- Fixed price
- Intermediate
- Est. budget: $400.00
Review and correct coding, input controller, and animation links in an existing Unity 3rd Person game. Character needs to be able to move, look, attack, etc... All animations are provided.
- Hourly: $8.00 - $20.00
- Entry Level
- Est. time: More than 6 months, Less than 30 hrs/week
I am looking for a long‑term game development tutor who can teach me using the Godot Engine from the absolute beginner level. I have no programming experience at all, so I need someone who can guide me step‑by‑step, explain concepts clearly, and help me build a strong foundation similar to learning computer science, but focused specifically on video game development. My goal is to learn consistently until I reach the point where I can create a full game on my own without needing help. I’m not looking for quick tips or one‑time sessions — I want a structured learning journey with a patient instructor who can teach me the fundamentals, review my progress, and help me understand both the technical and creative sides of game development. I would like to have two lessons per week, each one hour long, and I’m flexible with the schedule so we can choose times that work for both of us. I want this to feel like a real class, with clear explanations, practice exercises, and small projects that build up my skills over time. Since this will be a long‑term learning arrangement, I would like to know what you would charge per month for providing this type of structured, ongoing tutoring. Please include your teaching experience, your approach to helping beginners, and any examples of past work or student progress. I’m excited to learn and grow with the right tutor, and I’m looking forward to finding someone who can guide me through the entire process of becoming confident in Godot and game development.
- Hourly
- Entry Level
- Est. time: Less than 1 month, Less than 30 hrs/week
I'm building a game in Unity 6 (URP) and need someone who really knows vehicle physics to build a vehicle loading mechanic. This is a core part of the project, so I want it done properly. Here's what I need working, start to finish: The player gets out of a flatbed truck, grabs the winch hook and cable, walks it to a broken down car and hooks it on. Then they winch the car up the ramp and onto the flatbed. It needs to actually roll on its wheels, climb the ramp and settle on the bed. No floating, no clipping, no cars flying off. Once it's on the bed, the player straps it down before driving away. And it has to work in reverse too, so the player can unstrap the car and winch it back down off the flatbed. What's already in place: The truck drives, the bed tilts and lowers, the character can pick up and carry the hook, and the car has a hook point. We have all the models you'll need, the flatbed truck, the rope, the hook and the cars. NWH Vehicle Physics 2 and Obi Rope are both in the project. You're welcome to use them or replace them, whatever gets the best result. I'm looking for someone who has done rope or winch physics before and can show me an example. Clean, well commented code please, and (not required) a short video of it working when you're done. If this goes well there's more work after it. When you apply, please send me: Your price. Fixed price only, no hourly. How long it will take you. This shouldn't be a long job. Whether you're available for Zoom calls.
- Fixed price
- Intermediate
- Est. budget: $100.00
I record indie/variety gaming videos and am looking for an editor who can take roughly 45–90 minutes of raw gameplay and turn it into a polished 20–40 minute YouTube video. I’m NOT looking for a 5-minute highlights montage. I want the gameplay/video to retain its natural progression while removing dead time and improving pacing. Looking for someone who understands comedy, retention, hooks, sound design and when not to over edit. I’d also prefer someone who can create the thumbnail for each video. For the first video, this is a paid trial. Please send me long-form gaming videos you’ve actually edited, your price per finished video, and typical turnaround time.
- Hourly: $15.00 - $25.00
- Intermediate
- Est. time: 1 to 3 months, Less than 30 hrs/week
Seeking a freelance AI specialist to create engaging advertisement videos for our e-sports gaming app on major social media platforms. The ideal candidate will have experience in AI video creation and social media advertising, with a strong understanding of how to captivate audiences and drive engagement. Responsibilities include turning screen-capture footage into visually appealing short-form ads, optimizing for platform specific formats (Tik Tok, Instagram, Youtube, Facebook), and ensuring high quality production using AI tools like CapCut & ElevenLabs. .
