Hire the Best Unreal Engine Developers
in the United Kingdom

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Muhammad A.

Stoke-on-Trent, United Kingdom

$40/hr
4.2
33 jobs

Hello, I'm Muhammad Ahmad, a senior Unreal Engine and unity developer with over 11 years of dedicated experience. Since 2014, of specialized expertise in game design, development, and immersive experiences. from high-end 3D PC games and mobile apps to virtual reality and interactive metaverse platforms. My Expertise: ✅ Unreal Engine 5: Complete game development cycle concept, programming, debugging, QA, optimization, and publishing. ✅ Metaverse & Blockchain: NFT integrations and interactive virtual worlds. ✅ AR & VR Development: Meta Quest 3, Apple Vision Pro, Oculus, HP Reverb G2, and more. ✅ Multiplayer & Cloud Services: Expert with EOS, Steam, AWS multiplayer integrations. ✅ Custom Game Mechanics: Complex gameplay systems, custom logic implementation. ✅ Leadership & Team Management: Directing and managing 35+ specialists for complete project delivery. Key Technical Skills: ✅ End-to-end Game Development & Conceptualization ✅ Multiplayer Game Servers (EOS, AWS, Steamworks) ✅ Advanced Optimization, Debugging, and Performance Tuning ✅ Metahuman Character Creation & Integration ✅ 3D Modeling & Animation (Blender, Maya, Spine, Adobe Suite) ✅ Comprehensive QA & Game Testing Strategies Supported Platforms: ✅ Desktop: Windows, macOS ✅ Mobile: Android, iOS ✅ VR & AR: Meta Quest, Apple Vision Pro, Oculus ✅ Console: Xbox, PlayStation Genres & Categories: ✅ Action | Adventure | Shooter | RPG ✅ Simulation | Sports | Strategy ✅ Puzzle | Casual | Educational ✅ Fighting | Racing | Platformer ✅ Horror | Multiplayer Online | Social VR Client Services: ✅ Full Game & App Development (FPS, TPS, RTS, MOBA, RPG) ✅ AR & VR Experience Creation ✅ Metaverse Virtual Worlds & NFT Projects ✅ Interactive Gameplay & UI/UX Animations ✅ High-quality Graphics & Asset Management ✅ Professional Rendering, Lighting, and Shading Techniques Why Collaborate With Me? ✅ Proven track record with 100% client satisfaction ✅ 11+ years specialized Unreal Engine experience ✅ Effective leadership and management of a 35-person professional team ✅ Consistent, transparent communication & regular updates ✅ Continuous support and guidance post-delivery LET’S DISCUSS YOUR PROJECT: Every project has unique requirements. Please reach out directly to discuss your vision, detailed needs, and project scope. I'm here to provide clarity, guidance, and a tailored solution to bring your ideas to life. Thank you I’m excited to collaborate! Muhammad Ahmad

  • Unreal Engine
  • C++
  • Game Development
  • Video Game
  • Unity
  • Android
  • Game Mechanics
  • Game Design
  • AR & VR Development
Terry Z.

London, United Kingdom

$10/hr
5.0
4 jobs

I’m a seasoned developer with over a decade of hands-on experience in programming and design across PC, mobile apps, and VR platforms. My background includes early work on software development and contributing to the foundation of Riot Games (League of Legends), as well as being YC / publisher funded for many previous projects. With a PhD in computational studies and expertise in Unreal Engine, Unity and Javascript/Typescript, I focus on building efficient, scalable systems and creating engaging experiences. I’ve led and contributed to multiple full-cycle game and software projects - from concept and prototyping to launch and post-release optimization. I’m comfortable handling both the technical and creative sides of development and enjoy helping teams turn strong ideas into polished, playable realities. If you’re looking for someone, or a team who can architect, code, and iterate efficiently, let’s connect and build something great together.

  • Unreal Engine
  • Game Development
  • Unity
  • Game Design Document
Haris Bin S.

