Hire the Best Game Developers in Georgia
Dacula, Georgia
Motivated student and freelancer with a strong background in programming, game development, AI-assisted workflows, and technical problem-solving. Experienced in Unity development using C#, with additional academic experience in Java and JavaScript. Skilled in debugging, scalable code structure, rapid prototyping, QA testing, research, and collaborative development. Passionate about creating engaging digital experiences and leveraging AI tools to improve workflow efficiency and production quality.
- Game Development
- Game Design
- Game
- Mobile Game
- App Development
- Game Development Bug Fix
- Game Prototype
- Game Testing
- Game Mechanics
- Writing
- Writing Critique
- Creative Writing
- Novel Writing
- Book Writing
- GIMP
- Art & Design
- Photo Editing
- Cover Art Design
- Thumbnail
- Graphic Design
Alpharetta, Georgia
As a composer in the film and video game industries, I am constantly pushing myself to innovate and bring fresh perspectives to the table. My top priority is always the story, and I craft my music to enhance and elevate it in every way possible. If you're a director, producer, or game developer, I am eager to hear about your project and collaborate with you in a relationship built on mutual respect, trust, and a shared love for storytelling. Let's connect soon and bring your vision to life through the power of music.
- Music Production
- Music Composition
- Video Game Music
- Music Arrangement
- FMOD
- Logic Pro
- Finale
- Film Scoring
- Game Audio
- Music
- Orchestration
Sugar Hill, Georgia
A tech enthusiast with 5+ years of programming webapps, CRMs, and games. Worked closely with small businesses and individuals find the best solution. Detail oriented and experienced with multiple tech stacks.
- Game Development
- Game Design
- Unity
- C#
- Java
- JavaScript
- Python
- Git
- Front-End Development
- Web Application
- Shopify Development
- Software Development
- Godot
- CSS
- HTML
Tyrone, Georgia
CURRENTLY AVAILABLE For: Web Design, Logo Design, Game Demos I'm a Unity developer and designer who's interested in 2D game creation and providing expert support for indie developers. With years of hands-on experience in Unity Engine and a passion for crafting immersive, engaging game mechanics, I'm here to help bring your project to life—whether it's for a small indie title or an ambitious game development effort. As a versatile developer and designer, I specialize in the end-to-end creation of unique gameplay systems, game designs, and custom tools using Unity and C#. I work with clients on everything from core game mechanics to complex multiplayer systems, ensuring that each project is tailored to fit your vision. Whether you’re a small indie studio or a solo developer looking for specialized assistance, I have the experience to bring your game to the next level. What I Can Do for You: Character Controllers: Smooth, responsive player movement and behaviors Enemy States & NPCs: Create compelling AI, from enemies to dynamic NPC dialogue Platformer Tools & Mechanics: Custom systems for 2D platformers, including controls and physics RPG Map Transitions & Timed Game Modes: Seamless transitions, plus time-based game mechanics Story-driven Game Modes & Custom Modes: Design, develop, and implement intricate story elements and unique gameplay mechanics UI Development: Implement interactive menus, HUDs, and other UI elements Save Systems & Ad Systems: Efficient data-saving solutions and monetization systems (ads, in-app purchases) Game Types: Action, Adventure, Stealth, Puzzle, RPG, Sim, Strategy—whatever genre you’re aiming for, I’ve got you covered! I pride myself on collaborating closely with clients to fully understand their needs and deliver the highest quality results. Whether you're looking to refine your existing project or need assistance from scratch, I’m here to help you every step of the way. You can view my itch page here to see some of the work I have programmed for: daryatalia.itch. io/. You can view my GitHub to see some of the code I've contributed to public projects: name - DaryaTalia. Web contact: DaryaTalia .com .
- Unity
- C#
- Java
- Python
- GameMaker
- Unreal Engine
- Microsoft Office
- Python Script
- QuickBooks Online
- Adobe Inc.
- Bookkeeping
Atlanta, Georgia
I am a Game Artist skilled in 3D Modeling, Texturing, and Illustration. I'm also a Software Engineer trained in MERN Stack and Vanilla HTML5, CSS, and JavaScript. Contact me today! I'm excited to get working with you!
- Game Design Document
- Blender
- Illustration
- Concept Artistry
- Game Art
- Cartoon Art
- CSS
- HTML5
- JavaScript
- Bootstrap
- TypeScript
- MERN Stack
- API Development
- API Integration
Decatur, Georgia
