I'm a professional Unity C# developer, specializing in stylized games/apps as well as custom UXML editor tools and developing ecosystems that work together. I'm well versed in Unity, Blender, and GIMP among other creative/technical software. I engineer systems that are scalable and ready for use in the industry, so whether you need a set of custom tools to streamline development, a game system, or stylized assets, I'll do it.
Mouad B.
3D Character Artist/ 3D Game Artist, 3D Printing / 3D sculptor
Temara, Morocco
$25/hr$25 per hour5.0 (10) 21 jobs $10K+ total earnings
Hi! I’m a 3D Character 𝗔𝗿𝘁𝗶𝘀𝘁 with a passion for storytelling through shapes and form.
If you are an Art Director, Producer, Indie Developer, or Creative Lead, you know the hardest part of 3D production isn't just getting a clean mesh, it’s preserving the soul and character of the character.
The Problem: Too many 3D Characters feel "stiff" or generic. A model can have "perfect topology", but if the anatomy is weak or the silhouette is boring, the character fails to connect with the audience.
The Solution: I bridge the gap between technical execution and artistic vision. I don’t just "translate" 2D to 3D; 𝗜 𝗶𝗻𝘁𝗲𝗿𝗽𝗿𝗲𝘁 𝘁𝗵𝗲 𝗱𝗲𝘀𝗶𝗴𝗻. I focus on gesture, weight, and appeal to ensure the final asset isn't just a collection of polygons, but a character that feels alive.
My Approach:
• Anatomy First: Utilizing deep knowledge of muscle structure and bone landmarks to create believable forms (realistic or stylized).
• Storytelling Textures: Using Substance Painter to add history, scars, wear, and weathering that imply a backstory.
• Production Ready: While art comes first, the tech must work. I deliver clean topology, optimized UVs, and production ready meshes.
My Tools:
• Sculpting: Pixologic ZBrush
• Modeling/Retopo: Autodesk Maya, Blender
• Texturing: Substance Painter
• Engines: Unreal Engine 5, Unity
Who I Am: I am a dedicated artist who loves the challenge of solving visual problems. I believe that a great character is a collaboration between your vision and my craftsmanship. I am easy to talk to, open to feedback, and committed to pushing the quality bar higher.
𝗟𝗲𝘁’𝘀 𝗰𝗿𝗲𝗮𝘁𝗲 𝘀𝗼𝗺𝗲𝘁𝗵𝗶𝗻𝗴 𝗺𝗲𝗺𝗼𝗿𝗮𝗯𝗹𝗲. 𝗜𝗳 𝘆𝗼𝘂 𝗵𝗮𝘃𝗲 𝗮 𝗰𝗼𝗻𝗰𝗲𝗽𝘁 𝘁𝗵𝗮𝘁 𝗻𝗲𝗲𝗱𝘀 𝘁𝗼 𝗯𝗲 𝗯𝗿𝗼𝘂𝗴𝗵𝘁 𝘁𝗼 𝗹𝗶𝗳𝗲 𝘄𝗶𝘁𝗵 𝗯𝗼𝘁𝗵 𝗮𝗿𝘁𝗶𝘀𝘁𝗶𝗰 𝘀𝗲𝗻𝘀𝗶𝘁𝗶𝘃𝗶𝘁𝘆 𝗮𝗻𝗱 𝘁𝗲𝗰𝗵𝗻𝗶𝗰𝗮𝗹 𝗽𝗿𝗲𝗰𝗶𝘀𝗶𝗼𝗻, 𝗰𝗹𝗶𝗰𝗸 "𝗜𝗻𝘃𝗶𝘁𝗲 𝘁𝗼 𝗝𝗼𝗯" 𝗮𝗻𝗱 𝗹𝗲𝘁’𝘀 𝘁𝗮𝗹𝗸.
Adil B.
