I have been working with Unreal Engine for over 6 years using both Blueprint and C++. As a result, I've created several multiplayer and single-player PC and console games.
I can do for you:
- Development and coding of game features such as game mechanics, AI, player movement, functional UI, and player management systems (like inventory, health, etc.).
- Program your game with enough C ++ for performance, but also with enough Blueprint for designers to customize easily.
I am very comfortable programming in C ++ to create games on the Unreal Engine and have a lot of experience with its Blueprints system. I have created multiplayer projects with state synchronization, client side prediction.
Please email me if you have any questions.
Hooray!
Game Development
Game Design
C++
Game Art
Unreal Engine
Eugen Z.
Kiev, Ukraine
$40/hr
5.0
8 jobs
I'm experienced Senior Unity Developer with a strong C# background and hands-on experience shipping games across mobile, PC, console, and VR platforms. I handle projects end-to-end - from architecture and core mechanics to optimization and live-ops support - and I'm comfortable stepping into existing codebases as easily as building from scratch.
What I bring to your project:
Full-cycle Unity development - from prototype to release, including gameplay programming, systems architecture, performance optimization, and post-launch support.
Mobile game development and PC game development - building performant, polished games for iOS, Android, and PC, tailored to each platform's constraints and player expectations.
Monetisation system development - implementing IAPs, ads, subscriptions, and live-ops economy systems designed to support retention and revenue goals.
Game design development and consulting - shaping core loops, mechanics, and progression systems, and advising teams on design decisions from concept through production.
Multiplayer game development & networking - designing and implementing multiplayer architectures, client-server replication systems, and real-time synchronization for smooth, reliable online gameplay.
Custom game mechanics - translating design ideas into responsive, well-tuned gameplay systems, whether that's combat, progression, economy, or genre-specific mechanics.
Custom systems & tooling - building bespoke in-engine systems and editor tools to speed up development and keep teams productive.
Cross-platform porting - porting games from PC to iOS, Android, Xbox, PlayStation 4/5, Nintendo Switch, and VR platforms, with attention to platform-specific optimization and certification requirements.
VR game development - building and optimizing immersive VR experiences for current-gen headsets.
Web3 integration - implementing Web3 environments and blockchain-related solutions within Unity projects.
Projects I've contributed to as a Senior Unity Developer:
Two Point Hospital (PC/Steam)
Risk of Rain 2 (PC/Steam)
CSR Racing 2 (iOS/Android)
Merge Dragons! (iOS/Android)
Letters Catch: Alphabet Games (iOS)
Invaders: Christmas (iOS)
Hue Land (iOS/Android)
Across these projects I've worked on everything from core gameplay systems to networked multiplayer, mobile game development, and cross-platform releases - giving me a solid, practical understanding of what it takes to ship a game that performs well and holds up under real players.
I care about clean, maintainable code and clear communication, and I'm equally comfortable joining a project mid-development (including taking over from a previous developer) or building something new from the ground up. If you need a Unity developer who can own a system end-to-end and deliver reliably, I'd love to discuss your project.
Game Development
Game Design
Game
Unity
JavaScript
C#
Java
AR & VR
PlayStation
Mobile Game
Game Mechanics
iOS
Android App
Android Studio
Apple Xcode
AI Development
Game Prototype
Back-End Development
Multiplayer
Online Multiplayer
Daniil V.
Kharkiv, Ukraine
$10/hr
5.0
6 jobs
Unreal Engine 5 C++ & Blueprint Developer focused on gameplay systems and game mechanics.
I help game studios and indie developers build clean, scalable, and maintainable gameplay features in Unreal Engine 5 using C++ and Blueprints.
Whether you need a new gameplay mechanic, bug fixes, or a complete gameplay system, I focus on writing reliable code that is easy to extend and maintain.
I can help with:
Gameplay Systems & Mechanics
C++ & Blueprint Development
UI & HUD
AI Behavior
Inventory & Interaction Systems
Save/Load Systems
Game Prototyping
Bug Fixing & Optimization
Existing Project Support
I value clean architecture, clear communication, and delivering high-quality results on time.
Game Development
Game Design
Unreal Engine
Blueprint Style
Game Prototype
User Interface Design
Artificial Intelligence
Software Debugging
Level Design
Game Mechanics
Game Development Bug Fix
Vitalii N.
Zaporizhzhia, Ukraine
$25/hr
5.0
14 jobs
🎮 Senior Unity Developer with 6+ years in Unity and 10+ years in C#, building Unity3D 2D/3D games for PC, WebGL, multiplayer, mobile (iOS/Android) and AR/VR (XR).
Most teams don’t get stuck because the idea is bad – they get stuck because Unity game development turns into constant patches: unstable builds, performance drops, unclear scope, and “quick fixes” that break the next feature.
✅ I help you move forward with structured Unity game development: clear milestones, stable implementation, predictable delivery, and measurable results.
