Hire the Best Texture Artist Specialists
in Armenia
Gyumri, Armenia
3D generalist focusing on low poly hard surface modeling and environments. Have been working in freelance for 2 years now. My skill set includes modeling, sculpting, texturing, UV mapping, baking high to low. Proficient with Blender and Substance 3D Painter. Also use GIMP, Substance 3D Designer, and Inkscape. Familiar with Unity (Entry to Intermediate), Unity 5 (Entry). Have experience creating for VR and WebGL platforms.
- 3D Texturing
- GIMP
- 3D Modeling
- Inkscape
- Blender
- Texture Mapping
- Texturing & Shading
- Raster Graphic
- Vector Graphic
- Vector Art
- Low Poly
- Unity
- Substance Painter
- Substance Designer
- Unreal Engine
Yerevan, Armenia
With over a decade of experience in the CG industry, I’ve developed a broad and adaptable skill set, mastering various techniques and tools along the way. My extensive knowledge allows me to handle diverse tasks and navigate complex challenges with ease. Whether working independently or as part of a team, I’m committed to delivering creative, high-quality results that align with the unique needs of each project.
- 3D Texturing
- 3D Rendering
- Autodesk 3ds Max
- V-Ray
- 3D Modeling
- UV Mapping
- Topology Optimization
- 3D Sculpting
- Game Development
- Augmented Reality
- Virtual Reality
- MarvelousDesigner
- Substance Painter
- Texture Mapping
- AR & VR
Ashtarak, Armenia
I’m a 3D Artist with 4+ years of experience creating stylized and realistic visuals for games, products, and digital projects. My work focuses on hard-surface modeling, game assets, environments, and real-time ready workflows using multiple 3D tools, including Unreal Engine. I create both optimized low-poly assets and detailed realistic models depending on the project needs, with strong attention to silhouette, topology, materials, and presentation quality. Alongside 3D, I also have experience in graphic design. I enjoy working on creative projects involving environments, vehicles, props, stylized scenes, and game-ready assets, and I’m always open to long-term collaboration.
- 3D Texturing
- 3D Modeling
- 3D Product Rendering
- Unreal Engine
- Adobe Photoshop
- Adobe Illustrator
- Graphic Design
- Branding
- Autodesk 3ds Max
- Game Asset
- Low Poly
- 3D Rendering
- High Poly
- 3D Game Art
- 3D Lighting
- Substance Painter
Metsamor, Armenia
Over 3 years of experience in CG Industry. Working as a CG generalist for studios and offices on 3D projects. My main expertise are asset modeling, texturing, optimizing with softwares such as Blender, Substance Painter, Marmoset Toolbag, Rizom Uv, ZBrush, MOI3D, Unity. My mission is to help studios to realize their thoughts and ideas in ways which will help their industry to grow. Contact me and let me realize your Ideas! Skills • Modeling • Cad Modeling • Architectural modeling by a floor plane. • Sculpting • PBR Texturing • Unwrapping • Lighting & Rendering • Production of VR & AR Content | USDZ, glTF & GLB Software • Blender • Unity engine • ZBrush • MOI3D • Substance Painter • Marvelous Designer • Rizomuv • Adobe Photoshop • Marmoset Toolbag
- 3D Texturing
- 3D Modeling
- Blender
- Adobe Photoshop
- 3D Game Art
- Rendering
- Baking
- MagicaVoxel
- Substance Painter
- CAD Software
Yerevan, Armenia
Experienced 3D Artist with expertise in creating optimized models, textures, and materials using Blender, 3dsMax, ZBrush, and Unreal Engine. Skilled in sculpting, PBR texturing, and real-time rendering. Focused on quality and performance, with a commitment to continuous learning Designed and developed a wide range of 3D models for various projects, including props, assets, and architectural elements, with a focus on accuracy and detail. Specialized in creating optimized 3D models using Blender, 3dsMax, and Unreal Engine, tailored to meet project requirements and technical specifications. Texturing and Material Creation Expertly crafted and applied high-quality textures for 3D models using Substance Painter and Substance Designer. Developed custom materials and procedural textures, enhancing the realism and visual impact of the models. Proficient in packing ORM (Occlusion, Roughness, Metallic) textures for efficient integration in Unreal Engine. Visualization and Rendering Produced photorealistic renders and visualizations of 3D models, suitable for in-game use, marketing materials, and client presentations. Utilized Unreal Engine to showcase models in immersive environments, with a focus on lighting, composition, and real-time rendering. Optimization and Performance Focused on optimizing 3D assets for performance without compromising visual quality, ensuring smooth operation on target platforms. Implemented efficient UV mapping and LOD (Level of Detail) strategies to maintain high performance in complex scenes. Collaboration and Client Interaction Worked closely with clients and team members to understand project needs, providing expert guidance on modeling techniques and asset creation. Adapted to various artistic styles and technical constraints, consistently delivering high-quality results on time. Software Proficiency Blender: Extensive experience in modeling, sculpting, and texturing a wide variety of 3D assets. 3dsMax: Proficient in creating complex models and detailed architectural visualizations. Unreal Engine: Advanced skills in integrating and optimizing models for real-time rendering, with a strong focus on lighting and materials. ZBrush: Expert in high-detail sculpting for organic and hard-surface models, with experience in creating high-poly models for baking and texturing. Substance Painter & Substance Designer: Mastery of PBR texturing workflows, creating realistic materials, and packing textures efficiently.
- 3D Texturing
- Modeling
- 3D Game Art
- 3D Modeling
- Unreal Engine
- Pixologic Zbrush
- Substance Painter
- Substance Designer
- Blender
- Autodesk 3ds Max
Yerevan, Armenia
Hi there! My name is Georgi I'm a 3D Artist. Software that I work with is Blender, Substance 3D painter, Rhinoceros, Matrix. So far I've been creating mainly personal projects, which You can see in my portfolio and ArtStation account. I'm ready for professional work and long-term projects. I will provide You: high, low and mid poly fully Textured Models and Renders depending on Your preferences and desires. Feel free to contact me.
- 3D Texturing
- Blender
- 3D Modeling
- 3D Rendering
- Adobe Photoshop
- Adobe Lightroom
- 3D Design
- Substance Painter
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