Unity Developer & Technical Artist | WebGL, VR, Shaders, 3D Game Art
Taza, Morocco
$50/hr$50 per hour5.0 (13) 26 jobs $100K+ total earnings
I help product teams build ambitious games and real-time 3D products where engineering, performance, and visual quality all have to work together.
Whether you’re validating an early prototype, building an MVP, or scaling an existing product toward production, my strength is moving comfortably across those boundaries. I can architect C# systems, diagnose CPU/GPU bottlenecks, optimize rendering for mobile, VR/XR, or WebGL, write shaders, work with the 3D asset pipeline, refine lighting and visuals, and still keep sight of the product we are actually trying to ship.
🚀 Top Rated Plus | $100K+ Earned | 4,000+ Upwork Hours | 100% Job Success
I have 13+ years of experience across software engineering, game development, technical art, and real-time 3D. My work has grown from games and 3D environments into multiplayer applications, VR experiences, mobile products, browser-based 3D platforms, simulations, visualization tools, and immersive interactive software.
Today, I work best with startups and product teams that need someone who can take meaningful ownership rather than simply implement isolated tickets.
🧩 Product Engineering
I can take a Unity product from prototype or MVP through architecture, implementation, optimization, deployment, and production iteration. I’m equally comfortable starting from a rough concept, joining an existing codebase, or helping turn a working prototype into a robust product.
My work includes:
• C# architecture, gameplay, and interactive systems
• MVP and prototype development
• Simulation systems and real-time applications
• Multiplayer and real-time networking
• Backend/API integrations, WebRTC, Supabase, and AWS
• CI/CD, editor tools, debugging, refactoring, and cross-platform deployment
⚡ Mobile, VR/XR, WebGL & Performance
Performance is something I consider throughout development, not as a final cleanup phase.
I work across CPU/GPU profiling, draw calls, overdraw, shader complexity, memory, textures, meshes, LODs, asset loading, build size, and rendering architecture.
On mobile, I balance visual quality against GPU cost, memory, thermals, and device capabilities. In VR/XR, I design around strict frame-time budgets to maintain user immersion and comfort. On WebGL, I focus on browser memory, loading time, build size, compatibility, and efficient rendering.
I enjoy finding the right technical and visual trade-offs for the hardware the product actually needs to run on.
🎨 Rendering & Technical Art
This is where my background becomes unusual for a software engineer.
I work directly with HLSL, Shader Graph, URP, HDRP, custom materials, lighting, VFX, post-processing, PBR workflows, environment art, and Blender/Maya/3ds Max pipelines.
Because I understand both engineering and art production, I can work with artists and designers at the asset level while understanding what those decisions mean for frame time, memory, loading, and maintainability.
The goal is not simply to make a product look good. It is to make it look good, perform reliably, and remain practical to ship and maintain.
⚙️ Core Technologies
Unity • C# • Mobile • VR/XR • WebGL • Real-Time 3D • Performance Optimization • Technical Art • URP • HDRP • HLSL • Shader Graph • Rendering • Multiplayer • Photon • WebRTC • REST APIs • WebSockets • Supabase • AWS • CI/CD • Blender • Maya • 3ds Max
🤝 How I Work
I’m most valuable when I’m given a real problem to own.
I communicate clearly, think in terms of the complete product rather than only my individual task, and try to identify technical and production problems before they become expensive.
Many of my client relationships have lasted years because I’m comfortable becoming part of the team, working independently, and taking responsibility for outcomes rather than simply delivering code.
If you’re building a prototype, MVP, game, simulation, VR/XR experience, mobile product, or interactive real-time 3D application and need someone who can bridge engineering, performance, and visuals, I’d be happy to learn more about what you’re building.
Hri L.
Unity Game Developer | High-Quality Gameplay, C# & Performance
Ifrane, Morocco
$17/hr$17 per hour5.0 (2) 2 jobs $200 total earnings
🎮 Game Developer Who Turns Ideas Into Addictive Experiences
Hey there! I'm a passionate game developer who lives and breathes games. I don't just build games, I craft experiences that players can't put down. From the first tap to the "just one more level" moment, I obsess over every detail to make sure your game hooks players and keeps them coming back.