- Fixed price
- Expert
- Est. budget: $1,000.00
Scope: Seeking a graphic designer experienced in Steam capsule art/design to create the full capsule set for my upcoming indie game. Creative input/recommendations will be highly encouraged. Must follow all of the Steam capsule guidelines. Requirements: - Steam capsule experience preferred - Graphic design (open to artist's preferred software) - No generative AI Deliverables: Full Artwork: Header Capsule (920 × 430 px) Small Capsule (462 × 174 px) Main Capsule (1232 × 706 px) Vertical Capsule (748 × 896 px) Event Cover (800 x 450 px) Library Capsule (600 x 900 px) Library Header Capsule (920 x 430 px) Library Hero (3840 x 1240 px) -- NOTE: This capsule should have no text in it Logo only: Library Logo (1280 x 720 px) Shortcut Icon (256 x 256 px) App Icon (184 x 184 px) Timeline: Flexible but targeting ~1 month. 2 milestones: The first milestone is the first draft with multiple variations to determine and agree upon direction. The second milestone is the delivery of the final items noted above.
- Fixed price
- Intermediate
- Est. budget: $200.00
We are looking for a talented **2D Motion Designer / Limited Animator** to help develop the next visual style for an established short-form horror channel. Our videos are approximately 60–75 seconds long and are published primarily on TikTok and YouTube Shorts. I have attached one of our existing videos as a reference. This video represents our current visual style and also includes our upgraded professional music and sound design. We are **not looking to completely replace the current identity**. Instead, we want to evolve it into a darker, more atmospheric and more polished 2D style. A major part of the new direction will be: * Strong shading * Dramatic use of light and darkness * Silhouettes * Deep shadows * Negative space * Atmospheric environments * Better depth and perspective * Subtle movement throughout scenes We especially like the **mood, contrast, silhouettes, and atmospheric shading found in games such as LIMBO**, but we are not looking to copy another game's art style. The final look should remain original and recognizable as our own brand. ### The Animation Style We are **not looking for expensive full frame-by-frame animation**. We are interested in limited 2D animation and motion design where specific elements of a scene move. Examples could include: * A character slowly turning their head * Someone walking through a hallway * A door opening or closing * A shadow moving in the background * A phone screen lighting up * Curtains moving * Lights flickering * A hand reaching toward an object * Slow camera push-ins * Parallax between foreground and background * Subtle character movement Some scenes may involve more movement than others. The goal is for the video to constantly feel visually alive without becoming overly complicated or cartoon-like. ### How Our Workflow Would Work We handle the concept, writing, voiceover, editing, captions, music, and sound design. For each video, you would receive: * The completed script * The final voiceover for timing and pacing * Scene direction * Existing character/style references * Examples of previous videos * Additional creative direction when necessary Your responsibility would be to turn the script into the illustrated and animated visual scenes. We will assemble the final video ourselves in CapCut. ### Deliverables For each video, we would ideally receive: * Individual numbered animated scenes * 1080 × 1920 vertical format * MP4 format * Approximately 30 fps * No captions * No narration * No music or sound effects baked into the clips * Static PNG/JPG artwork when appropriate For example: Scene_01.mp4 Scene_02.mp4 Scene_03.png Scene_04.mp4 This allows us to assemble and adjust the final pacing ourselves. Editable/source files such as After Effects, Photoshop, or Illustrator files are a plus, particularly if we begin developing reusable characters, environments, and visual assets together, but they are not required for the initial paid test. ### Opening Video Footage Our videos will often begin with a short real-video or realistic-video hook before transitioning into the illustrated/animated portion. We will generally handle this opening separately unless we specifically discuss otherwise. Your primary responsibility will be the illustrated and animated portion of the video. ### What We Care About Most We are looking for someone who is particularly strong at: * 2D illustration * Shading * Lighting * Atmospheric composition * Limited character animation * Motion graphics * Visual storytelling * Horror or suspense atmosphere We care more about **strong composition, shading, and atmosphere** than extremely complex animation. A simple scene with excellent lighting and subtle movement is much more valuable to us than a heavily animated scene that does not fit the brand. ### Paid Test This job begins with a **$200 paid test**. The purpose of the test is to find someone who could potentially become a long-term visual collaborator for the channel. If the test is successful, we currently expect to produce approximately **10–13 videos per month**. For ongoing production, we are targeting approximately **$150–$200 per completed video**, depending on the quality, complexity, workflow, and amount of reusable artwork we are able to develop together. We understand that pricing may evolve based on the final workflow and are interested in hearing how you would approach the project. ### When Applying Please send: 1. Your strongest 2D illustration work 2. Examples of 2D animation or motion design 3. Work demonstrating strong shading, shadows, or atmospheric lighting 4. Any dark, suspenseful, cinematic, horror, or game-inspired artwork 5. Examples of character animation if available 6. The software you normally use 7. Your typical price for this type of 60–75 second project 8. Your estimated turnaround time 9. Whether you would be interested in ongoing work of approximately 10–13 videos per month Please begin your proposal with **DON'T PANIC** so we know you read the entire description. We are especially interested in finding someone who can help us develop a consistent visual system over time rather than simply completing one isolated animation project.
