Hire the Best Texture Artist Specialists
in Mexico
Mexico City, Mexico
Environment Artist I'm a passionate Environment Artist who loves creating photorealistic but aesthetic game worlds. -Unity -Unreal Engine -Blender -Substance Painter -World Machine
- Blender
- Unreal Engine
- Substance Painter
- Pixologic Zbrush
- 3D Art
- Level Design
- Game Level
- Game
- Game Art
- 3D Game Art
- 3D NFT
- 3D Modeling Software
- Unity
Rosarito, Mexico
Carlos has passionately worked over the last 5 years as a skilled 3D modeler, texture artist, technical artist, and level designer in the game development industry. He has a proven track record of working on diverse projects for companies around the world, including but not limited to: New Zealand, The United States, and a multi-million dollar architecture project in Colombia. Carlos is proficient on low and high polycount modeling, delivering high-quality results for various project needs As someone who's genuinely interested in hiring the best candidate, you've reached the very end of this resume. It's clear that you see the value in bringing his skillset on board for your team Hire him if you're looking for: • A professional who can deliver high-quality projects • A seamless and stress-free experience within tight deadlines • A team player with a strong work ethic who can work side-by-side with you to bring your vision to life • Someone who consistently delivers solid work and is open to feedback to ensure your satisfaction Carlos is a passionate and enthusiastic professional who is eager to bring his creative talents to your projects. Let's work together to create something remarkable!
- Unity
- UV Mapping
- Adobe Photoshop
- Texture Mapping
- Blender
- Substance Painter
- Headus UVLayout
- Autodesk Maya
- Marmoset Toolbag
- Pixologic Zbrush
- Autodesk 3ds Max
Toluca, Mexico
I'm Dian Moctezuma, a 3D art freelancer currently working for indie developers. I specialize in hand-painted styles, including pixel art and 2.5D. I have tons of experience with working with little to no direction, managing level design, concept art and composition.
- 3D Texturing
- 3D Modeling
- 3D Design
- 3D Game Art
- 3D Sculpting
Monterrey, Nuevo León, Mexico
I am a Lead 3D Artist, with a Bachelor's Degree in Animation and Digital Arts, and 11 years of vast experience in the videogame industry. I am particularly expert in Modeling, Uvs, and PBR texturing for all sorts of 3D game assets (Full environments, vehicles, low poly characters, props...). In the past few years, I have also gathered a lot of experience in 3D services for web and mobile apps for different industries, as well as for VR; and I have also been exploring the use of AI tools to enhance my workflows and achieve even more stunning results, more efficiently. I have had the opportunity to work in a wide range of game and app styles, from hyperrealistic AAA titles, to stylized indie mobile games and apps, not only making 3D art, but providing art direction, leading, mentoring, and organizing tasks for teams of 10+ artists and amazing projects while also taking care of the projects' administration (making proper documentation, working closely with producers, maintaining direct communication with clients, and doing constant research for improvement). Always thinking ahead in order to deliver beautiful, practical, and useful art on time and quality, specially designed for my clients' needs and their particular videogames' engines and platforms. If you are looking for a skilled and experienced 3D artist who can also leverage the latest tools to enhance their work, please feel free to reach out to me. I’m looking forward to hear from you :)
- 3D Texturing
- 3D Modeling
- Autodesk Maya
- Adobe Photoshop
- Autodesk 3ds Max
- 3D Design
- UV Mapping
- 3D Vehicle Modeling
- 3D Systems
- 3D Game Art
- Substance Painter
- Digital Painting
- Texture Mapping
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