Unity Developer with 7+ years of experience, including 3 years in commercial game development.
Proficient in Unity3D, C#, and both 2D/3D game design. Successfully contributed to multiple projects across Android and iOS platforms, with a strong focus on gameplay mechanics and tools development.
Expertise
Unity
UI/UX
C# Programming
Core features implementation
Mobile Optimization
Animation Systems
Custom Shaders
Debugging &
Troubleshooting
Game Development
Unity
C#
Mobile Game Development
Game Development Bug Fix
Mobile App Bug Fix
Game
Ruslan A.
Kyiv, Ukraine
$40/hr
5.0
12 jobs
I am a game designer & writer, as well as a producer with technical art background and hands-on experience working for ARC-AGI, Honour Bound Game Studios Inc., Walla Walla Studio, and Prokleepse Community; currently holding a Canadian Game Development Advanced Diploma degree.
Game Design
Level Design
Project Management
Scrum
Scriptwriting
Andrii Y.
Chernivtsi, Ukraine
$20/hr
5.0
147 jobs
- Game design full cycle services
- Analytics and taxonomy
-Math and economy balance
-Creating game mechanics
-Applications gamiffication
-Functional and graphics Level desig in Unity3d/Unreal engine
-Quests design
-Writing dialogs
-Scriptwriting
Game Design
3D Modeling
Game Consultation
Game Design Document
Game Customization
Mobile Game
Creative Writing
Narrative
Content Writing
Level Design
Gamification
Puzzle
Real-Time Strategy
Combat Game
Lera O.
Dnipro, Ukraine
$40/hr
5.0
5 jobs
Characters, props, and the style systems that keep them consistent — that's what I build.
I'm a game artist and Art Lead with 12 years in the industry, most recently leading a team of nine at Product Madness across live free-to-play titles. I design characters and props from first sketch to final render, and I build the style guides, benchmarks and pipelines that keep a whole team's output looking like one game.
What I deliver:
▪ Character design — concept, costume, colour exploration, final rendered illustration
▪ Props, icons and in-game assets, designed to read at thumbnail size
▪ Concept art — creatures, environments, key art
▪ Game UI/UX — Figma flows, prototypes, dev-ready specs
▪ Card and slot art — symbols, frames, jackpot and celebration screens
▪ Art style guides, naming conventions, file structures
▪ Seasonal reskins and feature redesigns, concept to in-engine
How I work:
Everything I design is checked at the size it will actually be seen. A character that looks good at full resolution and turns to mud at 64px isn't finished. I work to a locked palette, test silhouettes in black, and deliver layered files with clean alpha so your team can take it from there without cleanup.
I've also led cross-functional delivery with Producers, UX, Product Owners and Game Ops, and validated art direction in Unity — so I understand what happens to art after handoff.
Tools: Photoshop, Illustrator, Figma (advanced) · Blender, ZBrush (advanced) · Godot, GitHub (advanced) · Unity (working)
Happy to start with a small paid test — most of my clients do.
Game Design
Game UI/UX Design
Graphic Design
UI Graphics
UI Animation
UI/UX Prototyping
2D Art
2D Design
3D Art
Game Art
Game Asset
Game Design Document
Victoria S.
Dnipro, Ukraine
$25/hr
4.9
138 jobs
5+ years of hands-on Unity development experience | C# | Mobile, PC, WebGL, and Multiplayer
Hi! I’m Victoria, a Unity developer with experience creating games and interactive projects for mobile devices, PC, and browsers.
I work with projects at different stages, from an initial idea, prototype, or MVP to full development, optimization, and release preparation. I can also join an existing project, work with the current codebase, implement new features, solve technical issues, and help move the product to the next stage.
I can handle a specific task, join your existing team, or help develop a project from the ground up.
WHAT I CAN HELP WITH:
UNITY GAME DEVELOPMENT
Development of gameplay logic, mechanics, and systems, software architecture, UI implementation, SDK setup, and third-party service integrations.
