Did you ever receive 3D models with broken UVs, bad lighting, or the wrong dimensions? When you are developing a game or launching a product, you need optimized, production-ready 3D assets that actually work in your pipeline, rather than causing extra cleanup work. AND, that is exactly what I do.
While a lot of 3D art looks great in a portfolio, you know it often falls apart during implementation.
Whether you need a dimensionally accurate product render or a game-ready asset, your team shouldn't have to spend hours cleaning up messy topology, fixing unrealistic materials, or converting the wrong file formats.
I focus entirely on clean technical execution, so you get assets that are ready from day one. I take full ownership of my work and am 100% committed to delivering value. If for any reason, you are NOT happy with the assets I built, and I don’t fix it, you get a full refund.
Over the last 6+ years, independent game studios, developers, and industrial designers like you have utilized my 120+ production-ready models (both hard surface and organic) to skip the technical cleanup phase entirely.
To ensure you receive files that are immediately ready to use, your project will go through a structured workflow called CSO ⬇️
Concept & Blocking: Getting your base shapes and exact dimensions right.
High-Poly Sculpting: Adding the realistic, accurate detailing your project requires.
Optimization & Baking: Delivering clean topology and optimized meshes tailored perfectly for your specific platform (Games, VR/AR, or Production).
Tools & Specialties: • 3D Modelling & Sculpting (Hard Surface & Organic) • Texturing & Materials (Substance Painter, 3D Coat) • Rendering & Lighting (3DS Max, Marmoset Toolbag) •
If you want a reliable 3D artist who understands the technical side of your development or manufacturing process - SIMPLY DO THIS ⬇️
Send me your project details, and I will come back within 2-4 hours with a customized plan on how we can build models that look premium and drop flawlessly into your pipeline.
To your success, Ashot (Ash)
The Only 3D Modeller You’ll Ever Work With (If you hire me once).
3D Modeling
3D Texturing
Adobe Photoshop
3D Design
Autodesk 3ds Max
Automotive
Pixologic Zbrush
Art & Design
3D Game Art
3D Sculpting
Game Background & Environment
Character Modeling
Game Asset
Game Prop
3D Vehicle Modeling
Aram M.
Yerevan, Armenia
$50/hr
5.0
99 jobs
As a dedicated 3D Graphics Specialist, I focus on scan cleaning and optimization, transforming raw 3D scans into high-quality, precise models. With expertise in tools such as Agisoft Metashape, 3ds Max, and Substance Painter, I ensure every project is refined to perfection.
My services include:
- Creating 3d model from photos (photogrammetry)and scanned date
- Detailed scan cleaning for improved accuracy
- Noise reduction and model smoothing
- Texture optimization and enhancement
With a passion for precision and quality, I am committed to bringing your scanned data to life with clarity and detail. Let's collaborate to elevate your 3D projects to the next level."
Substance Designer
UV Mapping
3D Modeling
SolidWorks
3D Design
Autodesk 3ds Max
Adobe Photoshop
3D Texturing
Texture Mapping
Chaos Corona
Headus UVLayout
Photogrammetry
Substance Painter
Edgar S.
Yerevan, Armenia
$18/hr
4.9
76 jobs
3D Modeling Artist | CAD Designer | Product Visualization Specialist
Hi, I'm Edgar, a dedicated 3D Modeling Artist and CAD Designer with experience creating high-quality 3D assets, product visualizations, and manufacturing-ready models. I specialize in transforming ideas, sketches, images, and concepts into detailed, accurate, and visually compelling 3D designs.
Whether it's a product prototype, a 3D printable model, a game asset, or an architectural visualization, I focus on delivering clean geometry, attention to detail, and results that meet both technical and aesthetic requirements.
I am committed to clear communication, meeting deadlines, and continuously improving my skills to provide the best possible outcome for every project.
Services
✅ 3D Design & Modeling
✅ 3D CAD Modeling
✅ Product Design & Product Rendering
✅ Polygonal Modeling (Low-Poly & High-Poly)
✅ 3D Sculpting
✅ UV Mapping
✅ Texturing & Materials
✅ Photorealistic Rendering
✅ 3D Printing & Manufacturing-Ready Files (STL, OBJ, STEP)
✅ Animation
✅ Rigging & Skinning
✅ Architectural Visualization
✅ Reverse Engineering from Images or Drawings
✅ Prototype Development
Software
✔ 3ds Max
✔ Fusion 360
✔ Solidworks
✔ Zbrush
✔ KeyShot
✔ Unity
✔ Unreal Engine
Let's turn your ideas into professional 3D models and visualizations.
3D Design
3D Rendering
3D Modeling
3D Texturing
Printable 3D Models
Autodesk 3ds Max
SolidWorks
Autodesk Maya
Autodesk Fusion 360
3D Animation
3D Sculpting
3D Product Rendering
KeyShot
CAD
Roman T.