📌 Proof & numbers
• 30+ Unity game projects delivered
• FPS improvement: x3–x10 (after profiling and targeted fixes)
• Loading speed improvement: up to x10 (optimized loading/assets/pipelines)
• Battery usage reduction: up to x5 (optimized update loops + CPU/GPU load + background work)
• Multiplayer: Unity Netcode, Photon PUN, Photon Fusion (handled 200+ CCU per room)
• Senior Unity Game Developer with 6+ years of exp
🟢 What I do
⬧ Unity game development: gameplay systems, mechanics, UI, tools, prototypes → playable builds
⬧ Unity C# engineering: clean architecture, refactoring, debugging, maintainable code
⬧ Performance optimization (all platforms): profiling, frame time, memory, loading, build stability, battery usage
⬧ WebGL: performance, memory, load time, stability (webgl, webglunity)
⬧ Multiplayer: multiplayer unity features & fixes, match flow reliability, Photon Fusion, PUN, photon unity networking, unity mirror
⬧ Mobile game development: android, ios, unity ios, release-ready iterations
⬧ AR / VR (XR): AR Foundation, ARCore Extensions, Unity XR Interaction Toolkit, VR interactions and scene performance
⬧ VR platforms (project-dependent): Meta Quest, Magic Leap
⬧ Unity systems/tools: Addressables, Cinemachine, optimization tools (project-dependent)
⬧ Integrations: unity firebase, SDK integration, API / REST integration (client-side), JSON (project-dependent)
⬧ Monetization (project-dependent): Ads, IAP, game services / player services
⬧ Workflow: CI (project-dependent), JIRA, Git
★ Common issues I solve in Unity projects
• “The project is messy” → stabilize core systems and reduce regressions
• “Performance is bad” → profiling + targeted fixes (with before/after metrics)
• “Bugs keep coming back” → reproduce, isolate, fix, prevent repeats
• “Multiplayer feels unreliable” → improve sync/stability (project-dependent)
• “We need results fast” → milestone plan + short iterations + stable builds
• “Ads/IAP/SDK integration is shaky” → integration review + fixes + validation (project-dependent)
⚡️ How I work
• Quick review → clear plan (milestones + risks + next steps)
• Small, safe iterations with stable builds
• R&D-first approach when needed
• Short progress updates and practical communication
🔧 If you want measurable improvement
• FPS / frame time
• Load time / memory usage
• Crash rate / critical bugs
• Battery usage (mobile)
• Multiplayer stability (disconnects, sync issues)
We track before/after and ship changes in controlled steps.
📩 Message me if you want to…
• start a new Unity game development project (idea → plan → prototype → build)
• improve an existing Unity3D project (performance, stability, features, multiplayer, WebGL, mobile, AR/VR)
• integrate Ads / IAP / SDKs / Firebase / game services into your Unity project
To get started, send (any of these):
• your goal + target platform (WebGL / Android / iOS / XR / other)
• current state (idea / prototype / existing build)
• build link / repo access (if available) + timeline/budget range
⚡Ready to fix your Unity project instead of patching it again?
Click “INVITE” and send me a message with your platform, current state (idea/prototype/build), and main goal – I’ll review it and outline the next clear step to move your Unity game development forward.
Keywords: unity developer, senior unity developer, unity game developer, unity game development, unity3d, unity c#, unity 3d developer, unity 3d game developer, game development, unity game, unity games, webgl, webglunity, performance optimization, profiling, fps optimization, load time optimization, memory optimization, battery optimization, mobile game development, mobile game developer, unity mobile game developer, mobile app developer, android, ios, unity ios, multiplayer game developer, multiplayer unity, unity multiplayer, photon unity networking, photonfusion, photonengine, photonunity, unity mirror, networking, netcode, matchmaking, lobby, realtime multiplayer, rest, rest api, api integration, clientside, client-side, json, sdk integration, unity sdk, unity firebase, firebase analytics, analytics integration, attribution, ads integration, unity ads, admob, rewarded ads, interstitial ads, banner ads, iap, in-app purchases, monetization, game services, leaderboards, achievements, cloud save, crash fixing, bug fixing, unity ui, unity shaders, unity lighting, unity vr, vr developer, arunity developer, ar developer, google play, app store, puzzle, idle
Game Development
Game Customization
Unity
Video Game
In-App Advertising
C#
WebGL
Multiplayer
Mobile Game Development
Prototyping
Game Development Bug Fix
Mobile Game
AR & VR
Android
iOS
Casual Game
Game Prototype
Photon Unity Networking
Third-Party Integration
Git
Oleksandr B.
Odessa, Ukraine
$30/hr
4.9
105 jobs
Senior Unity Developer | Mobile Games | Unity 6 | C# | iOS • Android • WebGL | AR/XR
I help studios build, optimize and ship high-quality Unity games.
With 13+ years of commercial Unity development, I've worked on casual, puzzle and multiplayer games from prototype to live operations. My experience includes projects with over 1 million installs, Steam releases, and long-term support for successful live products.
