Hire the Best Blender Developers
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Grigor A.

3D Artist | Game-Ready Asset Specialist | Stylized & Realistic Props

Yerevan, Armenia
$15 per hour
6 jobs
$400+ total earnings

I’m a 3D artist with a strong focus on creating high-quality, game-ready assets using industry-standard workflows. From blockout to final textures, I bring assets to life that are optimized for performance without compromising on visual fidelity. What I Do: - Stylized and realistic prop modeling - High-poly to low-poly baking - UV unwrapping (manual & optimized for games) - PBR texturing (Substance Painter, Photoshop) - Efficient topology and LOD-ready assets - Modular asset creation for environments - Engine-ready exports (Unity, Unreal Engine) My toolset: - Blender / ZBrush - Substance Painter / Designer - Marmoset Toolbag - Photoshop - Unity / Unreal Engine 4 & 5

Pavel G.

3D Artist | 3D Modeler | Props and Environment Artist

Gyumri, Armenia
$12 per hour
12 jobs
$10K+ total earnings

I'm a 3D artist with 2+ years of experience. I've created assets and environments for web platforms (Spatial io), and for VR (VRChat, Meta's Horizon). My skill set covers full pipeline: - Modeling/sculpting, - UV unwrapping, - Texturing, - Poly-count/texture optimization, - Engine integration. Familiar with high to low baking workflow; familiar with PBR texturing workflow. Main Style is realism. Tools: - Blender, - Substance Painter, - Substance Designer, - Photoshop. Engines I've worked with: - Unity, - Unreal Engine 5.

Aleksei K.

3D Character Rigger in Blender and Maya

Gyumri, Armenia
$15 per hour
16 jobs
$3K+ total earnings

I am a 3D Character Rigger with two years of experience. I work in Blender and have completed Arthur Shapiro's video course 'Rigging in Blender' as well as Pierrick Picaut's 'The Art of Effective Rigging 2', so I am well-prepared for character rigging. Additionally, I am taking an animation course in Blender from the ToAnimation team to combine my knowledge of animation and rigging for further development. Now, I am also working with rigging in Maya. I have completed the advanced 'Lord of the Rig' course from oca.school, mastering professional techniques for creating high-quality rigs. I am dedicated to my craft and continue to grow in order to achieve expertise in animation and rigging. I am always ready to try new things and open to new challenges. I also have skills in creating proper topology for smooth animation, making blendshapes, basic knowledge of Python, and simple looping animations (such as walking and running).

Artem A.

Unity AR/VR Developer | 7+ Years | AR Guru

Yerevan, Armenia
$30 per hour
15 jobs
$3K+ total earnings

I build AR/VR experiences that are fast, stable, and visually clean. Seven years in the field — prototypes, full products, games, training apps, geospatial tools, you name it. My main strength is development, but I also handle the extra pieces: light 3D fixes, UI/UX design, analytics, builds, integrations, and store publishing. I move quickly, communicate clearly, and solve problems without drama. Skills & experience: - Unity (AR Foundation, Vuforia, OpenXR, Meta, Vision Pro) - AR/VR apps, games, enterprise tools, training systems - Firebase, Mixpanel, - IAP(In-App purchase), Ad mediation (AdMob, IronSource) - Maps, geospatial, VPS/Immersal - Kinect & PC builds - Figma UI → Unity - API, JSON handling - C# programming If you need someone who can jump in, take ownership, and deliver without hand-holding — that’s me.

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