Drawlabs Game Studio
Overview
software engineering, game development + interactive action Design + Development Product Research + Development Games + Apps Mobile, Web, Desktop + Console Engineer, Game + Interactive Application Developer, Designer + Architect, Product Direction + Shipping I thrive on new technology markets/platforms that are business ready today and futures based for tomorrow. -> Programming languages -> C/C++ -> C# -> Javascript / TypeScript -> Python -> Objective-C / Objective-C++ / Swift -> Go / Rust -> PHP -> Ruby, others -> Standards + Market Standards -> Mobile (iOS, Android, Xamarin, Unity 3d, Unreal, Custom C++/C/Obj-C) -> Game Engines (Unity 3d, Unreal, Godot, Cocos, three.js, Custom) -> Services (ReST, HTTP, API, Auth, sockets, WebRTC) -> Simple Messaging (JSON, YAML, xml) -> Javascript (Native, vanilla, jQuery, Node.js, React, Vue.js, d3.js, three.js, WebAssembly) -> Interactive Technologies (HTML5, Canvas, WebGL, SVG, others) -> HTML (HTML5, CSS, Javascript, Third Party Integration (Social, FB, Twitter, embed, etc)) -> CSS (CSS3, transitions, transforms, effects, animation) -> 3D/2D Game + Interactive Technologies for the Web + Mobile (Unity 3D, WebGL, SVG, Canvas) -> Cloud Platforms (Amazon EC2/S3/RDS, Azure, Google Cloud, others) -> Document Databases including MongoDB, Redis, Cloud DBs at Microsoft, Amazon + Google Cloud -> RDBMSs including PostgreSQL, MySQL, MSSQL, Oracle, SQLLite, MariaDB -> Augmented Reality (Unity 3D, Vuforia, ARKit, ARCore, ARToolkit, ARFoundation, others) -> IETF RFC implementation (AS2/EDIINT/HTTP) Specialties: software engineering/architecture, game development + design, web/interactive/mobile design + development, product ideas + development, media development, financial software, encryption, UI/UX, consumer software, business to business enterprise software, team software, community software, syndication services, marketing systems, interactive technologies, 3d technologies for the web, standards, languages, RFC implementation and more!