I'm equally comfortable building new games from scratch or joining existing projects to implement gameplay features, modernize legacy code, optimize performance, fix complex bugs, integrate SDKs, and prepare production-ready releases.
I've also developed AR/XR applications for enterprise clients, including the Royal Air Force and medical training solutions using Microsoft HoloLens.
Selected Projects
• Box Jam! – 3D Puzzle — 1M+ installs on iOS & Android
• Blob Jam – Sort in Space
• Triple Pile 3D
• Word Bend
• Card Match Solitaire
• Astro Lords: Oort Cloud (Steam)
• Bronze Hoof (Steam)
• Crazy Sapper 3D (Steam)
• RAF100 (Royal Air Force) — Top 5 Apple Education Charts
• Medical training application for Microsoft HoloLens
• In the Footsteps of Kings — Innovation Award Winner
Core Expertise
• Mobile Game Development (2D & 3D)
• Gameplay Programming
• Game Architecture
• LiveOps Development
• Performance Optimization
• Unity Version Upgrades
• Legacy Project Modernization
• Bug Fixing & Refactoring
• SDK Integration
• UI / UX
• Editor Tools
• Multiplayer
• WebGL Development
• AR/XR Development
Tech Stack
Unity 6 • C# • .NET • C++ • Unity UI • UI Toolkit • Addressables • DOTween • REST APIs • JSON • Photon PUN • Photon Fusion • Mirror • Firebase • Firebase Analytics • Crashlytics • Remote Config • PlayFab • AdMob • Unity Ads • In-App Purchases • Steamworks • Unity Cloud Build • GitHub Actions • CI/CD • Git • Git LFS • WebGL • AR Foundation • ARKit • ARCore • Vuforia
Why Clients Hire Me
• 13+ years of commercial Unity experience
• Fast onboarding into existing projects
• Strong gameplay and systems programming
• Clean, scalable and maintainable architecture
• Production-ready code with focus on performance
• Clear communication and reliable estimates
• Full-cycle development from prototype to App Store, Google Play and Steam
Available for both short-term and long-term projects.
Game Development
Unity
C#
Gear VR Game
Performance Optimization
Firebase
Android
AI Development
Photon Unity Networking
Virtual Reality
ARKit
Augmented Reality
ARCore
CI/CD
Vuforia
Node.js
.NET Core
ASP.NET
iOS
OpenAI API
Maksym Z.
Kropyvnytskyy, Ukraine
$30/hr
5.0
16 jobs
I started my C# career writing diagnostic software for nuclear power plants. Reliability there wasn't a feature. It was the baseline. That habit never left me, and these days it goes into my Unity work: small, focused tasks, full games, and everything in between.
7 years of C#. PC, mobile, VR. I can jump into an existing project, own a standalone system, or take your idea or GDD all the way to a working MVP: planning, architecture, gameplay, UI, integrations, optimization, testing, and builds you can actually play.
🔹 SOME THINGS I'VE BUILT
• Godly Survivors, an action roguelite released on Steam. I designed and developed it solo, including custom progression, enemy AI with dynamic difficulty, and runtime world generation. I owned its design and development from first concept to launch.
• Expanded a 12-level 3D educational game for kids with new arcade mechanics, story progression, and supporting systems.
• Developed VR/XR apps for Meta Quest and Apple Vision Pro with live 360° video, streamed content, and backend integration.
• Built mobile games and simulators featuring boat physics with water dynamics, time-stop puzzle mechanics, REST APIs, Firebase, and monetization.
• On one optimization job, I cut an app's build size by 5x. I genuinely enjoy profiling and hunting down CPU/GPU bottlenecks.
🔹 WHAT I CAN DO FOR YOU
• Build your game from start to finish: indie titles, MVPs, and vertical slices.
• Design and code gameplay systems: combat that feels right, enemy AI, abilities, inventory, economy, progression, and save systems. I lean on data-driven configs so designers can tune things without touching code.
• Help on the design side too: core loops, balance models, docs a team can implement without guessing, and custom Unity Editor tools when a workflow needs one.
• Take over or extend an existing project: new features, bug fixes, refactoring, third-party integrations, and gameplay or UI polish.
• Profile and optimize for PC, mobile, and VR.
• Handle backend and platform integrations: Firebase, REST APIs, Addressables, IAP, ads, and the SDKs your project needs.
🔹 HOW I WORK
Clear milestones, risks raised early, and playable builds throughout instead of one big reveal at the end. AI speeds up implementation and testing; I do the thinking, shape the architecture, and make the final call. You get honest progress updates, documented changes, and code the next developer won't curse at.
I care about the product, not just the paycheck. Details matter to me. Whether it's a focused fix, an indie MVP, or something bigger (AAA too, assuming you bring the studio 🙂), send me your idea, GDD, current build, or task description, and I'll help turn it into a working result.
Game Development
Game Design
Unity
C#
Mobile Game Development
Game Development Bug Fix
Git
REST API
Steam
Virtual Reality Game
Software Architecture
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