🚀 What I Bring To Your Project
I've developed and shipped multiple mobile games across different genres: casual, horror, survival, simulation, and endless runners. I understand what makes players tick, what keeps them engaged, and how to turn a simple concept into a polished, addictive product.
When you work with me, you're not just hiring a coder. You're getting a game developer who thinks like a player, designs like an artist, and builds like an engineer.
🎯 My Expertise
→ Game Development: Unity & C#, clean, optimized, scalable code
→ Mobile Optimization: Smooth 30fps gameplay( best fps for mobile devices), fast load times, battery-friendly
→ Game Design: Mechanics that hook players and keep them engaged
→ AI Systems: Enemy behavior, pathfinding, smart NPCs
→ UI/UX Design: Intuitive interfaces that players understand instantly
→ Monetization: Ad integration, IAP systems, rewarded videos
→ Full Cycle Development: From concept to App Store/Play Store launch
🕹️ Games I've Built
✅ Sprunky Dancing Battle: Rhythm-based tap game with character customization and multiplier battles. Colorful, fun, and addictive casual gameplay.
✅ Epic Stickman Adventure: Endless runner with a twist! Math puzzles + zombie survival + army building = unique hybrid gameplay.
✅ BRAINROT: Horror Game: Offline survival horror featuring creepy AI experiments, twisted puzzles, and intense escape mechanics. Inspired by viral internet horror.
✅ MineWorld Survival: Sandbox survival with crafting, building, day/night cycle, and monster combat. Full resource management and enemy AI systems.
✅ Kawaii Town: Cute life simulation with avatar customization, room decoration, and endless creative freedom. Hundreds of items and outfits.
Each project taught me something new and I bring all that experience to YOUR project.
💡 Why You Should Choose Me
🔹 I Communicate: You'll never wonder what's happening. Regular updates, clear timelines, no ghosting.
🔹 I Deliver: Deadlines aren't suggestions. When I commit, I deliver on time, every time.
🔹 I Care: Your game isn't just another project to me. I want it to succeed as much as you do.
🔹 I Solve Problems: Bugs, performance issues, design challenges, I don't just identify problems, I fix them.
🔹 I Think Long-Term: I build games that are easy to update, expand, and maintain.
🛠️ Technical Skills
Unity 2D & 3D
C# Programming
Mobile Game Development (iOS & Android)
Game Physics & Mechanics
AI & Pathfinding Systems
UI/UX Implementation
Animation & Particle Systems
Audio Integration
Ad Networks (LevelPlay, AdMob, Unity Ads, IronSource.....ect)
In-App Purchases
Firebase & Analytics
Appsflyer
Git Version Control
Performance Optimization
📱 My Process
1️⃣ Discovery: We discuss your vision, target audience, and goals
2️⃣ Planning: I create a clear roadmap with milestones
3️⃣ Development: Regular builds so you can see progress and give feedback
4️⃣ Polish: Optimization, bug fixes, and final touches
5️⃣ Launch: I help you get your game live on the stores
🎮 Games I Can Build For You
Casual & Hyper-Casual Games
Endless Runners
Puzzle Games
Horror & Survival Games
Simulation & Tycoon Games
Dress-Up & Customization Games
Idle & Clicker Games
Educational Games
Arcade & Action Games
Card & Board Games
Have something different in mind? Let's talk, I love unique challenges!
💬 Let's Build Something Amazing
Whether you have a detailed game design document or just a rough idea on a napkin, I'm here to help you bring it to life. I'm not just looking for projects, I'm looking for partners who are passionate about creating games that players will love.
Your game deserves a developer who cares. That's me.
📩 Send me a message, Let's discuss your project and make something incredible together!
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