I build interactive 3D websites, web applications, and visual simulations using modern JavaScript and WebGL.
My focus is on creating web-native experiences that run smoothly in the browser. I handle both sides of the production pipeline, modeling and optimizing 3D assets to make sure they load quickly, and writing the clean, responsive code needed to make them fully interactive.
I work with businesses to turn complex concepts, procedures, or data into clear, spatial web tools that work seamlessly on both desktop and mobile viewports.
Core Stack:
3D Code: Custom development using Three.js and WebGL.
3D Assets: 3D modeling, texturing, and asset optimization using Blender.
Web Development: Clean, native HTML5, CSS3, and JavaScript (ES6+).
Anton K.
Senior Three.js 3D Graphics Developer | Advanced Rendering
Hertford, United Kingdom
$110/hr$110 per hour5.0 (8) 8 jobs $80K+ total earnings
🔥 As a Senior 3D Graphics Developer with over 15 years in software engineering and 6+ years focused on 3D graphics, I specialize in building interactive, visually rich 2D and 3D experiences. My background combines deep engineering expertise with strong mathematical foundations and structured development practices. This enables me to deliver performant, scalable solutions across diverse applications, including web-based viewers, product configurators, virtual environments, and CAD-like systems.
✅ My Core Technical Stack:
🔹Languages & Frameworks: JavaScript/TypeScript
🔹3D Graphics: Three.js, Babylon.js, raw WebGL, @react-three/fiber, with the powerful pmndrs ecosystem (drei, react-spring, csg, bvh, postprocessing, gltfjsx)
🔹 2D Graphics: Konva.js, React-Konva
🔹Shaders: GLSL Shader Language
🔹Multiplayer/Collaborative Applications: y.js, Liveblocks, Colyseus
🔹Frontend: React.js, Next.js
🔹State Management: Valtio, Zustand, MobX, Redux
🔹Bundling: Webpack, Vite, Rollup
✅ Advanced Skills & Techniques:
🔹Mathematics: Linear algebra (vector, matrix, quaternion calculations), Graph Theory essential for building floorplans
🔹Geometry Algorithms: Constructive Solid Geometry, Procedural generation, simplification, optimization
🔹AR/VR Development: Based on WebXR technology
🔹Animation: Skeletal animation, inverse kinematics
🔹Fluid Dynamics: Fluid and smoke distribution based on Navier-Stokes equation solver
🔹Rendering Techniques: Ray Tracing, PBR, Reflections, Refractions, Particles, Offscreen canvas rendering (main thread or separate thread via WebWorker)
🔹Postprocessing: Ambient occlusion, Anti-aliasing, Outline, Blur, Bloom, Glitch, Glow, Depth of Field, etc.
🔹Optimization: Layers, Batching, Culling, Instancing, Mipmapping, Bounding Volume Hierarchy, Level of Detail (LoD)
🔹Data Handling: Conversion for formats such as glTF, FBX, OBJ/MTL, SVG, XLSX/CSV, DXF/DWG, PDF, TXT/DOC, JSON, or custom formats as needed.
I am committed to delivering clean, efficient, and scalable solutions tailored to your project’s unique requirements. From selecting the most suitable technology stack to developing high-quality code and ensuring flawless execution, I strive to provide the best possible outcomes for every project.
Let's collaborate to bring your vision to life. Whether you're starting from scratch or need expert assistance at any stage of development, I'm here to help.
Jevon M.
ThreeJS Specialist, GIS, WebXR, Data Vis
Lincoln, United Kingdom
$40/hr$40 per hour5.0 (21) 30 jobs $10K+ total earnings
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