Hire the Best Texture Mapping Specialists
in Spain

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Anyer P.

Madrid, Spain

$17/hr
5.0
29 jobs

I'm Anyer Pierri, a multidisciplinary 3D artist with 6+ years of experience as a freelance 3D artist and a strong background in design, digital and traditional art. I've had the pleasure of working on amazing projects creating game-ready characters, stylized and realistic environments, 3D assets and product visualizations for commercials, games, AR/VR and ecommerce. I am proficient in software such as Blender, ZBrush, Substance Painter, Unreal Engine, Adobe Photoshop, Adobe Illustrator, Premier Pro, Marmoset Toolbag and V-Ray. My training includes courses in modeling, digital sculpting, advanced texturing, lightining, rendering and 3D product visualization. I have also invested hundreds of hours learning about the fundamentals and workflows of 3D art for games and films, as well as traditional art principles.

  • 3D Texturing
  • 3D Modeling
  • 3D Design
  • Pixologic Zbrush
  • Unreal Engine
  • Product Design
  • 3D Art
  • 3D Animation
  • 3D Game Art
  • 3D Logo Reveal
  • Blender
  • 3D NFT
  • Adobe Creative Cloud
  • 3D Product Animation
  • 3D Sculpting
Juanan P.

Elche, Spain

$30/hr
5.0
1 jobs

Award-winning Art Director and Freelance 3D Artist with over a decade of experience in the video game and VR industry. Creator and Art Director of Randal's Monday (2014), an acclaimed point-and-click adventure that won GOTY Indie 2014 and Best Video Game at Premios GG 2014, and connected me with iconic figures in the entertainment industry. Since then, I have contributed to two more game projects, expanding my expertise across art direction, environment art, and technical development. For the past six years I have specialized in Unreal Engine, working with it daily across modeling, environment design, and Blueprint programming. My pipeline covers the full asset creation process — from high poly sculpting in ZBrush to PBR texturing in Substance Painter and final implementation in engine. I specialize in: — Environment art & props — Character clothing & accessories — VR-ready assets — Unreal Engine integration & Blueprints Open to freelance projects and remote collaborations worldwide.

  • AR & VR
  • Virtual Reality
  • Game Art
  • Video Game
  • 3D Modeling
  • Environment
  • Unreal Engine
  • Blender
  • Pixologic Zbrush
  • Substance Painter
  • Prop Design
  • Game Asset
Miguel Ángel L.

Madrid, Spain

$35/hr
5.0
24 jobs

I’m a 3D artist specialized in solving visual and technical challenges across game development, product visualization, architecture, and animation. With solid experience in modeling, unwrapping, texturing, lighting, and rendering, I help businesses bring their ideas to life through optimized, high-quality assets that are ready for production. Whether you're a startup looking for fast, efficient solutions or an established company in need of a reliable artist who understands pipelines and performance constraints, I bring a proactive, problem-solving mindset to every project. I’m proficient in Unreal Engine 4/5, Unity, and custom in-house tools, and I always adapt to the specific needs of each client and team. Clear communication, attention to detail, and consistent delivery are the pillars of my work. Let’s create something that not only looks great—but works exactly as it should.

  • 3D Texturing
  • Adobe Photoshop
  • Pixologic Zbrush
  • Autodesk Maya
  • 3D Rendering
  • Substance Painter
  • Unity
  • Video Game
  • 3D Modeling
  • Unreal Engine
  • Substance Designer
  • 3D Design
  • Blender
  • Autodesk 3ds Max
Borja G.

Madrid, Spain

$60/hr
5.0
1 jobs

Senior Digital Matte Painter and Environment Artist with over 10 years of experience in feature films and television. Credits include Fast X, Fast & Furious 9, Foundation, Loki, Queen Charlotte, Constellation and Godzilla: King of the Monsters. I create photorealistic environments, set extensions, digital matte paintings, environment concepts and high-end visual development for film, television and games. My background in architecture, LiDAR scanning and photogrammetry allows me to build environments with a strong understanding of real-world scale, design and technical accuracy. Software: Photoshop, Nuke, Maya, 3ds Max, ZBrush, Gaea, RealityCapture, Unreal Engine and Substance tools.

  • Architectural Design
  • 3D Architectural Rendering
  • Pixologic Zbrush
  • Autodesk 3ds Max
  • Autodesk Maya
  • Nuke
  • Adobe Photoshop
  • Lidar
  • 3D Scanner
  • Photogrammetry
  • Modeling
  • AI Image Editing
  • 3D Printing
  • Laser Cutting & Engraving Software
  • Drawing
Stef W.

Valencia, Spain

$40/hr
5.0
3 jobs

I'm a VFX artist specialised in Lighting and LookDev (think textures & materials). I create detailed models, high-res textures and physically accurate shaders according to industry standards. I also use photographic lighting techniques to shape objects in a professional way to create beautiful product renders, or to seemlessly integrate CGI into live action footage. I love to communicate clearly to make sure expectations are met and delivery is on time. Bonus: When you choose for me you choose to make your project in state-of-the-art industry standard Visual Effects software. I work in Maya, ZBrush, Mari, Arnold and Nuke all in the ACES colorspace which is used in most Feature films today!

  • 3D Texturing
  • Photorealistic Rendering
  • Rendering
  • Texturing & Shading
  • Game Asset
  • 3D Modeling
  • 3D Animation
  • 3D Game Art
  • Architectural Rendering
  • Game Prop
  • UV Mapping

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