✨I'm a game developer and love to create and play games. I have ten years of experience in Unity 3D and learning something new daily.
🤹🏻My skillset shortlist:
⚡️Proficient in Unity 3D development using C#;
⚡️Optimizations (2D, 3D, Rendering pipelines, Materials, Shaders);
⚡️Connecting services/plugins/SDKs/APIs to any Unity-based project;
⚡️Five years of VR and AR expertise in using Unity AR/VR Foundation, Vuforia, or less popular frameworks for AR and VR.
⚡️I have a lot of experience building games from the Pre-production to Release and Support phases.
⚡️I worked with plenty of Multiplayer games, and we have a set of skills and assets to make you one;
⚡️Six years of Product management and eight years of Project management experience.
🏘️My team and I are working hard to deliver the best possible solutions for our clients within their vision and budget. You will get a detailed estimate before the work and all the assets along the finished project after the development cycle.
🚉Platforms that I'm familiar with:
🚄Android (Google Play, Huawei App Store, Oculus Store);
🚄iOS (App Store);
🚄PC (Steam, GOG, Epic Games Store);
🚄macOS (Mac App Store);
🚄WebGL (Facebook, standalone publish to any hosting or service).
📈 Below, you will find detailed information for all the abovementioned statements. Feel free to ask any questions about these items!
🖥️I worked with multiple platforms and integrated almost any popular API/SDK or Unity plugin into the projects during the years of work. Just ask me if you need something like this.
✔️Ads - Unity Ads Mediation or any other popular ad network or mediation platform of your choice;
✔️App store native functions like leaderboards, achievements, or any other service provided by popular publishing platforms (especially the ones mentioned above);
✔️Social API/SDK - Facebook, Google, Twitter, Instagram, WhatsApp, and any other API/SDK compatible with the Unity engine;
✔️AR/VR - Fibrum, Vuforia, Oculus, SteamVR, and any other compatible SDK;
✔️Analytics - Amplitude, Mixpanel, Crashlytics, Google Analytics, Flurry, and any other solution compatible with Unity;
✔️In-app purchases - we use Unity IAP to add payments to your game. It works with all the popular game stores.
🚀What else can I do for your project:
📜Unity graphics optimizations (both 2D and 3D) - make your game faster and lighter on players' devices.
📜Unity sounds optimization - get smaller builds with the same sound quality and get the best possible sounds for your game.
📜Unity general game performance optimizations (Lightmapping, Occlusion Culling, Combining meshes, etc.) - make the game even faster for all devices.
📜Codebase refactoring - makes the code cleaner and easier to read, which leads to faster changes and upgrades.
📜Version Control Systems setup and configuration (I prefer Git, but have experience with SVN too) - allows to work over the game as a team and speeds up the dev process.
📜Using GitHub, Bitbucket, JIRA, Trello, Redmine, ClickUp, and similar development tools - allows us to achieve the max possible speed of iterations and show you the progress in real-time.
📚My team and I have an extensive library of Unity plugins, and we can integrate any other plugin found on the Unity assets store. Depending on project requirements, we can buy other plugins to speed up the dev process or make it easier.
🔌Here is a short list of plugins that we're using:
💜Project structure and enhancements: Zenject/Extenject, Odin - Inspector and Serializer, DoozyUI;
💜Racing games: Edy's Physics, Realistic Car Kit;
💜Networking: Photon Unity Networking(PUN), Dark Rift, Unity Networking;
💜Templates: 2D+3D Infinite Runner Engine, Corgi engine, Top-down shooter;
💜Development Consoles: Editor Console Pro, TouchConsole Pro, Lunar Console;
💜Worldbuilding: World streamer, Better Lit shaders, Gaia, World builder, and many-many others.
🎓That's the short info about myself :)
🎉Have a great day, and I hope to chat with you soon! 🎉