Hire the Best Game Developers
in Australia
Auburn, Australia
โ TOP RATED PLUS Senior-Level Game Developer | Unreal Engine, Unity, AR/VR, Multiplayer, AI, 3D Art & Game UI/UX With over 10 years of experience in game development, 3D art, UI/UX design, animation, and multiplayer systems, I specialize in building high-quality interactive experiences for PC, mobile, WebGL, and immersive AR/VR platforms. My background spans advanced technical artistry, intuitive user interface design, game development, and rapid prototyping for both indie studios and large clients. ๐ง What Sets Me Apart Rapid Prototyping & Custom Tooling: Delivering quick turnarounds for game mechanics, UI systems, assets, and prototypes. Versatile Skillset: Game development (Unreal Engine, Unity, Godot), game UI/UX design with Figma prototyping, 3D modeling, animation, AI integration, and multiplayer architecture. Player-Centered Design: Creating intuitive UI systems and engaging user experiences that improve gameplay flow, usability, and player retention. Client-Centric Approach: Clear communication, fast iteration, and high-quality deliverables designed around your specific needs. ๐ Completed Work for Notable Clients Game Studios โ Amber Studio โ Alderon Games โ Shibarium โ Reload Games โ Gunpowder Games, Inc. โ Studio Arcade โ Blits.ai โ Soundhound โ SCanvas Product Visualization โ Uber โ Care.coach โ Selection โ Sacred Tails โ Shiba Eternity โ Malestorm โ Path of Titans ๐ฎ What I Offer ๐น Game Development Expertise Unreal Engine 5 Advanced Blueprint programming, AI systems, MetaHuman integration, Nanite, Lumen, multiplayer networking, gameplay mechanics, and game UI development using UMG and custom HUD systems. Unity 3D Developing 2D/3D games, interactive experiences, UI/UX systems using Unity Canvas & UI Toolkit, multiplayer architecture, procedural generation, VFX, and mobile optimization. Godot Development for 2D tilesets, animations, UI systems, and audio implementation. ๐น Game UI/UX Design & Prototyping Designing clean, responsive, and player-friendly game interfaces that enhance gameplay and accessibility. โข UI/UX design using Figma โข Interactive UI wireframes and prototypes โข Game HUD design โข Menu systems and navigation flows โข Player onboarding & tutorial UX โข Mobile-friendly UI layouts โข UI animation & micro-interactions โข Inventory systems & UI logic โข Cross-platform UI scaling (PC, mobile, VR) ๐น 3D Modeling, Animation & Rigging Blender Expertise โข Game-ready assets โข Photorealistic rendering โข Hard surface modeling โข Organic sculpting โข UV unwrapping & texture painting โข Retopology โข Rigging & animation Character Creation Full humanoid character pipelines including rigging, animation, and character design using Reallusion Character Creator 5. ๐น AI & Multiplayer Systems AI Integration โข Behavior Trees โข Gameplay Ability System (GAS) โข AI perception systems โข Intelligent NPC interactions Multiplayer โข Server-client architecture โข Replication & networking โข Real-time multiplayer gameplay for Unreal and Unity ๐น AR/VR Development Developing immersive Oculus / Meta Quest applications, simulations, and interactive experiences for education, training, and marketing. ๐ฌ Additional Software Expertise โข Figma โ UI/UX design, wireframing, and interactive prototyping โข Reallusion Character Creator 5 โข NVidia Audio2Face โ Facial animation, lip sync & visemes โข Adobe Suite โ Photoshop, After Effects, Audition for UI assets and post-production โญ Why Choose Me? Client Reviews: Known for delivering value and building long-term relationships. Surpassing Expectations: I deliver more while saving you time. Versatility: Expertise across programming, UI/UX design, and technical art. Responsiveness: Clear and consistent communication. Reliability: 100% Job Success with 20+ completed jobs. Iโm excited to work with you! If you have a unique request or need a custom game, UI system, or interactive experience, feel free to reach out and schedule an initial consultation.
