Hire the Best Game Developers
in Turkey

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Baris U.

Izmir, Turkey

$50/hr
4.8
30 jobs

๐Ÿš€ ๐“๐จ๐ฉ ๐‘๐š๐ญ๐ž๐ ๐†๐š๐ฆ๐ž ๐„๐ง๐ ๐ข๐ง๐ž & ๐‘๐ž๐ง๐๐ž๐ซ๐ข๐ง๐  ๐’๐ฒ๐ฌ๐ญ๐ž๐ฆ๐ฌ ๐ƒ๐ž๐ฏ๐ž๐ฅ๐จ๐ฉ๐ž๐ซ & Game Developer As a ๐“๐จ๐ฉ ๐‘๐š๐ญ๐ž๐ Upwork freelancer, I help teams build high-performance, scalable game engines and rendering systems, from extending existing engine technology to developing custom engine systems from the ground up. I specialize in graphics programming, core engine architecture, and performance-critical game technology. My work focuses on building clean, scalable, and maintainable systems that support real production needs, not just short-term prototypes. ๐‚๐จ๐ซ๐ž ๐„๐ฑ๐ฉ๐ž๐ซ๐ญ๐ข๐ฌ๐ž: โ—™ ๐—š๐—ฎ๐—บ๐—ฒ ๐—˜๐—ป๐—ด๐—ถ๐—ป๐—ฒ ๐—”๐—ฟ๐—ฐ๐—ต๐—ถ๐˜๐—ฒ๐—ฐ๐˜๐˜‚๐—ฟ๐—ฒ Custom engine systems, modular architecture, ECS-based workflows, runtime systems, and long-term maintainability. โ—™ ๐—š๐—ฟ๐—ฎ๐—ฝ๐—ต๐—ถ๐—ฐ๐˜€ & ๐—ฅ๐—ฒ๐—ป๐—ฑ๐—ฒ๐—ฟ๐—ถ๐—ป๐—ด Rendering pipelines, GPU-oriented workflows, low-level rendering systems, and modern graphics API integration. โ—™ ๐—Ÿ๐—ผ๐˜„-๐—Ÿ๐—ฒ๐˜ƒ๐—ฒ๐—น ๐—ฃ๐—ฟ๐—ผ๐—ด๐—ฟ๐—ฎ๐—บ๐—บ๐—ถ๐—ป๐—ด C, C++, and C# development for performance-sensitive systems, tools, and engine-level features. โ—™ ๐—š๐—ฟ๐—ฎ๐—ฝ๐—ต๐—ถ๐—ฐ๐˜€ ๐—”๐—ฃ๐—œ๐˜€ DirectX 11, DirectX 12, Vulkan, and OpenGL. โ—™ ๐—˜๐—ป๐—ด๐—ถ๐—ป๐—ฒ ๐—ฆ๐˜†๐˜€๐˜๐—ฒ๐—บ๐˜€ Physics and audio integration, resource and asset management, GPU-focused workflows, and production-ready technical foundations. โ—™ ๐—จ๐—ป๐—ถ๐˜๐˜† & ๐—จ๐—ป๐—ฟ๐—ฒ๐—ฎ๐—น ๐—˜๐—ป๐—ด๐—ถ๐—ป๐—ฒ Senior-level experience with Unity and intermediate experience with Unreal Engine, giving me practical insight into different engine architectures and real-world production workflows. โ—™ ๐—ง๐—ผ๐—ผ๐—น๐—ถ๐—ป๐—ด & ๐—ช๐—ผ๐—ฟ๐—ธ๐—ณ๐—น๐—ผ๐˜„๐˜€ Engine tooling, editor frameworks, ImGui-style tools, Git/GitHub collaboration, and CMake-based build systems. ๐–๐ก๐š๐ญ ๐ˆ ๐๐ซ๐ข๐ง๐  ๐ญ๐จ ๐๐ซ๐จ๐ฃ๐ž๐œ๐ญ๐ฌ: I bridge low-level engine development with practical production requirements. Whether you need to optimize an existing rendering system, extend your engine architecture, build internal tools, or develop core technology for a custom engine, I focus on solutions that are fast, reliable, and maintainable. My priority is not just making systems work. It is making them robust enough to scale with the project. If you are looking for a Top Rated developer who can work close to the engine layer, understand performance constraints, and build clean technical foundations for your game or rendering project, letโ€™s discuss your requirements.

  • Game Development
  • C++
  • C#
  • Game
  • Unity
  • Unreal Engine
  • C
  • OpenGL Shading Language
  • C++/CLI
  • OpenGL
  • Graphics Programming
  • DirectX
Sensei K.