Crewe, United Kingdom

$30/hr
5.0
2 jobs

Hi, I’m Haris, an Unreal Engine developer with 5+ years of professional experience and a Master’s degree in Computer Science with a major in Gameplay, backed by a Bachelor’s degree in Computer Science. I specialise in building multiplayer-ready gameplay systems using Unreal Engine 5, Blueprints, and C++, and have worked within studio teams to develop, debug, and optimise games and interactive experiences from early prototypes to stable, playable builds. 𝐖𝐡𝐚𝐭 𝐈 𝐇𝐞𝐥𝐩 𝐂𝐥𝐢𝐞𝐧𝐭𝐬 𝐁𝐮𝐢𝐥𝐝 • I help studios, startups, and teams develop, stabilise, and scale Unreal Engine projects, with a strong focus on UE5 multiplayer systems, gameplay programming, and interactive experiences. • Whether you’re building a multiplayer game, an AR/VR experience, or improving an existing Unreal project, I focus on reliable systems, clean implementation, and production-ready results. 𝐂𝐨𝐫𝐞 𝐄𝐱𝐩𝐞𝐫𝐭𝐢𝐬𝐞 • Unreal Engine 5 (UE5) • Multiplayer Gameplay & Networking Foundations • Blueprint Visual Scripting & C++ • Gameplay Systems & Mechanics • AI Behaviour & Logic • Debugging & Bug Fixing • Performance Optimisation & Stability • Packaged Build Issues (Editor vs Build) • Team-Based Development & Collaboration • AR/VR Interaction Support (Unreal Engine) 𝐇𝐨𝐰 𝐌𝐲 𝐒𝐤𝐢𝐥𝐥𝐬 𝐇𝐞𝐥𝐩 𝐘𝐨𝐮𝐫 𝐏𝐫𝐨𝐣𝐞𝐜𝐭 • Build multiplayer-ready gameplay systems that are stable and scalable • Fix Blueprint and C++ issues that block progress or cause crashes • Improve performance, FPS, and logic flow for smoother gameplay • Jump into existing Unreal projects and contribute without disrupting workflows • Support teams by communicating clearly and delivering solutions that work in real builds 𝐖𝐡𝐲 𝐂𝐥𝐢𝐞𝐧𝐭𝐬 𝐂𝐡𝐨𝐨𝐬𝐞 𝐌𝐞 • 5+ years of professional game development experience • Strong Unreal Engine foundation with multiplayer-focused development • Experience supporting team workflows, deadlines, and production needs • Detail-oriented, reliable, and focused on practical solutions • Clear communication and long-term collaboration mindset

  • Unreal Engine
  • C++
  • Game Development
  • Multiplayer
  • Game Trailer
  • AR & VR Development
  • Game UI/UX Design
  • PC Game
  • Unity
  • Gameplay Footage
  • Level Design
  • Animation
  • Game Design
  • 3D Modeling
  • Performance Optimization
Mohammad B.

London, United Kingdom

$30/hr
4.2
2 jobs

I’m a Cinematic Designer and Video Editor with 8+ years of experience crafting emotionally driven cinematic content for games, trailers, and narrative projects. I work across the full pipeline — from building and directing scenes inside Unreal Engine 5 to final video editing and delivery in DaVinci Resolve. My focus is on pacing, emotional flow, sound design, and visual clarity, not just visuals. I’m a recipient of the Epic MegaGrant (2022) for real-time cinematic direction and visual storytelling. My work combines cinematic camera language, lighting, and atmosphere with professional video editing, color grading, and polish — ensuring the final result feels intentional, dramatic, and production-ready. In addition to creative direction, I bring strong technical skills: material systems, Blueprint-driven behaviors, optimized asset pipelines, and clean project organization

  • Unreal Engine
  • Video Game
  • Environmental Design
  • 3D Lighting
  • Autodesk Maya
  • Adobe Premiere Pro
  • 3D Animation
  • Storytelling
  • Art Direction
  • Cinematic Video
Lloyd W.