- Game Development
- Game Design
- Unity
- Video Game
- Unreal Engine
- Mobile Game
- C++
- Mobile Game Development
- Game Mechanics
- Game Prototype
- Game Trailer
- AR & VR Development
- C#
- WebGL
- Game Controller
- Multiplayer
- Online Multiplayer
Pyrmont, Australia
Unity game developer and C# programmer with over 10 years of experience and a Bachelorโs degree in Game Development. I design and build 2D and 3D games for mobile, PC, and web. I own a large licensed asset library, which helps me prototype and deliver complete games fast without compromising quality.
- Game Development
- Game Design
- Unity
- C#
- Level Design
- Mobile Game
- PC Game
- Quality Assurance
- Game Testing
- Bug Fix
- Game UI/UX Design
- Game Art
- Artificial Intelligence
- TikTok
- Server
Perth, Australia
I am a seasoned game developer with over 8 years of experience specializing in 2D, 3D, AR, and VR game development. With a strong track record of successfully completing 60+ projects, I have built and delivered engaging, high-performance games for a wide range of platforms including Oculus Quest, Oculus Rift, HTC Vive, and Apple Vision Pro. My focus is on developing visually compelling and immersive gameplay experiences that resonate with players. I combine creative game design with technical expertise to produce high-quality, scalable, and interactive solutions tailored to client needs. Core Expertise: โผ Mobile Game Development (iOS, Android) โผ Game Design and Prototyping โผ Unity Game Engine โผ AR/VR/XR Development โผ WebGL Game Development Tools and Technologies: C#, Unity Physics (Rigidbody, Collider), Unity Animation System, UI/UX Game Interface Design, Multiplayer Development (Photon, Mirror), GameSparks and PlayFab Integration, Firebase Integration, Networking and Real-time Sync, Shader Programming and Material Design, Performance Optimization Platforms and Deployment: โผ 2D and 3D Game Development โผ Mobile Platforms (iOS, Android) โผ Virtual Reality (Oculus Quest, Rift, HTC Vive, Apple Vision Pro) โผ Augmented Reality and Mixed Reality โผ WebGL Browsers โผ Cloud Platforms (AWS, Azure) โผ Unity Asset Store Utilization Why Work With Me: โผ Delivered 60+ successful game projects with varying complexity โผ Proven experience with international clients and remote teams โผ Adaptable to different development pipelines and workflows โผ Reliable and consistent with timelines and project milestones โผ Transparent communication with regular progress updates If you're looking for a dedicated game developer who can bring your vision to life and deliver high-quality results, let's connect and build something exceptional. P.S Hit the GREEN button to say hello.
- Game Development
- Game Design
- Unity
- Virtual Reality
- Augmented Reality
- Game Asset
- Multiplayer
- 3D Game Art
- 2D Game Art
- Mobile Game Development
- WebGL
- Game Mechanics
- Game Prototype
- Game Testing
- Online Game Website
Melbourne, Australia
A Unity Developer with a mix of technical and creative skills. Currently CTO at Liminal VR, working on the Liminal Platform for Meta Quest, which has achieved over 300K installs and continues to run as a live service. Previously, I spent over five years as an indie game developer, creating titles like Burst Action, Do U Even Tap, Beetz Rhythm, and Super Color Run. I am also working on Monster Hero Adventure RPG, which successfully raised $90K, showcasing my passion for delivering immersive and engaging gaming experiences.
