Game Development Jobs

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Hourly - Intermediate ($$) - Est. Time: 1 to 3 months, 10-30 hrs/week - Posted
We are looking for an experienced Unity3d Developer to help us complete a VR\mobile game. Our current team has 4 people and we are looking for two more. We need someone who has experience integrating Unity Store purchased libraries and assets into a build. We have a lot of work left to finish the game. Which means if you are good I can give you a lot of work and will likely need you for the next one. We have regular team meetings at 6:00PM PST. Experience with Github and Slack is a plus. The ideal candidate speaks Mandarin and English but English only is OK.
Skills: Game Development Unity
Hourly - Expert ($$$) - Est. Time: Less than 1 month, 10-30 hrs/week - Posted
We're looking for someone with deep UE4 and C++ experience to help us build an open world, PC game. Initially, we need someone to help us evaluate the game features and set expectations. This will transition into a more long-term project building and testing these various systems. Experience building large, commercial, open world games is preferred. Deep experience with UE4 and C++ is required. Must be willing to sign a Contributor's Agreement and and NDA.
Skills: Game Development C++ Unreal Engine
Fixed-Price - Intermediate ($$) - Est. Budget: $200 - Posted
Looking for someone to create Facebook app game. It ll be: User need to pass the ring through out the path without touching sides. There will be 3 stages where player will get points. Player has to finish the game in the shortest time possible. Brand guidelines should be adhered. All design and coding has to be done. Email and Name should get recorded.
Skills: Game Development facebook games development Facebook Marketing
Hourly - Entry Level ($) - Est. Time: Less than 1 month, Less than 10 hrs/week - Posted
I am from Australia and I do a lot of driving in Western Queensland. A real problem out here are kangaroos and emus on the road. People hit them all the time. When I am driving I almost feel like it's a game to not hit the kangaroos, and so I thought it could be an iphone game. I want someone to develop a game of this type: The activity is driving, so on the screen it is like you are in the drivers seat on a straight road (no corners) in outback Australia. Tilt forward to accelerate, back to break, side to side to swerve. Kangaroos are on the side of the road randomly and can jump out onto the road at random times also. Hit a kangaroo and you die. The objective is to get to a curtain destination without hitting a kangaroo. For example, the first level will be from Toowoomba to Dalby. the next is Dalby to Roma. Each level has more kangaroos and you cannot get to the next level without having achieved the first one. I am looking for an estimate for how much this would cost, so please give me your best estimate of timing in your comments. Thanks!
Skills: Game Development
Fixed-Price - Expert ($$$) - Est. Budget: $750 - Posted
Looking for someone who has strong flash website skills, and knows graphic design/ illustration. We are looking to make an online haunted house. We would like to create a website similar to: http://www.indigo.org/lightning6.html and http://fivenightsatfreddysaz.com/ It will also provide fun facts, and creepy details about what happened in the house. It is mostly for audiences 18+ because there will be blood, and it is a scare factor. We need someone who will have the skill to make such interactive website, and can make the illustrations needed. We will provide a file that provides details on how you go through your experience of the house.
Skills: Game Development Adobe Flash CSS Game Design
Hourly - Entry Level ($) - Est. Time: More than 6 months, Less than 10 hrs/week - Posted
Hi all We are looking for professional web developers (we do not need translators) who can advise our clients and us about: If you're a developer: preparing files/extracting content for localization, folder structure, publishing new localized website/app, and advising clients on how to go about localizing their website/app/game (plus if you can advise on SEO for their website, app, video game or localize it) Our collaboration: We localize clients' website, app, or game and you assist the client and us in technical tasks involved Requirements: 1. We only need devs who are native speakers of: English (USA and UK), Spanish (ES), Portuguese (PT), German, Italian, Russian (Ukrainian), Chinese (China and Hong-Kong), Korean, and Japanese. 2. Plus if you have technical experience with localized website, app, game and can assist localizers/client 3. You need to be willing to become a member of our team (free), which means we will make a profile for you on our website with a picture (great extra exposure for you) About us: We are a team of independent localizers. We localize websites, apps, and games. I am located in the NYC area, USA Please note: Currently, we do not have any offers from clients, this is for potential jobs in the future
Skills: Game Development iPhone App Development
Fixed-Price - Intermediate ($$) - Est. Budget: $600 - Posted
This will be prepping our medical avatars for Unity 3d. There will some lite modeling, texture/UV layout, rigging and blendshape set up. We use 3ds max 2014-2017 is fine. We prefer that you have access to 3ds Max 2016. Some Substance painter or Quxel and Photoshop. This is a link to the overview video that goes into more detail about the job. http://screencast-o-matic.com/watch/cDiqceiBbD Software used -3ds Max 2014-2017 -Photoshop -Substance Painter Virtual Education Systems develops virtual patients for use in training EMT's and nurses online and in virtual reality. Our goal is to make better health care providers in turn making our world a safer place to live. Thank you for your participation Sam Gebhardt Virtual Education Systems. virtualedsystems.com
Skills: Game Development 3ds Max Adobe Photoshop
Fixed-Price - Intermediate ($$) - Est. Budget: $500 - Posted
I need a simple HTML5 game for matching items to categories. It’s for an educational purpose: to help people remember which items belong to which categories. The categories are shown graphically, and they are fixed for the duration of the game. Items are shown on the bottom of the screen, one at a time. The player decides about the relationship by clicking on the category that the items belong to. There’s a time limit for answering each question, and if they don’t answer within that limit, they will lose that point. There’s a visual feedback for each answer: the right category is highlighted in green, while others are faded out. If the answer was wrong, the wrong category will be highlighted in red. Items are shown randomly from a pool. When the previous answers for an item were wrong, chances of having that item show up will be higher (space repetition). There’s a certain formula for calculating the score based on the person’s speed, and rate of right answers. The game is over when the person stops it, or they answer 5 items incorrectly in a row. At that moment, a sorted list of items that they have answered incorrectly will be shown, with a feedback that explains the rationale. The game should be fully compatible with all common desktop and mobile browsers. It should be possible to generate multiple games based on the code, for different sets of items and categories.
Skills: Game Development HTML5 Canvas