Hire the Best Texture Mapping Specialists
in Spain
Madrid, Spain
I’m a 3D artist specialized in solving visual and technical challenges across game development, product visualization, architecture, and animation. With solid experience in modeling, unwrapping, texturing, lighting, and rendering, I help businesses bring their ideas to life through optimized, high-quality assets that are ready for production. Whether you're a startup looking for fast, efficient solutions or an established company in need of a reliable artist who understands pipelines and performance constraints, I bring a proactive, problem-solving mindset to every project. I’m proficient in Unreal Engine 4/5, Unity, and custom in-house tools, and I always adapt to the specific needs of each client and team. Clear communication, attention to detail, and consistent delivery are the pillars of my work. Let’s create something that not only looks great—but works exactly as it should.
- 3D Texturing
- Adobe Photoshop
- Pixologic Zbrush
- Autodesk Maya
- 3D Rendering
- Substance Painter
- Unity
- Video Game
- 3D Modeling
- Unreal Engine
- Substance Designer
- 3D Design
- Blender
- Autodesk 3ds Max
Madrid, Spain
I'm Anyer Pierri, a multidisciplinary 3D artist with 6+ years of experience as a freelance 3D artist and a strong background in design, digital and traditional art. I've had the pleasure of working on amazing projects creating game-ready characters, stylized and realistic environments, 3D assets and product visualizations for commercials, games, AR/VR and ecommerce. I am proficient in software such as Blender, ZBrush, Substance Painter, Unreal Engine, Adobe Photoshop, Adobe Illustrator, Premier Pro, Marmoset Toolbag and V-Ray. My training includes courses in modeling, digital sculpting, advanced texturing, lightining, rendering and 3D product visualization. I have also invested hundreds of hours learning about the fundamentals and workflows of 3D art for games and films, as well as traditional art principles.
- 3D Texturing
- 3D Modeling
- 3D Design
- Pixologic Zbrush
- Unreal Engine
- Product Design
- 3D Art
- 3D Animation
- 3D Game Art
- 3D Logo Reveal
- Blender
- 3D NFT
- Adobe Creative Cloud
- 3D Product Animation
- 3D Sculpting
Madrid, Spain
Senior Digital Matte Painter and Environment Artist with over 10 years of experience in feature films and television. Credits include Fast X, Fast & Furious 9, Foundation, Loki, Queen Charlotte, Constellation and Godzilla: King of the Monsters. I create photorealistic environments, set extensions, digital matte paintings, environment concepts and high-end visual development for film, television and games. My background in architecture, LiDAR scanning and photogrammetry allows me to build environments with a strong understanding of real-world scale, design and technical accuracy. Software: Photoshop, Nuke, Maya, 3ds Max, ZBrush, Gaea, RealityCapture, Unreal Engine and Substance tools.
- Architectural Design
- 3D Architectural Rendering
- Pixologic Zbrush
- Autodesk 3ds Max
- Autodesk Maya
- Nuke
- Adobe Photoshop
- Lidar
- 3D Scanner
- Photogrammetry
- Modeling
- AI Image Editing
- 3D Printing
- Laser Cutting & Engraving Software
- Drawing
Barcelona, Spain
I'm a 3D Artist with 3 years of experience using programs like Blender, Unreal Engine, Maya, Substance 3D Painter, Substance 3D Designer, Photoshop, Premiere Pro, After Effects... And I'm looking for new challenges and opportunities. I'm a 3D Artist specialised in Environmental and texture art, but I can also make product design, graphic design, I love working in interesting projects. I can make a 3D visualization of your product and an animation so it can be selled better, or a Environment / textures for your project.
- 3D Texturing
- Animation
- Product Design
- 3D Animation
- 3D Art
- 3D Design
- 3D Architectural Rendering
- 3D Modeling
- 3D Game Art
- Video Animation
- Video Editing
- Video Editing & Production
- Graphic Design
- Motion Graphics
- Texturing & Shading
- Environmental Design
Valencia, Spain
I'm a VFX artist specialised in Lighting and LookDev (think textures & materials). I create detailed models, high-res textures and physically accurate shaders according to industry standards. I also use photographic lighting techniques to shape objects in a professional way to create beautiful product renders, or to seemlessly integrate CGI into live action footage. I love to communicate clearly to make sure expectations are met and delivery is on time. Bonus: When you choose for me you choose to make your project in state-of-the-art industry standard Visual Effects software. I work in Maya, ZBrush, Mari, Arnold and Nuke all in the ACES colorspace which is used in most Feature films today!
- 3D Texturing
- Photorealistic Rendering
- Rendering
- Texturing & Shading
- Game Asset
- 3D Modeling
- 3D Animation
- 3D Game Art
- Architectural Rendering
- Game Prop
- UV Mapping
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