Istanbul, Turkey

$15/hr
4.8
82 jobs

Iโ€™m a Unity Game Developer who helps clients ship solid mobile and PC gamesโ€”from prototype to production. I build clean, scalable gameplay systems in C# and Iโ€™m comfortable with both synchronous & asynchronous programming (UniTask/Task, async/await), plus event-driven architecture (events, Actions, delegates) to keep projects maintainable. On the backend/product side, I integrate Firebase end-to-end: Authentication, Realtime Database / Firestore, Storage, analytics/events, cloud data flows, and user/session systems. I also implement Unity Localization properly (keys, tables, runtime updates, dynamic text, UI consistency), so multi-language support doesnโ€™t turn into a mess later. I can support the full release pipeline: performance optimization, UI systems, debugging tricky runtime/editor issues, and publishing to App Store / Google Play (build settings, signing, Xcode/Gradle problems, IAP/Subscriptions, AdMob if needed). What you can expect from me: Clear communication + realistic delivery Production-ready code (readable, testable, easy to extend) Strong debugging skills for โ€œhardโ€ Unity problems A developer who focuses on finishing and shipping, not just โ€œmaking it workโ€ If you want a reliable Unity dev for new features, Firebase integration, localization, or build/publishing fixes, message me with your goal and current project status.

  • Game Development
  • Gaming
  • Mobile Game
  • C#
  • Game Design
  • Game Design Document
  • Game
  • Game Testing
  • Unity
  • Video Game
  • PC Game
  • Simulation Game
  • In-Game Advertising
  • Game Development Bug Fix
  • Game Prototype
Ouzhan Alperen B.

Izmir, Turkey

$20/hr
5.0
9 jobs

Experienced game developer and programmer with multiple projects and years of experience in my bag. I can make full games or prototypes, create game designs, create tooling for development, make desktop app, create scripts that fits your needs. Studying Film Making and Scenario Writing at a University, and working as a scriptwriter in a YouTube channel before, I can do scriptwriting, editing and video production. I can create detailed scripts for your YouTube videos.

  • Game Development
  • Game Design
  • Game Design Document
  • Game Testing
  • Desktop Application
  • Software Development
  • Software Localization
  • Turkish
  • English
  • Turkish to English Translation
  • English to Turkish Translation
  • 2D Art
  • Game Prototype
  • Video Game Review
  • Scriptwriting
  • YouTube Video
  • YouTube Shorts
  • Video Production
  • Video Editing
  • Storytelling
Kaya Y.

Adana, Turkey

$10/hr
5.0
1 jobs

I manage both the visual and architectural processes of a project from end to end. I specialize in building secure, scalable backends using Firebase or ASP.NET Core and TypeScript / Dart, integrating them with dynamic, high-performance front-ends powered by Flutter, React, React Native, and Vanilla JS. I actively utilize Three.js, WebGL and CSS animations. Furthermore, I have expanded my technical stack to include Keras allowing me to integrate deep learning models and AI-driven features into my projects. I'm interested in also MoveNet and MediaPipe. In addition, Iโ€™m involved in amateur theatre as an actor and assistant director and have a strong interest in art, writing theatre and film scripts. Transitioning from a strong interest in game development (Unity, C#), I have evolved into a Full- Stack/AI Developer.

  • Mobile Game
  • C#
  • Mobile App Development
  • Unity
  • Flutter
  • Firebase
  • ASP.NET Core
  • React Native
  • Machine Learning
  • Front-End Development
  • React
  • Three.js
  • TypeScript
  • JavaScript
  • Animation
  • Cinematography
  • Theatre
  • C
Batuhan O.

Ankara, Turkey

$15/hr
5.0
3 jobs

I am a Game Developer dedicated to building robust, scalable, and high-performance gameplay systems. My approach to development is rooted in a strong analytical foundationโ€”I donโ€™t just write code; I design the underlying structures that make games feel seamless and responsive. I thrive on solving technical puzzles and optimizing workflows to ensure that the bridge between a creative concept and a functional mechanic is as solid as possible. What I do best: Technical Gameplay: Designing modular C# systems and core mechanics in Unity. Architecture & Logic: Building maintainable codebases that support complex game states. Performance Optimization: Debugging and refining systems for smooth player experiences.

  • Game Development
  • Game Design
  • Game Design Document
  • Game
  • Game Testing
  • Unity
  • Video Game
  • Game Development Bug Fix
  • Game Mechanics
  • Product Development
Recep S.

Istanbul, Turkey

$15/hr
5.0
8 jobs

I am a highly versatile Unity Generalist specializing in core gameplay programming, game systems development, and performance optimization. With hands-on experience across multiple game genres and platforms, I focus on creating responsive, scalable, and polished gameplay experiences for both indie and commercial projects. I have extensive experience developing games for PC, Console, and Mobile platforms (Android/iOS), with strong expertise in gameplay mechanics, system architecture, optimization workflows, bug fixing, UI implementation, and overall game polish. I excel at improving gameplay feel, responsiveness, and runtime performance to deliver stable and engaging player experiences. In addition to Unity, I also have working knowledge of Shaders, Godot, and Unreal Engine, along with experience working with custom engines and proprietary frameworks. My adaptability allows me to quickly integrate into different pipelines, workflows, and development environments. Whether working on prototypes, live projects, gameplay systems, optimization, or polishing production-ready builds, I am committed to delivering efficient, high-quality solutions with strong attention to performance and player experience.

  • Game Development
  • C#
  • Game Design
  • Game
  • Unity

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