- Hourly
- Intermediate
- Est. time: More than 6 months, Less than 30 hrs/week
Fantasy Illustrator and Cartographer for Dark Fantasy TTRPG Campaign Book I am seeking experienced fantasy illustrators and cartographers for a commercial tabletop role-playing game campaign book titled The Weaver's Web. The Weaver's Web is a dark fantasy, noir-inspired campaign setting currently being prepared for a future Kickstarter campaign. The campaign will fund a professionally illustrated Deluxe Edition for digital and hardcover publication. At this stage, I am seeking portfolio submissions and itemized project estimates so I can establish an accurate artwork budget before launching the Kickstarter. Setting and Visual Direction While The Weaver's Web embraces dark fantasy, it should not be interpreted as a bleak, ruined, or constantly decaying world. The primary setting, Sableport, is a prosperous, clean, orderly, and well-maintained city. Its streets, architecture, marketplaces, and public spaces reflect a functioning civilization governed by law, structure, and established social order. Danger exists, but Sableport is not consumed by ruin, filth, or constant chaos. Beneath the city lies an ancient underworld with its own fragile equilibrium. Its creatures and factions are not driven by endless violence. They exist within an established order, with their own territories, relationships, customs, and rules. Conflict arises when that balance is disturbed, forcing the inhabitants below to adapt, relocate, defend their interests, or move against the surface. A central theme of The Weaver's Web is that order exists at every level—even within darkness. Visually, I am seeking a dark fantasy noir aesthetic within a believable, lived-in world. The atmosphere should evoke mystery, political intrigue, subtle tension, and quiet unease rather than excessive gore, horror, or post-apocalyptic destruction. Sableport should appear welcoming, prosperous, and civilized on the surface, while hints of an older and more dangerous world remain hidden beneath it. Artists with experience in fantasy cities, medieval architecture, atmospheric environments, character design, tabletop RPG publications, fantasy book covers, or fantasy cartography are especially encouraged to apply. Anticipated Scope of Work The project may include: A full-color front cover illustration or complete wraparound hardcover design Character artwork for dossiers and major NPC profiles City map Environmental artwork depicting Sableport and important locations Chapter-opening illustrations Creature and faction artwork Decorative elements, faction symbols, emblems, borders, and smaller interior illustrations The exact number of pieces has not yet been finalized. The final scope will depend on artwork costs and the level of funding achieved through Kickstarter. Artists may submit proposals for the complete project or only for the areas matching their specialties. For example, one illustrator may handle the cover and character artwork while a dedicated fantasy cartographer produces the maps. Proposal Requirements Please include: A link to your portfolio Examples of relevant fantasy or tabletop work Your estimated turnaround time Your availability for a phased project Your revision policy Your commercial licensing terms Any experience with published books, tabletop RPGs, or crowdfunding projects Please provide separate or itemized rates whenever possible for: Cover artwork Character portraits or dossier illustrations Environmental illustrations Chapter artwork Creature or faction artwork Maps Decorative and smaller interior pieces Please also specify whether your cover quote includes typography, spine design, back-cover design, and preparation of a print-ready wraparound cover file. Production and Rights All final artwork must be original, created by the hired artist, and suitable for commercial print and digital publication. AI-generated artwork, traced artwork, copied assets, or undisclosed generative-AI assistance will not be accepted. Commercial usage rights will be required for: The printed and digital campaign book Kickstarter campaign materials Promotional graphics and advertisements Online storefront listings Social media promotion Related marketing materials The artist will be credited in the published book. Ownership and licensing terms should be clearly explained in the proposal. The project may be divided into phases, beginning with selected promotional pieces before the Kickstarter and continuing with the remaining artwork after successful funding.
