Game Development Jobs

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Hourly - Intermediate ($$) - Est. Time: 1 to 3 months, Less than 10 hrs/week - Posted
Project consists of proof of concept with limited, core functionality development initially with potential to progress to full project. Looking for an experienced mobile/web developer for contract, duration to be determined based on complexity of project. Must be experienced developing for Apple IOS9, Android SDK tools. Please note we are developing primarily an app, may look to port over to Windows 10, depending on complexity. App intended to monitor other apps that are running in the foreground and also chat heads. At selected intervals, App must pause but not touch code of underlying apps and present a user content input prompt that needs to be answered correctly before unpausing foreground, chat heads games/app. Developer must understand how to write background monitoring tasks, system security to keep the monitoring task running and to have access to the tasks. This is key - If you are not familiar with this complex type of work, please do not apply. Part of engagement will include collaborative refinement of tech specs so good communication, interpersonal and problem solving skills are required. Experience in educational product development and/or content development preferred. Pacific (PST) timezone. Please respond with summary of experience and samples of work (candidates without work samples will not be considered). THANK YOU for reviewing this posting and considering our project.
Skills: Game Development Android App Development Education Technology Graphic design
Fixed-Price - Intermediate ($$) - Est. Budget: $40 - Posted
Program a (web) application in Java that runs a game of 6-stone Kalah. The general rules of the game are explained on Wikipedia: and also below in this document. Please note that the Wikipedia article explains 3 and 4-stone Kalah; we would like your implementation to be 6-stone. This web application should enable to let 2 human players play the game; there is no AI required. It doesn't need a fancy web interface or front end. About the game Each of the two players has six pits in front of him/her. To the right of the six pits, each player has a larger pit, his Kalah or house. At the start of the game, six stones are put In each pit. The player who begins picks up all the stones in any of their own pits, and sows the stones on to the right, one in each of the following pits, including his own Kalah. No stones are put in the opponent's' Kalah. If the players last stone lands in his own Kalah, he gets another turn. This can be repeated any number of times before it's the other player's turn. when the last stone lands in an own empty pit, the player captures this stone and all stones in the opposite pit (the other players' pit) and puts them in his own Kalah. The game is over as soon as one of the sides run out of stones. The player who still has stones in his/her pits keeps them and puts them in his/hers Kalah. The winner of the game is the player who has the most stones in his Kalah.
Skills: Game Development Game Programming Java Spring Framework
Hourly - Entry Level ($) - Est. Time: 1 to 3 months, 30+ hrs/week - Posted
Hello I am going to develop Pokemon go Style game with new designs and new features. Designs are already done on my side. If you can develop this , please place a bid. Thanks Paul
Skills: Game Development C# Unity
Hourly - Expert ($$$) - Est. Time: Less than 1 week, Less than 10 hrs/week - Posted
Looking for a Unity3D technical artists to make procedural night scene of cities (writing shader). The video is the reference. From [1:53 - 1:54] We have all San Francisco model in day. You can see the effect here: Given daylight scene model, can you make a Unity3D project which will simulate the night scenes above in 3D? Feature: 1. dynamic lighting. or baked lighting for night scene. 2. window reflection. It will be used in a VR experience. It should have high performance. I attached the sample FBX model with texture map to give you idea about the daylight model. For this work, it's not a pure labor work to generate the all city night scene for all San Francisco. But we need you to come up with an efficient solution to convert the daylight model into night scene, either via programming or via crowdsourcing. If you want to know where the windows is in the texture map, we can crowdsource to get that.
Skills: Game Development C# Unity
Hourly - Expert ($$$) - Est. Time: Less than 1 week, 10-30 hrs/week - Posted
Looking for a Unity3D technical artists to make procedural aurora borealis (shaders). The video is the reference. From [1:27 - 1:30] From [2:47 - 2:50] Can you make a Unity3D project which will simulate the dynamic scenes above in 3D? It will be used in a VR experience. It should have high performance and 3D. (Skybox is not acceptable). Also, we are looking for long term cooperation with great technical artist.
Skills: Game Development Unity