- Unity
- C#
- Autodesk Maya
- Graphic Design
- Pixel Art
- Unreal Engine
- Meta Quest
- Blender
- Multiplayer
Palmwoods, Australia
Unity Certified Expert for Construction, Architecture & Engineering | 20+ Years in Software Engineering I'm a software engineer who has been programming since 2005, and a Certified Unity Expert Programmer working with Unity and C# since 2012. These days I focus on real-time 3D for the construction, architecture, and engineering sectors, bringing game-engine technology to building design automation, visualisation, and interactive configurators. I take projects from concept through to deployment across web (WebGL), mobile, and desktop. Most of my current clients are construction and engineering firms. I build tools that let their customers customise and visualise buildings in real time, and I automate the pipeline behind them. A lot of that is writing SketchUp extensions in Ruby (using the SketchUp Ruby API) that automatically extract and export model geometry to GLTF, ready to load straight into Unity, driving parametric modelling automation and building design automation. What I can help with: * Unity construction, architecture, and engineering visualisation: real-time building design automation, parametric modelling automation, and interactive 3D configurators * SketchUp automation: custom SketchUp extensions written in Ruby (SketchUp Ruby API) that automate geometry extraction and GLTF export into Unity-ready 3D assets, with runtime model loading across WebGL, iOS, and Android * GIS and 3D geospatial visualisation: Unity with Mapbox, WRLD, and Google Maps; Angular with Leaflet, HERE Maps, and Esri ArcGIS. Used for indoor navigation, vehicle and asset tracking, drone path simulation, and architectural data visualisation * Backend APIs and services (NodeJS, PHP, Firebase, AWS, GCP) * Unity DevOps and CI/CD (GitHub Actions, GitLab, Fastlane, automated builds and distribution) * Multiplayer and real-time systems (Photon, Socketio, WebRTC, PlayFab) * Technical consulting, solution architecture, and project management A bit of context on how I work: I've led development on projects ranging from architectural configuration tools and 3D GIS building simulations to large-scale multiplayer games and university virtual campuses. I'm just as happy owning the full stack (3D pipeline, tooling, backend, and the build pipeline) as I am joining an existing team to fill a specific gap. I care about clean, maintainable code, clear communication, and delivering on scope, time, and budget. I'm happy to advise on the right approach early, rather than just executing a spec. Notable projects: * Woodoku Blast (Triple Dot Studios): technical lead for two years on this casual mobile puzzle game, covering solution architecture, gameplay systems, native plugins, and CI/CD. * 3 Dot Digital: a real-time WebGL configuration tool for an Australian shed builder, rendering SketchUp-sourced geometry in the browser through Unity. * Transformr: iOS, Android, and WebGL app for a home builder, letting customers visualise and customise home designs in real time. I wrote the SketchUp extensions in Ruby that automate geometry extraction and GLTF export, plus the runtime 3D model pipeline in Unity. * FlipMatrix: a browser-based 3D GIS app for dynamic building simulation using real-world data, built with Unity, NodeJS, MongoDB, Mapbox, Google Maps, and GeoJSON. * Virtual campus / "metaversity" for one of Australia's leading universities: solution architecture plus a real-time, server-authoritative multiplayer backend, SSO, and a Moodle-integrated LMS. * 3D simulations and training apps for an Australian government entity, built in Unity with SCORM integration. Background: * Certified Unity Expert Programmer (Pearson) * National Diploma in Electrical Engineering (University of South Africa) * 300+ completed online courses in game development and software engineering * Started in embedded electronics and process control, moved into full-time software and game development in 2012 If you're after someone who can handle both the technical detail and the bigger picture of a project, feel free to reach out, and we can talk through what you're building
- Game Development
- Game Design
- Unity
- MongoDB
- JavaScript
- HTML5
- Node.js
- C#
- jQuery
- Angular
- DevOps
- Agile Software Development
- XAPI
- Software Architecture & Design
- Rustici Software SCORM Cloud
Melbourne, Australia
I am a Senior Software Developer/Game Developer from Australia with a strong background in games, construction engineering, CAD, spatial data, surveying and extended reality (VR/AR). I have 15 years of software development experience, 9 of those years using Unity3D in a full-time capacity on many different types of projects, from large scale games to technical engineering and medical software. I also have extensive experience with: * CesiumJS * ThreeJS * Game Development (FPS, RPG, Action/Adventure, Racing +) * Blender / 3D modelling, texturing, rigging and animation * Point clouds, photogrammetry and CAD data and software * GIS and Surveying/Remote Sensing * Much more.. any questions, feel free to ask!
- Unity
- Geospatial Data
- Three.js
- Cesium
- Geometry
- Node.js
- Virtual Reality
- JavaScript
- C#
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Cost to hire a Game Developer
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Game Developer job description template
Get tips to write a job post that attracts qualified Game developers.

Game Developer interview questions
Top interview questions to help you hire the right Game developers, faster.
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