3d Printing Jobs

62 were found based on your criteria {{ paging.total|number:0 }} were found based on your criteria

show all
  • Hourly ({{ jobTypeController.getFacetCount("0")|number:0}})
  • Fixed Price ({{ jobTypeController.getFacetCount("1")|number:0}})
Fixed-Price - Intermediate ($$) - Est. Budget: $500 - Posted
Hello we are www.3DCars.com for the 3D Printing of Cars market. We are looking for someone that can design simple car parts and car decals that can be 3D Printed for display and one day use. Please explain the type of software you use and hopefully you have worked with 3D Printing and or in the automotive niche. We are hoping to find someone that is quick and knowledgeable and skilled with 3D Printing Design.
  • Number of freelancers needed: 5
Skills: 3D Printing 3D Design 3D Modeling 3D Rendering
Fixed Price Budget - Intermediate ($$) - $50 to $150 - Posted
Client of mine is looking for Printable Superman shape around another product, See attachment. We need some place of the superman body to be liquid storage to freeze. Which will be enjoyed during the smoke session. Its 30 Inches tall. Please look over and provide quote.
Skills: 3D Printing 3D Design 3D Modeling 3D Rendering
Fixed-Price - Intermediate ($$) - Est. Budget: $250 - Posted
Seeking competent CAD modeler for a relatively simple 3D object. The CAD model will be used both for realistic rendering for a digital presentation, as well as 3D printing a prototype. The object desired can be said to resemble an Apple TV in shape and rendered texture finish, with a bit more complexity in its shape (imagine the Apple TV with a 'slit' in the middle, and skewed to look like a parallelogram instead of square, and fewer input ports, and a different logo). In fact, it may be possible to buy and use an existing 3d CAD model of an Apple TV and modify it to create our object, instead of starting from scratch, if you feel it is a better / easier way to go. A rough hand sketch of the object can be provided. ** We require actual 3D model CAD file, as well as some realistic and wireframe renders. Attached is an example of a final realistic rendering quality we expect.
Skills: 3D Printing 3D Design 3D Modeling 3D Rendering
Fixed-Price - Intermediate ($$) - Est. Budget: $50 - Posted
I'm looking to create a 3D printable model of a falcon or eagle. The model needs to be low poly, in a style similar to this: http://www.thingiverse.com/thing:145237 The model will be used as a demonstration piece for my 3D printer company. Our 3D printer specializes in reliability and speed, and I'd love for the model to show off the ferocity or strength of the bird. If possible, I'd like to somehow incorporate our company logo into the chest or some other part of the model. This isn't required, but would be a great addition.
Skills: 3D Printing 3D Design 3D Modeling
Fixed Price Budget - Expert ($$$) - $500 to $1,000 - Posted
I am an Entrepreneur from Australia with an invention that is going into development stages and Drafting designs. We as a company require a 3D electronic Designer with a good eye for detail. It is a must that the 3D Design also shows specifications and is able to unfold the design and displayed the internal hardware. If you think this is the right role for you, please apply with your resume & an example of your work.
Skills: 3D Printing 3D Animation 3D Modeling 3D Rendering
Fixed-Price - Intermediate ($$) - Est. Budget: $500 - Posted
I have many stadium models to print . It will be an on demand service. Whenever a customer order 1, the contractor will have to print it and ship it to him/her.Their volume is 0.004508 cubic meter roughly. With roof they will be roughly 60 x 51 x 15 cm. They should be printed in parts.The parts thickness will be 3 to 5 mm. They should be in PLA or ABS. The contractor will also have to use a 3D printing smoother to give a better product to the customer with a better presentation. Thanks.
  • Number of freelancers needed: 10
Skills: 3D Printing
Fixed-Price - Intermediate ($$) - Est. Budget: $200 - Posted
I need someone to make a clam shell heart for a product I am designing. I will also need 4 other, smaller pieces done. My main requirement is that we work together while you create the 3D model. I have some very specific design needs so there would need to be a way for me to check your design in real time from my computer. If you can do this I would love to hear back from you. This job shouldn't take more than 4 hours with prep work included. If we run into problems I will increase the pay for the job based on your hourly rate. I need someone that is competent and professional.