Harleston, United Kingdom

$40/hr
5.0
13 jobs

Principal Programmer with 𝗼𝘃𝗲𝗿 𝟮𝟬 𝘆𝗲𝗮𝗿𝘀 experience in game development. Expert in 𝗨𝗻𝗿𝗲𝗮𝗹 𝗘𝗻𝗴𝗶𝗻𝗲 and 𝗨𝗻𝗶𝘁𝘆, also programming languages C++, C#, Java, and Python. Contributed to multiple AA and AAA games across PC, consoles, and mobile platforms, including 𝑮𝒐𝒂𝒕 𝑺𝒊𝒎𝒖𝒍𝒂𝒕𝒐𝒓, 𝑵𝒆𝒆𝒅 𝑭𝒐𝒓 𝑺𝒑𝒆𝒆𝒅, 𝑮𝒓𝒂𝒏𝒅 𝑻𝒉𝒆𝒇𝒕 𝑨𝒖𝒕𝒐, and 𝑵𝒊𝒈𝒉𝒕𝒊𝒏𝒈𝒂𝒍𝒆. Specializes in rendering optimization and procedural world-building, with broad expertise across various areas of game development. Skills include C, C++, C#, Java, Objective-C, Blueprints, ImGui, LWJGL, DirectX, OpenGL, Metal, and Vulkan. Also writing shaders and visual effects, AI, UI, Gameplay, Animation, Physics, Steam, Multiplayer, Networking, Pathfinding, Lighting, Streaming, Multithreading, Debugging, Nanite, Lumen, Virtual Shadow Maps, World Partition, HLOD, Procedural Content Generation, Unreal Insights, and Entity Component Systems to name but a few. Here are some of my other skills you may find useful: ✅ 𝗨𝗻𝗶𝘁𝘆 Shipped multiple titles. Worked mostly on rendering and asset pipeline optimization, and procedural world-building. Most of the games I've worked on were for mobile. For example, released 3 free-to-play iOS games last year during a back-to-back-to-back game jam marathon. Currently developing a framework to accelerate this process even further. ✅ 𝗨𝗻𝗿𝗲𝗮𝗹 𝗘𝗻𝗴𝗶𝗻𝗲 Shipped multiple titles using UE4 and UE5. Worked mostly on rendering optimization and procedural world-building. Also extensively modified engine source code. For example, adding an extra render pass that attaches static and skeletal meshes (beards, eyebrows, whiskers etc) to animated skeletal meshes with morph targets using compute shaders and barycentric coordinates. ✅ 𝗖𝘂𝘀𝘁𝗼𝗺 𝗘𝗻𝗴𝗶𝗻𝗲𝘀 Worked on multiple custom engines. For example, Bizarre Creations' own in-house used to power the Project Gotham Racing franchise. Also written numerous engines of my own over the years in various languages. My latest one is written in Java using LWJGL which, I use for rapid prototyping of ideas. ✅ 𝗣𝗼𝗿𝘁𝗶𝗻𝗴 Ported multiple titles. For example, Need for Speed Hot Pursuit Remastered using original engine from 2010 to PlayStation 4, Xbox One, Nintendo Switch, and PC. Also Grand Theft Auto: Liberty City Stories to iOS and Android. ✅ 𝗛𝗼𝘂𝗱𝗶𝗻𝗶 I've been using Houdini for over five years. It's my go-to for the majority of my procedural content generation. For example, modelling, heightfields, scattering, building and road kits using PDG, Python, and VEX. ✅ 𝗕𝗹𝗲𝗻𝗱𝗲𝗿 I've been using Blender for over fifteen years. I've dabbled in basic modelling and texturing but spend most of my time writing Python scripts to automate numerous processes. For example, automating the process of exporting FBX files from Unreal, passing them through Blender to perform cleanup and LOD generation, then importing them into Unity - all while preserving materials and textures. ✅ 𝗖𝗮𝘀𝗰𝗮𝗱𝗲𝘂𝗿 I've been using Cascadeur for a little over a year. I've dabbled in basic animating but spend most of the time writing Python scripts to automate numerous processes. For example, retargeting store-bought animations to a modified UE4/UE5 skeleton using AutoPhysics, Animation Retargeting, and Animation Unbaking. ✅ 𝗔𝘂𝘁𝗼𝗺𝗮𝘁𝗶𝗼𝗻 I do the majority of my scripting in Python, automating numerous jobs in Blender, Houdini, Photoshop, Cascadeur, Unity, and Unreal Engine. I also have a plethora of custom scripts to handle version control, build automation, asset validation, and continuous integration. ➡️ Please feel free to give me a shout anytime. Cheers!

  • Unreal Engine
  • C++
  • Game Development
  • Unity
  • Game Design
  • Prototyping
  • C#
  • Java
  • Python
  • Android
  • iOS
  • Mobile App Development
  • Android App Development
  • iOS Development
  • Automation
Jack S.

Nottingham, United Kingdom

$50/hr
5.0
26 jobs

Hello, thank you for taking the time to check out my profile! I'm a 3D designer / artist based in the East Midlands of the UK. I began freelancing online in 2014, back when the platform was 'oDesk', and it's hard to imagine myself working any other way! I strongly believe in working by the principles of honesty and pragmatism; and that a good working relationship and fast turnaround are key components of any successful project using online talent. I have no intention of wasting anyone's time by promising I can complete a task when I am not absolutely certain that I can, and I hope that my success rate and overall client feedback is representative of this! To give a quick overview of my 3D strengths and weaknesses. My core talents lie in: - Lighting and rendering - Materials, including dynamically generating, animated procedural materials - Static object modelling, with understanding and experience in creating game-ready assets - Taking rough sketches or 2D designs and creating 3D models / images - Development using Unreal Engine and Blueprints visual scripting Areas in which I would not feel able to provide a high quality result: - Character modelling/sculpting, rigging and animation - Nature-related high-detail modelling (realistic trees, etc) - Anything involving code/development on my part I have restricted the public Upwork portfolio to just a few key examples from different areas I have worked in, just to keep things easy to get through. If you have any queries or wish to see if I have other work examples more relevant to your project, don't hesitate to get in touch!

  • Unreal Engine
  • 3D Modeling
  • Blender
  • Architectural Rendering
  • Visualization
  • 3D Rendering
  • 3D Design

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