Kaustav M.
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Senior Technical Artist and Game Developer

I have 15+ years of industry experience in Game Development and Technical Art specializing in Unreal Engine 4. I specialize in the following areas of Technical Art: - Asset Pipeline Authoring - Asset Optimization and Content Cleanup - Code Optimization - Draw Call Optimization techniques - Custom Tools Design - Rig Manipulations and Authoring and Retargeting - Character Implementation Full PBR Workflow and Custom Shaders Feel free to drop a line and have a conversation.

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  • Real-Time Strategy
  • Role-Playing Game
  • Unity
  • Unreal Engine
  • Performance Optimization
  • Game