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  • Fixed price
  • Entry Level
  • Est. budget: $10.00

Hi, this is a simple task to provide feedback on our game, you can apply if you’re interested: Steps: 📲 Download an app from the App Store ✅ Follow simple verification steps (such as signing up and confirming some details) 📝 Provide feedback on the game ⏳ Estimated Time: Under 20-25 minutes 💰 Payment: Fixed rate for each successful verification Requirements: ✔ Must be located in the US ✔ Own an iOS Device. ✔ Ability to follow simple instructions If you're interested, let us know, and we’ll provide further details!

  • Fixed price
  • Entry Level
  • Est. budget: $10.00

Hi, this is a simple task to provide feedback on our game, you can apply if you’re interested: Steps: 📲 Download an app from the App Store ✅ Follow simple verification steps (such as signing up and confirming some details) 📝 Provide feedback on the game ⏳ Estimated Time: Under 20-25 minutes 💰 Payment: Fixed rate for each successful verification Requirements: ✔ Must be located in the US ✔ Own an iOS Device. ✔ Ability to follow simple instructions If you're interested, let us know, and we’ll provide further details!

  • Fixed price
  • Expert
  • Est. budget: $20.00

I'm looking for a reliable CapCut Desktop editor to help edit my Roblox YouTube videos. This is a long-term opportunity if the workflow is a good fit. What I need: Edit approximately 1 hour of raw Roblox gameplay footage Create a clean, engaging final video Make precise cuts and remove boring sections Remove stutters, mistakes, awkward pauses, and unnecessary moments Improve pacing so the video keeps viewers engaged Add smooth zoom-ins/zoom-outs using keyframes Keep audio quality clean (no audio distortion, clipping, or unwanted effects) Keep the editing style clean and professional (not overloaded with effects) What I will handle myself: Intro Outro Music Sound effects Final polish I mainly need someone to handle the time-consuming cutting and gameplay pacing. Requirements: Must use CapCut Desktop Must be comfortable working through CapCut Teamspace Must have experience editing gaming/YouTube content (Roblox experience is a plus) Must provide examples of previous editing work Good attention to detail is important Workflow: I will provide the raw gameplay footage. You will edit the project in CapCut Teamspace, and I will review the edits afterward. Budget: Looking for around $15–$20 per video, depending on experience, quality, and turnaround time. If we work well together, this can become ongoing work.

  • Hourly: $20.00 - $50.00
  • Intermediate
  • Est. time: More than 6 months, Less than 30 hrs/week

I’m looking for a female co-host who is comfortable being on camera for my Kick livestreams. I run the Kick channel Gano2000, a gaming channel focused on entertaining live content and building a strong community. I’m looking for someone who can join my streams, play shooter games, have fun conversations, joke around, and keep the chat entertained. The main focus will be playing shooter games, reacting to gameplay moments, interacting with viewers, and helping create a fun and energetic stream atmosphere. Schedule: 12:00 AM – 4:00 AM Central Time (Chicago time) Requirements: * Comfortable being on camera * Fun personality and good sense of humor * Enjoys gaming, especially shooter games * Comfortable interacting with a live audience * Previous streaming, gaming, or on-camera experience is a plus * Being bilingual (English/Spanish) is a plus but not required; however, understanding Spanish is highly recommended because most of my audience is Spanish-speaking Compensation: This is a paid hourly position. In addition to your hourly rate, you’ll also receive a percentage of the donations earned during the livestream. Personality, confidence on camera, and the ability to entertain viewers are the most important qualities.

  • Hourly: $20.00 - $45.00
  • Intermediate
  • Est. time: 1 to 3 months, Less than 30 hrs/week

Video Game Company is seeking a data management expert to help us set up our worldbuild wiki. We intend to use Obsidian but if you make a case for another program we'll entertain the idea. We have nearly 300 pages of game lore and 3,000 in game items that need imported, categorized and organized in a smart cohesive manner. What we need from you: We need someone to set up the wiki framework so that a layman can easilty operate within the database. We need smart chip categorization, timeline features, public vs. private knowledge features, storyline linking. For example, if a writer conceptualizes a storyline that has a town, an NPC, an in-game item, and affiliated quest....a system is in place to inport all these ideas and place them where they need to be in the wiki. We don't know the full extent of what can be done, we need you to optimize this database for us. Requirements: o Prior experience in similar role o US based o Individuals only, no agencies. o Intuitive thinking -- don't ask us what we need, tell us what could be done. o Lead your applicatoin with the phrase diligence pays off. A Plus but not required: + Video Game Database Experience + Creative Writing Background + Fantasy/Sci-Fi lover + Obsidian Expert Short, concise cover letters are welcome. Cut to the point. puased

