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Texture Artistry Jobs

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Hourly - Est. Time: Less than 1 week, 10-30 hrs/week - Posted
The artist/designer should have an extensive knowledge of the ancient Japanese shibori technique, more commonly known as tie-dye. The artist/designer should be able to instruct artisans in the various shibori techniques, and be able to answer any questions the artisans may have regarding the technique.

Fixed-Price - Est. Budget: $ 300 Posted
I already have a finalized tech pack of a very specific shirt design and I need to now produce samples using different variations of fabrics until I arrive at the ideal product. This is a shirt for adventure. Fabrics used will be nylon & spandex blended together (92% nylon / 8% spandex) and I will use micro nylon rip stop for the yoke of the shirt. Cargo and zippered pockets are an essential part of the design. There is a vented mesh on the back pleat of the shirt. While the aesthetics of the shirt are vital, the most essential part is the technical elements of the shirt. The pockets and the quality of sewing are of upmost importance. This is designed for the outdoors, not to make a fashion statement. Please only contact me if you have experience with active wear and sowing with nylon fabrics. Thanks and look forward to finding the right candidate for this job.

Fixed-Price - Est. Budget: $ 100 Posted
Hi, I am looking for someone to help me recreate a real object in Keyshot. I have photos of the real object and I have the 3d file. What I need from you is basically to create the material inside keyshot where the model will look like it does in real life. The material for the model is somewhat complex, and has many details. For example its edges are a different color than the rest of the body, and the body itself has a texture. The final deliverable for this job is a Keyshot scene I can open on my end and create the composition and rendering I want. Ideally I would be able to use this material for other models I have. So just to be clear, you do not have to do any rendering yourself, I will do all the rendering on my end. What I need is the scene with the 3d model and the material applied to it. Attached is a photo of the model. I can take close-up more detailed shots of it once I award the job.

Hourly - Est. Time: More than 6 months, Less than 10 hrs/week - Posted
Hi Ladies and Gents I'm looking for local Coders and Artist to build several games with. My self: I'm a 3D modeler, Animator, and Concept artist and have worked on a variety of games in the past years. Now I plan on building a passionate team of Artist and Coders to publish games and eventually grow into a company. What I'm searching for: Local Coders, Audio Designers, Game Artist (modeling , animation, Concept) to the Chicago Area. In addition, skill level is not of utmost importance, this is a project designed to build one's portfolio, gain exposure, and gain experience. 2Coders 1Game Artist (working with me) 1Audio designer Criteria: Coders: Preferably be knowledgeable in unity 5 coding in either JavaScript or C# Artist: Preferably 3D modeling, texturing, and animation knowledge. Audio: Able to design Sound effects, and game sound tracks. If you guys have any questions for me make sure you let me know in your description.

Hourly - Est. Time: More than 6 months, Less than 10 hrs/week - Posted
Hello, We are looking for artists who are highly proficient in 3D modeling, sculpting, texturing and baking and have a good eye for aesthetics and detail. This will be a long-term opportunity for the artists we find most suitable. The task will be creating finely detailed 3D models of jewelry, accessories and shoes based on concepts provided by us. Utmost attention to details like wrinkles, folds, stitching, seams and textures is an absolute must. You will need to be adept at: ZBrush - digital sculpting experience in ZBrush is mandatory. Maya (or alternatives) - Maya is the preferred 3D package for scenes in our workflow. You must be skilled in modeling both organic and hard-surface forms, and well aware of constraints like topology and polygon limits. Mudbox (or alternatives) - 3D texture painting knowledge is a must for some of our items requiring photo realistic texturing. Unwrapping - We need the UV shells to be tightly and efficiently packed in the UV space to...

Hourly - Est. Time: 1 to 3 months, 30+ hrs/week - Posted
Need awesome Unity Artists. Immediate project. Ideally based in Europe/Russian or South America. We are looking for Artists who know 3dsmax and Maya well. - Should be great at animations (cars/objects - not people). - Modelling medium/low poly modelling and reduction (~300k-2M poly scenes) - Must have experience with Unity, ideally Unity5 - bonus if you know Unreal - bonus if you know materials/texturing, - bonus if you know shaders - bonus if you have worked with Oculus before and have a Dev Kits (v2 preferred), not essential but a big bonus.