Alchemesh Studio
Overview
Welcome to Alchemesh Studio a 3D and AR content studio led by Kevin Buenviaje (9+ years in 3D production), supporting brands, agencies, and studios with production-ready, optimized assets. We help clients who need: Game-ready and real-time 3D assets AR/WebAR/VR-ready models for product visualization and marketing Photogrammetry & 3D scan clean-up for high-quality, optimized assets Reliable external 3D team that can handle both hero pieces and bulk catalogs Our team is built around clean topology, efficient pipelines, and optimization for real-time. We’re comfortable working directly with technical teams, developers, and art directors, not just as “artists” but as problem-solvers and pipeline partners. 🚀 What we do 3D & AR Production 3D modeling for: - Products, furniture, jewelry, props, environments - Game assets and real-time experiences AR/VR asset creation: - Optimized models for WebAR, mobile AR, VR, and real-time engines - Clean UVs, LODs, and performance-focused optimization Texturing & lookdev: - PBR texturing (metal/roughness workflows) - Maps baked and organized for engines and viewers Photogrammetry & scans: - Scan processing, retopology, UVs, texture baking -Reality Capture / Agisoft Metashape pipelines Technical Art & Optimization - Scene and asset optimization for Unreal Engine and real-time viewers - Creating or improving asset pipelines, naming conventions, and folder structures - Troubleshooting mesh issues (flipped normals, overlapping geo, shading artifacts) - Advising on file formats and delivery specs for AR, games, and web Production & Management - Can support one-off hero assets or long-term bulk production - Clear timelines, milestone-based deliveries, and clean versioning - Direct collaboration with your: Developers - Internal art team - Project managers and non-technical stakeholders 🧰 Tools & Software Modeling / Sculpting: Autodesk Maya, ZBrush UVs: RizomUV Texturing: Substance 3D Painter Simulation / FX: RealFlow (water FX) Cloth: Marvelous Designer Environment / Foliage: SpeedTree Engines: Unreal Engine Photogrammetry: Reality Capture, Agisoft Metashape Retopo: Wrap 4D + manual retopology workflows Motion Capture: Cleanup and polish for game/film animations 💡 Why clients work with Alchemesh Studio We understand both art and tech – we can talk with your artists and developers. We build clean, predictable assets that slide straight into your pipeline. We can scale with you: 1 asset, or an entire catalog. A clear production approach Timeline and delivery phases The right level of optimization for your use case Let’s build 3D and AR content that looks great and performs smoothly. Looking forward to hearing more about your project, Kevin Alchemesh Studio