  • Fixed price
  • Expert
  • Est. budget: $1,000.00

I am looking for an experienced website designer to create a new landing page for Griddy: Football Puzzles -- a mobile game that turns the fantasy football draft into a daily puzzle. The website should be clean and simple with three main objectives: (1) help users quickly understand what Griddy is (2) use social proof to demonstrate a fun game with a thriving community (3) redirect them to download the app. We should be benchmarking against landing pages for other mobile games and fantasy sports / sports betting sites. If you're interested, please reach out with examples of designs you've done for similar projects and a bit of background on your NFL or sports fandom. We want someone who understands our target demographic!

Posted 2 weeks ago
  • Hourly: $50.00 - $69.00
  • Expert
  • Est. time: More than 6 months, Less than 30 hrs/week

# Unreal Engine 5 Horror Game Team Expansion — Hearthlight: The Lost Archive ## Project Overview I am building a development team for an original survival horror game called **Hearthlight: The Lost Archive**. This is a long-term indie game project focused on creating a cinematic horror experience with deep storytelling, exploration, mystery, and memorable characters. The goal is not just to make a single game, but to build a team capable of creating a larger horror universe. ## About The Game **Hearthlight: The Lost Archive** is a survival horror mystery game inspired by analog horror, exploration-based horror, and mascot horror experiences. The game follows a player exploring an abandoned family entertainment facility filled with hidden secrets, lost technology, and mysterious animatronics. The experience focuses on: * Free-roam exploration * Horror atmosphere * Stealth gameplay * Puzzle solving * Environmental storytelling * Animatronic AI * Cinematic moments * Deep lore and investigation The player slowly uncovers the truth behind Hearthlight Entertainment and the events that caused the downfall of the company. --- # Development Engine ## Unreal Engine 5 The project will be developed using Unreal Engine 5. Experience with the following is preferred: * Blueprint scripting * C++ gameplay programming * Unreal AI systems * Behavior Trees * Level design * Lighting and environments * Animation systems * Sequencer cinematics --- # Team Building Goal I am currently building a passionate development team to bring this project from concept to a fully developed game. The goal is to create a long-term team where each member contributes their skills toward building the Hearthlight universe. Current team expansion needs include: ## Game Programmers Responsibilities: * Gameplay systems * Player mechanics * Interaction systems * AI programming * Animatronic behaviors * Puzzle systems Experience: * Unreal Engine 5 * Blueprint/C++ * Horror gameplay systems --- ## 3D Environment Artists Responsibilities: * Facility design * Abandoned environments * Props * Decorations * Atmospheric locations Experience: * Unreal Engine asset creation * Blender/Maya * Game-ready assets --- ## Character & Animatronic Artists Responsibilities: * Designing original animatronics * Creating mechanical characters * Modeling * Texturing * Preparing assets for animation Experience: * Blender * Character modeling * Creature design --- ## Animators Responsibilities: * Animatronic movement * Character animations * Horror sequences * Cinematic animations Experience: * Unreal animation systems * Rigging * Creature movement --- ## Sound Designers / Composers Responsibilities: * Horror atmosphere * Environmental sounds * Animatronic voices * Music * Audio effects --- ## Writers / Narrative Designers Responsibilities: * Story development * Character writing * Lore organization * Dialogue * Cinematic planning --- # Team Structure & Compensation This project is being developed as an independent passion project. The current plan is a **revenue-share partnership model**. Team members who join will have the opportunity to become part of the development team and receive an agreed percentage of future revenue based on their role, contribution, and involvement. A written agreement will be created to clearly define: * Roles * Responsibilities * Ownership * Revenue share percentages * Project expectations --- # Ideal Team Members Looking for people who: * Love horror games * Enjoy creating original worlds * Want creative involvement * Can work as part of a team * Are passionate about building something from the ground up Experience with horror games, narrative games, or indie development is a major plus. --- # Project Vision Hearthlight is planned as the beginning of a larger connected horror universe. The goal is to create: * A memorable horror experience * Unique animatronic characters * A strong story * A dedicated fan community * Future expansions and connected projects --- # When Applying Please Include: * Portfolio/work examples * Previous game projects * Your role and skills * Unreal Engine experience * Availability * Why you are interested in joining this project I am looking for passionate creators who want to help build something unique from the ground up.