- Fixed price
- Intermediate
- Est. budget: $300.00
We're looking for a US-based 3D modeler to build a small library of low-poly aircraft icons for use as map markers in a Mapbox GL JS application. These are stylized, generic aircraft type-category icons — not detailed replicas of any specific airframe or manufacturer. Think the level of abstraction you see in flight-tracking apps: a high-wing single, a low-wing single, a narrowbody twinjet, and so on. Clean, readable silhouettes that hold up at small on-screen sizes. All designs are generic; we are not asking you to model any real-world proprietary aircraft or work from manufacturer drawings. SCOPE Round 1: one aircraft model, low-poly, Mapbox-ready. Paid, and treated as a proof of concept. If it goes well: approximately 9 additional models covering other generic type categories, scoped separately under the same terms. Please tell us whether your per-model price improves across a batch of ~10. TECHNICAL REQUIREMENTS - Format: glTF 2.0, delivered as a single self-contained .glb - Materials: standard PBR metallic-roughness only. No unsupported texture extensions (no WebP textures). Keep material count low. - Named materials: assign distinct, sensibly named materials to major surfaces — at minimum a separate "fuselage" material from wings, tail, and glass. We recolor and re-skin these at runtime, so this matters. - Node hierarchy: preserve distinct nodes and materials on export. Do not merge everything into a single mesh. If you optimize with gltfpack or similar, use flags that keep nodes, materials, and extras rather than the default aggressive merge. - Animation: none needed. Static pose only. - Complexity: target well under 15,000 vertices. These are icon-scale assets, not hero models. - Textures: lowest resolution that meets the bar. Vertex colors or simple flat materials instead of textures wherever possible. Optimize for fast load in a web map. Technical constraints follow Mapbox's 3D model guide, worth a skim before you bid: https://docs.mapbox.com/style-spec/guides/using-3d-models/ RIGHTS AND TERMS - Work-for-hire with full assignment. All work product — final .glb plus editable source files (e.g. .blend) — is assigned to us on payment, worldwide and in perpetuity. - Moral rights waived to the extent permitted by applicable law. - No third-party assets. No stock models, marketplace assets, kitbash libraries, or anything royalty-bearing, attribution-required, or otherwise encumbered. You warrant the work is original and yours to assign. - AI-generated content: please disclose upfront if any part of your workflow uses generative AI to produce geometry or textures. Not an automatic disqualifier, but we need to know. - No portfolio use without written permission. Deliverables may not be displayed, resold, or redistributed. - NDA required before we share project references or additional context. - US-based contractors only. WHAT TO INCLUDE IN YOUR PROPOSAL 1. Portfolio examples of low-poly vehicle, aircraft, or icon-style models. glTF/GLB samples strongly preferred. 2. Confirmation you are US-based and can sign a work-for-hire agreement and NDA. 3. Typical turnaround for one icon-scale model. 4. Confirmation you can deliver both source files and an optimized, node- and material-preserving .glb. 5. Fixed price per model, and batch pricing for approximately 10 models.
- Fixed price
- Expert
- Est. budget: $300.00
Mobile app nearly completed. I need an experienced unity developer to review code. Tell me what is needed to finish the project. Then we determine a fixed price to finish it.