I'm a VR Experience Developer specializing in Unreal Engine 5, real-time animation, and interactive 3D experiences.
I help businesses, startups, and creative teams transform ideas into immersive VR applications, cinematic experiences, and high-performance real-time projects.
My expertise includes:
Unreal Engine 5 (Blueprint & Gameplay Systems)
Virtual Reality (Meta Quest, PC VR)
Real-Time Animation & Sequencer
Interactive Experiences & Simulations
Environment Design & Lighting
UI/UX for VR
Performance Optimization
3D Asset Integration
Multiplayer & Interactive Prototypes
Whether you need a VR training application, product visualization, interactive simulation, or a cinematic Unreal Engine experience, I focus on delivering clean, optimized, and scalable solutions.
I believe successful projects are built on clear communication, attention to detail, and reliable delivery.
Let's bring your vision to life with Unreal Engine 5.
Unreal Engine
3D Modeling
Architecture
Interior Design
VR Application
AR & VR Development
AR & VR
Animation
3D Animation
3D Rendering
Architectural Walkthrough
Landscape Design
Autodesk 3ds Max
Exterior Rendering
Apartment
Building Complex
Virtual Reality
3D Walkthrough Animation
Photorealistic Rendering
3D Floor Plan
Haris Bin S.
Crewe, United Kingdom
$30/hr
5.0
2 jobs
Hi, I’m Haris, an Unreal Engine developer with 5+ years of professional experience and a Master’s degree in Computer Science with a major in Gameplay, backed by a Bachelor’s degree in Computer Science. I specialise in building multiplayer-ready gameplay systems using Unreal Engine 5, Blueprints, and C++, and have worked within studio teams to develop, debug, and optimise games and interactive experiences from early prototypes to stable, playable builds.
𝐖𝐡𝐚𝐭 𝐈 𝐇𝐞𝐥𝐩 𝐂𝐥𝐢𝐞𝐧𝐭𝐬 𝐁𝐮𝐢𝐥𝐝
• I help studios, startups, and teams develop, stabilise, and scale Unreal Engine projects, with a strong focus on UE5 multiplayer systems, gameplay programming, and interactive experiences.
• Whether you’re building a multiplayer game, an AR/VR experience, or improving an existing Unreal project, I focus on reliable systems, clean implementation, and production-ready results.
𝐂𝐨𝐫𝐞 𝐄𝐱𝐩𝐞𝐫𝐭𝐢𝐬𝐞
• Unreal Engine 5 (UE5)
• Multiplayer Gameplay & Networking Foundations
• Blueprint Visual Scripting & C++
• Gameplay Systems & Mechanics
• AI Behaviour & Logic
• Debugging & Bug Fixing
• Performance Optimisation & Stability
• Packaged Build Issues (Editor vs Build)
• Team-Based Development & Collaboration
• AR/VR Interaction Support (Unreal Engine)
𝐇𝐨𝐰 𝐌𝐲 𝐒𝐤𝐢𝐥𝐥𝐬 𝐇𝐞𝐥𝐩 𝐘𝐨𝐮𝐫 𝐏𝐫𝐨𝐣𝐞𝐜𝐭
• Build multiplayer-ready gameplay systems that are stable and scalable
• Fix Blueprint and C++ issues that block progress or cause crashes
• Improve performance, FPS, and logic flow for smoother gameplay
• Jump into existing Unreal projects and contribute without disrupting workflows
• Support teams by communicating clearly and delivering solutions that work in real builds
𝐖𝐡𝐲 𝐂𝐥𝐢𝐞𝐧𝐭𝐬 𝐂𝐡𝐨𝐨𝐬𝐞 𝐌𝐞
• 5+ years of professional game development experience
• Strong Unreal Engine foundation with multiplayer-focused development
• Experience supporting team workflows, deadlines, and production needs
• Detail-oriented, reliable, and focused on practical solutions
• Clear communication and long-term collaboration mindset
Unreal Engine
C++
Game Development
Multiplayer
Game Trailer
AR & VR Development
Game UI/UX Design
PC Game
Unity
Gameplay Footage
Level Design
Animation
Game Design
3D Modeling
Performance Optimization
Lloyd W.