  • Hourly
  • Intermediate
  • Est. time: 1 to 3 months, Less than 30 hrs/week

I'm looking for a video editor to work with long term as I start taking my Twitch and YouTube channels more seriously. Most of the content will come from my streams. Depending on the game and the content, some videos will be story driven, while others may be more of a polished VOD edit. I'll be coming into every discussion with a direction or a vision for the video, but I'm looking for someone who isn't afraid to share ideas, make suggestions, and use their creativity if they think it will make the final product better. Creative freedom is important to me. If you have an idea that you think will improve a video, I want to hear it. I value collaboration, and I'm looking for an editor whose expertise I can trust. Experience with gaming content is a big plus. Im currently playing Old School RuneScape, but i dont want to be tied to one game. My gameplay is very challenge/objective focus. Not looking for someone with experience in the games im playing, just someone who understands what keeps viewers engaged and knows how to turn stream footage into entertaining videos. If we end up being a good fit, my goal is to build a long-term working relationship. Let me know if this is something youd be interested in or if you have any questions.

  • Hourly
  • Intermediate
  • Est. time: Less than 1 month, Less than 30 hrs/week

Deliverable: Individual .FBX / .GLB game-ready animation clips (In-Place) Project Overview Looking for a skilled 3D creature/monster animator to create clean, hand-keyed, game-ready animations for multiple unique non-humanoid creatures (e.g., quadruped beasts, mechanical constructs, monsters). All models are already fully rigged (FBX format) with clean bone hierarchies. You will not need to create or paint rigs from scratch—just apply and polish custom movement clips. Expectations & Deliverables For each creature model, we need the following core animation set: Idle Animation: Natural breathing, weight shifts, and subtle idle movement. In-Place Walk Cycle: Seamless looping forward movement. In-Place Run Cycle: High-energy looping movement with realistic weight and impact. Primary Attack: Unique strike, swipe, or signature combat action. Secondary Action / Hit Reaction: Unique secondary skill, roar, or damage take. Technical Requirements Formats: Exported as clean, standalone .FBX or .GLB files. Root Motion: In-place loops at (0,0,0) coordinates for game engine implementation. Compatibility: Clean keyframes compatible with Blender and standard 3D web/game engines. What We Are Looking For in a Partner Proven experience animating non-humanoid characters, quadrupeds, or monsters. Strong understanding of weight, timing, center of gravity, and creature physics. Clear communication, adherence to project deadlines, and flexibility with minor feedback passes. Potential long-term collaboration for additional creature animation sets as the project expands. To Apply Please share: Direct links to your portfolio or reel featuring non-humanoid / creature / quadruped animations. Estimated turnaround time and quote per creature animation set (5 clips per character).

  • Fixed price
  • Intermediate
  • Est. budget: $150.00

I'm looking for a long-term YouTube editor to work with me on one video every week for $125 per video. The channel focuses on helping competitive FPS players improve through educational content. Videos combine talking-head footage, gameplay, motion graphics, diagrams, and visual explanations. This is not a highlight montage channel. The goal is to make complex gaming concepts easy to understand while keeping viewers engaged. What You'll Be Editing: One video every week 7–14 minutes long Talking head + gameplay Educational/explainer style Retention-focused editing for the first 90 seconds Motion graphics and animated visual explanations Sound effects, zooms, and supporting visuals where appropriate I will provide: Final script Voiceover Talking-head footage Gameplay footage Hera AI motion graphics license (can give a crash course on how it's used if needed) Required Experience editing YouTube videos Attention to pacing and storytelling Ability to communicate visually, not just cut footage Reliable communication Ability to meet weekly deadlines Willingness to join a short weekly review meeting Preferred Knowledge of competitive FPS games Understanding of YouTube retention editing Experience editing educational or explainer content Ability to source royalty-free B-roll, graphics, or sound effects when needed I'm looking for someone to build a working relationship with over many months, not to just edit one video. The goal is to develop a consistent editing style together and continuously improve the quality of the channel. To Apply Please Include: -Your three best YouTube videos -Which editing software you use -Your favorite gaming or educational YouTube creator and why you think their editing works -Whether you have experience with motion graphics -The word "Gridshot" somewhere in your proposal so I know you've read the entire posting Shortlisted applicants will be invited to complete a paid test edit before a long-term hire is made.

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