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Stephen U.
$125/hr
100% Job Success
$60K+ earned
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Are you in search of a dedicated developer or agency capable of fulfilling all game or web application needs? Your journey ends here. I have the support of a proficient team, a proven track record, and outstanding communication. 𝗟𝗲𝘁'𝘀 𝗖𝗼𝗻𝗻𝗲𝗰𝘁 Please contact me if you are looking for a professional who can offer their full-commitment to create an eye-catching and user-centric experience. DM me to discuss your project. Proficiencies & Skills ⭐️ Elite Game Development (Unity, Unreal Engine) ⭐️ Pixel perfect UI/UX implementations ⭐️ Realistic 3D and 2D modeling and rendering ⭐️ Innovative Game Mechanics ⭐️ Asset Optimization ⭐️ Auto-testing & launch (CI/CD for different platforms) ⭐️ Integrate any third-party APIs / SDKs. ⭐️ Game design and prototyping. Platforms ✅ Oculus Rift, Oculus Quest 2, 3, Meta Quest ✅ Apple Vision Pro ✅ HTC Vive ✅ Android (Google, Amazon) ✅ iOS (Apple Store) ✅ MacOS (Apple Store) ✅ WebGL (VK, any server) ✅ PC (Desktop, UWP, Steam) Why Choose Me 🚀 Full-cycle development services with an on call team of additional skills 🚀 38+ software projects, including 22 games 🚀 Committed to achieving the extraordinary 🚀 Supported by a battle tested team 🚀 Expert in modern technologies: AR, VR, XR, Web3 and AI Game Genres Kids Educational Games | MMO | Puzzle | Casual| Strategy | Arcade | MMORPG | Casual | Indie | Hyper Casual | Multiplayer | Card Game | Board Game | Turnbase Technical Expertise C# | | Photon for Unity | Socket.IO for Unity | Facebook SDK/API | Google SDK/API | Vuforia | Amplitude |AdMob | Spine 2D | NGUI | RESTful API | PlayFab | Firebase | URP | HDRP | AssetBundles | Apple API | Unit Tests | WebView | Vuplex | | AR | VR | AR Foundation
RSM Studio
Associated with
RSM Studio
$55.5/hr
$30K+ earned
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I have a strong background in developing high-performance, scalable applications using Unreal Engine, with a focus on writing efficient and optimized C++ code. My experience with AWS allows me to implement robust backend solutions that support my clients large-scale projects, while my hands-on commercial work with Unreal Engine Pixel Streaming gives me the confidence I know the requirements that deliver high-quality, low-latency experiences.
Digital Project
Associated with
Digital Project
$20K+
earned
Artem L.
$55/hr
100% Job Success
$200K+ earned
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SUMMARY Hey! I’m a Senior 3D Character Artist with 10+ years of experience in full-cycle character creation for games, including AAA production. Specialized in high-end character sculpting, game-ready topology, UVs, baking, PBR texturing, and real-time integration in Unreal Engine. I have strong understanding of modern character workflows (ZBrush → Blender/Maya/Marmoset toolbag → Substance Painter → Unreal Engine), optimization for performance, LODs, and technical requirements for animation/rigging. Comfortable collaborating with multidisciplinary teams and taking ownership of character pipelines, quality standards, and mentoring. MY CORE SKILLS CHARACTER ART & MODELING: 3D Character Modeling (Realistic / Stylized) High-poly Sculpting (ZBrush) Game-ready Modeling (Low-poly, Mid-poly) Retopology (Manual + Auto workflows) UV Unwrapping, UDIMs (when required) Hard-surface + Organic modeling Facial anatomy, human proportions, cloth folds TEXTURING & MATERIALS: PBR Texturing (Metal/Rough) Substance Painter, Substance Designer, Skin shaders, microdetail, tileable materials Texture optimization (resolution planning, packing) BAKING & TECHNICAL PREP: Normal/AO/Curvature/ID baking Cage workflows, clean bakes, troubleshooting artifacts Tangent space consistency (MikkTSpace) Map packing (ORM, etc.) Game Engine Integration: Unreal Engine (UE4/UE5) character setup Material setup, shaders, masks LODs, performance budgets, real-time optimization Asset naming conventions and export standards Pipeline documentation SOFTWARE: ZBrush, Maya, Blender Substance Painter Unreal Engine Marvelous designer Marmoset Toolbag (baking or presentation) Photoshop PRODUCTION & COLLABORATION: AAA pipeline experience Cross-team collaboration (Animation, Rigging, Tech Art, VFX) Mentoring, leadership, review feedback Jira / Confluence / Perforce / UGS
$20/hr
88% Job Success
$20K+ earned
Offers consultations
