I'm looking for someone to debug a real-time architectural visualization project for an interior retail store. I've basically built most of the level in Unreal Engine 4 but my coding and debugging skills are very limited. Basically I need to optimize the lightmaps and UVs and get the level to the point where I can create an .exe file to deploy to my client. I can pay hourly or fixed rate. The level should be optimized for as photorealistic a look as possible. After the debugging, I would also like to consult with you as to how you went about the debugging, what you did to get the lightmaps to look right, etc. Basically I'm looking for a game level design consultant that I can call on from time to time. This job will lead to more work going forward. I've attached a screenshot of the scene. You can see the lightmaps are kind of unrealistic looking and don't look right on the archway (soffit). This is a problem throughout the level.