Hire the Best Texture Artist Specialists
in Armenia

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Grigor A.

3D Artist | Game-Ready Asset Specialist | Stylized & Realistic Props

Yerevan, Armenia
$15 per hour
6 jobs
$400+ total earnings

I’m a 3D artist with a strong focus on creating high-quality, game-ready assets using industry-standard workflows. From blockout to final textures, I bring assets to life that are optimized for performance without compromising on visual fidelity. What I Do: - Stylized and realistic prop modeling - High-poly to low-poly baking - UV unwrapping (manual & optimized for games) - PBR texturing (Substance Painter, Photoshop) - Efficient topology and LOD-ready assets - Modular asset creation for environments - Engine-ready exports (Unity, Unreal Engine) My toolset: - Blender / ZBrush - Substance Painter / Designer - Marmoset Toolbag - Photoshop - Unity / Unreal Engine 4 & 5

Mariam O.

3D Artist | Stylized Environments & Hard Surface Modeling

Ashtarak, Armenia
$10 per hour
5 jobs
$200+ total earnings

I’m a 3D Artist with 4+ years of experience creating stylized and realistic visuals for games, products, and digital projects. My work focuses on hard-surface modeling, game assets, environments, and real-time ready workflows using multiple 3D tools, including Unreal Engine. I create both optimized low-poly assets and detailed realistic models depending on the project needs, with strong attention to silhouette, topology, materials, and presentation quality. Alongside 3D, I also have experience in graphic design. I enjoy working on creative projects involving environments, vehicles, props, stylized scenes, and game-ready assets, and I’m always open to long-term collaboration.

Pavel G.

3D Artist | 3D Modeler | Props and Environment Artist

Gyumri, Armenia
$12 per hour
12 jobs
$10K+ total earnings

I'm a 3D artist with 2+ years of experience. I've created assets and environments for web platforms (Spatial io), and for VR (VRChat, Meta's Horizon). My skill set covers full pipeline: - Modeling/sculpting, - UV unwrapping, - Texturing, - Poly-count/texture optimization, - Engine integration. Familiar with high to low baking workflow; familiar with PBR texturing workflow. Main Style is realism. Tools: - Blender, - Substance Painter, - Substance Designer, - Photoshop. Engines I've worked with: - Unity, - Unreal Engine 5.

Stanislav K.

3D artist in gamedev and animation | Full pipeline

Gyumri, Armenia
$15 per hour
18 jobs
$60K+ total earnings

An experienced 3D artist, proficient in all parts off the 3D pipeline: designing 3D models, making highloly models, making lowpoly or retopo, baking and making UV, texturing and rendering. I can make you a gameready 3D model from scratch, or you can send me a reference image and I'll model after It. I can work in any style and art direction, you can express your vision and ideas however you want and I'll make it in 3D.

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