level design tools, automation How I work: - Daily progress updates and playable builds - Clear milestone structure with no surprises - I ask hard questions early to save expensive changes later - Everything documented so your team isn't dependent on me I've shipped on PC, console, and mobile. I contribute to the Godot engine itself. I build tools that save teams hundreds of hours. And when a project is on fire, I'm the person you call. Let's talk about what you need shipped → blugart.dev

  • Game Development
  • Game Design
  • Unity
  • C#
  • Mobile Game Development
  • Online Multiplayer
  • Game Prototype
  • Game Mechanics
  • Performance Optimization
  • Game UI/UX Design
  • Software Architecture & Design
  • Object-Oriented Programming
  • Git
  • Agile Software Development
  • Godot
Arkady K.

San Sebastian, Spain

$25/hr
5.0
4 jobs

Game designer and technical creative focused on fast prototyping, gameplay systems, and practical production. I have experience working on hyper-casual mobile games and gameplay design for PC projects, with a strong focus on core loop clarity, documentation, balancing, and iteration. I’m comfortable working with small teams, moving quickly from idea to prototype, and helping shape projects into something playable and production-ready. I combine design thinking with technical awareness, which helps me communicate well with programmers, artists, and founders. I also use AI tools productively to speed up research, structure, content development, and workflow organization when it makes sense for the project. I can help with gameplay design, feature design, prototyping, balancing, documentation, UX thinking, and overall product clarity.

  • Game Design
  • Unity
  • Autodesk Maya
  • Adobe Photoshop
  • Character Design
  • User Interface Design
  • Prototyping
  • Scripting
  • C#
  • Unreal Engine

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Cost to hire a Game Developer

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