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Game Development
Unity
Java
Virtual Reality
C#
Photon Unity Networking
MySQL Programming
Jacques L.
Palmwoods, Australia
$100/hr
5.0
23 jobs
I build Unity applications across architecture, engineering and construction (AEC), games, mobile apps, simulations and real-time 3D.
I have worked in software engineering since 2005 and with Unity and C# since 2012. As a Certified Unity Expert Programmer, I take projects from technical planning through architecture, development, optimisation and deployment across WebGL, iOS, Android and desktop.
My work spans Unity development, gameplay systems, 3D pipelines, native mobile integrations, backend APIs, multiplayer, cloud infrastructure and CI/CD.
AEC, CONSTRUCTION AND REAL-TIME 3D
I create Unity solutions for architecture, engineering and construction, including:
• Interactive building, home and product configurators
• Real-time architectural visualisation
• Parametric modelling and design automation
• SketchUp extensions using Ruby and the SketchUp Ruby API
• Automated geometry, metadata and GLTF export pipelines
• Runtime GLTF and GLB model loading in Unity
• GIS and geospatial 3D visualisation
I develop custom SketchUp extensions that inspect model structures, extract geometry and metadata, apply project rules, generate configurable variants and export Unity-ready assets.
In Unity, I build runtime systems for materials, colours, dimensions, component options, pricing, camera controls, saved configurations and backend integrations.
GAMES, APPS AND SIMULATIONS
My experience includes commercial mobile games, PC and console titles, location-based apps, educational software, training simulations, multiplayer systems and virtual environments.
I can assist with:
• Unity gameplay and application development
• Mobile, desktop, console and WebGL delivery
• Educational and training simulations
• Location-based and augmented reality applications
• Multiplayer and server-authoritative systems
• Unity UI and editor tools
• Performance, memory and app-size optimisation
• Native iOS and Android plugins
• Unity upgrades, technical audits and complex debugging
• App Store, Google Play and TestFlight releases
GIS, FULL-STACK DEVELOPMENT AND DEVOPS
I have delivered mapping applications using Unity with Mapbox, WRLD and Google Maps, and Angular applications using Leaflet, HERE Maps and Esri ArcGIS. Use cases include architectural visualisation, indoor navigation, asset tracking, drone simulation and GeoJSON processing.
For backend and web development, I work with Node.js, Express, TypeScript, PHP, Firebase, MongoDB, AWS, Azure and Google Cloud. I build APIs, authentication, admin tools, content pipelines, analytics integrations and real-time services.
I create automated pipelines using GitHub Actions, GitLab CI/CD and Fastlane for Unity builds, mobile signing, WebGL deployment and release management.
AI-NATIVE SOFTWARE DEVELOPMENT
I use Claude, OpenAI Codex and MCP-based tooling for codebase analysis, prototyping, implementation, testing, documentation and maintenance.
My AI-assisted workflow combines clear specifications, experienced architectural direction, source control, code review, automated testing and CI/CD validation. I also help teams adopt AI-native workflows through agent-ready documentation, reusable skills, coding standards, test-driven development and automated reviews.
SELECTED PROJECTS
• Woodoku Blast — Tripledot Studios: Technical Lead for two years on a commercial mobile puzzle game with millions of users. I led architecture, gameplay systems, native iOS and Android integrations, performance, technical direction and CI/CD.
• Block Gun 3D series: Lead Multiplayer Developer using Photon Unity Networking on mobile games with several million monthly active users.
• WeStretch: Principal Software Engineer on a commercial Unity fitness app for iOS and Android. My work included architecture, Firebase and Node.js services, native integrations, subscriptions, offline support, performance, app-size reduction, Unity upgrades, and CI/CD. I also established engineering standards and guided long-term technical direction.
HOW I WORK
I can lead a complete technical workstream or join an established team to solve a defined problem. I contribute as a senior Unity engineer, technical lead, solution architect, full-stack developer or consultant.
As the founder of multiple companies, I understand the commercial realities behind software decisions. Clients value my ability to understand the goal, identify risks early, communicate options clearly and turn complex requirements into maintainable software.
CREDENTIALS
• Certified Unity Expert Programmer
• More than 20 years of software engineering experience
• Unity and C# development since 2012
• Certified Scrum Master
• Certified DevOps Engineer
If you need an experienced Unity developer or technical lead for an AEC platform, game, app, simulation or real-time 3D product, send me a message.
Game Development
Game Design
Unity
MongoDB
JavaScript
HTML5
Node.js
C#
jQuery
Angular
DevOps
Agile Software Development
XAPI
Software Architecture & Design
Rustici Software SCORM Cloud
Asher P.
Melbourne, Australia
$100/hr
4.7
33 jobs
I am a Senior Software Developer/Game Developer from Australia with a strong background in games, construction engineering, CAD, spatial data, surveying and extended reality (VR/AR).
I have 15 years of software development experience, 9 of those years using Unity3D in a full-time capacity on many different types of projects, from large scale games to technical engineering and medical software.
I also have extensive experience with:
* CesiumJS
* ThreeJS
* Game Development (FPS, RPG, Action/Adventure, Racing +)
* Blender / 3D modelling, texturing, rigging and animation
* Point clouds, photogrammetry and CAD data and software
* GIS and Surveying/Remote Sensing
* Much more.. any questions, feel free to ask!
Unity
Geospatial Data
Three.js
Cesium
Geometry
Node.js
Virtual Reality
JavaScript
C#
Mikael B.
Pyrmont, Australia
$20/hr
5.0
5 jobs
Unity game developer, C# programmer, and QA tester with a Bachelor's degree in Game Development and over 10 years of experience. I help develop, prototype, polish, and test games for PC, mobile, and web.
My professional experience includes designing and developing games at a mobile game studio and performing QA testing for a VR game studio. Currently, I solo-develop a Steam game, Sorcery Mastery, alongside my freelance work.
I can help with:
• Unity development
• C# programming
• QA & testing
• Technical game design
• Rapid prototyping
• Bug fixing and debugging
• AI programming
• UI implementation
• Optimisation
• Balancing
• Polishing
• Mentoring
Game Development
Game Design
Unity
C#
Level Design
Mobile Game
PC Game
Quality Assurance
Game Testing
Bug Fix
Game UI/UX Design
Game Art
Artificial Intelligence
TikTok
Server
Tin N.
Melbourne, Australia
$50/hr
5.0
3 jobs
A Unity Developer with a mix of technical and creative skills.
Currently CTO at Liminal VR, working on the Liminal Platform for Meta Quest, which has achieved over 300K installs and continues to run as a live service.
Previously, I spent over five years as an indie game developer, creating titles like Burst Action, Do U Even Tap, Beetz Rhythm, and Super Color Run.
I am also working on Monster Hero Adventure RPG, which successfully raised $90K, showcasing my passion for delivering immersive and engaging gaming experiences.
Unity
C#
Unreal Engine
Autodesk Maya
Graphic Design
Pixel Art
Meta Quest
Blender
Multiplayer
Omer P.
Ocean Shores, Australia
$3/hr
4.0
2 jobs
My name is Omer, and I love working as a programmer in the digital
space. I have 5+ years experience working specifically with Unity,
both in commercial and personal projects. I enjoy the creative
process of working in a team to surface new ideas and bring them to
life.
Game Development
Unity
C#
3D Animation
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