Harleston, United Kingdom
$40/hr
5.0
13 jobs
Principal Programmer with 𝗼𝘃𝗲𝗿 𝟮𝟬 𝘆𝗲𝗮𝗿𝘀 experience in game development. Expert in 𝗨𝗻𝗿𝗲𝗮𝗹 𝗘𝗻𝗴𝗶𝗻𝗲 and 𝗨𝗻𝗶𝘁𝘆, also programming languages C++, C#, Java, and Python. Contributed to multiple AA and AAA games across PC, consoles, and mobile platforms, including 𝑮𝒐𝒂𝒕 𝑺𝒊𝒎𝒖𝒍𝒂𝒕𝒐𝒓, 𝑵𝒆𝒆𝒅 𝑭𝒐𝒓 𝑺𝒑𝒆𝒆𝒅, 𝑮𝒓𝒂𝒏𝒅 𝑻𝒉𝒆𝒇𝒕 𝑨𝒖𝒕𝒐, and 𝑵𝒊𝒈𝒉𝒕𝒊𝒏𝒈𝒂𝒍𝒆.
Specializes in rendering optimization and procedural world-building, with broad expertise across various areas of game development. Skills include C, C++, C#, Java, Objective-C, Blueprints, ImGui, LWJGL, DirectX, OpenGL, Metal, and Vulkan. Also writing shaders and visual effects, AI, UI, Gameplay, Animation, Physics, Steam, Multiplayer, Networking, Pathfinding, Lighting, Streaming, Multithreading, Debugging, Nanite, Lumen, Virtual Shadow Maps, World Partition, HLOD, Procedural Content Generation, Unreal Insights, and Entity Component Systems to name but a few. Here are some of my other skills you may find useful:
✅ 𝗨𝗻𝗶𝘁𝘆
Shipped multiple titles. Worked mostly on rendering and asset pipeline optimization, and procedural world-building. Most of the games I've worked on were for mobile. For example, released 3 free-to-play iOS games last year during a back-to-back-to-back game jam marathon. Currently developing a framework to accelerate this process even further.
✅ 𝗨𝗻𝗿𝗲𝗮𝗹 𝗘𝗻𝗴𝗶𝗻𝗲
Shipped multiple titles using UE4 and UE5. Worked mostly on rendering optimization and procedural world-building. Also extensively modified engine source code. For example, adding an extra render pass that attaches static and skeletal meshes (beards, eyebrows, whiskers etc) to animated skeletal meshes with morph targets using compute shaders and barycentric coordinates.
✅ 𝗖𝘂𝘀𝘁𝗼𝗺 𝗘𝗻𝗴𝗶𝗻𝗲𝘀
Worked on multiple custom engines. For example, Bizarre Creations' own in-house used to power the Project Gotham Racing franchise. Also written numerous engines of my own over the years in various languages. My latest one is written in Java using LWJGL which, I use for rapid prototyping of ideas.
✅ 𝗣𝗼𝗿𝘁𝗶𝗻𝗴
Ported multiple titles. For example, Need for Speed Hot Pursuit Remastered using original engine from 2010 to PlayStation 4, Xbox One, Nintendo Switch, and PC. Also Grand Theft Auto: Liberty City Stories to iOS and Android.
✅ 𝗛𝗼𝘂𝗱𝗶𝗻𝗶
I've been using Houdini for over five years. It's my go-to for the majority of my procedural content generation. For example, modelling, heightfields, scattering, building and road kits using PDG, Python, and VEX.
✅ 𝗕𝗹𝗲𝗻𝗱𝗲𝗿
I've been using Blender for over fifteen years. I've dabbled in basic modelling and texturing but spend most of my time writing Python scripts to automate numerous processes. For example, automating the process of exporting FBX files from Unreal, passing them through Blender to perform cleanup and LOD generation, then importing them into Unity - all while preserving materials and textures.
✅ 𝗖𝗮𝘀𝗰𝗮𝗱𝗲𝘂𝗿
I've been using Cascadeur for a little over a year. I've dabbled in basic animating but spend most of the time writing Python scripts to automate numerous processes. For example, retargeting store-bought animations to a modified UE4/UE5 skeleton using AutoPhysics, Animation Retargeting, and Animation Unbaking.
✅ 𝗔𝘂𝘁𝗼𝗺𝗮𝘁𝗶𝗼𝗻
I do the majority of my scripting in Python, automating numerous jobs in Blender, Houdini, Photoshop, Cascadeur, Unity, and Unreal Engine. I also have a plethora of custom scripts to handle version control, build automation, asset validation, and continuous integration.