PROTOTYPES AND MVPs
Quickly turning an idea or individual mechanic into a working prototype. This makes it possible to test the concept, core gameplay loop, and technical implementation before moving into full production.
MOBILE GAMES
Development for Android and iOS, adaptation for different devices, analytics and monetization integrations, in-app purchases, and preparation for release on Google Play and the App Store.
PC GAMES
Gameplay logic and systems, third-party service integrations, optimization, and technical support for Windows and macOS projects.
WEBGL AND BROWSER-BASED PROJECTS
Development of browser games and interactive experiences with careful consideration of WebGL performance, loading times, memory usage, and browser compatibility.
EXISTING PROJECT SUPPORT
I can join an existing project, review and work with the current codebase, implement new features, refactor systems, fix issues, and help prepare the game for release.
BUG FIXING AND OPTIMIZATION
Finding and fixing bugs, crashes, memory leaks, FPS drops, long loading times, and other issues that affect the project’s stability and performance.
MULTIPLAYER
Development of networked mechanics and multiplayer functionality using Photon, Unity Netcode, Firebase, REST APIs, WebSockets, and other suitable solutions.
PLAYABLE ADS
Development of interactive playable ads for advertising networks, taking into account file size, performance, and loading-time requirements.
TECHNOLOGIES
Core stack:
• Unity and C#
• Zenject, UniTask, DOTween, and Scriptable Objects
• Addressables and UI Toolkit
• Shader Graph, VFX Graph, and Particle System
• FMOD
• GitHub and Bitbucket
Backend, multiplayer, and integrations:
• Photon and Unity Netcode
• Firebase Authentication
• Firebase Realtime Database and Firestore
• PlayFab
• REST APIs and WebSockets
• Third-party SDK integrations
Monetization and analytics:
• AdMob
• Appodeal
• ironSource
• In-App Purchases
• GameAnalytics
I work with Android, iOS, Windows, macOS, and WebGL. I can also assist with preparing and publishing projects on Google Play and the App Store.
ADDITIONAL SERVICES
Game development often requires more than programming. When needed, I can involve trusted specialists from my team in the following areas:
• UI/UX design
• Game design
• 2D and 3D art
• Animation
• VFX
• QA and testing
• Backend development
• Additional development support
You have one main point of contact while also gaining access to specialists who can cover the project’s other requirements.
I can work independently, join an existing development team, or take responsibility for a larger part of the development process.
If you already have a project, feel free to send me the current build, repository, requirements, or simply tell me what you would like to create. I’ll review the materials, and together we can determine the most suitable way to approach it.
Game Design
Animation
Game Development
Unity
C#
Game Development Bug Fix
Performance Optimization
Android
In-App Purchases
Game Testing
Mobile Game Development
Software Architecture
iOS Development
WebGL
Firebase
Multiplayer
REST API
Git
Game Mechanics
UI/UX Prototyping
Anastasia D.
Kharkiv, Ukraine
$10/hr
5.0
3 jobs
I’m a 3D Artist with a focus on creating realistic character and creature models for games, animation, and 3D printing. Skilled in all stages of the 3D pipeline, including sculpting, modeling, retopology, UV unwrapping, texturing, lighting, and rendering. Able to work independently or as part of a team, with a high level of attention to detail and quality.
Hard Skills:
•3D modeling (Blender)
•Sculpting (Zbrush)
•Retopology
•UV unwrapping (Blender, RizomUV)
•Texturing (Substance Painter, Photoshop)
•Rendering and lighting (Marmoset Toolbag, Unreal Engine)
•Cloth simulation (Marvelous Designer)
Additional Skills:
•Hair cards creation (XGen, FiberShop)
•Basic knowledge of human anatomy
•Basic knowledge of game engines: (Unity, Unreal Engine)
3D Design
3D Modeling
Unity
Unreal Engine
3D Art
3D Model
3D Game Art
Blender
Pixologic Zbrush
MarvelousDesigner
Substance Painter
Marmoset Toolbag
3D Clothing Design
3D Lighting
Game Art
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