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🌟 Top-Rated Game Developer (Unity & Unreal Engine) 💻 C# Game Developer I’m a highly motivated and experienced game developer with over 7 years of professional experience developing games in Unity and Unreal Engine. I specialize in creating 🎮 AAA-quality games, ⚔️ .io multiplayer experiences, 🌍 large-scale MMORPGs with thousands of players, 📱 mobile & 💻 PC titles, 🕶️ AR/VR/XR applications, and 🎥 cinematic cutscenes in Unreal. I bring strong expertise across ⚡ gameplay programming, 🌐 multiplayer systems, 🏗️ software architecture, and 🚀 optimization, ensuring every project I deliver is scalable, high-performing, and player-focused. 🎮 Game Genres & Expertise • 🎬 AAA games (cinematic visuals, advanced systems, high-quality production) • 🗡️ AAA combat designer • ⚔️ .io games (real-time multiplayer, lightweight, scalable) • 🌍 MMORPGs, 🛡️ survival, 🚗 racing, ⚔️ combat & sword games • 🃏 card games (multiplayer and single-player) • 👻 horror games (immersive, atmospheric, VR-compatible) • 📱 mobile / 💻 PC / 🕶️ VR games • 🌐 online multiplayer (Photon, FishNet, Mirror, Netcode) • ⚡ hyper-casual & arcade • 🧩 puzzle, 🎨 stylized puzzle, 🔐 escape & 🏗️ simulation games • 🎯 first-person & third-person shooters • ⚖️ physics-based games • 🎌 anime & stylized games • 🔮 AR, VR, XR applications 🛠️ Skills & Technical Expertise 💻 Programming & architecture • Proficient in C# with strong debugging and optimization skills • Expert in OOP, data structures, design principles, and design patterns • Writes efficient, reusable, and optimized code (memory management & garbage collection) • Experienced with DOTS, ECS, and Unity Job System 🌐 Multiplayer development • Strong understanding of client-server architecture, matchmaking, and anti-cheat systems • Skilled with Photon, Mirror, FishNet, and Netcode • Able to deploy and manage servers (Playflow, Oracle, Edgegap) 🎮 Unreal Engine • Expertise in Blueprints for rapid prototyping and production-ready systems • Creating 🎥 cinematic cutscenes and movie-like sequences • Advanced animation workflows, IK systems, and rigging ⚡ Gameplay & systems • In-depth knowledge of gameplay mechanics, physics-based systems, and combat • Skilled in AI systems (Behavior Designer, Behavior Trees) • Experience with FPS, third-person shooters, melee combat, and survival mechanics 🎨 Graphics, animation & effects • Advanced use of Animator controllers, blend trees, layers, and avatar masking • Proficient with Final IK, animation rigging, and inverse kinematics • Skilled with Cinemachine, cutscenes, and camera systems • Strong knowledge of particle systems, Shader Graph, VFX Graph, and Niagara Particle System • Advanced level design skills for AAA environments, stylized worlds, and low-poly worlds. • Strong UI/UX design skills with a focus on creating intuitive and engaging player experiences 🕶️ AR/VR & mixed reality • Experience with Oculus Quest, ARKit, ARCore, and XR plugins • Built multiple VR, AR, and XR applications 💰 Monetization & backend • Skilled in IAP, AdMob, Unity Ads, and virtual currency systems • Experience with Firebase, PlayFab, AWS, and MySQL databases • Implements secure client-server communication for persistent worlds ✅ Why Choose Me? • 🕒 7+ years of hands-on experience in Unity & Unreal Engine • 🎯 Delivered high-quality games and applications for PC, mobile, and VR • ⚡ Strong mix of technical expertise and creative vision • 📢 Quick turnaround, regular updates, and professional communication ⚡ If you’re looking for a dedicated game developer who can deliver AAA-quality experiences, scalable multiplayer systems, or immersive AR/VR solutions, let’s bring your vision to life!
Agha Talha Q. has worked .
Dariusz S.
$50/hr
100% Job Success
$80K+ earned
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I was or still am involved in many projects : - vending machines firmware development for major Italian coffee machines producer, using Qt and STM, - MMORPG game server development from ground up for upcoming new game, - big MES (Manufacturing Execution System) project. The system was designed by our team and is constantly expanded to meet customers' needs. I enjoy gamedev, UI, programming daemons, servers and communications programs. I find it easy to write in any environment.
$10/hr
100% Job Success
$8K+ earned
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Are you in search of a self-reliant game developer to help bring your vision to life with Unity, one of the most powerful game engines available? Look no further! I specialize in creating interactive and captivating games that engage players and provide memorable experiences. With a strong foundation in Unity, I excel in crafting seamless game mechanics and player controls, all while maintaining the ability to work independently, ensuring that your project progresses smoothly. My expertise extends to programming languages like C#, and I'm well-versed in the Unity editor, covering scripting, animation, and asset management. I take pride in my problem-solving skills and can deliver exceptional results without constant supervision. Let's transform your game concept into a reality! Whether you need assistance in game development or require guidance in crafting a polished and effective Steam page for your upcoming release, I'm here to help. I am committed to staying updated with the latest advancements in game development, ensuring that your project benefits from both current industry knowledge and my ability to work autonomously to deliver the results you're looking for.
Kyle C.