➡️ Please feel free to give me a shout anytime. Cheers!
Unreal Engine
C++
Game Development
Unity
Game Design
Prototyping
C#
Java
Python
Android
iOS
Mobile App Development
Android App Development
iOS Development
Automation
Terry Z.
London, United Kingdom
$10/hr
5.0
4 jobs
I’m a seasoned developer with over a decade of hands-on experience in programming and design across PC, mobile apps, and VR platforms. My background includes early work on software development and contributing to the foundation of Riot Games (League of Legends), as well as being YC / publisher funded for many previous projects.
With a PhD in computational studies and expertise in Unreal Engine, Unity and Javascript/Typescript, I focus on building efficient, scalable systems and creating engaging experiences. I’ve led and contributed to multiple full-cycle game and software projects - from concept and prototyping to launch and post-release optimization.
I’m comfortable handling both the technical and creative sides of development and enjoy helping teams turn strong ideas into polished, playable realities. If you’re looking for someone, or a team who can architect, code, and iterate efficiently, let’s connect and build something great together.
Unreal Engine
Game Development
Unity
Game Design Document
Ahsan M.
Stoke-on-Trent, United Kingdom
$25/hr
5.0
2 jobs
I am a senior Unreal Engine Developer with years of professional experience building high-quality games and real-time interactive experiences across PC, console, mobile, VR, and AR platforms. My work focuses on delivering polished game systems, optimized performance, and scalable multiplayer architecture using Unreal Engine 5 with Blueprints and C++.
I deliver fully playable gameplay loops, custom systems, UI/UX, gameplay mechanics, AI, procedural content, networking, and VR/AR interaction — all optimized for performance and platform requirements.
I can help you with:
✅ AAA-quality game systems
✅ VR & AR immersive experiences
✅ Multiplayer & online networking
✅ Blueprint & C++ implementation
✅ Optimization & platform porting
✅ Prototypes, demos, and full builds
I focus on clear communication, clean and extensible code, and reliable delivery throughout the development process.
Core Strengths
✅ Unreal Engine 5 (Blueprint & C++)
✅ Multiplayer, replication, dedicated servers
✅ VR (Meta Quest, PCVR) & AR development
✅ Custom gameplay systems & AI
✅ Optimization and profiling
✅ UI/UX, animation systems, visual effects
Why clients choose me
✔ Responsive and proactive communication
✔ Deliverables aligned with design and technical goals
✔ Clean, documented, scalable code
✔ Fast iteration cycles with clear milestones
Let’s turn your Unreal Engine project into a polished, performance-optimized product.
Unreal Engine
C++
Game Development
Game Trailer
Multiplayer
AR & VR Development
Game UI/UX Design
PC Game
Unity
Tamer I.
London, United Kingdom
$12/hr
5.0
1 jobs
Hello there! I am a passionate and skilled game developer with 7 years of experience in the world of game development. My area of expertise is creating engaging and immersive gameplay experiences across different platforms. I specialise primarily in Unreal Engine 5 and C++, with additional experience in Unity and C#. Whether it’s building responsive gameplay systems, AI-driven mechanics, or polished interactive environments, I have the skills and technical knowledge to bring creative ideas and game concepts to life.
Skills :
Unity & Unreal Engine
C# & C++
Adobe (Photoshop, Illustrator, Premiere Pro, Audition)
In-App Purchases
Advertisement (Admob, UnityAds)
Notifications
Publishing to IOS & Google Play
Version Control (Git)
Saving & Loading Systems
AI
Cinematic System
Combat Systems
Mission & Quest Systems
Game Architecture
SOLID Principles & Design Patterns
Code Optimisation / Clean Code
Graphics (lighting, shaders, post-processing effects)
UI / UX Design
Current Projects:
Bamboozled
Games:
Swing Away
Typhoon Rush
Color Getaway
Color Upsurge
Demos:
Village Assassin (Fighting Demo)
I am excited about the opportunity to work with you and turn your game ideas into reality. Whether you have a detailed concept or just a spark of inspiration, let's collaborate and create something extraordinary together. Feel free to reach out, and let's discuss how I can contribute to the success of your next gaming project!
Unreal Engine
C++
C#
Unity
Adobe Illustrator
Adobe Photoshop
Adobe Audition
Blender
Swift
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