Take your concept across multiple platforms with Unity! I'm Randy Blain and I've been working daily with the Unity Game Engine for successful commercial applications since 2009 in a full range of capacities including as a coder, developer, art assets producer, and team leader. I have also had a successful career as a monument sculptor, Creative Director, Technical Lead for CTO startups, songwriter musician and fine artist. My focus is on interactive 3D applications and game design and development..One of my long term projects here was for Cognitive Code, the original Markov Chain conversational AI of which patents for were utilized by Google and others. Over that time I have created frameworks, applications and components for AEC industry, BIM data and game companies, entertainers, VJ tools, combat and navigation systems, ARCgis geopositioning, museum kiosks, theatre sized driving sims, eLearning applications, arduino driven interfaces and controllers, used many REST APIs. I have a thorough grounding in mathematics and game mechanics. I read and write Unity C# fluently. I am a problem solver/bug fixer, know how to squeeze performance out of a framework and can oversee a project from start to completion. My most recent immersive 3d interactive client project was for Vizz and Mr Arol Wolford, the gentleman behind the BIM spec and creator of the original Revit.. This involved pipelining Revit architectural files into the Unity engine, tagging all components with BIM specs and having the ability to fully track every object in the project as it was ordered, the vendor ordered from, the cost, date of delivery, date of install. A timeline of the project was developed that allowed project managers to scrub the timeline to see how the project appeared on any given day, in the past or future giving the ability to instantly see where progress on the actual build construction was occurring and on schedule, ahead or behind. Networked chat, guided tours and recording of virtual tours were implemented along with many communications and tracking subsystems. The result of all that work was it brought 3 million in tech venture funding in the door. It was deployed to over 1000 computers at the world's largest architectural firm. I also implemented a VimAEC viewer that was a cut down version of the Vizz application that was featured as a Unity partner on its front page for several months. Other projects I was involved in were an interactive Museum kiosk for The Armory in San Francisco tat was an heuristically embedded info-node application that linked through all the artifacts and history of the institution. Basically you could start by touching any node and it would center and expand revealing text, sounds, videoclips and/or audio with related links surrounding it. Starting at any node one could review the entire history of the institution in the manner that one found most interesting. Another large project was for Jaguar-Land Rover and was a theatrical sized driving sim though San Francisco, Yosemite and along a California coastal highway. I have a comprehensive understanding of game mechanics and 3D interactive systems and UI/UX paired with several decades in digital and fine arts, 3D hard surface and organic/character modeling/texturing/rigging/animating. I have been involved in sound, video and film recording, as well as advertising, artwork creation, direction, engineering and management, illustration and sculpture for over twenty years. My ability to direct the creative design workflow and make efficient use of digital art assets will save you money while resulting in a superior product that competes favorably in an international market. I find the Unity game engine to offer the most flexible and comprehensive currently extant SDK when the aim is to create a cohesive and captivating game or 3D interactive experience. I own a few hundred Unity plugins and have worked with many SDK's across the board. As I have frequently worked with teams in which there are both creative and financial partners involved in a project, I can happily provide documentation that contributes to a cohesive workflow within the organization. A lifelong creative collaborator, it thrills me to be working at a time in history when the combined forces of economic demand and technological advancement have enabled me to enjoy successful artistic expression with others through the captivating medium of the games and 3D Interactive applications. Corporate Clients through my career Atlantic Records SONY Universal Pictures Warner Bros. BAD BOY Entertainment CIROC San Diego Chargers Money Centers of America Coca Cola Pacific Sothebys Realty Buckhead Life Restaurants Group Land Rover Recording Artists David Bowie Michael Jackson TI Trey Songz Young Jeezy Flo Rida Sean Paul Twista Pretty Rickey Juvenile Lil Zane Maino Johnny Gill Professional Athletes Ladainian Tomlinson Darren Sproles Marlon McCree Celebrities Tracy Bingham
- Unity
- Maxon Cinema 4D
- Adobe Photoshop
- Pixologic Zbrush
- Arduino
- Adobe After Effects
- Adobe Flash
- C#
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Resources to help you hire

Cost to hire a Game Developer
Explore typical Game Developer rates and what businesses pay to hire top talent.

Game Developer job description template
Get tips to write a job post that attracts qualified Game developers.

Game Developer interview questions
Top interview questions to help you hire the right Game developers, faster.
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