$50/hr
100% Job Success
$50K+ earned
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Gameplay Systems Engineer specializing in Unreal Engine C++ gameplay development and Unity C# programming. I build scalable gameplay systems, multiplayer features, AI behaviors, and modular game architecture. I work best on projects where strong engineering structure matters — designing systems that are modular, maintainable, and built to scale as a game grows. My work often sits at the intersection of gameplay, networking, and technical design, helping teams move from prototype systems to scalable production gameplay architecture. Recently I’ve been working on multiplayer gameplay architecture in Unreal Engine, building subsystem-driven gameplay frameworks, AI systems, and progression systems designed for multiple game modes and long-term expansion. I collaborate closely with designers, artists, and producers to turn ideas into stable, performant gameplay features that feel great to play. What I Can Help With: Unreal Engine: - Gameplay systems (C++) - Multiplayer architecture & replication - Game modes, GameState / PlayerState systems - AI systems (Behavior Trees, State Trees, perception) - Subsystem architecture & modular gameplay frameworks - Performance optimization Unity: - Gameplay programming (C#) - Mobile game development - UI systems - Addressables & asset pipelines - Performance optimization General Game Engineering: - Game prototypes - Gameplay mechanics implementation - System architecture & refactoring - Debugging and performance tuning - Technical design support How I Work: - Clear communication and fast iteration - Strong engineering foundations - Clean, maintainable systems Services: - Unreal Engine gameplay programming - Unreal Engine C++ development - Multiplayer gameplay systems - Unity gameplay programming - Game mechanics implementation - AI behavior systems If you need a developer who can design and implement robust gameplay systems, I’d be happy to discuss your project.
$40/hr
$100+ earned
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emerictb-portfolio.vercel.app/site/gamedev/projects I am Emeric Tz, also known as Reejak, a versatile developer specializing in Unreal Engine 4 and 5. I have led teams of developers and designers in various projects. My expertise lies in performance optimization, server management, VR integration, and advanced feature development. I amI am Emeric Tz, also known as Reejak, a versatile developer specializing in Unreal Engine 4 and 5. I have led teams of developers and designers on various projects, honing my expertise in performance optimization, server management, VR integration, and advanced feature development. Recently, I have expanded my skill set to include backend development using Go (Golang), creating and managing server architectures, and integrating them with fleets of game servers and databases such as PostgreSQL. Additionally, I am proficient in leveraging Docker and deploying scalable solutions on Google Cloud Platform (GCP) using Cloud Run. Passionate about cutting-edge technologies, I am eager to tackle new challenges in Unreal Engine and backend development. Je suis Emeric T, alias Reejak, un développeur généraliste spécialisé dans Unreal Engine 4 et 5. J'ai dirigé une équipe de développeurs et de designers sur divers projets, perfectionnant mon expertise dans l'optimisation des performances, la gestion des serveurs, l'intégration VR et le développement de fonctionnalités avancées. Récemment, j'ai élargi mes compétences au développement backend en utilisant Go (Golang), en créant et en gérant des architectures de serveurs, et en les intégrant à des flottes de serveurs de jeu et des bases de données comme PostgreSQL. De plus, je maîtrise l'utilisation de Docker et le déploiement de solutions évolutives sur Google Cloud Platform (GCP) avec Cloud Run. Passionné par les technologies de pointe, je suis prêt à relever de nouveaux défis dans le développement Unreal Engine et backend. passionate about cutting-edge technologies and eager to take on new challenges in Unreal Engine development.
David E.
$65/hr
100% Job Success
$50K+ earned
Offers consultations
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I'm a Unity Certified Expert with over a decade of experience shipping mobile and PC games, from solo projects through to teams of 30+. Previously, I was Mobile Team Lead at Jagex, where I led the development team on RuneScape Mobile. The project went on to win a BAFTA. Before that, I spent years at a digital games agency building titles for clients including the BBC, Nickelodeon, and Cambridge University Press. Today I run Ocean View Games, a Unity development studio based in London. Recent work includes Domi Online, an MMORPG supporting 1,000+ concurrent players, where I built the core architecture, networking layer (FishNet), and performance systems. What I bring to projects: I'm not just a coder. I've designed, built, optimised, and published games end to end. I understand the full pipeline: architecture, gameplay systems, networking, mobile performance, deployment, and live ops. I work well embedded in existing teams or leading from scratch. Core skills: Unity (C#), mobile optimisation and porting, multiplayer/networking (FishNet), scalable architecture, state-driven gameplay systems, data-driven content frameworks, full-cycle development (design through publishing), technical leadership and team coordination. I'm based in London, responsive, and used to working with clients across time zones. If you need someone who can both architect the systems and get into the weeds on implementation, let's talk.
$90/hr
100% Job Success
$100K+ earned
Available now
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✨🏆 Top Rated Plus (Top 3% !) 🏆✨ ⭐️ +2000 hours Senior game developer and technical lead with 10+ years of experience building multiplayer, gameplay, and production-ready systems in Unreal Engine and Unity. I help studios and startups develop scalable game prototypes, MVPs, multiplayer systems, gameplay mechanics, and polished vertical slices with strong technical foundations. My background includes: * Unreal Engine 5 (Blueprints + C++) * Unity & gameplay architecture * Multiplayer/networked gameplay * Technical leadership * Performance optimization * Rapid MVP development I also served as a teacher at Vancouver Film School (VFS), helping train the next generation of game developers. Experience contributing within the Epic Games