Yerevan, Armenia
$40/hr
5.0
115 jobs
With 15+ years of hands-on experience in mechanical design and drafting, I provide end-to-end solutions from initial concept to photorealistic rendering and factory-ready manufacturing drawings.
My engineering background, combined with advanced 3D art skills, allows me to handle both structural precision and aesthetic design flawlessly.
✅ CORE SKILLS & CAPABILITIES:
* 3D CAD Modeling: Enclosures, mechanisms, consumer products, furniture, and apparel.
* Design for Manufacturing (DFM): Tailoring models for 3D Printing, Injection Molding, and Laser/CNC cutting.
* Production Drawings: High-quality 2D technical blueprints with proper dimensioning.
* Reverse Engineering: Converting 2D scans, hand sketches, or physical concepts into clean 3D assets.
* Large Assemblies: Managing and organizing complex systems with a massive number of elements.
💻 SOFTWARE PROFICIENCY:
* Engineering: Autodesk Inventor, AutoCAD
* 3D Art & Visualization: 3ds Max, V-Ray, Substance Painter, Lumion
Let's collaborate to bring your ideas into reality. Feel free to contact me to discuss your project requirements!
3D Printing
3D Animation
3D Design
3D Rendering
3D Modeling
Design for Manufacturing
Autodesk 3ds Max
Manufacturing & Construction
Autodesk Inventor
CAD
Product Design
Mechanical Design
Mechanical Engineering
Product Development
Elizaveta S.
Yerevan, Armenia
$21/hr
5.0
35 jobs
I create optimized 3D models for games, AR/VR, product rendering, and 3D printing.
What I do:
- Low-poly 3D models for different budgets based on the number of polygons and resolution of textures according to your technical task. I can also search for references myself. I monitor the quality of UV and texel. The main thing is that it will always turn out beautifully. I will always consult with you so that we are both happy with the result :)
- High-poly photorealistic 3d models, textures and renders. This can be an interior or exterior, a product rendering to indicate its qualities, or to improve sales through a beautiful product visualization.
I can create complex shapes and patterns, I love details and beautiful realistic textures.
- Photorealistic Rendering. I deliver high-resolution renders from various angles, meticulously adjusting different types of lighting: studio, lifestyle, and experimental. I always produce a preliminary render to confirm the best angles, shadows, the intricate play of materials, and lighting that enhances the silhouette and shapes. My material expertise ranges from simple to complex—flawless new plastic, light-transmitting glass, weathered wood, and rusted metal ant others. I can create anything!
- AR/VR-ready assets. I create optimized 3D models for augmented and virtual reality experiences, including accurate scale, pivot placement, and clean topology. I export assets in USDZ, glTF, FBX, and OBJ, fully compatible with platforms like Reality Composer, Spark AR, and Oculus Quest. I test the models directly on Apple and Oculus devices. My experience also includes 3D projection mapping for architecture in Blender, with material IDs, custom color masks, and EXR output including Cryptomatte passes for advanced compositing and real-time use.
3D printing models. I prepare watertight, error-free models ready for 3D printing. This includes clean mesh structure, correct scale and orientation, and optimization for slicing. Whether it’s a functional object or a highly detailed sculpt, I ensure it’s ready for successful printing, with clear geometry and proper proportions preserved.
Work software: Blender, 3ds Max, Substance Painter, Keyshot, Zbrush.
⚙️ Workflow
- Regular WIP (work-in-progress) updates for quick feedback and adjustments
- Testing models across different tools to ensure compatibility
- Deliverables: models, textures, exports, source files
💬 Communication
I'm always in touch and share regular WIP updates. My goal is to fully understand your project needs and deliver results that meet or exceed expectations.
Experience
I have 1.5 years of experience creating animated 3D NFT models for VR/AR environments, focusing on optimization and platform compatibility. I’ve built close-up animation assets with realistic PBR textures and balanced polycount for 3 years, as well as complex interior scenes with curved, futuristic designs. My background includes 5 years of asset development for the game industry, as well as creating custom content for The Sims 4 — including furniture, clothing, and accessories. I’ve also developed Instagram filters featuring 3D elements like masks and glasses. In many projects, I designed models entirely from scratch, combining a strong visual sense with a willingness to experiment when the project called for originality. At the same time, I’m fully comfortable following clear instructions when needed.
3D Design
3D Modeling
3D Rendering
Autodesk 3ds Max
Adobe Photoshop
Pixologic Zbrush
Game Development
KeyShot
Substance Painter
Marmoset Toolbag
3D Sculpting
Maksim G.
Yerevan, Armenia
$25/hr
5.0
8 jobs
Hi! I'm a 3D artist with 8 years of experience in high/low-poly modeling for 3D printing or for games, whether developed with Unity, Unreal Engine, or custom engine.
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