Looking for a Unity3D technical artists to make procedural night scene of cities (writing shader).
The video is the reference.
From [1:53 - 1:54]
We have all San Francisco model in day. You can see the effect here:
Given daylight scene model, can you make a Unity3D project which will simulate the night scenes above in 3D?
1. dynamic lighting. or baked lighting for night scene.
2. window reflection.
It will be used in a VR experience. It should have high performance.
I attached the sample FBX model with texture map to give you idea about the daylight model.
For this work, it's not a pure labor work to generate the all city night scene for all San Francisco. But we need you to come up with an efficient solution to convert the daylight model into night scene, either via programming or via crowdsourcing.
If you want to know where the windows is in the texture map, we can crowdsource to get that.