- Hourly: $50.00 - $100.00
- Expert
- Est. time: Less than 1 month, Less than 30 hrs/week
We’re looking for an experienced Unreal Engine 5 / MetaHuman artist to recreate and render four existing AI character concepts as production-ready MetaHumans. The four characters and their visual direction are already defined. We will provide reference portraits for each character, so this is not a character-concept or art-direction project. The goal is to translate the existing designs into technically realistic MetaHuman characters while preserving their identity, age, personality, and overall appearance as closely as possible. The characters should feel natural and premium while remaining clearly achievable within a real-time Unreal Engine 5 / MetaHuman pipeline. We specifically want to avoid overly perfect, glossy, cinematic, or generic “AI-generated” characters. Scope For each of the 4 characters, we need: * MetaHuman character creation/customization based on our references * Face, skin, hair/groom, and wardrobe matched as closely as technically feasible * Natural facial asymmetry and believable imperfections * Light, minimal environment and enterprise-appropriate lighting * Hero/front portrait * Three-quarter portrait * Active-listening expression * Neutral/resting expression * High-quality final renders from Unreal Engine 5 * Editable/source MetaHuman + Unreal project files The characters include three female personas and one male persona, with different ages, ethnicities, hairstyles, and facial characteristics. Ideal Experience We’re looking for someone who has strong hands-on experience with Unreal Engine 5, MetaHuman Creator, MetaHuman Animator, facial customization, hair/grooms, materials, lighting, and realistic character rendering. Please include examples of MetaHumans you have personally created or customized. MetaHuman-specific portfolio work is important for this project. This is a focused initial engagement for four characters, with potential for additional work involving facial animation, expressions, lip-sync, and real-time product integration if the first phase goes well.
- Fixed price
- Intermediate
- Est. budget: $30.00
I need minecraft maps in the extent of MC Championship maps. Including all minigame maps.
- Fixed price
- Intermediate
- Est. budget: $500.00
We have a 3D, AR application that uses avatars, and runs half on a mobile phone (iPhone, typically) and half on a VR headset (we've been using meta quest 3/3S). I'm needing help with creating 2 new promotional videos and some still images to help market this service on both the meta quest store, and the mobile app stores (Apple App store, Google play store). You'll need to have a meta quest 3 or 3S, and also an iphone available to use for capturing these videos. You'll need to have video editing/capture skills, and know basics for scripting out the promo videos and getting shots across both those device types to include. This could be a cool project and lead to ongoing work in the future as we market this! Happy to explain more, let me know if you're interested.
- Fixed price
- Expert
- Est. budget: $100.00
I am targeting this rendering quality: https://drive.google.com/file/d/1d0sB_ID-Ita8YrDVFP3FdnQ-D_5ar8VB/view?usp=sharing We need an experienced Android developer to build a test app that renders a highly realistic 3D human avatar with smooth, natural animations — talking, smiling, and blinking. This is primarily an assessment of rendering optimization skills — the goal is to find a developer who can produce the best visual quality with the least resource usage. Key Details Render a realistic 3D avatar with natural skin tones, smooth shading, and lifelike motion Avatar should perform idle animations: talking, smiling, blinking, subtle head movements Drag-to-rotate to change viewing perspective ARKit 52 blendshape standard and rigged model are preferred A reference video will be provided showing the expected quality Target: smooth 60 FPS on mid-to-high-end Android devices Requirements Experience with 3D rendering on Android (Unity, Unreal, Filament, OpenGL ES, or similar) Proven work with realistic character rendering (skin shading, PBR materials) Experience with rigged character animation and blendshapes Portfolio or demo videos of realistic 3D characters on mobile Selection Criteria Candidates who deliver the highest visual quality with the lowest resource consumption (CPU/GPU usage, memory, battery) will be shortlisted to the next step. Deliverables Working APK + source code Short demo video on an actual Android device How to Apply Please share your relevant experience, portfolio/demo links, and recommended technical approach.