Skills: 3D Printing 3D Design
Hourly - Intermediate ($$) - Est. Time: More than 6 months, Less than 10 hrs/week - Posted
Long terms assignment for full scale 3D-solution including 3D-scanning, 3D-printing, and likely also 3D-modelling. 1. Reach sufficient solution for 3D-scanning 2. ... Suggest and together with us select hardware & software for scanning and 3D-printing 3. Likely also to create 3D-models
  • Number of freelancers needed: 2
Skills: 3D Printing 3D Scanning
Fixed Price Budget - Expert ($$$) - $100 to $300 - Posted
Hi, I am looking for someone to help me implement an idea inside Houdini. The idea revolves around automating the cutting of a model in a specific way. The purpose for cutting the model is twofold: 1- To separate it into manageable chunks for 3d printing 2- To create a specific visual effect. The essence of the idea is to create a custom interface / Digital Asset with different parameters that would specify how the model is cut and automate the cutting and export process. This would need to work for any model made of polygons that I wish to apply it on. Cutting: The simplest way the model would be cut can me imagined like a 3d grid made up of same sized squares. So the model to be cut would be completely inside this grid and the grid lines would represent the cut planes. In this example of a perfectly square grid the model would be cut up into same sized cubes all around. To further functionality we would need to implement custom parameters that would allow me to modify the ‘grid’ in a certain way, so that the cut-up model is not cut in perfectly even pieces (or is, depending on what is needed). 1st example – as a very simple example of what I would need: given a certain model, I would input the XYZ dimensions of the final pieces I need (say 13.5mm x 13.5mm x 16mm), hit ‘cut’ and the script or whatever implementation you create would cut the selected 3d model into pieces of that size and export them as .STL files into a specific folder. (note – some of the times the model would be a ‘shell’, meaning it would have a certain thickness and be empty in the interior. In this case the outcome is the same – the shell is cut up into pieces that do not exceed the maximum XYZ sizes predefined). 2nd example – now we can get a little more creative. One effect I am looking for is to ‘cubify’ a model in a certain way, with the model being cut up into small cubes of different sizes in a random or semi-random way. For example I could set a min and max in each XYZ parameter and have the cuts be randomly distributed along the given ranges. More advanced functionality would give me more control over how the randomness is ‘distributed’ for example if I only want small and large cubes but no middle sized cubes along the range (this could be set with a curve for example), or if I would like the cubes to start out big and become small towards the top of the model. The last functionality I would need is for the cut pieces to be ‘pushed out’ by a given amount, so that the cubed nature of the model is apparent (ie. If they are not moved then there would be no visible change to the model). The amount they would be pushed out could depend on their size, their location or some other variable, or could be random within a predefined range. This needs to be controlled separately from the cutting. To sum up, I would like a custom interface inside of Houdini with the required parameters / controls to achieve the following functionality when a model is selected: 1. Cut the model in predefined exact XYZ dimensions. 2. Cut the model in random XYZ dimensions within a predefined range (ie. Min/max) 3. Have greater control over the randomness of the size of the cuts, for example with a curve, so that effects such as cubes growing from large to small across a direction could be achieved, or a bias could be established for cuts towards certain portions of the range (ie. Only small and large, little middle). 4. ‘Push out’ the resulting pieces from the center of the model so visually it is apparent how they have been cut (purely visual effect not affecting the actual cut pieces in any way except translation in space) 5. Control for how much they are pushed out depending on some variable such as their size, location or randomly from a predefined range (this needs to be controlled independently of the cutting.) 6. Export the individual parts cut as .STLs and name them automatically (a simple naming sequence such as numbering would suffice). It should be noted that when cutting a model the resulting pieces should be ‘whole’. Ie. They should have all walls and not simply be a surface. The requirements for the resulting pieces are: 1. Must be watertight mesh 2. Must not contain any mesh errors (ie. Non manifold geometry, unused vertices, etc.) 3. Must fit perfectly with the other pieces (ie. There should be no dimensional change). Ideally this would be a Digital Asset which I can use with any model, so that I can import it into a scene, connect it to a model and see an interface for performing the cuts when the right node is selected.
Skills: 3D Printing 3D Modeling Houdini Python